IRJun 13, 2023
Better Generalization with Semantic IDs: A Case Study in Ranking for RecommendationsAnima Singh, Trung Vu, Nikhil Mehta et al.
Randomly-hashed item ids are used ubiquitously in recommendation models. However, the learned representations from random hashing prevents generalization across similar items, causing problems of learning unseen and long-tail items, especially when item corpus is large, power-law distributed, and evolving dynamically. In this paper, we propose using content-derived features as a replacement for random ids. We show that simply replacing ID features with content-based embeddings can cause a drop in quality due to reduced memorization capability. To strike a good balance of memorization and generalization, we propose to use Semantic IDs -- a compact discrete item representation learned from frozen content embeddings using RQ-VAE that captures the hierarchy of concepts in items -- as a replacement for random item ids. Similar to content embeddings, the compactness of Semantic IDs poses a problem of easy adaption in recommendation models. We propose novel methods for adapting Semantic IDs in industry-scale ranking models, through hashing sub-pieces of of the Semantic-ID sequences. In particular, we find that the SentencePiece model that is commonly used in LLM tokenization outperforms manually crafted pieces such as N-grams. To the end, we evaluate our approaches in a real-world ranking model for YouTube recommendations. Our experiments demonstrate that Semantic IDs can replace the direct use of video IDs by improving the generalization ability on new and long-tail item slices without sacrificing overall model quality.
ROMar 26
RoboMatch: A Unified Mobile-Manipulation Teleoperation Platform with Auto-Matching Network Architecture for Long-Horizon TasksHanyu Liu, Yunsheng Ma, Jiaxin Huang et al.
This paper presents RoboMatch, a novel unified teleoperation platform for mobile manipulation with an auto-matching network architecture, designed to tackle long-horizon tasks in dynamic environments. Our system enhances teleoperation performance, data collection efficiency, task accuracy, and operational stability. The core of RoboMatch is a cockpit-style control interface that enables synchronous operation of the mobile base and dual arms, significantly improving control precision and data collection. Moreover, we introduce the Proprioceptive-Visual Enhanced Diffusion Policy (PVE-DP), which leverages Discrete Wavelet Transform (DWT) for multi-scale visual feature extraction and integrates high-precision IMUs at the end-effector to enrich proprioceptive feedback, substantially boosting fine manipulation performance. Furthermore, we propose an Auto-Matching Network (AMN) architecture that decomposes long-horizon tasks into logical sequences and dynamically assigns lightweight pre-trained models for distributed inference. Experimental results demonstrate that our approach improves data collection efficiency by over 20%, increases task success rates by 20-30% with PVE-DP, and enhances long-horizon inference performance by approximately 40% with AMN, offering a robust solution for complex manipulation tasks. Project website: https://robomatch.github.io
IROct 9, 2025
PLUM: Adapting Pre-trained Language Models for Industrial-scale Generative RecommendationsRuining He, Lukasz Heldt, Lichan Hong et al.
Large Language Models (LLMs) pose a new paradigm of modeling and computation for information tasks. Recommendation systems are a critical application domain poised to benefit significantly from the sequence modeling capabilities and world knowledge inherent in these large models. In this paper, we introduce PLUM, a framework designed to adapt pre-trained LLMs for industry-scale recommendation tasks. PLUM consists of item tokenization using Semantic IDs, continued pre-training (CPT) on domain-specific data, and task-specific fine-tuning for recommendation objectives. For fine-tuning, we focus particularly on generative retrieval, where the model is directly trained to generate Semantic IDs of recommended items based on user context. We conduct comprehensive experiments on large-scale internal video recommendation datasets. Our results demonstrate that PLUM achieves substantial improvements for retrieval compared to a heavily-optimized production model built with large embedding tables. We also present a scaling study for the model's retrieval performance, our learnings about CPT, a few enhancements to Semantic IDs, along with an overview of the training and inference methods that enable launching this framework to billions of users in YouTube.
LGFeb 24, 2024
A Generative Machine Learning Model for Material Microstructure 3D Reconstruction and Performance EvaluationYilin Zheng, Zhigong Song
The reconstruction of 3D microstructures from 2D slices is considered to hold significant value in predicting the spatial structure and physical properties of materials.The dimensional extension from 2D to 3D is viewed as a highly challenging inverse problem from the current technological perspective.Recently,methods based on generative adversarial networks have garnered widespread attention.However,they are still hampered by numerous limitations,including oversimplified models,a requirement for a substantial number of training samples,and difficulties in achieving model convergence during training.In light of this,a novel generative model that integrates the multiscale properties of U-net with and the generative capabilities of GAN has been proposed.Based on this,the innovative construction of a multi-scale channel aggregation module,a multi-scale hierarchical feature aggregation module and a convolutional block attention mechanism can better capture the properties of the material microstructure and extract the image information.The model's accuracy is further improved by combining the image regularization loss with the Wasserstein distance loss.In addition,this study utilizes the anisotropy index to accurately distinguish the nature of the image,which can clearly determine the isotropy and anisotropy of the image.It is also the first time that the generation quality of material samples from different domains is evaluated and the performance of the model itself is compared.The experimental results demonstrate that the present model not only shows a very high similarity between the generated 3D structures and real samples but is also highly consistent with real data in terms of statistical data analysis.
LGJun 9, 2021
A Lyapunov-Based Methodology for Constrained Optimization with Bandit FeedbackSemih Cayci, Yilin Zheng, Atilla Eryilmaz
In a wide variety of applications including online advertising, contractual hiring, and wireless scheduling, the controller is constrained by a stringent budget constraint on the available resources, which are consumed in a random amount by each action, and a stochastic feasibility constraint that may impose important operational limitations on decision-making. In this work, we consider a general model to address such problems, where each action returns a random reward, cost, and penalty from an unknown joint distribution, and the decision-maker aims to maximize the total reward under a budget constraint $B$ on the total cost and a stochastic constraint on the time-average penalty. We propose a novel low-complexity algorithm based on Lyapunov optimization methodology, named ${\tt LyOn}$, and prove that for $K$ arms it achieves $O(\sqrt{K B\log B})$ regret and zero constraint-violation when $B$ is sufficiently large. The low computational cost and sharp performance bounds of ${\tt LyOn}$ suggest that Lyapunov-based algorithm design methodology can be effective in solving constrained bandit optimization problems.
LGJun 22, 2020
Meta Learning for Support Recovery in High-dimensional Precision Matrix EstimationQian Zhang, Yilin Zheng, Jean Honorio
In this paper, we study meta learning for support (i.e., the set of non-zero entries) recovery in high-dimensional precision matrix estimation where we reduce the sufficient sample complexity in a novel task with the information learned from other auxiliary tasks. In our setup, each task has a different random true precision matrix, each with a possibly different support. We assume that the union of the supports of all the true precision matrices (i.e., the true support union) is small in size. We propose to pool all the samples from different tasks, and \emph{improperly} estimate a single precision matrix by minimizing the $\ell_1$-regularized log-determinant Bregman divergence. We show that with high probability, the support of the \emph{improperly} estimated single precision matrix is equal to the true support union, provided a sufficient number of samples per task $n \in O((\log N)/K)$, for $N$-dimensional vectors and $K$ tasks. That is, one requires less samples per task when more tasks are available. We prove a matching information-theoretic lower bound for the necessary number of samples, which is $n \in Ω((\log N)/K)$, and thus, our algorithm is minimax optimal. Then for the novel task, we prove that the minimization of the $\ell_1$-regularized log-determinant Bregman divergence with the additional constraint that the support is a subset of the estimated support union could reduce the sufficient sample complexity of successful support recovery to $O(\log(|S_{\text{off}}|))$ where $|S_{\text{off}}|$ is the number of off-diagonal elements in the support union and is much less than $N$ for sparse matrices. We also prove a matching information-theoretic lower bound of $Ω(\log(|S_{\text{off}}|))$ for the necessary number of samples. Synthetic experiments validate our theory.
CVApr 10, 2018
Outline Objects using Deep Reinforcement LearningZhenxin Wang, Sayan Sarcar, Jingxin Liu et al.
Image segmentation needs both local boundary position information and global object context information. The performance of the recent state-of-the-art method, fully convolutional networks, reaches a bottleneck due to the neural network limit after balancing between the two types of information simultaneously in an end-to-end training style. To overcome this problem, we divide the semantic image segmentation into temporal subtasks. First, we find a possible pixel position of some object boundary; then trace the boundary at steps within a limited length until the whole object is outlined. We present the first deep reinforcement learning approach to semantic image segmentation, called DeepOutline, which outperforms other algorithms in Coco detection leaderboard in the middle and large size person category in Coco val2017 dataset. Meanwhile, it provides an insight into a divide and conquer way by reinforcement learning on computer vision problems.