Henri Schmidt

h-index11
2papers
589citations

2 Papers

2.0LGAug 2, 2023Code
Computing the Distance between unbalanced Distributions -- The flat Metric

Henri Schmidt, Christian Düll

We provide an implementation to compute the flat metric in any dimension. The flat metric, also called dual bounded Lipschitz distance, generalizes the well-known Wasserstein distance $W_1$ to the case that the distributions are of unequal total mass. Thus, our implementation adapts very well to mass differences and uses them to distinguish between different distributions. This is of particular interest for unbalanced optimal transport tasks and for the analysis of data distributions where the sample size is important or normalization is not possible. The core of the method is based on a neural network to determine an optimal test function realizing the distance between two given measures. Special focus was put on achieving comparability of pairwise computed distances from independently trained networks. We tested the quality of the output in several experiments where ground truth was available as well as with simulated data.

9.3HCApr 2, 2019
Hacking Nonverbal Communication Between Pedestrians and Vehicles in Virtual Reality

Henri Schmidt, Jack Terwilliger, Dina AlAdawy et al.

We use an immersive virtual reality environment to explore the intricate social cues that underlie non-verbal communication involved in a pedestrian's crossing decision. We "hack" non-verbal communication between pedestrian and vehicle by engineering a set of 15 vehicle trajectories, some of which follow social conventions and some that break them. By subverting social expectations of vehicle behavior we show that pedestrians may use vehicle kinematics to infer social intentions and not merely as the state of a moving object. We investigate human behavior in this virtual world by conducting a study of 22 subjects, with each subject experiencing and responding to each of the trajectories by moving their body, legs, arms, and head in both the physical and the virtual world. Both quantitative and qualitative responses are collected and analyzed, showing that, in fact, social cues can be engineered through vehicle trajectory manipulation. In addition, we demonstrate that immersive virtual worlds which allow the pedestrian to move around freely, provide a powerful way to understand both the mechanisms of human perception and the social signaling involved in pedestrian-vehicle interaction.