Dobromir Dotov

h-index18
2papers

2 Papers

32.6ROMay 4
Tensegrity crutches with compliance from a pre-stressed self-tensile module improve ground reaction force profiles, speed, effort, comfort, and perceived stability

Jingxian Gu, Joanna Spyra, Andrew Walski et al.

Purpose: Six million people use crutches as mobile aids in the US. Rigid designs with no axial mobility limit sensory feedback and lead to secondary injury on the upper joints. Spring-loaded designs offer compliance but may compromise stability. We designed a biologically inspired tensegrity crutch with a compliant module aiming to achieve favorable mechanical properties. The terminal module was a pre-stressed self-tensile two-cell tensegrity structure. We compared the tensegrity crutch to commercial rigid and spring-loaded crutches in mechanical tests using axial loading, in overground straight and turning walking, and in participant experience. Methods: In human trials, healthy young adults (N=18) with no recent lower-body injury performed straight walking and turning trials at a comfortable self-selected pace. A knee blocker simulated unilateral injury of the dominant leg. After using each type of crutch, participants reported their perceived levels of effort, comfort, pain, stability, and usability. Results: Compared to the rigid design, both spring-loaded and tensegrity conditions reduced peak loading rates. The tensegrity design improved effort, comfort, pain, and usability. Spring-loaded crutches reduced perceived stability and walking speed. Conclusion: The biologically inspired tensegrity crutches were an overall improvement to existing designs. Simulations and mechanical testing suggest that nonlinear stiffness, ground-following, and force feedback are among the beneficial mechanical properties that underlie this improvement.

SIFeb 9, 2024
If Turing played piano with an artificial partner

Dobromir Dotov, Dante Camarena, Zack Harris et al.

Music is an inherently social activity that allows people to share experiences and feel connected with one another. There has been little progress in designing artificial partners exhibiting a similar social experience as playing with another person. Neural network architectures that implement generative models, such as large language models, are suited for producing musical scores. Playing music socially, however, involves more than playing a score; it must complement the other musicians' ideas and keep time correctly. We addressed the question of whether a convincing social experience is made possible by a generative model trained to produce musical scores, not necessarily optimized for synchronization and continuation. The network, a variational autoencoder trained on a large corpus of digital scores, was adapted for a timed call-and-response task with a human partner. Participants played piano with a human or artificial partner-in various configurations-and rated the performance quality and first-person experience of self-other integration. Overall, the artificial partners held promise but were rated lower than human partners. The artificial partner with simplest design and highest similarity parameter was not rated differently from the human partners on some measures, suggesting that interactive rather than generative sophistication is important in enabling social AI.