LGMay 21
MoSA: Motion-constrained Stress Adaptation for Mitigating Real-to-Sim Gap in Continuum Dynamics via Learning Residual AnisotropyJiaxu Wang, Junhao He, Jingkai Sun et al.
Learning real-world dynamics from visual observations is crucial for various domains. A common strategy is to calibrate simulators by estimating physical parameters, yet accuracy is ultimately bounded by the underlying physical models, which often assume materials are homogeneous and isotropic. Even if reasonable, real-world objects typically exhibit mild anisotropy and heterogeneity. After the near-isotropic backbone is well calibrated, these residual effects become the key bottleneck for further closing the real-to-sim gap. Although neural networks can fit dynamics end-to-end, such black-box modeling discards strong physical priors, leading to poor data efficiency and overfitting. Therefore, we propose MoSA, a motion-constrained stress adaptation framework that targets these residual effects to further improve real-to-sim dynamics learning. MoSA uses an isotropic model as a physics prior and learns residual stress operators to capture mild anisotropy and heterogeneity. It progressively adapts stresses via microplane-constrained redistribution in a physics-informed cascaded network. We further impose motion constraints by supervising temporal and spatial derivatives of the deformation field. Experimentally, our learned dynamics achieves superior accuracy, generalization, and robustness, while learning physically meaningful residual anisotropy. Finally, we validate MoSA in a robot manipulation setting, showing that better real-to-sim dynamics modeling translates into more reliable sim-to-real transfer. Project Page is available at https://mercerai.github.io/MoSA/.
ROMay 20
Learning Structural Latent Points for Efficient Visual Representations in Robotic ManipulationYicheng Jiang, Jiaxu Wang, Junhao He et al.
Current 3D-aware pretraining methods for embodied perception and manipulation are largely built on differentiable rendering frameworks, producing either fully implicit neural fields or fully explicit geometric primitives. Implicit representations, while expressive, lack explicit structural cues, whereas explicit ones preserve geometry but suffer from resolution limits and weak generalization. To address these limitations, we propose a novel pretraining framework that learns a hybrid representation-structural latent points. Specifically, we insert a point-wise latent variational autoencoder into the latent space of a point-cloud autoencoder, jointly regularizing point-wise features and coordinates toward a Gaussian prior. The resulting compact latent preserves coarse structural tendencies, which do not encode precise geometry but capture richer rough shape and semantic information, effectively combining the expressiveness of implicit representations with the structural priors of explicit ones. In addition, informed by shared design choices in prior work, we develop a streamlined, efficient 3DGS-based rendering pipeline that is deliberately kept lightweight, improving efficiency while leaving greater representational capacity to the front-end latent module. Extensive evaluations on RLBench, ManiSkill2, and a real-robot platform demonstrate consistent gains in task success, sample efficiency, and robustness to viewpoint and scene variations over strong baselines. Ablation studies further confirm that each component of our framework is critical to overall performance.
CVJul 4, 2024
PFGS: High Fidelity Point Cloud Rendering via Feature SplattingJiaxu Wang, Ziyi Zhang, Junhao He et al.
Rendering high-fidelity images from sparse point clouds is still challenging. Existing learning-based approaches suffer from either hole artifacts, missing details, or expensive computations. In this paper, we propose a novel framework to render high-quality images from sparse points. This method first attempts to bridge the 3D Gaussian Splatting and point cloud rendering, which includes several cascaded modules. We first use a regressor to estimate Gaussian properties in a point-wise manner, the estimated properties are used to rasterize neural feature descriptors into 2D planes which are extracted from a multiscale extractor. The projected feature volume is gradually decoded toward the final prediction via a multiscale and progressive decoder. The whole pipeline experiences a two-stage training and is driven by our well-designed progressive and multiscale reconstruction loss. Experiments on different benchmarks show the superiority of our method in terms of rendering qualities and the necessities of our main components.
CVFeb 10
MVISTA-4D: View-Consistent 4D World Model with Test-Time Action Inference for Robotic ManipulationJiaxu Wang, Yicheng Jiang, Tianlun He et al.
World-model-based imagine-then-act becomes a promising paradigm for robotic manipulation, yet existing approaches typically support either purely image-based forecasting or reasoning over partial 3D geometry, limiting their ability to predict complete 4D scene dynamics. This work proposes a novel embodied 4D world model that enables geometrically consistent, arbitrary-view RGBD generation: given only a single-view RGBD observation as input, the model imagines the remaining viewpoints, which can then be back-projected and fused to assemble a more complete 3D structure across time. To efficiently learn the multi-view, cross-modality generation, we explicitly design cross-view and cross-modality feature fusion that jointly encourage consistency between RGB and depth and enforce geometric alignment across views. Beyond prediction, converting generated futures into actions is often handled by inverse dynamics, which is ill-posed because multiple actions can explain the same transition. We address this with a test-time action optimization strategy that backpropagates through the generative model to infer a trajectory-level latent best matching the predicted future, and a residual inverse dynamics model that turns this trajectory prior into accurate executable actions. Experiments on three datasets demonstrate strong performance on both 4D scene generation and downstream manipulation, and ablations provide practical insights into the key design choices.
SDApr 8
AudioKV: KV Cache Eviction in Efficient Large Audio Language ModelsYuxuan Wang, Peize He, Xiyan Gui et al.
Large Audio-Language Models (LALMs) have set new benchmarks in speech processing, yet their deployment is hindered by the memory footprint of the Key-Value (KV) cache during long-context inference. While general KV cache compression techniques excel in LLMs, they often fail in the audio domain by overlooking the intrinsic temporal continuity of acoustic signals. To bridge this gap, we propose AudioKV, a novel framework that robustly prioritizes audio-critical attention heads through a hardware-friendly semantic-acoustic alignment mechanism. Specifically, we identify these modality-specialized heads by analyzing attention scores in ASR tasks and dynamically allocate KV cache budgets preferentially to them. Furthermore, we introduce Spectral Score Smoothing (SSS), an FFT-based global filtering strategy designed to suppress high-frequency noise and recover smooth global trends from importance scores, ensuring more balanced token selection with unprecedented precision. Extensive evaluations across multiple LALMs, including Qwen and Gemma series, demonstrate that AudioKV significantly outperforms baselines while enhancing computational efficiency. Notably, at a 40% compression ratio, AudioKV maintains near-full accuracy on Qwen3-Omni-30B with only a 0.45% drop, whereas traditional methods suffer from catastrophic performance degradation and repetition. Our code will be released after acceptance.
CVMay 23, 2024
EvGGS: A Collaborative Learning Framework for Event-based Generalizable Gaussian SplattingJiaxu Wang, Junhao He, Ziyi Zhang et al.
Event cameras offer promising advantages such as high dynamic range and low latency, making them well-suited for challenging lighting conditions and fast-moving scenarios. However, reconstructing 3D scenes from raw event streams is difficult because event data is sparse and does not carry absolute color information. To release its potential in 3D reconstruction, we propose the first event-based generalizable 3D reconstruction framework, called EvGGS, which reconstructs scenes as 3D Gaussians from only event input in a feedforward manner and can generalize to unseen cases without any retraining. This framework includes a depth estimation module, an intensity reconstruction module, and a Gaussian regression module. These submodules connect in a cascading manner, and we collaboratively train them with a designed joint loss to make them mutually promote. To facilitate related studies, we build a novel event-based 3D dataset with various material objects and calibrated labels of grayscale images, depth maps, camera poses, and silhouettes. Experiments show models that have jointly trained significantly outperform those trained individually. Our approach performs better than all baselines in reconstruction quality, and depth/intensity predictions with satisfactory rendering speed.
CLApr 17, 2025
Pandora: A Code-Driven Large Language Model Agent for Unified Reasoning Across Diverse Structured KnowledgeYongrui Chen, Junhao He, Linbo Fu et al.
Unified Structured Knowledge Reasoning (USKR) aims to answer natural language questions (NLQs) by using structured sources such as tables, databases, and knowledge graphs in a unified way. Existing USKR methods either rely on employing task-specific strategies or custom-defined representations, which struggle to leverage the knowledge transfer between different SKR tasks or align with the prior of LLMs, thereby limiting their performance. This paper proposes a novel USKR framework named \textsc{Pandora}, which takes advantage of \textsc{Python}'s \textsc{Pandas} API to construct a unified knowledge representation for alignment with LLM pre-training. It employs an LLM to generate textual reasoning steps and executable Python code for each question. Demonstrations are drawn from a memory of training examples that cover various SKR tasks, facilitating knowledge transfer. Extensive experiments on four benchmarks involving three SKR tasks demonstrate that \textsc{Pandora} outperforms existing unified frameworks and competes effectively with task-specific methods.
CVOct 11, 2024
DEL: Discrete Element Learner for Learning 3D Particle Dynamics with Neural RenderingJiaxu Wang, Jingkai Sun, Junhao He et al.
Learning-based simulators show great potential for simulating particle dynamics when 3D groundtruth is available, but per-particle correspondences are not always accessible. The development of neural rendering presents a new solution to this field to learn 3D dynamics from 2D images by inverse rendering. However, existing approaches still suffer from ill-posed natures resulting from the 2D to 3D uncertainty, for example, specific 2D images can correspond with various 3D particle distributions. To mitigate such uncertainty, we consider a conventional, mechanically interpretable framework as the physical priors and extend it to a learning-based version. In brief, we incorporate the learnable graph kernels into the classic Discrete Element Analysis (DEA) framework to implement a novel mechanics-integrated learning system. In this case, the graph network kernels are only used for approximating some specific mechanical operators in the DEA framework rather than the whole dynamics mapping. By integrating the strong physics priors, our methods can effectively learn the dynamics of various materials from the partial 2D observations in a unified manner. Experiments show that our approach outperforms other learned simulators by a large margin in this context and is robust to different renderers, fewer training samples, and fewer camera views.
CVOct 9, 2025
DEGS: Deformable Event-based 3D Gaussian Splatting from RGB and Event StreamJunhao He, Jiaxu Wang, Jia Li et al.
Reconstructing Dynamic 3D Gaussian Splatting (3DGS) from low-framerate RGB videos is challenging. This is because large inter-frame motions will increase the uncertainty of the solution space. For example, one pixel in the first frame might have more choices to reach the corresponding pixel in the second frame. Event cameras can asynchronously capture rapid visual changes and are robust to motion blur, but they do not provide color information. Intuitively, the event stream can provide deterministic constraints for the inter-frame large motion by the event trajectories. Hence, combining low-temporal-resolution images with high-framerate event streams can address this challenge. However, it is challenging to jointly optimize Dynamic 3DGS using both RGB and event modalities due to the significant discrepancy between these two data modalities. This paper introduces a novel framework that jointly optimizes dynamic 3DGS from the two modalities. The key idea is to adopt event motion priors to guide the optimization of the deformation fields. First, we extract the motion priors encoded in event streams by using the proposed LoCM unsupervised fine-tuning framework to adapt an event flow estimator to a certain unseen scene. Then, we present the geometry-aware data association method to build the event-Gaussian motion correspondence, which is the primary foundation of the pipeline, accompanied by two useful strategies, namely motion decomposition and inter-frame pseudo-label. Extensive experiments show that our method outperforms existing image and event-based approaches across synthetic and real scenes and prove that our method can effectively optimize dynamic 3DGS with the help of event data.
CLSep 21, 2025
K-DeCore: Facilitating Knowledge Transfer in Continual Structured Knowledge Reasoning via Knowledge DecouplingYongrui Chen, Yi Huang, Yunchang Liu et al.
Continual Structured Knowledge Reasoning (CSKR) focuses on training models to handle sequential tasks, where each task involves translating natural language questions into structured queries grounded in structured knowledge. Existing general continual learning approaches face significant challenges when applied to this task, including poor generalization to heterogeneous structured knowledge and inefficient reasoning due to parameter growth as tasks increase. To address these limitations, we propose a novel CSKR framework, \textsc{K-DeCore}, which operates with a fixed number of tunable parameters. Unlike prior methods, \textsc{K-DeCore} introduces a knowledge decoupling mechanism that disentangles the reasoning process into task-specific and task-agnostic stages, effectively bridging the gaps across diverse tasks. Building on this foundation, \textsc{K-DeCore} integrates a dual-perspective memory consolidation mechanism for distinct stages and introduces a structure-guided pseudo-data synthesis strategy to further enhance the model's generalization capabilities. Extensive experiments on four benchmark datasets demonstrate the superiority of \textsc{K-DeCore} over existing continual learning methods across multiple metrics, leveraging various backbone large language models.
CLAug 25, 2025
Pandora: Leveraging Code-driven Knowledge Transfer for Unified Structured Knowledge ReasoningYongrui Chen, Junhao He, Linbo Fu et al.
Unified Structured Knowledge Reasoning (USKR) aims to answer natural language questions by using structured sources such as tables, databases, and knowledge graphs in a unified way. Existing USKR methods rely on task-specific strategies or bespoke representations, which hinder their ability to dismantle barriers between different SKR tasks, thereby constraining their overall performance in cross-task scenarios. In this paper, we introduce \textsc{Pandora}, a novel USKR framework that addresses the limitations of existing methods by leveraging two key innovations. First, we propose a code-based unified knowledge representation using \textsc{Python}'s \textsc{Pandas} API, which aligns seamlessly with the pre-training of LLMs. This representation facilitates a cohesive approach to handling different structured knowledge sources. Building on this foundation, we employ knowledge transfer to bolster the unified reasoning process of LLMs by automatically building cross-task memory. By adaptively correcting reasoning using feedback from code execution, \textsc{Pandora} showcases impressive unified reasoning capabilities. Extensive experiments on six widely used benchmarks across three SKR tasks demonstrate that \textsc{Pandora} outperforms existing unified reasoning frameworks and competes effectively with task-specific methods.
CRAug 5, 2025
MM-FusionNet: Context-Aware Dynamic Fusion for Multi-modal Fake News Detection with Large Vision-Language ModelsJunhao He, Tianyu Liu, Jingyuan Zhao et al.
The proliferation of multi-modal fake news on social media poses a significant threat to public trust and social stability. Traditional detection methods, primarily text-based, often fall short due to the deceptive interplay between misleading text and images. While Large Vision-Language Models (LVLMs) offer promising avenues for multi-modal understanding, effectively fusing diverse modal information, especially when their importance is imbalanced or contradictory, remains a critical challenge. This paper introduces MM-FusionNet, an innovative framework leveraging LVLMs for robust multi-modal fake news detection. Our core contribution is the Context-Aware Dynamic Fusion Module (CADFM), which employs bi-directional cross-modal attention and a novel dynamic modal gating network. This mechanism adaptively learns and assigns importance weights to textual and visual features based on their contextual relevance, enabling intelligent prioritization of information. Evaluated on the large-scale Multi-modal Fake News Dataset (LMFND) comprising 80,000 samples, MM-FusionNet achieves a state-of-the-art F1-score of 0.938, surpassing existing multi-modal baselines by approximately 0.5% and significantly outperforming single-modal approaches. Further analysis demonstrates the model's dynamic weighting capabilities, its robustness to modality perturbations, and performance remarkably close to human-level, underscoring its practical efficacy and interpretability for real-world fake news detection.
HCDec 22, 2021
The Time Perception Control and Regulation in VR EnvironmentZhitao Liu, Jinke Shi, Junhao He et al.
To adapt to different environments, human circadian rhythms will be constantly adjusted as the environment changes, which follows the principle of survival of the fittest. According to this principle, objective factors (such as circadian rhythms, and light intensity) can be utilized to control time perception. The subjective judgment on the estimation of elapsed time is called time perception. In the physical world, factors that can affect time perception, represented by illumination, are called the Zeitgebers. In recent years, with the development of Virtual Reality (VR) technology, effective control of zeitgebers has become possible, which is difficult to achieve in the physical world. Based on previous studies, this paper deeply explores the actual performance in VR environment of four types of time zeitgebers (music, color, cognitive load, and concentration) that have been proven to have a certain impact on time perception in the physical world. It discusses the study of the measurement of the difference between human time perception and objective escaped time in the physical world.