Yishay Mansour

LG
5papers
2citations
Novelty59%
AI Score46

5 Papers

1.4LGFeb 12
Learning Conditional Averages

Marco Bressan, Nataly Brukhim, Nicolo Cesa-Bianchi et al.

We introduce the problem of learning conditional averages in the PAC framework. The learner receives a sample labeled by an unknown target concept from a known concept class, as in standard PAC learning. However, instead of learning the target concept itself, the goal is to predict, for each instance, the average label over its neighborhood -- an arbitrary subset of points that contains the instance. In the degenerate case where all neighborhoods are singletons, the problem reduces exactly to classic PAC learning. More generally, it extends PAC learning to a setting that captures learning tasks arising in several domains, including explainability, fairness, and recommendation systems. Our main contribution is a complete characterization of when conditional averages are learnable, together with sample complexity bounds that are tight up to logarithmic factors. The characterization hinges on the joint finiteness of two novel combinatorial parameters, which depend on both the concept class and the neighborhood system, and are closely related to the independence number of the associated neighborhood graph.

1.4LGFeb 10
Online Learning in MDPs with Partially Adversarial Transitions and Losses

Ofir Schlisselberg, Tal Lancewicki, Yishay Mansour

We study reinforcement learning in MDPs whose transition function is stochastic at most steps but may behave adversarially at a fixed subset of $Λ$ steps per episode. This model captures environments that are stable except at a few vulnerable points. We introduce \emph{conditioned occupancy measures}, which remain stable across episodes even with adversarial transitions, and use them to design two algorithms. The first handles arbitrary adversarial steps and achieves regret $\tilde{O}(H S^Λ\sqrt{K S A^{Λ+1}})$, where $K$ is the number of episodes, $S$ is the number of state, $A$ is the number of actions and $H$ is the episode's horizon. The second, assuming the adversarial steps are consecutive, improves the dependence on $S$ to $\tilde{O}(H\sqrt{K S^{3} A^{Λ+1}})$. We further give a $K^{2/3}$-regret reduction that removes the need to know which steps are the $Λ$ adversarial steps. We also characterize the regret of adversarial MDPs in the \emph{fully adversarial} setting ($Λ=H-1$) both for full-information and bandit feedback, and provide almost matching upper and lower bounds (slightly strengthen existing lower bounds, and clarify how different feedback structures affect the hardness of learning).

1.4LGJan 30
Stochastic Linear Bandits with Parameter Noise

Daniel Ezer, Alon Peled-Cohen, Yishay Mansour

We study the stochastic linear bandits with parameter noise model, in which the reward of action $a$ is $a^\top θ$ where $θ$ is sampled i.i.d. We show a regret upper bound of $\widetilde{O} (\sqrt{d T \log (K/δ) σ^2_{\max})}$ for a horizon $T$, general action set of size $K$ of dimension $d$, and where $σ^2_{\max}$ is the maximal variance of the reward for any action. We further provide a lower bound of $\widetildeΩ (d \sqrt{T σ^2_{\max}})$ which is tight (up to logarithmic factors) whenever $\log (K) \approx d$. For more specific action sets, $\ell_p$ unit balls with $p \leq 2$ and dual norm $q$, we show that the minimax regret is $\widetildeΘ (\sqrt{dT σ^2_q)}$, where $σ^2_q$ is a variance-dependent quantity that is always at most $4$. This is in contrast to the minimax regret attainable for such sets in the classic additive noise model, where the regret is of order $d \sqrt{T}$. Surprisingly, we show that this optimal (up to logarithmic factors) regret bound is attainable using a very simple explore-exploit algorithm.

2.7LGFeb 1
Provable Cooperative Multi-Agent Exploration for Reward-Free MDPs

Idan Barnea, Orin Levy, Yishay Mansour

We study cooperative multi-agent reinforcement learning in the setting of reward-free exploration, where multiple agents jointly explore an unknown MDP in order to learn its dynamics (without observing rewards). We focus on a tabular finite-horizon MDP and adopt a phased learning framework. In each learning phase, multiple agents independently interact with the environment. More specifically, in each learning phase, each agent is assigned a policy, executes it, and observes the resulting trajectory. Our primary goal is to characterize the tradeoff between the number of learning phases and the number of agents, especially when the number of learning phases is small. Our results identify a sharp transition governed by the horizon $H$. When the number of learning phases equals $H$, we present a computationally efficient algorithm that uses only $\tilde{O}(S^6 H^6 A / ε^2)$ agents to obtain an $ε$ approximation of the dynamics (i.e., yields an $ε$-optimal policy for any reward function). We complement our algorithm with a lower bound showing that any algorithm restricted to $ρ< H$ phases requires at least $A^{H/ρ}$ agents to achieve constant accuracy. Thus, we show that it is essential to have an order of $H$ learning phases if we limit the number of agents to be polynomial.

9.4LGJan 8, 2025
Rising Rested MAB with Linear Drift

Omer Amichay, Yishay Mansour

We consider non-stationary multi-arm bandit (MAB) where the expected reward of each action follows a linear function of the number of times we executed the action. Our main result is a tight regret bound of $\tildeΘ(T^{4/5}K^{3/5})$, by providing both upper and lower bounds. We extend our results to derive instance dependent regret bounds, which depend on the unknown parametrization of the linear drift of the rewards.