Canxuan Gang

CV
3papers
3citations
Novelty25%
AI Score34

3 Papers

9.6CVApr 19Code
SegTTA: Training-Free Test-Time Augmentation for Zero-Shot Medical Imaging Segmentation

Yihong Yao, Chunlei Li, Canxuan Gang et al.

Increasingly advanced data augmentation techniques have greatly aided clinical medical research, increasing data diversity and improving model generalization capabilities. Although most current basic models exhibit strong generalization abilities, image quality varies due to differences in equipment and operators. To address these challenges, we present SegTTA, a framework that improves medical image segmentation without model retraining by combining four augmentations (Gamma correction, Contrast enhancement, Gaussian blur, Gaussian noise) with weighted voting across multiple MedSAM2 checkpoints. Experiments demonstrate consistent improvements across three diverse datasets: healthy uterus segmentation, uterine myoma detection, and multi class hepatic structure segmentation. Ablation studies reveal that large organs benefit from intensity augmentations while small lesions require noise augmentations. The voting threshold controls the coverage precision trade off, enabling task specific optimization for different clinical requirements. Ultimately, on a multiclass hepatic vessel dataset, compared to MedSAM2 baselines, our method achieves an increase of 1.6 in mIoU and 1.9 in aIoU, along with a reduction of approximately 2.0 in HD95. Code will be available at https://github.com/AIGeeksGroup/SegTTA.

6.2CVFeb 21, 2025
Human Motion Prediction, Reconstruction, and Generation

Canxuan Gang, Yiran Wang

This report reviews recent advancements in human motion prediction, reconstruction, and generation. Human motion prediction focuses on forecasting future poses and movements from historical data, addressing challenges like nonlinear dynamics, occlusions, and motion style variations. Reconstruction aims to recover accurate 3D human body movements from visual inputs, often leveraging transformer-based architectures, diffusion models, and physical consistency losses to handle noise and complex poses. Motion generation synthesizes realistic and diverse motions from action labels, textual descriptions, or environmental constraints, with applications in robotics, gaming, and virtual avatars. Additionally, text-to-motion generation and human-object interaction modeling have gained attention, enabling fine-grained and context-aware motion synthesis for augmented reality and robotics. This review highlights key methodologies, datasets, challenges, and future research directions driving progress in these fields.

6.2CVJan 30, 2025
Strong and Controllable 3D Motion Generation

Canxuan Gang

Human motion generation is a significant pursuit in generative computer vision with widespread applications in film-making, video games, AR/VR, and human-robot interaction. Current methods mainly utilize either diffusion-based generative models or autoregressive models for text-to-motion generation. However, they face two significant challenges: (1) The generation process is time-consuming, posing a major obstacle for real-time applications such as gaming, robot manipulation, and other online settings. (2) These methods typically learn a relative motion representation guided by text, making it difficult to generate motion sequences with precise joint-level control. These challenges significantly hinder progress and limit the real-world application of human motion generation techniques. To address this gap, we propose a simple yet effective architecture consisting of two key components. Firstly, we aim to improve hardware efficiency and computational complexity in transformer-based diffusion models for human motion generation. By customizing flash linear attention, we can optimize these models specifically for generating human motion efficiently. Furthermore, we will customize the consistency model in the motion latent space to further accelerate motion generation. Secondly, we introduce Motion ControlNet, which enables more precise joint-level control of human motion compared to previous text-to-motion generation methods. These contributions represent a significant advancement for text-to-motion generation, bringing it closer to real-world applications.