CVSep 3, 2024
A New People-Object Interaction Dataset and NVS BenchmarksShuai Guo, Houqiang Zhong, Qiuwen Wang et al.
Recently, NVS in human-object interaction scenes has received increasing attention. Existing human-object interaction datasets mainly consist of static data with limited views, offering only RGB images or videos, mostly containing interactions between a single person and objects. Moreover, these datasets exhibit complexities in lighting environments, poor synchronization, and low resolution, hindering high-quality human-object interaction studies. In this paper, we introduce a new people-object interaction dataset that comprises 38 series of 30-view multi-person or single-person RGB-D video sequences, accompanied by camera parameters, foreground masks, SMPL models, some point clouds, and mesh files. Video sequences are captured by 30 Kinect Azures, uniformly surrounding the scene, each in 4K resolution 25 FPS, and lasting for 1$\sim$19 seconds. Meanwhile, we evaluate some SOTA NVS models on our dataset to establish the NVS benchmarks. We hope our work can inspire further research in humanobject interaction.
CVOct 9, 2025Code
AlignGS: Aligning Geometry and Semantics for Robust Indoor Reconstruction from Sparse ViewsYijie Gao, Houqiang Zhong, Tianchi Zhu et al.
The demand for semantically rich 3D models of indoor scenes is rapidly growing, driven by applications in augmented reality, virtual reality, and robotics. However, creating them from sparse views remains a challenge due to geometric ambiguity. Existing methods often treat semantics as a passive feature painted on an already-formed, and potentially flawed, geometry. We posit that for robust sparse-view reconstruction, semantic understanding instead be an active, guiding force. This paper introduces AlignGS, a novel framework that actualizes this vision by pioneering a synergistic, end-to-end optimization of geometry and semantics. Our method distills rich priors from 2D foundation models and uses them to directly regularize the 3D representation through a set of novel semantic-to-geometry guidance mechanisms, including depth consistency and multi-faceted normal regularization. Extensive evaluations on standard benchmarks demonstrate that our approach achieves state-of-the-art results in novel view synthesis and produces reconstructions with superior geometric accuracy. The results validate that leveraging semantic priors as a geometric regularizer leads to more coherent and complete 3D models from limited input views. Our code is avaliable at https://github.com/MediaX-SJTU/AlignGS .
CVMar 4, 2024
Depth-Guided Robust and Fast Point Cloud Fusion NeRF for Sparse Input ViewsShuai Guo, Qiuwen Wang, Yijie Gao et al.
Novel-view synthesis with sparse input views is important for real-world applications like AR/VR and autonomous driving. Recent methods have integrated depth information into NeRFs for sparse input synthesis, leveraging depth prior for geometric and spatial understanding. However, most existing works tend to overlook inaccuracies within depth maps and have low time efficiency. To address these issues, we propose a depth-guided robust and fast point cloud fusion NeRF for sparse inputs. We perceive radiance fields as an explicit voxel grid of features. A point cloud is constructed for each input view, characterized within the voxel grid using matrices and vectors. We accumulate the point cloud of each input view to construct the fused point cloud of the entire scene. Each voxel determines its density and appearance by referring to the point cloud of the entire scene. Through point cloud fusion and voxel grid fine-tuning, inaccuracies in depth values are refined or substituted by those from other views. Moreover, our method can achieve faster reconstruction and greater compactness through effective vector-matrix decomposition. Experimental results underline the superior performance and time efficiency of our approach compared to state-of-the-art baselines.
CLDec 11, 2023
Revisiting the Role of Label Smoothing in Enhanced Text Sentiment ClassificationYijie Gao, Shijing Si, Hua Luo et al.
Label smoothing is a widely used technique in various domains, such as text classification, image classification and speech recognition, known for effectively combating model overfitting. However, there is little fine-grained analysis on how label smoothing enhances text sentiment classification. To fill in the gap, this article performs a set of in-depth analyses on eight datasets for text sentiment classification and three deep learning architectures: TextCNN, BERT, and RoBERTa, under two learning schemes: training from scratch and fine-tuning. By tuning the smoothing parameters, we can achieve improved performance on almost all datasets for each model architecture. We further investigate the benefits of label smoothing, finding that label smoothing can accelerate the convergence of deep models and make samples of different labels easily distinguishable.
CVSep 16, 2021
Harnessing Perceptual Adversarial Patches for Crowd CountingShunchang Liu, Jiakai Wang, Aishan Liu et al.
Crowd counting, which has been widely adopted for estimating the number of people in safety-critical scenes, is shown to be vulnerable to adversarial examples in the physical world (e.g., adversarial patches). Though harmful, adversarial examples are also valuable for evaluating and better understanding model robustness. However, existing adversarial example generation methods for crowd counting lack strong transferability among different black-box models, which limits their practicability for real-world systems. Motivated by the fact that attacking transferability is positively correlated to the model-invariant characteristics, this paper proposes the Perceptual Adversarial Patch (PAP) generation framework to tailor the adversarial perturbations for crowd counting scenes using the model-shared perceptual features. Specifically, we handcraft an adaptive crowd density weighting approach to capture the invariant scale perception features across various models and utilize the density guided attention to capture the model-shared position perception. Both of them are demonstrated to improve the attacking transferability of our adversarial patches. Extensive experiments show that our PAP could achieve state-of-the-art attacking performance in both the digital and physical world, and outperform previous proposals by large margins (at most +685.7 MAE and +699.5 MSE). Besides, we empirically demonstrate that adversarial training with our PAP can benefit the performance of vanilla models in alleviating several practical challenges in crowd counting scenarios, including generalization across datasets (up to -376.0 MAE and -354.9 MSE) and robustness towards complex backgrounds (up to -10.3 MAE and -16.4 MSE).