HCFeb 15, 2024
On-Demand Myoelectric Control Using Wake Gestures to Eliminate False Activations During Activities of Daily LivingEthan Eddy, Evan Campbell, Scott Bateman et al.
While myoelectric control has recently become a focus of increased research as a possible flexible hands-free input modality, current control approaches are prone to inadvertent false activations in real-world conditions. In this work, a novel myoelectric control paradigm -- on-demand myoelectric control -- is proposed, designed, and evaluated, to reduce the number of unrelated muscle movements that are incorrectly interpreted as input gestures . By leveraging the concept of wake gestures, users were able to switch between a dedicated control mode and a sleep mode, effectively eliminating inadvertent activations during activities of daily living (ADLs). The feasibility of wake gestures was demonstrated in this work through two online ubiquitous EMG control tasks with varying difficulty levels; dismissing an alarm and controlling a robot. The proposed control scheme was able to appropriately ignore almost all non-targeted muscular inputs during ADLs (>99.9%) while maintaining sufficient sensitivity for reliable mode switching during intentional wake gesture elicitation. These results highlight the potential of wake gestures as a critical step towards enabling ubiquitous myoelectric control-based on-demand input for a wide range of applications.
HCJan 9, 2020
TanGi: Tangible Proxies for Embodied Object Exploration and Manipulation in Virtual RealityMartin Feick, Scott Bateman, Anthony Tang et al.
Exploring and manipulating complex virtual objects is challenging due to limitations of conventional controllers and free-hand interaction techniques. We present the TanGi toolkit which enables novices to rapidly build physical proxy objects using Composable Shape Primitives. TanGi also provides Manipulators allowing users to build objects including movable parts, making them suitable for rich object exploration and manipulation in VR. With a set of different use cases and applications we show the capabilities of the TanGi toolkit, and evaluate its use. In a study with 16 participants, we demonstrate that novices can quickly build physical proxy objects using the Composable Shape Primitives, and explore how different levels of object embodiment affect virtual object exploration. In a second study with 12 participants we evaluate TanGi's Manipulators, and investigate the effectiveness of embodied interaction. Findings from this study show that TanGi's proxies outperform traditional controllers, and were generally favored by participants.