1.3COMay 5
Conflict-Aware Seat Assignment in Classroom EnvironmentsBruna Cristina Braga Charytitsch, Mariá Cristina Vasconcelos Nascimento
Classroom dynamics depend on various elements that influence teaching performance and learning activities. A key challenge is to determine the most effective seating plan, where students will seat in a specific classroom setting to achieve the best learning environment. This paper introduces the Student Seat Allocation Problem (SSAP) for strategically organizing student seating in traditional classrooms to minimize interpersonal conflicts. We propose a mathematical model and an Iterated Local Search (ILS) heuristic to solve the SSAP. Computational experiments demonstrated that ILS outperformed in more complex scenarios when compared to the results obtained by a commercial solver on the introduced mathematical model. ILS was particularly efficient in real and artificial instances that exhibited a higher number of conflicts.
4.1LGAug 21, 2025
An Efficient Hybridization of Graph Representation Learning and Metaheuristics for the Constrained Incremental Graph Drawing ProblemBruna C. B. Charytitsch, María C. V. Nascimento
Hybridizing machine learning techniques with metaheuristics has attracted significant attention in recent years. Many attempts employ supervised or reinforcement learning to support the decision-making of heuristic methods. However, in some cases, these techniques are deemed too time-consuming and not competitive with hand-crafted heuristics. This paper proposes a hybridization between metaheuristics and a less expensive learning strategy to extract the latent structure of graphs, known as Graph Representation Learning (GRL). For such, we approach the Constrained Incremental Graph Drawing Problem (C-IGDP), a hierarchical graph visualization problem. There is limited literature on methods for this problem, for which Greedy Randomized Search Procedures (GRASP) heuristics have shown promising results. In line with this, this paper investigates the gains of incorporating GRL into the construction phase of GRASP, which we refer to as Graph Learning GRASP (GL-GRASP). In computational experiments, we first analyze the results achieved considering different node embedding techniques, where deep learning-based strategies stood out. The evaluation considered the primal integral measure that assesses the quality of the solutions according to the required time for such. According to this measure, the best GL-GRASP heuristics demonstrated superior performance than state-of-the-art literature GRASP heuristics for the problem. A scalability test on newly generated denser instances under a fixed time limit further confirmed the robustness of the GL-GRASP heuristics.