CVOct 3, 2023Code
Hierarchical Generation of Human-Object Interactions with Diffusion Probabilistic ModelsHuaijin Pi, Sida Peng, Minghui Yang et al.
This paper presents a novel approach to generating the 3D motion of a human interacting with a target object, with a focus on solving the challenge of synthesizing long-range and diverse motions, which could not be fulfilled by existing auto-regressive models or path planning-based methods. We propose a hierarchical generation framework to solve this challenge. Specifically, our framework first generates a set of milestones and then synthesizes the motion along them. Therefore, the long-range motion generation could be reduced to synthesizing several short motion sequences guided by milestones. The experiments on the NSM, COUCH, and SAMP datasets show that our approach outperforms previous methods by a large margin in both quality and diversity. The source code is available on our project page https://zju3dv.github.io/hghoi.
CVMay 2, 2022
MemSeg: A semi-supervised method for image surface defect detection using differences and commonalitiesMinghui Yang, Peng Wu, Jing Liu et al.
Under the semi-supervised framework, we propose an end-to-end memory-based segmentation network (MemSeg) to detect surface defects on industrial products. Considering the small intra-class variance of products in the same production line, from the perspective of differences and commonalities, MemSeg introduces artificially simulated abnormal samples and memory samples to assist the learning of the network. In the training phase, MemSeg explicitly learns the potential differences between normal and simulated abnormal images to obtain a robust classification hyperplane. At the same time, inspired by the mechanism of human memory, MemSeg uses a memory pool to store the general patterns of normal samples. By comparing the similarities and differences between input samples and memory samples in the memory pool to give effective guesses about abnormal regions; In the inference phase, MemSeg directly determines the abnormal regions of the input image in an end-to-end manner. Through experimental validation, MemSeg achieves the state-of-the-art (SOTA) performance on MVTec AD datasets with AUC scores of 99.56% and 98.84% at the image-level and pixel-level, respectively. In addition, MemSeg also has a significant advantage in inference speed benefiting from the end-to-end and straightforward network structure, which better meets the real-time requirement in industrial scenarios.
CVApr 30, 2023
SLSG: Industrial Image Anomaly Detection by Learning Better Feature Embeddings and One-Class ClassificationMinghui Yang, Jing Liu, Zhiwei Yang et al.
Industrial image anomaly detection under the setting of one-class classification has significant practical value. However, most existing models struggle to extract separable feature representations when performing feature embedding and struggle to build compact descriptions of normal features when performing one-class classification. One direct consequence of this is that most models perform poorly in detecting logical anomalies which violate contextual relationships. Focusing on more effective and comprehensive anomaly detection, we propose a network based on self-supervised learning and self-attentive graph convolution (SLSG) for anomaly detection. SLSG uses a generative pre-training network to assist the encoder in learning the embedding of normal patterns and the reasoning of position relationships. Subsequently, SLSG introduces the pseudo-prior knowledge of anomaly through simulated abnormal samples. By comparing the simulated anomalies, SLSG can better summarize the normal features and narrow down the hypersphere used for one-class classification. In addition, with the construction of a more general graph structure, SLSG comprehensively models the dense and sparse relationships among elements in the image, which further strengthens the detection of logical anomalies. Extensive experiments on benchmark datasets show that SLSG achieves superior anomaly detection performance, demonstrating the effectiveness of our method.
CVMay 1Code
CMTA: Leveraging Cross-Modal Temporal Artifacts for Generalizable AI-Generated Video DetectionHang Wang, Chao Shen, Chenhao Lin et al.
The proliferation of advanced AI video synthesis techniques poses an unprecedented challenge to digital video authenticity. Existing AI-generated video (AIGV) detection methods primarily focus on uni-modal or spatiotemporal artifacts, but they overlook the rich cues within the visual-textual cross-modal space, especially the temporal stability of semantic alignment. In this work, we identify a distinctive fingerprint in AIGVs, termed cross-modal temporal artifact (CMTA). Unlike real videos that exhibit natural temporal fluctuations in cross-modal alignment due to semantic variations, AIGVs display unnaturally stable semantic trajectories governed by given input prompts. To bridge this gap, we propose the CMTA framework, a cross-modal detection approach that captures these unique temporal artifacts through joint cross-modal embedding and multi-grained temporal modeling. Specifically, CMTA leverages BLIP to generate frame-level image captions and utilizes CLIP to extract corresponding visual-textual representations. A coarse-grained temporal modeling branch is then designed to characterize temporal fluctuations in cross-modal alignment with a GRU. In parallel, a fine-grained branch is constructed to capture intricate inter-frame variations from integrated visual-textual features with a Transformer encoder. Extensive experiments on 40 subsets across four large-scale datasets, including GenVideo, EvalCrafter, VideoPhy, and VidProM, validate that our approach sets a new state-of-the-art while exhibiting superior cross-generator generalization. Code and models of CMTA will be released at https://github.com/hwang-cs-ime/CMTA
CLMar 22, 2022
Utterance Rewriting with Contrastive Learning in Multi-turn DialogueZhihao Wang, Tangjian Duan, Zihao Wang et al.
Context modeling plays a significant role in building multi-turn dialogue systems. In order to make full use of context information, systems can use Incomplete Utterance Rewriting(IUR) methods to simplify the multi-turn dialogue into single-turn by merging current utterance and context information into a self-contained utterance. However, previous approaches ignore the intent consistency between the original query and rewritten query. The detection of omitted or coreferred locations in the original query can be further improved. In this paper, we introduce contrastive learning and multi-task learning to jointly model the problem. Our method benefits from carefully designed self-supervised objectives, which act as auxiliary tasks to capture semantics at both sentence-level and token-level. The experiments show that our proposed model achieves state-of-the-art performance on several public datasets.
LGJan 8
MLB: A Scenario-Driven Benchmark for Evaluating Large Language Models in Clinical ApplicationsQing He, Dongsheng Bi, Jianrong Lu et al.
The proliferation of Large Language Models (LLMs) presents transformative potential for healthcare, yet practical deployment is hindered by the absence of frameworks that assess real-world clinical utility. Existing benchmarks test static knowledge, failing to capture the dynamic, application-oriented capabilities required in clinical practice. To bridge this gap, we introduce a Medical LLM Benchmark MLB, a comprehensive benchmark evaluating LLMs on both foundational knowledge and scenario-based reasoning. MLB is structured around five core dimensions: Medical Knowledge (MedKQA), Safety and Ethics (MedSE), Medical Record Understanding (MedRU), Smart Services (SmartServ), and Smart Healthcare (SmartCare). The benchmark integrates 22 datasets (17 newly curated) from diverse Chinese clinical sources, covering 64 clinical specialties. Its design features a rigorous curation pipeline involving 300 licensed physicians. Besides, we provide a scalable evaluation methodology, centered on a specialized judge model trained via Supervised Fine-Tuning (SFT) on expert annotations. Our comprehensive evaluation of 10 leading models reveals a critical translational gap: while the top-ranked model, Kimi-K2-Instruct (77.3% accuracy overall), excels in structured tasks like information extraction (87.8% accuracy in MedRU), performance plummets in patient-facing scenarios (61.3% in SmartServ). Moreover, the exceptional safety score (90.6% in MedSE) of the much smaller Baichuan-M2-32B highlights that targeted training is equally critical. Our specialized judge model, trained via SFT on a 19k expert-annotated medical dataset, achieves 92.1% accuracy, an F1-score of 94.37%, and a Cohen's Kappa of 81.3% for human-AI consistency, validating a reproducible and expert-aligned evaluation protocol. MLB thus provides a rigorous framework to guide the development of clinically viable LLMs.
CLApr 27, 2022
AdaCoach: A Virtual Coach for Training Customer Service AgentsShuang Peng, Shuai Zhu, Minghui Yang et al.
With the development of online business, customer service agents gradually play a crucial role as an interface between the companies and their customers. Most companies spend a lot of time and effort on hiring and training customer service agents. To this end, we propose AdaCoach: A Virtual Coach for Training Customer Service Agents, to promote the ability of newly hired service agents before they get to work. AdaCoach is designed to simulate real customers who seek help and actively initiate the dialogue with the customer service agents. Besides, AdaCoach uses an automated dialogue evaluation model to score the performance of the customer agent in the training process, which can provide necessary assistance when the newly hired customer service agent encounters problems. We apply recent NLP technologies to ensure efficient run-time performance in the deployed system. To the best of our knowledge, this is the first system that trains the customer service agent through human-computer interaction. Until now, the system has already supported more than 500,000 simulation training and cultivated over 1000 qualified customer service agents.
CVAug 1, 2025Code
D3: Training-Free AI-Generated Video Detection Using Second-Order FeaturesChende Zheng, Ruiqi suo, Chenhao Lin et al.
The evolution of video generation techniques, such as Sora, has made it increasingly easy to produce high-fidelity AI-generated videos, raising public concern over the dissemination of synthetic content. However, existing detection methodologies remain limited by their insufficient exploration of temporal artifacts in synthetic videos. To bridge this gap, we establish a theoretical framework through second-order dynamical analysis under Newtonian mechanics, subsequently extending the Second-order Central Difference features tailored for temporal artifact detection. Building on this theoretical foundation, we reveal a fundamental divergence in second-order feature distributions between real and AI-generated videos. Concretely, we propose Detection by Difference of Differences (D3), a novel training-free detection method that leverages the above second-order temporal discrepancies. We validate the superiority of our D3 on 4 open-source datasets (Gen-Video, VideoPhy, EvalCrafter, VidProM), 40 subsets in total. For example, on GenVideo, D3 outperforms the previous best method by 10.39% (absolute) mean Average Precision. Additional experiments on time cost and post-processing operations demonstrate D3's exceptional computational efficiency and strong robust performance. Our code is available at https://github.com/Zig-HS/D3.
CVMay 13, 2024
Generating Human Motion in 3D Scenes from Text DescriptionsZhi Cen, Huaijin Pi, Sida Peng et al.
Generating human motions from textual descriptions has gained growing research interest due to its wide range of applications. However, only a few works consider human-scene interactions together with text conditions, which is crucial for visual and physical realism. This paper focuses on the task of generating human motions in 3D indoor scenes given text descriptions of the human-scene interactions. This task presents challenges due to the multi-modality nature of text, scene, and motion, as well as the need for spatial reasoning. To address these challenges, we propose a new approach that decomposes the complex problem into two more manageable sub-problems: (1) language grounding of the target object and (2) object-centric motion generation. For language grounding of the target object, we leverage the power of large language models. For motion generation, we design an object-centric scene representation for the generative model to focus on the target object, thereby reducing the scene complexity and facilitating the modeling of the relationship between human motions and the object. Experiments demonstrate the better motion quality of our approach compared to baselines and validate our design choices.
CVNov 29, 2024
Ditto: Motion-Space Diffusion for Controllable Realtime Talking Head SynthesisTianqi Li, Ruobing Zheng, Minghui Yang et al.
Recent advances in diffusion models have endowed talking head synthesis with subtle expressions and vivid head movements, but have also led to slow inference speed and insufficient control over generated results. To address these issues, we propose Ditto, a diffusion-based talking head framework that enables fine-grained controls and real-time inference. Specifically, we utilize an off-the-shelf motion extractor and devise a diffusion transformer to generate representations in a specific motion space. We optimize the model architecture and training strategy to address the issues in generating motion representations, including insufficient disentanglement between motion and identity, and large internal discrepancies within the representation. Besides, we employ diverse conditional signals while establishing a mapping between motion representation and facial semantics, enabling control over the generation process and correction of the results. Moreover, we jointly optimize the holistic framework to enable streaming processing, real-time inference, and low first-frame delay, offering functionalities crucial for interactive applications such as AI assistants. Extensive experimental results demonstrate that Ditto generates compelling talking head videos and exhibits superiority in both controllability and real-time performance.
CVJul 3, 2025
LangScene-X: Reconstruct Generalizable 3D Language-Embedded Scenes with TriMap Video DiffusionFangfu Liu, Hao Li, Jiawei Chi et al.
Recovering 3D structures with open-vocabulary scene understanding from 2D images is a fundamental but daunting task. Recent developments have achieved this by performing per-scene optimization with embedded language information. However, they heavily rely on the calibrated dense-view reconstruction paradigm, thereby suffering from severe rendering artifacts and implausible semantic synthesis when limited views are available. In this paper, we introduce a novel generative framework, coined LangScene-X, to unify and generate 3D consistent multi-modality information for reconstruction and understanding. Powered by the generative capability of creating more consistent novel observations, we can build generalizable 3D language-embedded scenes from only sparse views. Specifically, we first train a TriMap video diffusion model that can generate appearance (RGBs), geometry (normals), and semantics (segmentation maps) from sparse inputs through progressive knowledge integration. Furthermore, we propose a Language Quantized Compressor (LQC), trained on large-scale image datasets, to efficiently encode language embeddings, enabling cross-scene generalization without per-scene retraining. Finally, we reconstruct the language surface fields by aligning language information onto the surface of 3D scenes, enabling open-ended language queries. Extensive experiments on real-world data demonstrate the superiority of our LangScene-X over state-of-the-art methods in terms of quality and generalizability. Project Page: https://liuff19.github.io/LangScene-X.
CVAug 28, 2025
Embracing Aleatoric Uncertainty: Generating Diverse 3D Human MotionZheng Qin, Yabing Wang, Minghui Yang et al.
Generating 3D human motions from text is a challenging yet valuable task. The key aspects of this task are ensuring text-motion consistency and achieving generation diversity. Although recent advancements have enabled the generation of precise and high-quality human motions from text, achieving diversity in the generated motions remains a significant challenge. In this paper, we aim to overcome the above challenge by designing a simple yet effective text-to-motion generation method, \textit{i.e.}, Diverse-T2M. Our method introduces uncertainty into the generation process, enabling the generation of highly diverse motions while preserving the semantic consistency of the text. Specifically, we propose a novel perspective that utilizes noise signals as carriers of diversity information in transformer-based methods, facilitating a explicit modeling of uncertainty. Moreover, we construct a latent space where text is projected into a continuous representation, instead of a rigid one-to-one mapping, and integrate a latent space sampler to introduce stochastic sampling into the generation process, thereby enhancing the diversity and uncertainty of the outputs. Our results on text-to-motion generation benchmark datasets~(HumanML3D and KIT-ML) demonstrate that our method significantly enhances diversity while maintaining state-of-the-art performance in text consistency.
AINov 17, 2025
Multi-Agent Deep Research: Training Multi-Agent Systems with M-GRPOHaoyang Hong, Jiajun Yin, Yuan Wang et al.
Multi-agent systems perform well on general reasoning tasks. However, the lack of training in specialized areas hinders their accuracy. Current training methods train a unified large language model (LLM) for all agents in the system. This may limit the performances due to different distributions underlying for different agents. Therefore, training multi-agent systems with distinct LLMs should be the next step to solve. However, this approach introduces optimization challenges. For example, agents operate at different frequencies, rollouts involve varying sub-agent invocations, and agents are often deployed across separate servers, disrupting end-to-end gradient flow. To address these issues, we propose M-GRPO, a hierarchical extension of Group Relative Policy Optimization designed for vertical Multi-agent systems with a main agent (planner) and multiple sub-agents (multi-turn tool executors). M-GRPO computes group-relative advantages for both main and sub-agents, maintaining hierarchical credit assignment. It also introduces a trajectory-alignment scheme that generates fixed-size batches despite variable sub-agent invocations. We deploy a decoupled training pipeline in which agents run on separate servers and exchange minimal statistics via a shared store. This enables scalable training without cross-server backpropagation. In experiments on real-world benchmarks (e.g., GAIA, XBench-DeepSearch, and WebWalkerQA), M-GRPO consistently outperforms both single-agent GRPO and multi-agent GRPO with frozen sub-agents, demonstrating improved stability and sample efficiency. These results show that aligning heterogeneous trajectories and decoupling optimization across specialized agents enhances tool-augmented reasoning tasks.
CLOct 15, 2025
GAPS: A Clinically Grounded, Automated Benchmark for Evaluating AI CliniciansXiuyuan Chen, Tao Sun, Dexin Su et al.
Current benchmarks for AI clinician systems, often based on multiple-choice exams or manual rubrics, fail to capture the depth, robustness, and safety required for real-world clinical practice. To address this, we introduce the GAPS framework, a multidimensional paradigm for evaluating \textbf{G}rounding (cognitive depth), \textbf{A}dequacy (answer completeness), \textbf{P}erturbation (robustness), and \textbf{S}afety. Critically, we developed a fully automated, guideline-anchored pipeline to construct a GAPS-aligned benchmark end-to-end, overcoming the scalability and subjectivity limitations of prior work. Our pipeline assembles an evidence neighborhood, creates dual graph and tree representations, and automatically generates questions across G-levels. Rubrics are synthesized by a DeepResearch agent that mimics GRADE-consistent, PICO-driven evidence review in a ReAct loop. Scoring is performed by an ensemble of large language model (LLM) judges. Validation confirmed our automated questions are high-quality and align with clinician judgment. Evaluating state-of-the-art models on the benchmark revealed key failure modes: performance degrades sharply with increased reasoning depth (G-axis), models struggle with answer completeness (A-axis), and they are highly vulnerable to adversarial perturbations (P-axis) as well as certain safety issues (S-axis). This automated, clinically-grounded approach provides a reproducible and scalable method for rigorously evaluating AI clinician systems and guiding their development toward safer, more reliable clinical practice.
GRDec 18, 2024
GraphicsDreamer: Image to 3D Generation with Physical ConsistencyPei Chen, Fudong Wang, Yixuan Tong et al.
Recently, the surge of efficient and automated 3D AI-generated content (AIGC) methods has increasingly illuminated the path of transforming human imagination into complex 3D structures. However, the automated generation of 3D content is still significantly lags in industrial application. This gap exists because 3D modeling demands high-quality assets with sharp geometry, exquisite topology, and physically based rendering (PBR), among other criteria. To narrow the disparity between generated results and artists' expectations, we introduce GraphicsDreamer, a method for creating highly usable 3D meshes from single images. To better capture the geometry and material details, we integrate the PBR lighting equation into our cross-domain diffusion model, concurrently predicting multi-view color, normal, depth images, and PBR materials. In the geometry fusion stage, we continue to enforce the PBR constraints, ensuring that the generated 3D objects possess reliable texture details, supporting realistic relighting. Furthermore, our method incorporates topology optimization and fast UV unwrapping capabilities, allowing the 3D products to be seamlessly imported into graphics engines. Extensive experiments demonstrate that our model can produce high quality 3D assets in a reasonable time cost compared to previous methods.
CLJul 13, 2021
A Dialogue-based Information Extraction System for Medical Insurance AssessmentShuang Peng, Mengdi Zhou, Minghui Yang et al.
In the Chinese medical insurance industry, the assessor's role is essential and requires significant efforts to converse with the claimant. This is a highly professional job that involves many parts, such as identifying personal information, collecting related evidence, and making a final insurance report. Due to the coronavirus (COVID-19) pandemic, the previous offline insurance assessment has to be conducted online. However, for the junior assessor often lacking practical experience, it is not easy to quickly handle such a complex online procedure, yet this is important as the insurance company needs to decide how much compensation the claimant should receive based on the assessor's feedback. In order to promote assessors' work efficiency and speed up the overall procedure, in this paper, we propose a dialogue-based information extraction system that integrates advanced NLP technologies for medical insurance assessment. With the assistance of our system, the average time cost of the procedure is reduced from 55 minutes to 35 minutes, and the total human resources cost is saved 30% compared with the previous offline procedure. Until now, the system has already served thousands of online claim cases.