6.0SDMay 30
Quality Audio Prototyping: a prototype system for unified sound retrieval and procedural generationNelly Garcia, Aditya Bhattacharjee, Gabryel Mason-Williams et al.
Sound design workflows frequently oscillate between time-consuming library searches and the complexity of procedural synthesis, with practitioners typically relying on disconnected tools to address each challenge separately. This paper introduces Quality Audio Prototyping (QuAP), a working prototype that unifies content-based audio retrieval and procedural sound generation within a single interface, reducing the procedural distance between a narrative concept and its sonic realisation. QuAP integrates a similarity-based retrieval engine with real-time procedural audio models, complemented by a rule-based assistant that provides perceptually informed parameter guidance, offering definitions and recommendations derived from empirical optimisation rather than requiring prior synthesis knowledge. Preliminary evaluation confirms the viability of this approach: subjective assessment demonstrated statistically significant quality improvements in five of six embedded synthesis models, and an encoder ablation study established the preferred retrieval architecture on a sound effect dataset. A user evaluation with 16 practitioners confirmed the tool's workflow utility, with all participants agreeing that the parameter assistant preserved creative agency while lowering the barrier to procedural interaction.
0.8HCMay 29
EMORSION: Examining the Impact of Audio Parameters on Emotional Responses and Immersion in FilmNelly Garcia, Ruby Crocker, Bleiz M Del Sette et al.
EMORSION is an exploratory proof-of-concept study examining how film audio design shapes audience emotion and immersion in acinema setting. Four film scenes were selected across the horror (2) and drama (2) genres, balanced between mainstream and independent productions. For each scene, multiple alternative audio mixes were created by systematically manipulating three core aspects of audio design, frequency (pitch), dynamics (loudness), and directionality (spatial placement). Three audience groups viewed the scenes, with each group exposed to one manipulated mix alongside a control mix for each scene. Audience responses were assessed through a triangulated multimodal framework combining self-reported emotion and immersion via a questionnaire, physiological measures including heart rate monitoring, and video-based motion tracking. The protocol successfully captured measurable, interpretable differences across audio conditions, indicating that even subtle changes in audio design can shape emotional perception and immersion. Unconventional mixes tended to produce greater variability in audience interpretation, while conventional immersive mixes were associated with stronger cross-audience agreement. These findings establish the feasibility of the EMORSION protocol and motivate larger-scale studies to characterise the role of specific audio parameters in shaping audience experience.
4.9SDMay 26
An investigation of AI integration in sound designer workflows and experiencesNelly Garcia, Joshua Reiss
Artificial intelligence is increasingly being integrated into professional audio production workflows, yet a gap persists between the tools developers produce and the requirements of practising sound designers. This paper investigates this gap through a mixed-methods study comprising a survey of 76 practitioners and follow-up semi-structured interviews with 20 industry professionals. Results were analysed using descriptive statistical analysis and thematic analysis to identify patterns across both datasets. Five themes emerged from our analysis: Context, Workflow, Potential, Risks, and Right Use. Our work indicates that current AI tools perform adequately in fast-consumption media contexts but lack the narrative sophistication required for high-end sound design (films, immersive experiences etc). Practitioners demonstrate a preference for assistive, task-specific applications, particularly in audio restoration and library management, over end-to-end generative systems. This work contributes to the on-going discussion on the use of AI and AI-enhanced tools in the creative industries. We report on the current status of the field from the point of view of sound designers and creative audio practitioners, and offer a set of recommendation for sound technologist and developers based on our findings to guide the development of more informed AI tools for sound design.