Thomas E. Portegys

LG
h-index5
5papers
9citations
Novelty23%
AI Score17

5 Papers

LGJun 5, 2022
Dynamically handling task disruptions by composing together behavior modules

Thomas E. Portegys

Biological neural networks operate in the presence of task disruptions as they guide organisms toward goals. A familiar stream of stimulus-response causations can be disrupted by subtask streams imposed by the environment. For example, taking a familiar path to a foraging area might be disrupted by the presence of a predator, necessitating a "detour" to the area. The detour can be a known alternative path that must be dynamically composed with the original path to accomplish the overall task. In this project, overarching base paths are disrupted by independently learned path modules in the form of insertion, substitution, and deletion modifications to the base paths such that the resulting modified paths are novel to the network. The network's performance is then tested on these paths that have been learned in piecemeal fashion. In sum, the network must compose a new task on the fly. Several network architectures are tested: Time delay neural network (TDNN), Long short-term memory (LSTM), Temporal convolutional network (TCN), and Morphognosis, a hierarchical neural network. LSTM and Morphognosis perform significantly better for this task.

LGFeb 17, 2024
Learning causation event conjunction sequences

Thomas E. Portegys

This is an examination of some methods that learn causations in event sequences. A causation is defined as a conjunction of one or more cause events occurring in an arbitrary order, with possible intervening non-causal events, that lead to an effect. The methods include recurrent and non-recurrent artificial neural networks (ANNs), as well as a histogram-based algorithm. An attention recurrent ANN performed the best of the ANNs, while the histogram algorithm was significantly superior to all the ANNs.

LGApr 23, 2021
A modularity comparison of Long Short-Term Memory and Morphognosis neural networks

Thomas E. Portegys

This study compares the modularity performance of two artificial neural network architectures: a Long Short-Term Memory (LSTM) recurrent network, and Morphognosis, a neural network based on a hierarchy of spatial and temporal contexts. Mazes are used to measure performance, defined as the ability to utilize independently learned mazes to solve mazes composed of them. A maze is a sequence of rooms connected by doors. The modular task is implemented as follows: at the beginning of the maze, an initial door choice forms a context that must be retained until the end of an intervening maze, where the same door must be chosen again to reach the goal. For testing, the door-association mazes and separately trained intervening mazes are presented together for the first time. While both neural networks perform well during training, the testing performance of Morphognosis is significantly better than LSTM on this modular task.

NCJan 5, 2017
Morphognosis: the shape of knowledge in space and time

Thomas E. Portegys

Artificial intelligence research to a great degree focuses on the brain and behaviors that the brain generates. But the brain, an extremely complex structure resulting from millions of years of evolution, can be viewed as a solution to problems posed by an environment existing in space and time. The environment generates signals that produce sensory events within an organism. Building an internal spatial and temporal model of the environment allows an organism to navigate and manipulate the environment. Higher intelligence might be the ability to process information coming from a larger extent of space-time. In keeping with nature's penchant for extending rather than replacing, the purpose of the mammalian neocortex might then be to record events from distant reaches of space and time and render them, as though yet near and present, to the older, deeper brain whose instinctual roles have changed little over eons. Here this notion is embodied in a model called morphognosis (morpho = shape and gnosis = knowledge). Its basic structure is a pyramid of event recordings called a morphognostic. At the apex of the pyramid are the most recent and nearby events. Receding from the apex are less recent and possibly more distant events. A morphognostic can thus be viewed as a structure of progressively larger chunks of space-time knowledge. A set of morphognostics forms long-term memories that are learned by exposure to the environment. A cellular automaton is used as the platform to investigate the morphognosis model, using a simulated organism that learns to forage in its world for food, build a nest, and play the game of Pong.

LGJul 14, 2015
Training artificial neural networks to learn a nondeterministic game

Thomas E. Portegys

It is well known that artificial neural networks (ANNs) can learn deterministic automata. Learning nondeterministic automata is another matter. This is important because much of the world is nondeterministic, taking the form of unpredictable or probabilistic events that must be acted upon. If ANNs are to engage such phenomena, then they must be able to learn how to deal with nondeterminism. In this project the game of Pong poses a nondeterministic environment. The learner is given an incomplete view of the game state and underlying deterministic physics, resulting in a nondeterministic game. Three models were trained and tested on the game: Mona, Elman, and Numenta's NuPIC.