Chi Zhang

CV
h-index9
4papers
430citations
Novelty51%
AI Score32

4 Papers

35.7CVJun 14, 2024Code
MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformers

Yiwen Chen, Tong He, Di Huang et al.

Recently, 3D assets created via reconstruction and generation have matched the quality of manually crafted assets, highlighting their potential for replacement. However, this potential is largely unrealized because these assets always need to be converted to meshes for 3D industry applications, and the meshes produced by current mesh extraction methods are significantly inferior to Artist-Created Meshes (AMs), i.e., meshes created by human artists. Specifically, current mesh extraction methods rely on dense faces and ignore geometric features, leading to inefficiencies, complicated post-processing, and lower representation quality. To address these issues, we introduce MeshAnything, a model that treats mesh extraction as a generation problem, producing AMs aligned with specified shapes. By converting 3D assets in any 3D representation into AMs, MeshAnything can be integrated with various 3D asset production methods, thereby enhancing their application across the 3D industry. The architecture of MeshAnything comprises a VQ-VAE and a shape-conditioned decoder-only transformer. We first learn a mesh vocabulary using the VQ-VAE, then train the shape-conditioned decoder-only transformer on this vocabulary for shape-conditioned autoregressive mesh generation. Our extensive experiments show that our method generates AMs with hundreds of times fewer faces, significantly improving storage, rendering, and simulation efficiencies, while achieving precision comparable to previous methods.

3.3CVJul 4, 2020
Weight-dependent Gates for Network Pruning

Yun Li, Zechun Liu, Weiqun Wu et al.

In this paper, a simple yet effective network pruning framework is proposed to simultaneously address the problems of pruning indicator, pruning ratio, and efficiency constraint. This paper argues that the pruning decision should depend on the convolutional weights, and thus proposes novel weight-dependent gates (W-Gates) to learn the information from filter weights and obtain binary gates to prune or keep the filters automatically. To prune the network under efficiency constraints, a switchable Efficiency Module is constructed to predict the hardware latency or FLOPs of candidate pruned networks. Combined with the proposed Efficiency Module, W-Gates can perform filter pruning in an efficiency-aware manner and achieve a compact network with a better accuracy-efficiency trade-off. We have demonstrated the effectiveness of the proposed method on ResNet34, ResNet50, and MobileNet V2, respectively achieving up to 1.33/1.28/1.1 higher Top-1 accuracy with lower hardware latency on ImageNet. Compared with state-of-the-art methods, W-Gates also achieves superior performance.

28.4CVMar 24, 2020
CRNet: Cross-Reference Networks for Few-Shot Segmentation

Weide Liu, Chi Zhang, Guosheng Lin et al.

Over the past few years, state-of-the-art image segmentation algorithms are based on deep convolutional neural networks. To render a deep network with the ability to understand a concept, humans need to collect a large amount of pixel-level annotated data to train the models, which is time-consuming and tedious. Recently, few-shot segmentation is proposed to solve this problem. Few-shot segmentation aims to learn a segmentation model that can be generalized to novel classes with only a few training images. In this paper, we propose a cross-reference network (CRNet) for few-shot segmentation. Unlike previous works which only predict the mask in the query image, our proposed model concurrently make predictions for both the support image and the query image. With a cross-reference mechanism, our network can better find the co-occurrent objects in the two images, thus helping the few-shot segmentation task. We also develop a mask refinement module to recurrently refine the prediction of the foreground regions. For the $k$-shot learning, we propose to finetune parts of networks to take advantage of multiple labeled support images. Experiments on the PASCAL VOC 2012 dataset show that our network achieves state-of-the-art performance.

9.2AISep 24, 2017
Learning Unmanned Aerial Vehicle Control for Autonomous Target Following

Siyi Li, Tianbo Liu, Chi Zhang et al.

While deep reinforcement learning (RL) methods have achieved unprecedented successes in a range of challenging problems, their applicability has been mainly limited to simulation or game domains due to the high sample complexity of the trial-and-error learning process. However, real-world robotic applications often need a data-efficient learning process with safety-critical constraints. In this paper, we consider the challenging problem of learning unmanned aerial vehicle (UAV) control for tracking a moving target. To acquire a strategy that combines perception and control, we represent the policy by a convolutional neural network. We develop a hierarchical approach that combines a model-free policy gradient method with a conventional feedback proportional-integral-derivative (PID) controller to enable stable learning without catastrophic failure. The neural network is trained by a combination of supervised learning from raw images and reinforcement learning from games of self-play. We show that the proposed approach can learn a target following policy in a simulator efficiently and the learned behavior can be successfully transferred to the DJI quadrotor platform for real-world UAV control.