CLJun 21, 2024Code
Direct Multi-Turn Preference Optimization for Language AgentsWentao Shi, Mengqi Yuan, Junkang Wu et al.
Adapting Large Language Models (LLMs) for agent tasks is critical in developing language agents. Direct Preference Optimization (DPO) is a promising technique for this adaptation with the alleviation of compounding errors, offering a means to directly optimize Reinforcement Learning (RL) objectives. However, applying DPO to multi-turn tasks presents challenges due to the inability to cancel the partition function. Overcoming this obstacle involves making the partition function independent of the current state and addressing length disparities between preferred and dis-preferred trajectories. In this light, we replace the policy constraint with the state-action occupancy measure constraint in the RL objective and add length normalization to the Bradley-Terry model, yielding a novel loss function named DMPO for multi-turn agent tasks with theoretical explanations. Extensive experiments on three multi-turn agent task datasets confirm the effectiveness and superiority of the DMPO loss. The code is available at https://github.com/swt-user/DMPO.
CROct 22, 2024
AdvAgent: Controllable Blackbox Red-teaming on Web AgentsChejian Xu, Mintong Kang, Jiawei Zhang et al.
Foundation model-based agents are increasingly used to automate complex tasks, enhancing efficiency and productivity. However, their access to sensitive resources and autonomous decision-making also introduce significant security risks, where successful attacks could lead to severe consequences. To systematically uncover these vulnerabilities, we propose AdvAgent, a black-box red-teaming framework for attacking web agents. Unlike existing approaches, AdvAgent employs a reinforcement learning-based pipeline to train an adversarial prompter model that optimizes adversarial prompts using feedback from the black-box agent. With careful attack design, these prompts effectively exploit agent weaknesses while maintaining stealthiness and controllability. Extensive evaluations demonstrate that AdvAgent achieves high success rates against state-of-the-art GPT-4-based web agents across diverse web tasks. Furthermore, we find that existing prompt-based defenses provide only limited protection, leaving agents vulnerable to our framework. These findings highlight critical vulnerabilities in current web agents and emphasize the urgent need for stronger defense mechanisms. We release code at https://ai-secure.github.io/AdvAgent/.
CVOct 9, 2025
ComGS: Efficient 3D Object-Scene Composition via Surface Octahedral ProbesJian Gao, Mengqi Yuan, Yifei Zeng et al.
Gaussian Splatting (GS) enables immersive rendering, but realistic 3D object-scene composition remains challenging. Baked appearance and shadow information in GS radiance fields cause inconsistencies when combining objects and scenes. Addressing this requires relightable object reconstruction and scene lighting estimation. For relightable object reconstruction, existing Gaussian-based inverse rendering methods often rely on ray tracing, leading to low efficiency. We introduce Surface Octahedral Probes (SOPs), which store lighting and occlusion information and allow efficient 3D querying via interpolation, avoiding expensive ray tracing. SOPs provide at least a 2x speedup in reconstruction and enable real-time shadow computation in Gaussian scenes. For lighting estimation, existing Gaussian-based inverse rendering methods struggle to model intricate light transport and often fail in complex scenes, while learning-based methods predict lighting from a single image and are viewpoint-sensitive. We observe that 3D object-scene composition primarily concerns the object's appearance and nearby shadows. Thus, we simplify the challenging task of full scene lighting estimation by focusing on the environment lighting at the object's placement. Specifically, we capture a 360 degrees reconstructed radiance field of the scene at the location and fine-tune a diffusion model to complete the lighting. Building on these advances, we propose ComGS, a novel 3D object-scene composition framework. Our method achieves high-quality, real-time rendering at around 28 FPS, produces visually harmonious results with vivid shadows, and requires only 36 seconds for editing. Code and dataset are available at https://nju-3dv.github.io/projects/ComGS/.