Theodora Kontogianni

CV
h-index42
13papers
928citations
Novelty56%
AI Score44

13 Papers

CVNov 28, 2022Code
Connecting the Dots: Floorplan Reconstruction Using Two-Level Queries

Yuanwen Yue, Theodora Kontogianni, Konrad Schindler et al.

We address 2D floorplan reconstruction from 3D scans. Existing approaches typically employ heuristically designed multi-stage pipelines. Instead, we formulate floorplan reconstruction as a single-stage structured prediction task: find a variable-size set of polygons, which in turn are variable-length sequences of ordered vertices. To solve it we develop a novel Transformer architecture that generates polygons of multiple rooms in parallel, in a holistic manner without hand-crafted intermediate stages. The model features two-level queries for polygons and corners, and includes polygon matching to make the network end-to-end trainable. Our method achieves a new state-of-the-art for two challenging datasets, Structured3D and SceneCAD, along with significantly faster inference than previous methods. Moreover, it can readily be extended to predict additional information, i.e., semantic room types and architectural elements like doors and windows. Our code and models are available at: https://github.com/ywyue/RoomFormer.

CVJun 1, 2023
AGILE3D: Attention Guided Interactive Multi-object 3D Segmentation

Yuanwen Yue, Sabarinath Mahadevan, Jonas Schult et al.

During interactive segmentation, a model and a user work together to delineate objects of interest in a 3D point cloud. In an iterative process, the model assigns each data point to an object (or the background), while the user corrects errors in the resulting segmentation and feeds them back into the model. The current best practice formulates the problem as binary classification and segments objects one at a time. The model expects the user to provide positive clicks to indicate regions wrongly assigned to the background and negative clicks on regions wrongly assigned to the object. Sequentially visiting objects is wasteful since it disregards synergies between objects: a positive click for a given object can, by definition, serve as a negative click for nearby objects. Moreover, a direct competition between adjacent objects can speed up the identification of their common boundary. We introduce AGILE3D, an efficient, attention-based model that (1) supports simultaneous segmentation of multiple 3D objects, (2) yields more accurate segmentation masks with fewer user clicks, and (3) offers faster inference. Our core idea is to encode user clicks as spatial-temporal queries and enable explicit interactions between click queries as well as between them and the 3D scene through a click attention module. Every time new clicks are added, we only need to run a lightweight decoder that produces updated segmentation masks. In experiments with four different 3D point cloud datasets, AGILE3D sets a new state-of-the-art. Moreover, we also verify its practicality in real-world setups with real user studies.

CVApr 14, 2022
Interactive Object Segmentation in 3D Point Clouds

Theodora Kontogianni, Ekin Celikkan, Siyu Tang et al.

We propose an interactive approach for 3D instance segmentation, where users can iteratively collaborate with a deep learning model to segment objects in a 3D point cloud directly. Current methods for 3D instance segmentation are generally trained in a fully-supervised fashion, which requires large amounts of costly training labels, and does not generalize well to classes unseen during training. Few works have attempted to obtain 3D segmentation masks using human interactions. Existing methods rely on user feedback in the 2D image domain. As a consequence, users are required to constantly switch between 2D images and 3D representations, and custom architectures are employed to combine multiple input modalities. Therefore, integration with existing standard 3D models is not straightforward. The core idea of this work is to enable users to interact directly with 3D point clouds by clicking on desired 3D objects of interest~(or their background) to interactively segment the scene in an open-world setting. Specifically, our method does not require training data from any target domain, and can adapt to new environments where no appropriate training sets are available. Our system continuously adjusts the object segmentation based on the user feedback and achieves accurate dense 3D segmentation masks with minimal human effort (few clicks per object). Besides its potential for efficient labeling of large-scale and varied 3D datasets, our approach, where the user directly interacts with the 3D environment, enables new applications in AR/VR and human-robot interaction.

CVJul 6, 2023
Towards accurate instance segmentation in large-scale LiDAR point clouds

Binbin Xiang, Torben Peters, Theodora Kontogianni et al.

Panoptic segmentation is the combination of semantic and instance segmentation: assign the points in a 3D point cloud to semantic categories and partition them into distinct object instances. It has many obvious applications for outdoor scene understanding, from city mapping to forest management. Existing methods struggle to segment nearby instances of the same semantic category, like adjacent pieces of street furniture or neighbouring trees, which limits their usability for inventory- or management-type applications that rely on object instances. This study explores the steps of the panoptic segmentation pipeline concerned with clustering points into object instances, with the goal to alleviate that bottleneck. We find that a carefully designed clustering strategy, which leverages multiple types of learned point embeddings, significantly improves instance segmentation. Experiments on the NPM3D urban mobile mapping dataset and the FOR-instance forest dataset demonstrate the effectiveness and versatility of the proposed strategy.

CVDec 22, 2023
Automated forest inventory: analysis of high-density airborne LiDAR point clouds with 3D deep learning

Binbin Xiang, Maciej Wielgosz, Theodora Kontogianni et al.

Detailed forest inventories are critical for sustainable and flexible management of forest resources, to conserve various ecosystem services. Modern airborne laser scanners deliver high-density point clouds with great potential for fine-scale forest inventory and analysis, but automatically partitioning those point clouds into meaningful entities like individual trees or tree components remains a challenge. The present study aims to fill this gap and introduces a deep learning framework, termed ForAINet, that is able to perform such a segmentation across diverse forest types and geographic regions. From the segmented data, we then derive relevant biophysical parameters of individual trees as well as stands. The system has been tested on FOR-Instance, a dataset of point clouds that have been acquired in five different countries using surveying drones. The segmentation back-end achieves over 85% F-score for individual trees, respectively over 73% mean IoU across five semantic categories: ground, low vegetation, stems, live branches and dead branches. Building on the segmentation results our pipeline then densely calculates biophysical features of each individual tree (height, crown diameter, crown volume, DBH, and location) and properties per stand (digital terrain model and stand density). Especially crown-related features are in most cases retrieved with high accuracy, whereas the estimates for DBH and location are less reliable, due to the airborne scanning setup.

CVMar 11
Need for Speed: Zero-Shot Depth Completion with Single-Step Diffusion

Jakub Gregorek, Paraskevas Pegios, Nando Metzger et al.

We introduce Marigold-SSD, a single-step, late-fusion depth completion framework that leverages strong diffusion priors while eliminating the costly test-time optimization typically associated with diffusion-based methods. By shifting computational burden from inference to finetuning, our approach enables efficient and robust 3D perception under real-world latency constraints. Marigold-SSD achieves significantly faster inference with a training cost of only 4.5 GPU days. We evaluate our method across four indoor and two outdoor benchmarks, demonstrating strong cross-domain generalization and zero-shot performance compared to existing depth completion approaches. Our approach significantly narrows the efficiency gap between diffusion-based and discriminative models. Finally, we challenge common evaluation protocols by analyzing performance under varying input sparsity levels. Page: https://dtu-pas.github.io/marigold-ssd/

LGFeb 15, 2024
Is Continual Learning Ready for Real-world Challenges?

Theodora Kontogianni, Yuanwen Yue, Siyu Tang et al.

Despite continual learning's long and well-established academic history, its application in real-world scenarios remains rather limited. This paper contends that this gap is attributable to a misalignment between the actual challenges of continual learning and the evaluation protocols in use, rendering proposed solutions ineffective for addressing the complexities of real-world setups. We validate our hypothesis and assess progress to date, using a new 3D semantic segmentation benchmark, OCL-3DSS. We investigate various continual learning schemes from the literature by utilizing more realistic protocols that necessitate online and continual learning for dynamic, real-world scenarios (eg., in robotics and 3D vision applications). The outcomes are sobering: all considered methods perform poorly, significantly deviating from the upper bound of joint offline training. This raises questions about the applicability of existing methods in realistic settings. Our paper aims to initiate a paradigm shift, advocating for the adoption of continual learning methods through new experimental protocols that better emulate real-world conditions to facilitate breakthroughs in the field.

CVApr 2, 2020
DualConvMesh-Net: Joint Geodesic and Euclidean Convolutions on 3D Meshes

Jonas Schult, Francis Engelmann, Theodora Kontogianni et al.

We propose DualConvMesh-Nets (DCM-Net) a family of deep hierarchical convolutional networks over 3D geometric data that combines two types of convolutions. The first type, geodesic convolutions, defines the kernel weights over mesh surfaces or graphs. That is, the convolutional kernel weights are mapped to the local surface of a given mesh. The second type, Euclidean convolutions, is independent of any underlying mesh structure. The convolutional kernel is applied on a neighborhood obtained from a local affinity representation based on the Euclidean distance between 3D points. Intuitively, geodesic convolutions can easily separate objects that are spatially close but have disconnected surfaces, while Euclidean convolutions can represent interactions between nearby objects better, as they are oblivious to object surfaces. To realize a multi-resolution architecture, we borrow well-established mesh simplification methods from the geometry processing domain and adapt them to define mesh-preserving pooling and unpooling operations. We experimentally show that combining both types of convolutions in our architecture leads to significant performance gains for 3D semantic segmentation, and we report competitive results on three scene segmentation benchmarks. Our models and code are publicly available.

CVNov 28, 2019
Continuous Adaptation for Interactive Object Segmentation by Learning from Corrections

Theodora Kontogianni, Michael Gygli, Jasper Uijlings et al.

In interactive object segmentation a user collaborates with a computer vision model to segment an object. Recent works employ convolutional neural networks for this task: Given an image and a set of corrections made by the user as input, they output a segmentation mask. These approaches achieve strong performance by training on large datasets but they keep the model parameters unchanged at test time. Instead, we recognize that user corrections can serve as sparse training examples and we propose a method that capitalizes on that idea to update the model parameters on-the-fly to the data at hand. Our approach enables the adaptation to a particular object and its background, to distributions shifts in a test set, to specific object classes, and even to large domain changes, where the imaging modality changes between training and testing. We perform extensive experiments on 8 diverse datasets and show: Compared to a model with frozen parameters, our method reduces the required corrections (i) by 9%-30% when distribution shifts are small between training and testing; (ii) by 12%-44% when specializing to a specific class; (iii) and by 60% and 77% when we completely change domain between training and testing.

CVJul 28, 2019
Dilated Point Convolutions: On the Receptive Field Size of Point Convolutions on 3D Point Clouds

Francis Engelmann, Theodora Kontogianni, Bastian Leibe

In this work, we propose Dilated Point Convolutions (DPC). In a thorough ablation study, we show that the receptive field size is directly related to the performance of 3D point cloud processing tasks, including semantic segmentation and object classification. Point convolutions are widely used to efficiently process 3D data representations such as point clouds or graphs. However, we observe that the receptive field size of recent point convolutional networks is inherently limited. Our dilated point convolutions alleviate this issue, they significantly increase the receptive field size of point convolutions. Importantly, our dilation mechanism can easily be integrated into most existing point convolutional networks. To evaluate the resulting network architectures, we visualize the receptive field and report competitive scores on popular point cloud benchmarks.

CVApr 3, 2019
3D-BEVIS: Bird's-Eye-View Instance Segmentation

Cathrin Elich, Francis Engelmann, Theodora Kontogianni et al.

Recent deep learning models achieve impressive results on 3D scene analysis tasks by operating directly on unstructured point clouds. A lot of progress was made in the field of object classification and semantic segmentation. However, the task of instance segmentation is less explored. In this work, we present 3D-BEVIS, a deep learning framework for 3D semantic instance segmentation on point clouds. Following the idea of previous proposal-free instance segmentation approaches, our model learns a feature embedding and groups the obtained feature space into semantic instances. Current point-based methods scale linearly with the number of points by processing local sub-parts of a scene individually. However, to perform instance segmentation by clustering, globally consistent features are required. Therefore, we propose to combine local point geometry with global context information from an intermediate bird's-eye view representation.

CVOct 2, 2018
Know What Your Neighbors Do: 3D Semantic Segmentation of Point Clouds

Francis Engelmann, Theodora Kontogianni, Jonas Schult et al.

In this paper, we present a deep learning architecture which addresses the problem of 3D semantic segmentation of unstructured point clouds. Compared to previous work, we introduce grouping techniques which define point neighborhoods in the initial world space and the learned feature space. Neighborhoods are important as they allow to compute local or global point features depending on the spatial extend of the neighborhood. Additionally, we incorporate dedicated loss functions to further structure the learned point feature space: the pairwise distance loss and the centroid loss. We show how to apply these mechanisms to the task of 3D semantic segmentation of point clouds and report state-of-the-art performance on indoor and outdoor datasets.

CVFeb 5, 2018
Exploring Spatial Context for 3D Semantic Segmentation of Point Clouds

Francis Engelmann, Theodora Kontogianni, Alexander Hermans et al.

Deep learning approaches have made tremendous progress in the field of semantic segmentation over the past few years. However, most current approaches operate in the 2D image space. Direct semantic segmentation of unstructured 3D point clouds is still an open research problem. The recently proposed PointNet architecture presents an interesting step ahead in that it can operate on unstructured point clouds, achieving encouraging segmentation results. However, it subdivides the input points into a grid of blocks and processes each such block individually. In this paper, we investigate the question how such an architecture can be extended to incorporate larger-scale spatial context. We build upon PointNet and propose two extensions that enlarge the receptive field over the 3D scene. We evaluate the proposed strategies on challenging indoor and outdoor datasets and show improved results in both scenarios.