7.4MAJun 3
Expected Return SymmetriesDarius Muglich, Johannes Forkel, Elise van der Pol et al.
Symmetry is an important inductive bias that can improve model robustness and generalization across many deep learning domains. In multi-agent settings, a priori known symmetries have been shown to address a fundamental coordination failure mode known as mutually incompatible symmetry breaking; e.g. in a game where two independent agents can choose to move "left'' or "right'', and where a reward of +1 or -1 is received when the agents choose the same action or different actions, respectively. However, the efficient and automatic discovery of environment symmetries, in particular for decentralized partially observable Markov decision processes, remains an open problem. Furthermore, environmental symmetry breaking constitutes only one type of coordination failure, which motivates the search for a more accessible and broader symmetry class. In this paper, we introduce such a broader group of previously unexplored symmetries, which we call expected return symmetries, which contains environment symmetries as a subgroup. We show that agents trained to be compatible under the group of expected return symmetries achieve better zero-shot coordination results than those using environment symmetries. As an additional benefit, our method makes minimal a priori assumptions about the structure of their environment and does not require access to ground truth symmetries.
Ad-Hoc Human-AI Coordination ChallengeTin Dizdarević, Ravi Hammond, Tobias Gessler et al. · meta-ai, oxford
Achieving seamless coordination between AI agents and humans is crucial for real-world applications, yet it remains a significant open challenge. Hanabi is a cooperative card game featuring imperfect information, constrained communication, theory of mind requirements, and coordinated action -- making it an ideal testbed for human-AI coordination. However, its use for human-AI interaction has been limited by the challenges of human evaluation. In this work, we introduce the Ad-Hoc Human-AI Coordination Challenge (AH2AC2) to overcome the constraints of costly and difficult-to-reproduce human evaluations. We develop \textit{human proxy agents} on a large-scale human dataset that serve as robust, cheap, and reproducible human-like evaluation partners in AH2AC2. To encourage the development of data-efficient methods, we open-source a dataset of 3,079 games, deliberately limiting the amount of available human gameplay data. We present baseline results for both two- and three- player Hanabi scenarios. To ensure fair evaluation, we host the proxy agents through a controlled evaluation system rather than releasing them publicly. The code is available at \href{https://github.com/FLAIROx/ah2ac2}{https://github.com/FLAIROx/ah2ac2}.
SOReL and TOReL: Two Methods for Fully Offline Reinforcement LearningMattie Fellows, Clarisse Wibault, Uljad Berdica et al.
Sample efficiency remains a major obstacle for real world adoption of reinforcement learning (RL): success has been limited to settings where simulators provide access to essentially unlimited environment interactions, which in reality are typically costly or dangerous to obtain. Offline RL in principle offers a solution by exploiting offline data to learn a near-optimal policy before deployment. In practice, however, current offline RL methods rely on extensive online interactions for hyperparameter tuning, and have no reliable bound on their initial online performance. To address these two issues, we introduce two algorithms. Firstly, SOReL: an algorithm for safe offline reinforcement learning. Using only offline data, our Bayesian approach infers a posterior over environment dynamics to obtain a reliable estimate of the online performance via the posterior predictive uncertainty. Crucially, all hyperparameters are also tuned fully offline. Secondly, we introduce TOReL: a tuning for offline reinforcement learning algorithm that extends our information rate based offline hyperparameter tuning methods to general offline RL approaches. Our empirical evaluation confirms SOReL's ability to accurately estimate regret in the Bayesian setting whilst TOReL's offline hyperparameter tuning achieves competitive performance with the best online hyperparameter tuning methods using only offline data. Thus, SOReL and TOReL make a significant step towards safe and reliable offline RL, unlocking the potential for RL in the real world. Our implementations are publicly available: https://github.com/CWibault/sorel\_torel.
7.1LGNov 27, 2025
High entropy leads to symmetry equivariant policies in Dec-POMDPsJohannes Forkel, Constantin Ruhdorfer, Andreas Bulling et al.
We prove that in any Dec-POMDP, sufficiently high entropy regularization ensures that policy gradient ascent with tabular softmax parametrization always converges, for any initialization, to the same joint policy, and that this joint policy is equivariant w.r.t. all symmetries of the Dec-POMDP. In particular, policies coming from different random seeds will be fully compatible, in that their cross-play returns are equal to their self-play returns. Through extensive empirical evaluation of independent PPO in the Hanabi, Overcooked, and Yokai environments, we find that the entropy coefficient has a massive influence on the cross-play returns between independently trained policies, and that the drop in self-play returns coming from increased entropy regularization can often be counteracted by greedifying the learned policies after training. In Hanabi we achieve a new SOTA in inter-seed cross-play this way. Despite clear limitations of this recipe, which we point out, both our theoretical and empirical results indicate that during hyperparameter sweeps in Dec-POMDPs, one should consider far higher entropy coefficients than is typically done.