Jie Xiao

CV
h-index98
30papers
651citations
Novelty53%
AI Score60

30 Papers

94.7CVApr 15Code
HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds

Team HY-World, Chenjie Cao, Xuhui Zuo et al.

We introduce HY-World 2.0, a multi-modal world model framework that advances our prior project HY-World 1.0. HY-World 2.0 accommodates diverse input modalities, including text prompts, single-view images, multi-view images, and videos, and produces 3D world representations. With text or single-view image inputs, the model performs world generation, synthesizing high-fidelity, navigable 3D Gaussian Splatting (3DGS) scenes. This is achieved through a four-stage method: a) Panorama Generation with HY-Pano 2.0, b) Trajectory Planning with WorldNav, c) World Expansion with WorldStereo 2.0, and d) World Composition with WorldMirror 2.0. Specifically, we introduce key innovations to enhance panorama fidelity, enable 3D scene understanding and planning, and upgrade WorldStereo, our keyframe-based view generation model with consistent memory. We also upgrade WorldMirror, a feed-forward model for universal 3D prediction, by refining model architecture and learning strategy, enabling world reconstruction from multi-view images or videos. Also, we introduce WorldLens, a high-performance 3DGS rendering platform featuring a flexible engine-agnostic architecture, automatic IBL lighting, efficient collision detection, and training-rendering co-design, enabling interactive exploration of 3D worlds with character support. Extensive experiments demonstrate that HY-World 2.0 achieves state-of-the-art performance on several benchmarks among open-source approaches, delivering results comparable to the closed-source model Marble. We release all model weights, code, and technical details to facilitate reproducibility and support further research on 3D world models.

LGMay 21, 2022
Principled Knowledge Extrapolation with GANs

Ruili Feng, Jie Xiao, Kecheng Zheng et al.

Human can extrapolate well, generalize daily knowledge into unseen scenarios, raise and answer counterfactual questions. To imitate this ability via generative models, previous works have extensively studied explicitly encoding Structural Causal Models (SCMs) into architectures of generator networks. This methodology, however, limits the flexibility of the generator as they must be carefully crafted to follow the causal graph, and demands a ground truth SCM with strong ignorability assumption as prior, which is a nontrivial assumption in many real scenarios. Thus, many current causal GAN methods fail to generate high fidelity counterfactual results as they cannot easily leverage state-of-the-art generative models. In this paper, we propose to study counterfactual synthesis from a new perspective of knowledge extrapolation, where a given knowledge dimension of the data distribution is extrapolated, but the remaining knowledge is kept indistinguishable from the original distribution. We show that an adversarial game with a closed-form discriminator can be used to address the knowledge extrapolation problem, and a novel principal knowledge descent method can efficiently estimate the extrapolated distribution through the adversarial game. Our method enjoys both elegant theoretical guarantees and superior performance in many scenarios.

89.9AIMay 28
Robust and Generalizable Safety Steering for Text-to-Image Diffusion Transformers

Zihao Xue, Yan Wang, Zhen Bi et al.

Diffusion Transformers have become a powerful backbone for text-to-image generation, but their layered and cross-modal generation process makes safety control fundamentally different from prompt-level filtering or output-level detection. Harmful semantics may be weakly expressed in text representations, progressively bound to visual latents, and finally entangled with rendering dynamics. As a result, safety steering at a fixed layer can be unstable, and a steering mechanism learned from known risks may not transfer reliably to a shifted target risk domain. We propose SafeDIG, a safety steering framework that formulates DiT safety adaptation as position-aware sparse feature transfer. SafeDIG first constructs Sparse Autoencoders over functionally distinct DiT intervention positions and uses robustness-aware pre-training routing to prioritize intervention sites that are expected to remain stable under source-target risk shift. It then separates transferable safety features from domain-specific activation geometry by freezing the SAE encoder as a reusable sparse safety dictionary and adapting only the decoder to the target-domain activation manifold. During inference, SafeDIG combines Blend and Repel operations to steer unsafe activations toward transferred safety manifolds or away from harmful sparse directions. Experiments on FLUX.1 Dev and Stable Diffusion 3.5 Large show that SafeDIG consistently reduces target-domain and overall unsafe generation rates while preserving source-domain safety and image quality.

87.4LGMay 14Code
TwinRouterBench: Fast Static and Live Dynamic Evaluation for Realistic Agentic LLM Routing

Pei Yang, Wanyi Chen, Tongyun Yang et al.

LLM routing matters most in long-horizon applications such as coding agents, deep research systems, and computer-use agents, where a single user request triggers many model calls. Routing each call to the cheapest sufficient model can cut costs without sacrificing quality, yet existing router benchmarks evaluate routers only on one-shot prompts. They never expose the router-visible prefix at an intermediate agent step, never test whether a cheaper replacement preserves downstream task success, and often rely on online LLM judges at evaluation time. We introduce TwinRouterBench, a step-level routing benchmark with two tracks. The static track provides 970 router-visible prefixes from 520 instances across SWE-bench, BFCL, mtRAG, QMSum, and PinchBench, each paired with an execution-verified target tier estimated under a released downgrade-and-cascade protocol; scoring is deterministic arithmetic over tier labels, trajectory membership, and token costs, with no online evaluator-side LLM judge. The dynamic track supplies a harness that runs routers on the full 500-case SWE-bench Verified suite; in this paper we report a 100-case held-out evaluation disjoint from the static SWE supervision split. At each LLM call the router selects a concrete model from a locked pool, and success is measured by official task resolution and realized API spend. The two tracks support fast offline iteration followed by end-to-end validation under live agent execution. Code and data are available at https://github.com/CommonstackAI/TwinRouterBench.

LGMar 3Code
AOI: Turning Failed Trajectories into Training Signals for Autonomous Cloud Diagnosis

Pei Yang, Wanyi Chen, Asuka Yuxi Zheng et al.

Large language model (LLM) agents offer a promising data-driven approach to automating Site Reliability Engineering (SRE), yet their enterprise deployment is constrained by three challenges: restricted access to proprietary data, unsafe action execution under permission-governed environments, and the inability of closed systems to improve from failures. We present AOI (Autonomous Operations Intelligence), a trainable multi-agent framework formulating automated operations as a structured trajectory learning problem under security constraints. Our approach integrates three key components. First, a trainable diagnostic system applies Group Relative Policy Optimization (GRPO) to distill expert-level knowledge into locally deployed open-source models, enabling preference-based learning without exposing sensitive data. Second, a read-write separated execution architecture decomposes operational trajectories into observation, reasoning, and action phases, allowing safe learning while preventing unauthorized state mutation. Third, a Failure Trajectory Closed-Loop Evolver mines unsuccessful trajectories and converts them into corrective supervision signals, enabling continual data augmentation. Evaluated on the AIOpsLab benchmark, our contributions yield cumulative gains. (1) The AOI runtime alone achieves 66.3% best@5 success on all 86 tasks, outperforming the prior state-of-the-art (41.9%) by 24.4 points. (2) Adding Observer GRPO training, a locally deployed 14B model reaches 42.9% avg@1 on 63 held-out tasks with unseen fault types, surpassing Claude Sonnet 4.5. (3) The Evolver converts 37 failed trajectories into diagnostic guidance, improving end-to-end avg@5 by 4.8 points while reducing variance by 35%.

99.9CVApr 21
Wan-Image: Pushing the Boundaries of Generative Visual Intelligence

Chaojie Mao, Chen-Wei Xie, Chongyang Zhong et al.

We present Wan-Image, a unified visual generation system explicitly engineered to paradigm-shift image generation models from casual synthesizers into professional-grade productivity tools. While contemporary diffusion models excel at aesthetic generation, they frequently encounter critical bottlenecks in rigorous design workflows that demand absolute controllability, complex typography rendering, and strict identity preservation. To address these challenges, Wan-Image features a natively unified multi-modal architecture by synergizing the cognitive capabilities of large language models with the high-fidelity pixel synthesis of diffusion transformers, which seamlessly translates highly nuanced user intents into precise visual outputs. It is fundamentally powered by large-scale multi-modal data scaling, a systematic fine-grained annotation engine, and curated reinforcement learning data to surpass basic instruction following and unlock expert-level professional capabilities. These include ultra-long complex text rendering, hyper-diverse portrait generation, palette-guided generation, multi-subject identity preservation, coherent sequential visual generation, precise multi-modal interactive editing, native alpha-channel generation, and high-efficiency 4K synthesis. Across diverse human evaluations, Wan-Image exceeds Seedream 5.0 Lite and GPT Image 1.5 in overall performance, reaching parity with Nano Banana Pro in challenging tasks. Ultimately, Wan-Image revolutionizes visual content creation across e-commerce, entertainment, education, and personal productivity, redefining the boundaries of professional visual synthesis.

CVJan 21, 2025Code
Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation

Zibo Zhao, Zeqiang Lai, Qingxiang Lin et al.

We present Hunyuan3D 2.0, an advanced large-scale 3D synthesis system for generating high-resolution textured 3D assets. This system includes two foundation components: a large-scale shape generation model -- Hunyuan3D-DiT, and a large-scale texture synthesis model -- Hunyuan3D-Paint. The shape generative model, built on a scalable flow-based diffusion transformer, aims to create geometry that properly aligns with a given condition image, laying a solid foundation for downstream applications. The texture synthesis model, benefiting from strong geometric and diffusion priors, produces high-resolution and vibrant texture maps for either generated or hand-crafted meshes. Furthermore, we build Hunyuan3D-Studio -- a versatile, user-friendly production platform that simplifies the re-creation process of 3D assets. It allows both professional and amateur users to manipulate or even animate their meshes efficiently. We systematically evaluate our models, showing that Hunyuan3D 2.0 outperforms previous state-of-the-art models, including the open-source models and closed-source models in geometry details, condition alignment, texture quality, and etc. Hunyuan3D 2.0 is publicly released in order to fill the gaps in the open-source 3D community for large-scale foundation generative models. The code and pre-trained weights of our models are available at: https://github.com/Tencent/Hunyuan3D-2

94.1CVMar 26
Wan-Weaver: Interleaved Multi-modal Generation via Decoupled Training

Jinbo Xing, Zeyinzi Jiang, Yuxiang Tuo et al.

Recent unified models have made unprecedented progress in both understanding and generation. However, while most of them accept multi-modal inputs, they typically produce only single-modality outputs. This challenge of producing interleaved content is mainly due to training data scarcity and the difficulty of modeling long-range cross-modal context. To address this issue, we decompose interleaved generation into textual planning and visual consistency modeling, and introduce a framework consisting of a planner and a visualizer. The planner produces dense textual descriptions for visual content, while the visualizer synthesizes images accordingly. Under this guidance, we construct large-scale textual-proxy interleaved data (where visual content is represented in text) to train the planner, and curate reference-guided image data to train the visualizer. These designs give rise to Wan-Weaver, which exhibits emergent interleaved generation ability with long-range textual coherence and visual consistency. Meanwhile, the integration of diverse understanding and generation data into planner training enables Wan-Weaver to achieve robust task reasoning and generation proficiency. To assess the model's capability in interleaved generation, we further construct a benchmark that spans a wide range of use cases across multiple dimensions. Extensive experiments demonstrate that, even without access to any real interleaved data, Wan-Weaver achieves superior performance over existing methods.

CVJul 3, 2024
BACON: Improving Clarity of Image Captions via Bag-of-Concept Graphs

Zhantao Yang, Ruili Feng, Keyu Yan et al.

Advancements in large Vision-Language Models have brought precise, accurate image captioning, vital for advancing multi-modal image understanding and processing. Yet these captions often carry lengthy, intertwined contexts that are difficult to parse and frequently overlook essential cues, posing a great barrier for models like GroundingDINO and SDXL, which lack the strong text encoding and syntax analysis needed to fully leverage dense captions. To address this, we propose BACON, a prompting method that breaks down VLM-generated captions into disentangled, structured elements such as objects, relationships, styles, and themes. This approach not only minimizes confusion from handling complex contexts but also allows for efficient transfer into a JSON dictionary, enabling models without linguistic processing capabilities to easily access key information. We annotated 100,000 image-caption pairs using BACON with GPT-4V and trained an LLaVA captioner on this dataset, enabling it to produce BACON-style captions without relying on costly GPT-4V. Evaluations of overall quality, precision, and recall-as well as user studies-demonstrate that the resulting caption model consistently outperforms other SOTA VLM models in generating high-quality captions. Besides, we show that BACON-style captions exhibit better clarity when applied to various models, enabling them to accomplish previously unattainable tasks or surpass existing SOTA solutions without training. For example, BACON-style captions help GroundingDINO achieve 1.51x higher recall scores on open-vocabulary object detection tasks compared to leading methods.

CVDec 27, 2025
FinPercep-RM: A Fine-grained Reward Model and Co-evolutionary Curriculum for RL-based Real-world Super-Resolution

Yidi Liu, Zihao Fan, Jie Huang et al.

Reinforcement Learning with Human Feedback (RLHF) has proven effective in image generation field guided by reward models to align human preferences. Motivated by this, adapting RLHF for Image Super-Resolution (ISR) tasks has shown promise in optimizing perceptual quality with Image Quality Assessment (IQA) model as reward models. However, the traditional IQA model usually output a single global score, which are exceptionally insensitive to local and fine-grained distortions. This insensitivity allows ISR models to produce perceptually undesirable artifacts that yield spurious high scores, misaligning optimization objectives with perceptual quality and results in reward hacking. To address this, we propose a Fine-grained Perceptual Reward Model (FinPercep-RM) based on an Encoder-Decoder architecture. While providing a global quality score, it also generates a Perceptual Degradation Map that spatially localizes and quantifies local defects. We specifically introduce the FGR-30k dataset to train this model, consisting of diverse and subtle distortions from real-world super-resolution models. Despite the success of the FinPercep-RM model, its complexity introduces significant challenges in generator policy learning, leading to training instability. To address this, we propose a Co-evolutionary Curriculum Learning (CCL) mechanism, where both the reward model and the ISR model undergo synchronized curricula. The reward model progressively increases in complexity, while the ISR model starts with a simpler global reward for rapid convergence, gradually transitioning to the more complex model outputs. This easy-to-hard strategy enables stable training while suppressing reward hacking. Experiments validates the effectiveness of our method across ISR models in both global quality and local realism on RLHF methods.

79.9CVApr 21Code
IR-Flow: Bridging Discriminative and Generative Image Restoration via Rectified Flow

Zihao Fan, Xin Lu, Jie Xiao et al.

In image restoration, single-step discriminative mappings often lack fine details via expectation learning, whereas generative paradigms suffer from inefficient multi-step sampling and noise-residual coupling. To address this dilemma, we propose IR-Flow, a novel image restoration method based on Rectified Flow that serves as a unified framework bridging the gap between discriminative and generative paradigms. Specifically, we first construct multilevel data distribution flows, which expand the ability of models to learn from and adapt to various levels of degradation. Subsequently, cumulative velocity fields are proposed to learn transport trajectories across varying degradation levels, guiding intermediate states toward the clean target, while a multi-step consistency constraint is presented to enforce trajectory coherence and boost few-step restoration performance. We show that directly establishing a linear transport flow between degraded and clean image domains not only enables fast inference but also improves adaptability to out-of-distribution degradations. Extensive evaluations on deraining, denoising and raindrop removal tasks demonstrate that IR-Flow achieves competitive quantitative results with only a few sampling steps, offering an efficient and flexible framework that maintains an excellent distortion-perception balance. Our code is available at https://github.com/fanzh03/IR-Flow.

CVMay 2, 2025Code
FreePCA: Integrating Consistency Information across Long-short Frames in Training-free Long Video Generation via Principal Component Analysis

Jiangtong Tan, Hu Yu, Jie Huang et al.

Long video generation involves generating extended videos using models trained on short videos, suffering from distribution shifts due to varying frame counts. It necessitates the use of local information from the original short frames to enhance visual and motion quality, and global information from the entire long frames to ensure appearance consistency. Existing training-free methods struggle to effectively integrate the benefits of both, as appearance and motion in videos are closely coupled, leading to motion inconsistency and visual quality. In this paper, we reveal that global and local information can be precisely decoupled into consistent appearance and motion intensity information by applying Principal Component Analysis (PCA), allowing for refined complementary integration of global consistency and local quality. With this insight, we propose FreePCA, a training-free long video generation paradigm based on PCA that simultaneously achieves high consistency and quality. Concretely, we decouple consistent appearance and motion intensity features by measuring cosine similarity in the principal component space. Critically, we progressively integrate these features to preserve original quality and ensure smooth transitions, while further enhancing consistency by reusing the mean statistics of the initial noise. Experiments demonstrate that FreePCA can be applied to various video diffusion models without requiring training, leading to substantial improvements. Code is available at https://github.com/JosephTiTan/FreePCA.

IVSep 1, 2025Code
A Two-Stage Strategy for Mitosis Detection Using Improved YOLO11x Proposals and ConvNeXt Classification

Jie Xiao, Mengye Lyu, Shaojun Liu

MIDOG 2025 Track 1 requires mitosis detection in whole-slideimages (WSIs) containing non-tumor, inflamed, and necrotic re-gions. Due to the complicated and heterogeneous context, aswell as possible artifacts, there are often false positives and falsenegatives, thus degrading the detection F1-score. To addressthis problem, we propose a two-stage framework. Firstly, an im-proved YOLO11x, integrated with EMA attention and LSConv,is employed to generate mitosis candidates. We use a low confi-dence threshold to generate as many proposals as possible, en-suring the detection recall. Then, a ConvNeXt-Tiny classifieris employed to filter out the false positives, ensuring the detec-tion precision. Consequently, the proposed two-stage frame-work can generate a high detection F1-score. Evaluated on afused dataset comprising MIDOG++, MITOS_WSI_CCMCT,and MITOS_WSI_CMC, our framework achieves an F1-scoreof 0.882, which is 0.035 higher than the single-stage YOLO11xbaseline. This performance gain is produced by a significantprecision improvement, from 0.762 to 0.839, and a comparablerecall. On the MIDOG 2025 Track 1 preliminary test set, thealgorithm scores an F1 score of 0.7587. The code is available athttps://github.com/xxiao0304/MIDOG-2025-Track-1-of-SZTU.

CVApr 17, 2024
InFusion: Inpainting 3D Gaussians via Learning Depth Completion from Diffusion Prior

Zhiheng Liu, Hao Ouyang, Qiuyu Wang et al.

3D Gaussians have recently emerged as an efficient representation for novel view synthesis. This work studies its editability with a particular focus on the inpainting task, which aims to supplement an incomplete set of 3D Gaussians with additional points for visually harmonious rendering. Compared to 2D inpainting, the crux of inpainting 3D Gaussians is to figure out the rendering-relevant properties of the introduced points, whose optimization largely benefits from their initial 3D positions. To this end, we propose to guide the point initialization with an image-conditioned depth completion model, which learns to directly restore the depth map based on the observed image. Such a design allows our model to fill in depth values at an aligned scale with the original depth, and also to harness strong generalizability from largescale diffusion prior. Thanks to the more accurate depth completion, our approach, dubbed InFusion, surpasses existing alternatives with sufficiently better fidelity and efficiency under various complex scenarios. We further demonstrate the effectiveness of InFusion with several practical applications, such as inpainting with user-specific texture or with novel object insertion.

AIDec 4, 2024
The Matrix: Infinite-Horizon World Generation with Real-Time Moving Control

Ruili Feng, Han Zhang, Zhantao Yang et al.

We present The Matrix, the first foundational realistic world simulator capable of generating continuous 720p high-fidelity real-scene video streams with real-time, responsive control in both first- and third-person perspectives, enabling immersive exploration of richly dynamic environments. Trained on limited supervised data from AAA games like Forza Horizon 5 and Cyberpunk 2077, complemented by large-scale unsupervised footage from real-world settings like Tokyo streets, The Matrix allows users to traverse diverse terrains -- deserts, grasslands, water bodies, and urban landscapes -- in continuous, uncut hour-long sequences. Operating at 16 FPS, the system supports real-time interactivity and demonstrates zero-shot generalization, translating virtual game environments to real-world contexts where collecting continuous movement data is often infeasible. For example, The Matrix can simulate a BMW X3 driving through an office setting--an environment present in neither gaming data nor real-world sources. This approach showcases the potential of AAA game data to advance robust world models, bridging the gap between simulations and real-world applications in scenarios with limited data.

CVJun 18, 2025
NTIRE 2025 Image Shadow Removal Challenge Report

Florin-Alexandru Vasluianu, Tim Seizinger, Zhuyun Zhou et al.

This work examines the findings of the NTIRE 2025 Shadow Removal Challenge. A total of 306 participants have registered, with 17 teams successfully submitting their solutions during the final evaluation phase. Following the last two editions, this challenge had two evaluation tracks: one focusing on reconstruction fidelity and the other on visual perception through a user study. Both tracks were evaluated with images from the WSRD+ dataset, simulating interactions between self- and cast-shadows with a large number of diverse objects, textures, and materials.

LGFeb 2
ECHO-2: A Large-Scale Distributed Rollout Framework for Cost-Efficient Reinforcement Learning

Jie Xiao, Meng Chen, Qingnan Ren et al.

Reinforcement learning (RL) is a critical stage in post-training large language models (LLMs), involving repeated interaction between rollout generation, reward evaluation, and centralized learning. Distributing rollout execution offers opportunities to leverage more cost-efficient inference resources, but introduces challenges in wide-area coordination and policy dissemination. We present ECHO-2, a distributed RL framework for post-training with remote inference workers and non-negligible dissemination latency. ECHO-2 combines centralized learning with distributed rollouts and treats bounded policy staleness as a user-controlled parameter, enabling rollout generation, dissemination, and training to overlap. We introduce an overlap-based capacity model that relates training time, dissemination latency, and rollout throughput, yielding a practical provisioning rule for sustaining learner utilization. To mitigate dissemination bottlenecks and lower cost, ECHO-2 employs peer-assisted pipelined broadcast and cost-aware activation of heterogeneous workers. Experiments on GRPO post-training of 4B and 8B models under real wide-area bandwidth regimes show that ECHO-2 significantly improves cost efficiency while preserving RL reward comparable to strong baselines.

CVJul 29, 2025
HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixels

HunyuanWorld Team, Zhenwei Wang, Yuhao Liu et al.

Creating immersive and playable 3D worlds from texts or images remains a fundamental challenge in computer vision and graphics. Existing world generation approaches typically fall into two categories: video-based methods that offer rich diversity but lack 3D consistency and rendering efficiency, and 3D-based methods that provide geometric consistency but struggle with limited training data and memory-inefficient representations. To address these limitations, we present HunyuanWorld 1.0, a novel framework that combines the best of both worlds for generating immersive, explorable, and interactive 3D scenes from text and image conditions. Our approach features three key advantages: 1) 360° immersive experiences via panoramic world proxies; 2) mesh export capabilities for seamless compatibility with existing computer graphics pipelines; 3) disentangled object representations for augmented interactivity. The core of our framework is a semantically layered 3D mesh representation that leverages panoramic images as 360° world proxies for semantic-aware world decomposition and reconstruction, enabling the generation of diverse 3D worlds. Extensive experiments demonstrate that our method achieves state-of-the-art performance in generating coherent, explorable, and interactive 3D worlds while enabling versatile applications in virtual reality, physical simulation, game development, and interactive content creation.

CVJan 14, 2025
MangaNinja: Line Art Colorization with Precise Reference Following

Zhiheng Liu, Ka Leong Cheng, Xi Chen et al.

Derived from diffusion models, MangaNinjia specializes in the task of reference-guided line art colorization. We incorporate two thoughtful designs to ensure precise character detail transcription, including a patch shuffling module to facilitate correspondence learning between the reference color image and the target line art, and a point-driven control scheme to enable fine-grained color matching. Experiments on a self-collected benchmark demonstrate the superiority of our model over current solutions in terms of precise colorization. We further showcase the potential of the proposed interactive point control in handling challenging cases, cross-character colorization, multi-reference harmonization, beyond the reach of existing algorithms.

CVDec 12, 2023
CCM: Adding Conditional Controls to Text-to-Image Consistency Models

Jie Xiao, Kai Zhu, Han Zhang et al.

Consistency Models (CMs) have showed a promise in creating visual content efficiently and with high quality. However, the way to add new conditional controls to the pretrained CMs has not been explored. In this technical report, we consider alternative strategies for adding ControlNet-like conditional control to CMs and present three significant findings. 1) ControlNet trained for diffusion models (DMs) can be directly applied to CMs for high-level semantic controls but struggles with low-level detail and realism control. 2) CMs serve as an independent class of generative models, based on which ControlNet can be trained from scratch using Consistency Training proposed by Song et al. 3) A lightweight adapter can be jointly optimized under multiple conditions through Consistency Training, allowing for the swift transfer of DMs-based ControlNet to CMs. We study these three solutions across various conditional controls, including edge, depth, human pose, low-resolution image and masked image with text-to-image latent consistency models.

CVJan 7, 2024
RHOBIN Challenge: Reconstruction of Human Object Interaction

Xianghui Xie, Xi Wang, Nikos Athanasiou et al.

Modeling the interaction between humans and objects has been an emerging research direction in recent years. Capturing human-object interaction is however a very challenging task due to heavy occlusion and complex dynamics, which requires understanding not only 3D human pose, and object pose but also the interaction between them. Reconstruction of 3D humans and objects has been two separate research fields in computer vision for a long time. We hence proposed the first RHOBIN challenge: reconstruction of human-object interactions in conjunction with the RHOBIN workshop. It was aimed at bringing the research communities of human and object reconstruction as well as interaction modeling together to discuss techniques and exchange ideas. Our challenge consists of three tracks of 3D reconstruction from monocular RGB images with a focus on dealing with challenging interaction scenarios. Our challenge attracted more than 100 participants with more than 300 submissions, indicating the broad interest in the research communities. This paper describes the settings of our challenge and discusses the winning methods of each track in more detail. We observe that the human reconstruction task is becoming mature even under heavy occlusion settings while object pose estimation and joint reconstruction remain challenging tasks. With the growing interest in interaction modeling, we hope this report can provide useful insights and foster future research in this direction. Our workshop website can be found at \href{https://rhobin-challenge.github.io/}{https://rhobin-challenge.github.io/}.

CVSep 16, 2025
Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset Generation

Biwen Lei, Yang Li, Xinhai Liu et al.

The creation of high-quality 3D assets, a cornerstone of modern game development, has long been characterized by labor-intensive and specialized workflows. This paper presents Hunyuan3D Studio, an end-to-end AI-powered content creation platform designed to revolutionize the game production pipeline by automating and streamlining the generation of game-ready 3D assets. At its core, Hunyuan3D Studio integrates a suite of advanced neural modules (such as Part-level 3D Generation, Polygon Generation, Semantic UV, etc.) into a cohesive and user-friendly system. This unified framework allows for the rapid transformation of a single concept image or textual description into a fully-realized, production-quality 3D model complete with optimized geometry and high-fidelity PBR textures. We demonstrate that assets generated by Hunyuan3D Studio are not only visually compelling but also adhere to the stringent technical requirements of contemporary game engines, significantly reducing iteration time and lowering the barrier to entry for 3D content creation. By providing a seamless bridge from creative intent to technical asset, Hunyuan3D Studio represents a significant leap forward for AI-assisted workflows in game development and interactive media.

CVJun 26, 2025
Elucidating and Endowing the Diffusion Training Paradigm for General Image Restoration

Xin Lu, Xueyang Fu, Jie Xiao et al.

While diffusion models demonstrate strong generative capabilities in image restoration (IR) tasks, their complex architectures and iterative processes limit their practical application compared to mainstream reconstruction-based general ordinary IR networks. Existing approaches primarily focus on optimizing network architecture and diffusion paths but overlook the integration of the diffusion training paradigm within general ordinary IR frameworks. To address these challenges, this paper elucidates key principles for adapting the diffusion training paradigm to general IR training through systematic analysis of time-step dependencies, network hierarchies, noise-level relationships, and multi-restoration task correlations, proposing a new IR framework supported by diffusion-based training. To enable IR networks to simultaneously restore images and model generative representations, we introduce a series of regularization strategies that align diffusion objectives with IR tasks, improving generalization in single-task scenarios. Furthermore, recognizing that diffusion-based generation exerts varying influences across different IR tasks, we develop an incremental training paradigm and task-specific adaptors, further enhancing performance in multi-task unified IR. Experiments demonstrate that our method significantly improves the generalization of IR networks in single-task IR and achieves superior performance in multi-task unified IR. Notably, the proposed framework can be seamlessly integrated into existing general IR architectures.

CLMay 5, 2024
Enabling Patient-side Disease Prediction via the Integration of Patient Narratives

Zhixiang Su, Yinan Zhang, Jiazheng Jing et al.

Disease prediction holds considerable significance in modern healthcare, because of its crucial role in facilitating early intervention and implementing effective prevention measures. However, most recent disease prediction approaches heavily rely on laboratory test outcomes (e.g., blood tests and medical imaging from X-rays). Gaining access to such data for precise disease prediction is often a complex task from the standpoint of a patient and is always only available post-patient consultation. To make disease prediction available from patient-side, we propose Personalized Medical Disease Prediction (PoMP), which predicts diseases using patient health narratives including textual descriptions and demographic information. By applying PoMP, patients can gain a clearer comprehension of their conditions, empowering them to directly seek appropriate medical specialists and thereby reducing the time spent navigating healthcare communication to locate suitable doctors. We conducted extensive experiments using real-world data from Haodf to showcase the effectiveness of PoMP.

LGDec 13, 2025
Anchoring Values in Temporal and Group Dimensions for Flow Matching Model Alignment

Yawen Shao, Jie Xiao, Kai Zhu et al.

Group Relative Policy Optimization (GRPO) has proven highly effective in enhancing the alignment capabilities of Large Language Models (LLMs). However, current adaptations of GRPO for the flow matching-based image generation neglect a foundational conflict between its core principles and the distinct dynamics of the visual synthesis process. This mismatch leads to two key limitations: (i) Uniformly applying a sparse terminal reward across all timesteps impairs temporal credit assignment, ignoring the differing criticality of generation phases from early structure formation to late-stage tuning. (ii) Exclusive reliance on relative, intra-group rewards causes the optimization signal to fade as training converges, leading to the optimization stagnation when reward diversity is entirely depleted. To address these limitations, we propose Value-Anchored Group Policy Optimization (VGPO), a framework that redefines value estimation across both temporal and group dimensions. Specifically, VGPO transforms the sparse terminal reward into dense, process-aware value estimates, enabling precise credit assignment by modeling the expected cumulative reward at each generative stage. Furthermore, VGPO replaces standard group normalization with a novel process enhanced by absolute values to maintain a stable optimization signal even as reward diversity declines. Extensive experiments on three benchmarks demonstrate that VGPO achieves state-of-the-art image quality while simultaneously improving task-specific accuracy, effectively mitigating reward hacking. Project webpage: https://yawen-shao.github.io/VGPO/.

CVOct 9, 2025
Latent Harmony: Synergistic Unified UHD Image Restoration via Latent Space Regularization and Controllable Refinement

Yidi Liu, Xueyang Fu, Jie Huang et al.

Ultra-High Definition (UHD) image restoration faces a trade-off between computational efficiency and high-frequency detail retention. While Variational Autoencoders (VAEs) improve efficiency via latent-space processing, their Gaussian constraint often discards degradation-specific high-frequency information, hurting reconstruction fidelity. To overcome this, we propose Latent Harmony, a two-stage framework that redefines VAEs for UHD restoration by jointly regularizing the latent space and enforcing high-frequency-aware reconstruction.In Stage One, we introduce LH-VAE, which enhances semantic robustness through visual semantic constraints and progressive degradation perturbations, while latent equivariance strengthens high-frequency reconstruction.Stage Two jointly trains this refined VAE with a restoration model using High-Frequency Low-Rank Adaptation (HF-LoRA): an encoder LoRA guided by a fidelity-oriented high-frequency alignment loss to recover authentic details, and a decoder LoRA driven by a perception-oriented loss to synthesize realistic textures. Both LoRA modules are trained via alternating optimization with selective gradient propagation to preserve the pretrained latent structure.At inference, a tunable parameter α enables flexible fidelity-perception trade-offs.Experiments show Latent Harmony achieves state-of-the-art performance across UHD and standard-resolution tasks, effectively balancing efficiency, perceptual quality, and reconstruction accuracy.

CVSep 26, 2025
Group Critical-token Policy Optimization for Autoregressive Image Generation

Guohui Zhang, Hu Yu, Xiaoxiao Ma et al.

Recent studies have extended Reinforcement Learning with Verifiable Rewards (RLVR) to autoregressive (AR) visual generation and achieved promising progress. However, existing methods typically apply uniform optimization across all image tokens, while the varying contributions of different image tokens for RLVR's training remain unexplored. In fact, the key obstacle lies in how to identify more critical image tokens during AR generation and implement effective token-wise optimization for them. To tackle this challenge, we propose $\textbf{G}$roup $\textbf{C}$ritical-token $\textbf{P}$olicy $\textbf{O}$ptimization ($\textbf{GCPO}$), which facilitates effective policy optimization on critical tokens. We identify the critical tokens in RLVR-based AR generation from three perspectives, specifically: $\textbf{(1)}$ Causal dependency: early tokens fundamentally determine the later tokens and final image effect due to unidirectional dependency; $\textbf{(2)}$ Entropy-induced spatial structure: tokens with high entropy gradients correspond to image structure and bridges distinct visual regions; $\textbf{(3)}$ RLVR-focused token diversity: tokens with low visual similarity across a group of sampled images contribute to richer token-level diversity. For these identified critical tokens, we further introduce a dynamic token-wise advantage weight to encourage exploration, based on confidence divergence between the policy model and reference model. By leveraging 30\% of the image tokens, GCPO achieves better performance than GRPO with full tokens. Extensive experiments on multiple text-to-image benchmarks for both AR models and unified multimodal models demonstrate the effectiveness of GCPO for AR visual generation.

LGAug 7, 2025
Echo: Decoupling Inference and Training for Large-Scale RL Alignment on Heterogeneous Swarms

Jie Xiao, Changyuan Fan, Qingnan Ren et al.

Modern RL-based post-training for large language models (LLMs) co-locate trajectory sampling and policy optimisation on the same GPU cluster, forcing the system to switch between inference and training workloads. This serial context switching violates the single-program-multiple-data (SPMD) assumption underlying today's distributed training systems. We present Echo, the RL system that cleanly decouples these two phases across heterogeneous "inference" and "training" swarms while preserving statistical efficiency. Echo introduces two lightweight synchronization protocols: a sequential pull mode that refreshes policy weights according to API call for minimal bias, and an asynchronous push-pull mode that streams version-tagged rollouts through a replay buffer to maximise hardware utilisation. Training four representative RL workloads with Qwen3-4B, Qwen2.5-7B, Qwen3-30B-A3B-Thinking-2507 and Qwen3-32B on a geographically distributed cluster, Echo matches a fully co-located Verl baseline in convergence speed and final reward while off-loading trajectory generation to commodity edge hardware. These promising results demonstrate that large-scale RL for LLMs could achieve datacentre-grade performance using decentralised, heterogeneous resources.

LGJul 16, 2025
Thought Purity: A Defense Framework For Chain-of-Thought Attack

Zihao Xue, Zhen Bi, Long Ma et al.

While reinforcement learning-trained Large Reasoning Models (LRMs, e.g., Deepseek-R1) demonstrate advanced reasoning capabilities in the evolving Large Language Models (LLMs) domain, their susceptibility to security threats remains a critical vulnerability. This weakness is particularly evident in Chain-of-Thought (CoT) generation processes, where adversarial methods like backdoor prompt attacks can systematically subvert the model's core reasoning mechanisms. The emerging Chain-of-Thought Attack (CoTA) reveals this vulnerability through exploiting prompt controllability, simultaneously degrading both CoT safety and task performance with low-cost interventions. To address this compounded security-performance vulnerability, we propose Thought Purity (TP): a defense framework that systematically strengthens resistance to malicious content while preserving operational efficacy. Our solution achieves this through three synergistic components: (1) a safety-optimized data processing pipeline (2) reinforcement learning-enhanced rule constraints (3) adaptive monitoring metrics. Our approach establishes the first comprehensive defense mechanism against CoTA vulnerabilities in reinforcement learning-aligned reasoning systems, significantly advancing the security-functionality equilibrium for next-generation AI architectures.

CVMar 11, 2021
Integrated Age Estimation Mechanism

Fan Li, Yongming Li, Pin Wang et al.

Machine-learning-based age estimation has received lots of attention. Traditional age estimation mechanism focuses estimation age error, but ignores that there is a deviation between the estimated age and real age due to disease. Pathological age estimation mechanism the author proposed before introduces age deviation to solve the above problem and improves classification capability of the estimated age significantly. However,it does not consider the age estimation error of the normal control (NC) group and results in a larger error between the estimated age and real age of NC group. Therefore, an integrated age estimation mechanism based on Decision-Level fusion of error and deviation orientation model is proposed to solve the problem.Firstly, the traditional age estimation and pathological age estimation mechanisms are weighted together.Secondly, their optimal weights are obtained by minimizing mean absolute error (MAE) between the estimated age and real age of normal people. In the experimental section, several representative age-related datasets are used for verification of the proposed method. The results show that the proposed age estimation mechanism achieves a good tradeoff effect of age estimation. It not only improves the classification ability of the estimated age, but also reduces the age estimation error of the NC group. In general, the proposed age estimation mechanism is effective. Additionally, the mechanism is a framework mechanism that can be used to construct different specific age estimation algorithms, contributing to relevant research.