ROMay 28
MARS Policy: Multimodality Only When It MattersJindou Jia, Tuo An, Yuxuan Hu et al.
Imitation learning has become a cornerstone for solving complex robotic manipulation tasks. In particular, multimodality, which enables robots to capture diverse yet valid behavioral patterns, has driven the rapid emergence of generative policies as a dominant paradigm in robot learning. However, achieving such multimodality typically relies on stochastic noise initialization and iterative denoising procedures, resulting in substantial training complexity and low inference efficiency. Meanwhile, not all phases of a robotic task inherently require behavioral diversity. Motivated by this insight, we propose the Modality-Adaptive Robot Sampling (MARS) policy, which adaptively invokes tailored stochasticity only when it is truly beneficial, while reverting to an efficient deterministic learning during single-modal phases. In other words, the proper amount of noise is injected only at the proper time. By selectively activating multimodal generation, MARS policy bridges the gap between the multimodal capability of generative policies and the superior training and inference efficiency of deterministic models. Empirical studies across 8 simulated and 4 real-world tasks demonstrate that MARS exhibits robust multimodal expressivity and high efficiency, with a 16.67% success rate improvement and an 83.20% inference latency reduction in real-world tests. Counterintuitively, MARS also outpaces deterministic policies in training efficiency on near-deterministic tasks by more effectively modeling nuanced action diversity.
CVMay 28
OccamToken: Efficient VLM Inference with Training-Free and Budget-Adaptive Token PruningGeng Li, Guohao Chen, Ting Chen et al.
Vision-language models (VLMs) rely on long visual token sequences for visual understanding, making the prefill stage expensive in both computation and memory. Most existing pruning methods follow an absolute-ranking paradigm, assigning importance scores to visual tokens and retaining a fixed top-K subset. In this work, we argue that this paradigm is fundamentally brittle: attention sinks distort token importance rankings, while image redundancy and query-dependent visual evidence make fixed token budgets unreliable across inputs. We propose OccamToken, a training-free framework that replaces absolute token ranking with register-anchored relative evidence testing. Instead of asking which tokens are globally important, OccamToken evaluates whether a visual token provides information beyond a register-based reference. Our key insight is that register tokens naturally absorb low-information attention patterns, making them a stable reference for identifying genuinely informative visual evidence. Based on this principle, OccamToken performs both image-adaptive redundancy pruning and query-adaptive relevance pruning through dynamic thresholds derived from register attention. Across LLaVA-NeXT, LLaVA-v1.5, and Qwen3-VL, OccamToken consistently improves the accuracy-efficiency trade-off without additional training. Notably, on LLaVA-NeXT, it reduces 2,880 visual tokens to approximately 40 while preserving over 93% of the original accuracy, enabling stable visual token compression even in the extreme 1.4% retention regime.
ROMay 28
Gaze2Act: Gaze-Conditioned Vision-Language-Action Policies for Interactive Robot ManipulationKuangji Zuo, Gen Li, Bofan Lyu et al.
Vision-Language-Action (VLA) models have recently shown strong potential for robot learning by following language instructions. However, in practice, language alone is often insufficient to precisely convey human intent. It is difficult to describe which exact object to interact with among similar candidates, where to act on the object, or how the target may change during execution. To address this limitation, we propose Gaze2Act, a novel VLA framework that leverages human gaze as a dynamic and intuitive intent signal for complex interactive manipulation. Gaze2Act first bridges the ego-exo view gap by mapping first-person gaze into the robot's perspective through cross-view semantic matching, producing both an object mask and a gaze point for coarse-to-fine target specification. These cues are then integrated into the policy through perception-level prompting and action-level conditioning, allowing the robot to attend to relevant regions and execute precise interactions under dynamic intent. In a systematic evaluation across seven task categories and 16 real-robot tasks on a Unitree G1 humanoid, Gaze2Act achieves state-of-the-art performance in both intent accuracy and task success rate. It notably outperforms baselines in object disambiguation, fine-grained interaction, and dynamic intent steering. These results demonstrate that human gaze provides a natural, low-burden, and highly expressive modality for human-in-the-loop VLA control.
ROMay 15
Feedback World Model Enables Precise Guidance of Diffusion PolicyTuo An, Jindou Jia, Gen Li et al.
World models aim to improve robotic decision making by predicting the consequences of actions. However, in practice, their predictions often become unreliable once the robot encounters states outside the training distribution, limiting their effectiveness at deployment. We observe that execution itself provides a natural but underutilized signal: after each action, the robot directly observes the true next state, revealing the mismatch between predicted and actual outcomes. Building on this insight, we propose feedback world model, a new paradigm that closes the loop between prediction and observation at inference time. Instead of treating the world model as a static open-loop predictor, our method maintains a lightweight feedback state that is updated online to iteratively correct future predictions, compensating for model errors using real-time observations without additional training data or parameter updates. We show that this process can be interpreted as a latent-space observer and admits convergence guarantees under mild conditions. We further introduce action-aware guidance to better translate corrected predictions into control by emphasizing action-controllable components while suppressing irrelevant variations. Experiments on LIBERO-Plus, Robomimic, and real-world manipulation tasks demonstrate that our method substantially improves both prediction accuracy and policy performance under distribution shift. In particular, it reduces world model prediction error by up to 76.4% and improves out-of-distribution (OOD) success rate by 30%. These results show that incorporating real-time feedback at inference time provides a simple yet powerful alternative to static world modeling.
ROMar 19
RoboForge: Physically Optimized Text-guided Whole-Body Locomotion for HumanoidsXichen Yuan, Zhe Li, Bofan Lyu et al.
While generative models have become effective at producing human-like motions from text, transferring these motions to humanoid robots for physical execution remains challenging. Existing pipelines are often limited by retargeting, where kinematic quality is undermined by physical infeasibility, contact-transition errors, and the high cost of real-world dynamical data. We present a unified latent-driven framework that bridges natural language and whole-body humanoid locomotion through a retarget-free, physics-optimized pipeline. Rather than treating generation and control as separate stages, our key insight is to couple them bidirectionally under physical constraints.We introduce a Physical Plausibility Optimization (PP-Opt) module as the coupling interface. In the forward direction, PP-Opt refines a teacher-student distillation policy with a plausibility-centric reward to suppress artifacts such as floating, skating, and penetration. In the backward direction, it converts reward-optimized simulation rollouts into high-quality explicit motion data, which is used to fine-tune the motion generator toward a more physically plausible latent distribution. This bidirectional design forms a self-improving cycle: the generator learns a physically grounded latent space, while the controller learns to execute latent-conditioned behaviors with dynamical integrity.Extensive experiments on the Unitree G1 humanoid show that our bidirectional optimization improves tracking accuracy and success rates. Across IsaacLab and MuJoCo, the implicit latent-driven pipeline consistently outperforms conventional explicit retargeting baselines in both precision and stability. By coupling diffusion-based motion generation with physical plausibility optimization, our framework provides a practical path toward deployable text-guided humanoid intelligence.
CVFeb 20, 2024
3D Kinematics Estimation from Video with a Biomechanical Model and Synthetic Training DataZhi-Yi Lin, Bofan Lyu, Judith Cueto Fernandez et al.
Accurate 3D kinematics estimation of human body is crucial in various applications for human health and mobility, such as rehabilitation, injury prevention, and diagnosis, as it helps to understand the biomechanical loading experienced during movement. Conventional marker-based motion capture is expensive in terms of financial investment, time, and the expertise required. Moreover, due to the scarcity of datasets with accurate annotations, existing markerless motion capture methods suffer from challenges including unreliable 2D keypoint detection, limited anatomic accuracy, and low generalization capability. In this work, we propose a novel biomechanics-aware network that directly outputs 3D kinematics from two input views with consideration of biomechanical prior and spatio-temporal information. To train the model, we create synthetic dataset ODAH with accurate kinematics annotations generated by aligning the body mesh from the SMPL-X model and a full-body OpenSim skeletal model. Our extensive experiments demonstrate that the proposed approach, only trained on synthetic data, outperforms previous state-of-the-art methods when evaluated across multiple datasets, revealing a promising direction for enhancing video-based human motion capture
CVApr 2
CompassAD: Intent-Driven 3D Affordance Grounding in Functionally Competing ObjectsJingliang Li, Jindou Jia, Tuo An et al.
When told to "cut the apple," a robot must choose the knife over nearby scissors, despite both objects affording the same cutting function. In real-world scenes, multiple objects may share identical affordances, yet only one is appropriate under the given task context. We call such cases confusing pairs. However, existing 3D affordance methods largely sidestep this challenge by evaluating isolated single objects, often with explicit category names provided in the query. We formalize Multi-Object Affordance Grounding under Intent-Driven Instructions, a new 3D affordance setting that requires predicting a per-point affordance mask on the correct object within a cluttered multi-object point cloud, conditioned on implicit natural language intent. To study this problem, we construct CompassAD, the first benchmark centered on implicit intent in confusable multi-object scenes. It comprises 30 confusing object pairs spanning 16 affordance types, 6,422 scenes, and 88K+ query-answer pairs. Furthermore, we propose CompassNet, a framework that incorporates two dedicated modules tailored to this task. Instance-bounded Cross Injection (ICI) constrains language-geometry alignment within object boundaries to prevent cross-object semantic leakage. Bi-level Contrastive Refinement (BCR) enforces discrimination at both geometric-group and point levels, sharpening distinctions between target and confusable surfaces. Extensive experiments demonstrate state-of-the-art results on both seen and unseen queries, and deployment on a robotic manipulator confirms effective transfer to real-world grasping in confusing multi-object scenes.