93.7SPApr 21
1BT: One-Block Transformer for EEG-Based Cognitive Workload AssessmentStefanos Gkikas, Christian Arzate Cruz, Thomas Kassiotis et al.
Accurate and continuous estimation of cognitive workload is fundamental to creating adaptive human-machine systems. However, designing architectures that balance representational capacity with computational efficiency has been challenging for practical deployment. This paper introduces 1BT, a One-Block Transformer for compact and efficient EEG-based cognitive workload assessment. The model aggregates multi-channel temporal sequences via a minimal latent bottleneck, using a single cross-attention module followed by lightweight self-attention. A controlled study involving 11 participants performing three cognitively diverse tasks (abstract reasoning, numerical problem-solving, and an interactive video game) was conducted with continuous EEG recordings across two workload levels. Systematic architectural analysis identifies the most compact configuration that preserves high performance, while substantially lowering computational cost. The final model achieves high workload classification performance with under 0.5 million parameters and 0.02 GFLOPs, paving the way for a design direction for real-time cognitive workload monitoring in resource-constrained settings.
44.9CVApr 13
A Lightweight Transformer for Pain Recognition from Brain ActivityStefanos Gkikas, Christian Arzate Cruz, Yu Fang et al.
Pain is a multifaceted and widespread phenomenon with substantial clinical and societal burden, making reliable automated assessment a critical objective. This paper presents a lightweight transformer architecture that fuses multiple fNIRS representations through a unified tokenization mechanism, enabling joint modeling of complementary signal views without requiring modality-specific adaptations or increasing architectural complexity. The proposed token-mixing strategy preserves spatial, temporal, and time-frequency characteristics by projecting heterogeneous inputs onto a shared latent representation, using a structured segmentation scheme to control the granularity of local aggregation and global interaction. The model is evaluated on the AI4Pain dataset using stacked raw waveform and power spectral density representations of fNIRS inputs. Experimental results demonstrate competitive pain recognition performance while remaining computationally compact, making the approach suitable for real-time inference on both GPU and CPU hardware.
46.8ROApr 13
Efficient Emotion-Aware Iconic Gesture Prediction for Robot Co-SpeechEdwin C. Montiel-Vazquez, Christian Arzate Cruz, Stefanos Gkikas et al.
Co-speech gestures increase engagement and improve speech understanding. Most data-driven robot systems generate rhythmic beat-like motion, yet few integrate semantic emphasis. To address this, we propose a lightweight transformer that derives iconic gesture placement and intensity from text and emotion alone, requiring no audio input at inference time. The model outperforms GPT-4o in both semantic gesture placement classification and intensity regression on the BEAT2 dataset, while remaining computationally compact and suitable for real-time deployment on embodied agents.
HCFeb 8
Adding More Value Than Work: Practical Guidelines for Integrating Robots into Intercultural Competence LearningZhennan Yi, Sophia Sakakibara Capello, Randy Gomez et al.
While social robots have demonstrated effectiveness in supporting students' intercultural competence development, it is unclear how they can effectively be adopted for integrated use in K-12 schools. We conducted two phases of design workshops with teachers, where they co-designed robot-mediated intercultural activities while considering student needs and school integration concerns. Using thematic analysis, we identify appropriate scenarios and roles for classroom robots, explore how robots could complement rather than replace teachers, and consider how to address ethical and compliance considerations. Our findings provide practical design guidelines for the HRI community to develop social robots that can effectively support intercultural education in K-12 schools.
ROFeb 18, 2024
Ain't Misbehavin' -- Using LLMs to Generate Expressive Robot Behavior in Conversations with the Tabletop Robot HaruZining Wang, Paul Reisert, Eric Nichols et al.
Social robots aim to establish long-term bonds with humans through engaging conversation. However, traditional conversational approaches, reliant on scripted interactions, often fall short in maintaining engaging conversations. This paper addresses this limitation by integrating large language models (LLMs) into social robots to achieve more dynamic and expressive conversations. We introduce a fully-automated conversation system that leverages LLMs to generate robot responses with expressive behaviors, congruent with the robot's personality. We incorporate robot behavior with two modalities: 1) a text-to-speech (TTS) engine capable of various delivery styles, and 2) a library of physical actions for the robot. We develop a custom, state-of-the-art emotion recognition model to dynamically select the robot's tone of voice and utilize emojis from LLM output as cues for generating robot actions. A demo of our system is available here. To illuminate design and implementation issues, we conduct a pilot study where volunteers chat with a social robot using our proposed system, and we analyze their feedback, conducting a rigorous error analysis of chat transcripts. Feedback was overwhelmingly positive, with participants commenting on the robot's empathy, helpfulness, naturalness, and entertainment. Most negative feedback was due to automatic speech recognition (ASR) errors which had limited impact on conversations. However, we observed a small class of errors, such as the LLM repeating itself or hallucinating fictitious information and human responses, that have the potential to derail conversations, raising important issues for LLM application.
ROFeb 18, 2024
Developing Autonomous Robot-Mediated Behavior Coaching Sessions with HaruMatouš Jelínek, Eric Nichols, Randy Gomez
This study presents an empirical investigation into the design and impact of autonomous dialogues in human-robot interaction for behavior change coaching. We focus on the use of Haru, a tabletop social robot, and explore the implementation of the Tiny Habits method for fostering positive behavior change. The core of our study lies in developing a fully autonomous dialogue system that maximizes Haru's emotional expressiveness and unique personality. Our methodology involved iterative design and extensive testing of the dialogue system, ensuring it effectively embodied the principles of the Tiny Habits method while also incorporating strategies for trust-raising and trust-dampening. The effectiveness of the final version of the dialogue was evaluated in an experimental study with human participants (N=12). The results indicated a significant improvement in perceptions of Haru's liveliness, interactivity, and neutrality. Additionally, our study contributes to the broader understanding of dialogue design in social robotics, offering practical insights for future developments in the field.
HCDec 19, 2023
A Study on Social Robot Behavior in Group ConversationTung Nguyen, Eric Nichols, Randy Gomez
Recently, research in human-robot interaction began to consider a robot's influence at the group level. Despite the recent growth in research investigating the effects of robots within groups of people, our overall understanding of what happens when robots are placed within groups or teams of people is still limited. This paper investigates several key problems for social robots that manage conversations in a group setting, where the number of participants is more than two. In a group setting, the conversation dynamics are a lot more complicated than the conventional one-to-one conversation, thus, there are more challenges need to be solved.
LGApr 14, 2021
GAN-Based Interactive Reinforcement Learning from Demonstration and Human Evaluative FeedbackJie Huang, Rongshun Juan, Randy Gomez et al.
Deep reinforcement learning (DRL) has achieved great successes in many simulated tasks. The sample inefficiency problem makes applying traditional DRL methods to real-world robots a great challenge. Generative Adversarial Imitation Learning (GAIL) -- a general model-free imitation learning method, allows robots to directly learn policies from expert trajectories in large environments. However, GAIL shares the limitation of other imitation learning methods that they can seldom surpass the performance of demonstrations. In this paper, to address the limit of GAIL, we propose GAN-Based Interactive Reinforcement Learning (GAIRL) from demonstration and human evaluative feedback by combining the advantages of GAIL and interactive reinforcement learning. We tested our proposed method in six physics-based control tasks, ranging from simple low-dimensional control tasks -- Cart Pole and Mountain Car, to difficult high-dimensional tasks -- Inverted Double Pendulum, Lunar Lander, Hopper and HalfCheetah. Our results suggest that with both optimal and suboptimal demonstrations, a GAIRL agent can always learn a more stable policy with optimal or close to optimal performance, while the performance of the GAIL agent is upper bounded by the performance of demonstrations or even worse than it. In addition, our results indicate the reason that GAIRL is superior over GAIL is the complementary effect of demonstrations and human evaluative feedback.
CLNov 20, 2020
Collaborative Storytelling with Large-scale Neural Language ModelsEric Nichols, Leo Gao, Randy Gomez
Storytelling plays a central role in human socializing and entertainment. However, much of the research on automatic storytelling generation assumes that stories will be generated by an agent without any human interaction. In this paper, we introduce the task of collaborative storytelling, where an artificial intelligence agent and a person collaborate to create a unique story by taking turns adding to it. We present a collaborative storytelling system which works with a human storyteller to create a story by generating new utterances based on the story so far. We constructed the storytelling system by tuning a publicly-available large scale language model on a dataset of writing prompts and their accompanying fictional works. We identify generating sufficiently human-like utterances to be an important technical issue and propose a sample-and-rank approach to improve utterance quality. Quantitative evaluation shows that our approach outperforms a baseline, and we present qualitative evaluation of our system's capabilities.
AIApr 18, 2019
Improving Interactive Reinforcement Agent Planning with Human DemonstrationGuangliang Li, Randy Gomez, Keisuke Nakamura et al.
TAMER has proven to be a powerful interactive reinforcement learning method for allowing ordinary people to teach and personalize autonomous agents' behavior by providing evaluative feedback. However, a TAMER agent planning with UCT---a Monte Carlo Tree Search strategy, can only update states along its path and might induce high learning cost especially for a physical robot. In this paper, we propose to drive the agent's exploration along the optimal path and reduce the learning cost by initializing the agent's reward function via inverse reinforcement learning from demonstration. We test our proposed method in the RL benchmark domain---Grid World---with different discounts on human reward. Our results show that learning from demonstration can allow a TAMER agent to learn a roughly optimal policy up to the deepest search and encourage the agent to explore along the optimal path. In addition, we find that learning from demonstration can improve the learning efficiency by reducing total feedback, the number of incorrect actions and increasing the ratio of correct actions to obtain an optimal policy, allowing a TAMER agent to converge faster.