CVJun 1
The Image Reconstruction Game: Drawing Common Ground Through Iterative Multimodal DialogueSherzod Hakimov, Mattia D'Agostini, Ivan Samodelkin et al.
We introduce the Image Reconstruction Game, a fully automated benchmark in which a vision-language model issues corrective instructions to an image generator across multiple turns, making accumulated common ground directly observable as a rendered image. Benchmarking two Describer models crossed with two Generator models across seven image categories, we find that the describer is the dominant factor in reconstruction quality, while the generator determines whether iterative refinement helps or hurts. Mathematical and geometric images pose the greatest challenge. The describer's token budget strongly affects convergence: shorter budgets yield sparser first renderings with more room for visible improvement, while longer budgets raise absolute quality but leave less to fix. Stronger describers use a richer correction vocabulary spanning spatial, numeric, and structural categories, while weaker describers concentrate on surface properties and tend to stop after a few turns. Human validation shows that the best automated judge reaches only slight-to-fair agreement with human preferences, and automated scores require human recalibration to be used reliably.
CLMay 29
Multi-Turn Multi-Agent Dialogue for Collaborative Reconstruction Improves VLM Performance on Spatial Reasoning, But Only BarelyChalamalasetti Kranti, Sherzod Hakimov, David Schlangen
Robots operating in diverse environments rely on visual input to interpret objects and spatial layouts. In human-collaborative tasks, they are expected to communicate this understanding through language. Vision-language models (VLMs) support robotic tasks involving visual interpretation, question answering, and instruction following, but their capabilities in collaborative dialogue tasks requiring spatial reasoning remain underexplored. We study this gap through a collaborative structure-building task that combines visual interpretation, grounding, language-guided interaction, and action generation. We develop a framework in which VLMs use dialogue to reconstruct a target structure from visual and textual inputs. We evaluate open-weight and closed VLMs across interaction settings, input modalities, and image representations. Results show that spatial reasoning over visual representations remains difficult for the evaluated VLMs. Detailed text representations of the target yield higher reconstruction success across modality conditions, while decomposed image representations improve performance. These findings reveal limits in visual spatial grounding and grounded instruction generation for collaborative VLM agents.
CLApr 14, 2023
Dialogue Games for Benchmarking Language Understanding: Motivation, Taxonomy, StrategyDavid Schlangen
How does one measure "ability to understand language"? If it is a person's ability that is being measured, this is a question that almost never poses itself in an unqualified manner: Whatever formal test is applied, it takes place on the background of the person's language use in daily social practice, and what is measured is a specialised variety of language understanding (e.g., of a second language; or of written, technical language). Computer programs do not have this background. What does that mean for the applicability of formal tests of language understanding? I argue that such tests need to be complemented with tests of language use embedded in a practice, to arrive at a more comprehensive evaluation of "artificial language understanding". To do such tests systematically, I propose to use "Dialogue Games" -- constructed activities that provide a situational embedding for language use. I describe a taxonomy of Dialogue Game types, linked to a model of underlying capabilites that are tested, and thereby giving an argument for the \emph{construct validity} of the test. I close with showing how the internal structure of the taxonomy suggests an ordering from more specialised to more general situational language understanding, which potentially can provide some strategic guidance for development in this field.
CLFeb 28, 2023
Instruction Clarification Requests in Multimodal Collaborative Dialogue Games: Tasks, and an Analysis of the CoDraw DatasetBrielen Madureira, David Schlangen
In visual instruction-following dialogue games, players can engage in repair mechanisms in face of an ambiguous or underspecified instruction that cannot be fully mapped to actions in the world. In this work, we annotate Instruction Clarification Requests (iCRs) in CoDraw, an existing dataset of interactions in a multimodal collaborative dialogue game. We show that it contains lexically and semantically diverse iCRs being produced self-motivatedly by players deciding to clarify in order to solve the task successfully. With 8.8k iCRs found in 9.9k dialogues, CoDraw-iCR (v1) is a large spontaneous iCR corpus, making it a valuable resource for data-driven research on clarification in dialogue. We then formalise and provide baseline models for two tasks: Determining when to make an iCR and how to recognise them, in order to investigate to what extent these tasks are learnable from data.
CLFeb 16, 2023
What A Situated Language-Using Agent Must be Able to Do: A Top-Down AnalysisDavid Schlangen
Even in our increasingly text-intensive times, the primary site of language use is situated, co-present interaction. It is primary ontogenetically and phylogenetically, and it is arguably also still primary in negotiating everyday social situations. Situated interaction is also the final frontier of Natural Language Processing, where, compared to the area of text processing, very little progress has been made in the past decade, and where a myriad of practical applications is waiting to be unlocked. While the usual approach in the field is to reach, bottom-up, for the ever next "adjacent possible", in this paper I attempt a top-down analysis of what the demands are that unrestricted situated interaction makes on the participating agent, and suggest ways in which this analysis can structure computational models and research on them. Specifically, I discuss representational demands (the building up and application of world model, language model, situation model, discourse model, and agent model) and what I call anchoring processes (incremental processing, incremental learning, conversational grounding, multimodal grounding) that bind the agent to the here, now, and us.
CLJun 6, 2022
Norm Participation Grounds LanguageDavid Schlangen
The striking recent advances in eliciting seemingly meaningful language behaviour from language-only machine learning models have only made more apparent, through the surfacing of clear limitations, the need to go beyond the language-only mode and to ground these models "in the world". Proposals for doing so vary in the details, but what unites them is that the solution is sought in the addition of non-linguistic data types such as images or video streams, while largely keeping the mode of learning constant. I propose a different, and more wide-ranging conception of how grounding should be understood: What grounds language is its normative nature. There are standards for doing things right, these standards are public and authoritative, while at the same time acceptance of authority can and must be disputed and negotiated, in interactions in which only bearers of normative status can rightfully participate. What grounds language, then, is the determined use that language users make of it, and what it is grounded in is the community of language users. I sketch this idea, and draw some conclusions for work on computational modelling of meaningful language use.
CLApr 14, 2022
Can Visual Dialogue Models Do Scorekeeping? Exploring How Dialogue Representations Incrementally Encode Shared KnowledgeBrielen Madureira, David Schlangen
Cognitively plausible visual dialogue models should keep a mental scoreboard of shared established facts in the dialogue context. We propose a theory-based evaluation method for investigating to what degree models pretrained on the VisDial dataset incrementally build representations that appropriately do scorekeeping. Our conclusion is that the ability to make the distinction between shared and privately known statements along the dialogue is moderately present in the analysed models, but not always incrementally consistent, which may partially be due to the limited need for grounding interactions in the original task.
CLJun 4, 2023
"Are you telling me to put glasses on the dog?'' Content-Grounded Annotation of Instruction Clarification Requests in the CoDraw DatasetBrielen Madureira, David Schlangen
Instruction Clarification Requests are a mechanism to solve communication problems, which is very functional in instruction-following interactions. Recent work has argued that the CoDraw dataset is a valuable source of naturally occurring iCRs. Beyond identifying when iCRs should be made, dialogue models should also be able to generate them with suitable form and content. In this work, we introduce CoDraw-iCR (v2), extending the existing iCR identifiers with fine-grained information grounded in the underlying dialogue game items and possible actions. Our annotation can serve to model and evaluate repair capabilities of dialogue agents.
CLJul 28, 2023
The Road to Quality is Paved with Good Revisions: A Detailed Evaluation Methodology for Revision Policies in Incremental Sequence LabellingBrielen Madureira, Patrick Kahardipraja, David Schlangen
Incremental dialogue model components produce a sequence of output prefixes based on incoming input. Mistakes can occur due to local ambiguities or to wrong hypotheses, making the ability to revise past outputs a desirable property that can be governed by a policy. In this work, we formalise and characterise edits and revisions in incremental sequence labelling and propose metrics to evaluate revision policies. We then apply our methodology to profile the incremental behaviour of three Transformer-based encoders in various tasks, paving the road for better revision policies.
CLAug 11, 2023
Neural Conversation Models and How to Rein Them in: A Survey of Failures and FixesFabian Galetzka, Anne Beyer, David Schlangen
Recent conditional language models are able to continue any kind of text source in an often seemingly fluent way. This fact encouraged research in the area of open-domain conversational systems that are based on powerful language models and aim to imitate an interlocutor by generating appropriate contributions to a written dialogue. From a linguistic perspective, however, the complexity of contributing to a conversation is high. In this survey, we interpret Grice's maxims of cooperative conversation from the perspective of this specific research area and systematize the literature under the aspect of what makes a contribution appropriate: A neural conversation model has to be fluent, informative, consistent, coherent, and follow social norms. In order to ensure these qualities, recent approaches try to tame the underlying language models at various intervention points, such as data, training regime or decoding. Sorted by these categories and intervention points, we discuss promising attempts and suggest novel ways for future research.
CLSep 17, 2024
Towards No-Code Programming of Cobots: Experiments with Code Synthesis by Large Code Models for Conversational ProgrammingChalamalasetti Kranti, Sherzod Hakimov, David Schlangen
While there has been a lot of research recently on robots in household environments, at the present time, most robots in existence can be found on shop floors, and most interactions between humans and robots happen there. ``Collaborative robots'' (cobots) designed to work alongside humans on assembly lines traditionally require expert programming, limiting ability to make changes, or manual guidance, limiting expressivity of the resulting programs. To address these limitations, we explore using Large Language Models (LLMs), and in particular, their abilities of doing in-context learning, for conversational code generation. As a first step, we define RATS, the ``Repetitive Assembly Task'', a 2D building task designed to lay the foundation for simulating industry assembly scenarios. In this task, a `programmer' instructs a cobot, using natural language, on how a certain assembly is to be built; that is, the programmer induces a program, through natural language. We create a dataset that pairs target structures with various example instructions (human-authored, template-based, and model-generated) and example code. With this, we systematically evaluate the capabilities of state-of-the-art LLMs for synthesising this kind of code, given in-context examples. Evaluating in a simulated environment, we find that LLMs are capable of generating accurate `first order code' (instruction sequences), but have problems producing `higher-order code' (abstractions such as functions, or use of loops).
CLJan 12
Order in the Evaluation Court: A Critical Analysis of NLG Evaluation TrendsJing Yang, Nils Feldhus, Salar Mohtaj et al.
Despite advances in Natural Language Generation (NLG), evaluation remains challenging. Although various new metrics and LLM-as-a-judge (LaaJ) methods are proposed, human judgment persists as the gold standard. To systematically review how NLG evaluation has evolved, we employ an automatic information extraction scheme to gather key information from NLG papers, focusing on different evaluation methods (metrics, LaaJ and human evaluation). With extracted metadata from 14,171 papers across four major conferences (ACL, EMNLP, NAACL, and INLG) over the past six years, we reveal several critical findings: (1) Task Divergence: While Dialogue Generation demonstrates a rapid shift toward LaaJ (>40% in 2025), Machine Translation remains locked into n-gram metrics, and Question Answering exhibits a substantial decline in the proportion of studies conducting human evaluation. (2) Metric Inertia: Despite the development of semantic metrics, general-purpose metrics (e.g., BLEU, ROUGE) continue to be widely used across tasks without empirical justification, often lacking the discriminative power to distinguish between specific quality criteria. (3) Human-LaaJ Divergence: Our association analysis challenges the assumption that LLMs act as mere proxies for humans; LaaJ and human evaluations prioritize very different signals, and explicit validation is scarce (<8% of papers comparing the two), with only moderate to low correlation. Based on these observations, we derive practical recommendations to improve the rigor of future NLG evaluation.
CLAug 29, 2024
The Unreasonable Ineffectiveness of Nucleus Sampling on Mitigating Text MemorizationLuka Borec, Philipp Sadler, David Schlangen
This work analyses the text memorization behavior of large language models (LLMs) when subjected to nucleus sampling. Stochastic decoding methods like nucleus sampling are typically applied to overcome issues such as monotonous and repetitive text generation, which are often observed with maximization-based decoding techniques. We hypothesize that nucleus sampling might also reduce the occurrence of memorization patterns, because it could lead to the selection of tokens outside the memorized sequence. To test this hypothesis we create a diagnostic dataset with a known distribution of duplicates that gives us some control over the likelihood of memorization of certain parts of the training data. Our analysis of two GPT-Neo models fine-tuned on this dataset interestingly shows that (i) an increase of the nucleus size reduces memorization only modestly, and (ii) even when models do not engage in "hard" memorization -- a verbatim reproduction of training samples -- they may still display "soft" memorization whereby they generate outputs that echo the training data but without a complete one-by-one resemblance.
CLOct 27, 2023
Revising with a Backward Glance: Regressions and Skips during Reading as Cognitive Signals for Revision Policies in Incremental ProcessingBrielen Madureira, Pelin Çelikkol, David Schlangen
In NLP, incremental processors produce output in instalments, based on incoming prefixes of the linguistic input. Some tokens trigger revisions, causing edits to the output hypothesis, but little is known about why models revise when they revise. A policy that detects the time steps where revisions should happen can improve efficiency. Still, retrieving a suitable signal to train a revision policy is an open problem, since it is not naturally available in datasets. In this work, we investigate the appropriateness of regressions and skips in human reading eye-tracking data as signals to inform revision policies in incremental sequence labelling. Using generalised mixed-effects models, we find that the probability of regressions and skips by humans can potentially serve as useful predictors for revisions in BiLSTMs and Transformer models, with consistent results for various languages.
CLJul 18, 2024
LLMs as Function Approximators: Terminology, Taxonomy, and Questions for EvaluationDavid Schlangen
Natural Language Processing has moved rather quickly from modelling specific tasks to taking more general pre-trained models and fine-tuning them for specific tasks, to a point where we now have what appear to be inherently generalist models. This paper argues that the resultant loss of clarity on what these models model leads to metaphors like "artificial general intelligences" that are not helpful for evaluating their strengths and weaknesses. The proposal is to see their generality, and their potential value, in their ability to approximate specialist function, based on a natural language specification. This framing brings to the fore questions of the quality of the approximation, but beyond that, also questions of discoverability, stability, and protectability of these functions. As the paper will show, this framing hence brings together in one conceptual framework various aspects of evaluation, both from a practical and a theoretical perspective, as well as questions often relegated to a secondary status (such as "prompt injection" and "jailbreaking").
CLOct 27, 2023
On General Language UnderstandingDavid Schlangen
Natural Language Processing prides itself to be an empirically-minded, if not outright empiricist field, and yet lately it seems to get itself into essentialist debates on issues of meaning and measurement ("Do Large Language Models Understand Language, And If So, How Much?"). This is not by accident: Here, as everywhere, the evidence underspecifies the understanding. As a remedy, this paper sketches the outlines of a model of understanding, which can ground questions of the adequacy of current methods of measurement of model quality. The paper makes three claims: A) That different language use situation types have different characteristics, B) That language understanding is a multifaceted phenomenon, bringing together individualistic and social processes, and C) That the choice of Understanding Indicator marks the limits of benchmarking, and the beginnings of considerations of the ethics of NLP use.
CLMay 23, 2023Code
Images in Language Space: Exploring the Suitability of Large Language Models for Vision & Language TasksSherzod Hakimov, David Schlangen
Large language models have demonstrated robust performance on various language tasks using zero-shot or few-shot learning paradigms. While being actively researched, multimodal models that can additionally handle images as input have yet to catch up in size and generality with language-only models. In this work, we ask whether language-only models can be utilised for tasks that require visual input -- but also, as we argue, often require a strong reasoning component. Similar to some recent related work, we make visual information accessible to the language model using separate verbalisation models. Specifically, we investigate the performance of open-source, open-access language models against GPT-3 on five vision-language tasks when given textually-encoded visual information. Our results suggest that language models are effective for solving vision-language tasks even with limited samples. This approach also enhances the interpretability of a model's output by providing a means of tracing the output back through the verbalised image content.
CLFeb 20, 2025
Triangulating LLM Progress through Benchmarks, Games, and Cognitive TestsFilippo Momentè, Alessandro Suglia, Mario Giulianelli et al.
We examine three evaluation paradigms: standard benchmarks (e.g., MMLU and BBH), interactive games (e.g., Signalling Games or Taboo), and cognitive tests (e.g., for working memory or theory of mind). First, we investigate which of the former two-benchmarks or games-is most effective at discriminating LLMs of varying quality. Then, inspired by human cognitive assessments, we compile a suite of targeted tests that measure cognitive abilities deemed essential for effective language use, and we investigate their correlation with model performance in benchmarks and games. Our analyses reveal that interactive games are superior to standard benchmarks in discriminating models. Causal and logical reasoning correlate with both static and interactive tests, while differences emerge regarding core executive functions and social/emotional skills, which correlate more with games. We advocate for the development of new interactive benchmarks and targeted cognitive tasks inspired by assessing human abilities but designed specifically for LLMs.
CLMar 26, 2024
Sharing the Cost of Success: A Game for Evaluating and Learning Collaborative Multi-Agent Instruction Giving and Following PoliciesPhilipp Sadler, Sherzod Hakimov, David Schlangen
In collaborative goal-oriented settings, the participants are not only interested in achieving a successful outcome, but do also implicitly negotiate the effort they put into the interaction (by adapting to each other). In this work, we propose a challenging interactive reference game that requires two players to coordinate on vision and language observations. The learning signal in this game is a score (given after playing) that takes into account the achieved goal and the players' assumed efforts during the interaction. We show that a standard Proximal Policy Optimization (PPO) setup achieves a high success rate when bootstrapped with heuristic partner behaviors that implement insights from the analysis of human-human interactions. And we find that a pairing of neural partners indeed reduces the measured joint effort when playing together repeatedly. However, we observe that in comparison to a reasonable heuristic pairing there is still room for improvement -- which invites further research in the direction of cost-sharing in collaborative interactions.
CLJan 30, 2024
Taking Action Towards Graceful Interaction: The Effects of Performing Actions on Modelling Policies for Instruction Clarification RequestsBrielen Madureira, David Schlangen
Clarification requests are a mechanism to help solve communication problems, e.g. due to ambiguity or underspecification, in instruction-following interactions. Despite their importance, even skilful models struggle with producing or interpreting such repair acts. In this work, we test three hypotheses concerning the effects of action taking as an auxiliary task in modelling iCR policies. Contrary to initial expectations, we conclude that its contribution to learning an iCR policy is limited, but some information can still be extracted from prediction uncertainty. We present further evidence that even well-motivated, Transformer-based models fail to learn good policies for when to ask Instruction CRs (iCRs), while the task of determining what to ask about can be more successfully modelled. Considering the implications of these findings, we further discuss the shortcomings of the data-driven paradigm for learning meta-communication acts.
CLFeb 20, 2024
When Only Time Will Tell: Interpreting How Transformers Process Local Ambiguities Through the Lens of Restart-IncrementalityBrielen Madureira, Patrick Kahardipraja, David Schlangen
Incremental models that process sentences one token at a time will sometimes encounter points where more than one interpretation is possible. Causal models are forced to output one interpretation and continue, whereas models that can revise may edit their previous output as the ambiguity is resolved. In this work, we look at how restart-incremental Transformers build and update internal states, in an effort to shed light on what processes cause revisions not viable in autoregressive models. We propose an interpretable way to analyse the incremental states, showing that their sequential structure encodes information on the garden path effect and its resolution. Our method brings insights on various bidirectional encoders for contextualised meaning representation and dependency parsing, contributing to show their advantage over causal models when it comes to revisions.
CLApr 11, 2025
Playpen: An Environment for Exploring Learning Through Conversational InteractionNicola Horst, Davide Mazzaccara, Antonia Schmidt et al.
Interaction between learner and feedback-giver has come into focus recently for post-training of Large Language Models (LLMs), through the use of reward models that judge the appropriateness of a model's response. In this paper, we investigate whether Dialogue Games -- goal-directed and rule-governed activities driven predominantly by verbal actions -- can also serve as a source of feedback signals for learning. We introduce Playpen, an environment for off- and online learning through Dialogue Game self-play, and investigate a representative set of post-training methods: supervised fine-tuning; direct alignment (DPO); and reinforcement learning with GRPO. We experiment with post-training a small LLM (Llama-3.1-8B-Instruct), evaluating performance on unseen instances of training games as well as unseen games, and on standard benchmarks. We find that imitation learning through SFT improves performance on unseen instances, but negatively impacts other skills, while interactive learning with GRPO shows balanced improvements without loss of skills. We release the framework and the baseline training setups to foster research in the promising new direction of learning in (synthetic) interaction.
CLMay 8, 2025
clem:todd: A Framework for the Systematic Benchmarking of LLM-Based Task-Oriented Dialogue System RealisationsChalamalasetti Kranti, Sherzod Hakimov, David Schlangen
The emergence of instruction-tuned large language models (LLMs) has advanced the field of dialogue systems, enabling both realistic user simulations and robust multi-turn conversational agents. However, existing research often evaluates these components in isolation-either focusing on a single user simulator or a specific system design-limiting the generalisability of insights across architectures and configurations. In this work, we propose clem todd (chat-optimized LLMs for task-oriented dialogue systems development), a flexible framework for systematically evaluating dialogue systems under consistent conditions. clem todd enables detailed benchmarking across combinations of user simulators and dialogue systems, whether existing models from literature or newly developed ones. It supports plug-and-play integration and ensures uniform datasets, evaluation metrics, and computational constraints. We showcase clem todd's flexibility by re-evaluating existing task-oriented dialogue systems within this unified setup and integrating three newly proposed dialogue systems into the same evaluation pipeline. Our results provide actionable insights into how architecture, scale, and prompting strategies affect dialogue performance, offering practical guidance for building efficient and effective conversational AI systems.
CLFeb 17, 2025
Ad-hoc Concept Forming in the Game Codenames as a Means for Evaluating Large Language ModelsSherzod Hakimov, Lara Pfennigschmidt, David Schlangen
This study utilizes the game Codenames as a benchmarking tool to evaluate large language models (LLMs) with respect to specific linguistic and cognitive skills. LLMs play each side of the game, where one side generates a clue word covering several target words and the other guesses those target words. We designed various experiments by controlling the choice of words (abstract vs. concrete words, ambiguous vs. monosemic) or the opponent (programmed to be faster or slower in revealing words). Recent commercial and open-weight models were compared side-by-side to find out factors affecting their performance. The evaluation reveals details about their strategies, challenging cases, and limitations of LLMs.
CLMay 2, 2024
It Couldn't Help But Overhear: On the Limits of Modelling Meta-Communicative Grounding Acts with Supervised LearningBrielen Madureira, David Schlangen
Active participation in a conversation is key to building common ground, since understanding is jointly tailored by producers and recipients. Overhearers are deprived of the privilege of performing grounding acts and can only conjecture about intended meanings. Still, data generation and annotation, modelling, training and evaluation of NLP dialogue models place reliance on the overhearing paradigm. How much of the underlying grounding processes are thereby forfeited? As we show, there is evidence pointing to the impossibility of properly modelling human meta-communicative acts with data-driven learning models. In this paper, we discuss this issue and provide a preliminary analysis on the variability of human decisions for requesting clarification. Most importantly, we wish to bring this topic back to the community's table, encouraging discussion on the consequences of having models designed to only "listen in".
CLFeb 7, 2024
Learning Communication Policies for Different Follower Behaviors in a Collaborative Reference GamePhilipp Sadler, Sherzod Hakimov, David Schlangen
Albrecht and Stone (2018) state that modeling of changing behaviors remains an open problem "due to the essentially unconstrained nature of what other agents may do". In this work we evaluate the adaptability of neural artificial agents towards assumed partner behaviors in a collaborative reference game. In this game success is achieved when a knowledgeable Guide can verbally lead a Follower to the selection of a specific puzzle piece among several distractors. We frame this language grounding and coordination task as a reinforcement learning problem and measure to which extent a common reinforcement training algorithm (PPO) is able to produce neural agents (the Guides) that perform well with various heuristic Follower behaviors that vary along the dimensions of confidence and autonomy. We experiment with a learning signal that in addition to the goal condition also respects an assumed communicative effort. Our results indicate that this novel ingredient leads to communicative strategies that are less verbose (staying silent in some of the steps) and that with respect to that the Guide's strategies indeed adapt to the partner's level of confidence and autonomy.
CLOct 9, 2025
The Price of Thought: A Multilingual Analysis of Reasoning, Performance, and Cost of Negotiation in Large Language ModelsSherzod Hakimov, Roland Bernard, Tim Leiber et al.
Negotiation is a fundamental challenge for AI agents, as it requires an ability to reason strategically, model opponents, and balance cooperation with competition. We conduct the first comprehensive study systematically evaluating the effect of (LLM-)reasoning on the negotiation abilities of both commercial and open-weight LLMs, and do this across three languages. Using a self-play setup across three diverse dialogue games, we analyse trade-offs between performance and cost, the language consistency of reasoning processes, and the nature of strategic adaptation exhibited by models. Our findings show that enabling reasoning-that is, scaling test time compute-significantly improves negotiation outcomes by enhancing collaboration and helping models overcome task complexities, but comes at a substantial computational cost: reasoning improves GPT-5's performance by 31.4 % while increasing its cost by nearly 400 %. Most critically, we uncover a significant multilingual reasoning distinction: open-weight models consistently switch to English for their internal reasoning steps, even when negotiating in German or Italian (and thus possibly impacting potential explainability gains through the disclosure of reasoning traces), while leading commercial models maintain language consistency between their reasoning and final output.
CLJul 11, 2025
A Third Paradigm for LLM Evaluation: Dialogue Game-Based Evaluation using clembenchDavid Schlangen, Sherzod Hakimov, Jonathan Jordan et al.
There are currently two main paradigms for evaluating large language models (LLMs), reference-based evaluation and preference-based evaluation. The first, carried over from the evaluation of machine learning models in general, relies on pre-defined task instances, for which reference task executions are available. The second, best exemplified by the LM-arena, relies on (often self-selected) users bringing their own intents to a site that routes these to several models in parallel, among whose responses the user then selects their most preferred one. The former paradigm hence excels at control over what is tested, while the latter comes with higher ecological validity, testing actual use cases interactively. Recently, a third complementary paradigm has emerged that combines some of the strengths of these approaches, offering control over multi-turn, reference-free, repeatable interactions, while stressing goal-directedness: dialogue game based evaluation. While the utility of this approach has been shown by several projects, its adoption has been held back by the lack of a mature, easily re-usable implementation. In this paper, we present clembench, which has been in continuous development since 2023 and has in its latest release been optimized for ease of general use. We describe how it can be used to benchmark one's own models (using a provided set of benchmark game instances in English), as well as how easily the benchmark itself can be extended with new, tailor-made targeted tests.
CLJul 8, 2025
Could the Road to Grounded, Neuro-symbolic AI be Paved with Words-as-Classifiers?Casey Kennington, David Schlangen
Formal, Distributional, and Grounded theories of computational semantics each have their uses and their drawbacks. There has been a shift to ground models of language by adding visual knowledge, and there has been a call to enrich models of language with symbolic methods to gain the benefits from formal, distributional, and grounded theories. In this paper, we attempt to make the case that one potential path forward in unifying all three semantic fields is paved with the words-as-classifier model, a model of word-level grounded semantics that has been incorporated into formalisms and distributional language models in the literature, and it has been well-tested within interactive dialogue settings. We review that literature, motivate the words-as-classifiers model with an appeal to recent work in cognitive science, and describe a small experiment. Finally, we sketch a model of semantics unified through words-as-classifiers.
CLJun 2, 2025
Representations of Fact, Fiction and Forecast in Large Language Models: Epistemics and AttitudesMeng Li, Michael Vrazitulis, David Schlangen
Rational speakers are supposed to know what they know and what they do not know, and to generate expressions matching the strength of evidence. In contrast, it is still a challenge for current large language models to generate corresponding utterances based on the assessment of facts and confidence in an uncertain real-world environment. While it has recently become popular to estimate and calibrate confidence of LLMs with verbalized uncertainty, what is lacking is a careful examination of the linguistic knowledge of uncertainty encoded in the latent space of LLMs. In this paper, we draw on typological frameworks of epistemic expressions to evaluate LLMs' knowledge of epistemic modality, using controlled stories. Our experiments show that the performance of LLMs in generating epistemic expressions is limited and not robust, and hence the expressions of uncertainty generated by LLMs are not always reliable. To build uncertainty-aware LLMs, it is necessary to enrich semantic knowledge of epistemic modality in LLMs.
CLMay 20, 2025
From Templates to Natural Language: Generalization Challenges in Instruction-Tuned LLMs for Spatial ReasoningChalamalasetti Kranti, Sherzod Hakimov, David Schlangen
Instruction-tuned large language models (LLMs) have shown strong performance on a variety of tasks; however, generalizing from synthetic to human-authored instructions in grounded environments remains a challenge for them. In this work, we study generalization challenges in spatial grounding tasks where models interpret and translate instructions for building object arrangements on a $2.5$D grid. We fine-tune LLMs using only synthetic instructions and evaluate their performance on a benchmark dataset containing both synthetic and human-written instructions. Our results reveal that while models generalize well on simple tasks, their performance degrades significantly on more complex tasks. We present a detailed error analysis of the gaps in instruction generalization.
CLFeb 17, 2025
Plant in Cupboard, Orange on Rably, Inat Aphone. Benchmarking Incremental Learning of Situation and Language Model using a Text-Simulated Situated EnvironmentJonathan Jordan, Sherzod Hakimov, David Schlangen
Large Language Models (LLMs) serve not only as chatbots but as key components in agent systems, where their common-sense knowledge significantly impacts performance as language-based planners for situated or embodied action. We assess LLMs' incremental learning (based on feedback from the environment), and controlled in-context learning abilities using a text-based environment. We introduce challenging yet interesting set of experiments to test i) how agents can incrementally solve tasks related to every day objects in typical rooms in a house where each of them are discovered by interacting within the environment, ii) controlled in-context learning abilities and efficiency of agents by providing short info about locations of objects and rooms to check how faster the task can be solved, and finally iii) using synthetic pseudo-English words to gauge how well LLMs are at inferring meaning of unknown words from environmental feedback. Results show that larger commercial models have a substantial gap in performance compared to open-weight but almost all models struggle with the synthetic words experiments.
CLJan 1, 2025
Prior Lessons of Incremental Dialogue and Robot Action Management for the Age of Language ModelsCasey Kennington, Pierre Lison, David Schlangen
Efforts towards endowing robots with the ability to speak have benefited from recent advancements in natural language processing, in particular large language models. However, current language models are not fully incremental, as their processing is inherently monotonic and thus lack the ability to revise their interpretations or output in light of newer observations. This monotonicity has important implications for the development of dialogue systems for human--robot interaction. In this paper, we review the literature on interactive systems that operate incrementally (i.e., at the word level or below it). We motivate the need for incremental systems, survey incremental modeling of important aspects of dialogue like speech recognition and language generation. Primary focus is on the part of the system that makes decisions, known as the dialogue manager. We find that there is very little research on incremental dialogue management, offer some requirements for practical incremental dialogue management, and the implications of incremental dialogue for embodied, robotic platforms in the age of large language models.
CLJun 26, 2024
LLMs instead of Human Judges? A Large Scale Empirical Study across 20 NLP Evaluation TasksAnna Bavaresco, Raffaella Bernardi, Leonardo Bertolazzi et al.
There is an increasing trend towards evaluating NLP models with LLMs instead of human judgments, raising questions about the validity of these evaluations, as well as their reproducibility in the case of proprietary models. We provide JUDGE-BENCH, an extensible collection of 20 NLP datasets with human annotations covering a broad range of evaluated properties and types of data, and comprehensively evaluate 11 current LLMs, covering both open-weight and proprietary models, for their ability to replicate the annotations. Our evaluations show substantial variance across models and datasets. Models are reliable evaluators on some tasks, but overall display substantial variability depending on the property being evaluated, the expertise level of the human judges, and whether the language is human or model-generated. We conclude that LLMs should be carefully validated against human judgments before being used as evaluators.
CLJun 25, 2024
Retrieval-Augmented Code Generation for Situated Action Generation: A Case Study on MinecraftChalamalasetti Kranti, Sherzod Hakimov, David Schlangen
In the Minecraft Collaborative Building Task, two players collaborate: an Architect (A) provides instructions to a Builder (B) to assemble a specified structure using 3D blocks. In this work, we investigate the use of large language models (LLMs) to predict the sequence of actions taken by the Builder. Leveraging LLMs' in-context learning abilities, we use few-shot prompting techniques, that significantly improve performance over baseline methods. Additionally, we present a detailed analysis of the gaps in performance for future work
CLJun 20, 2024
How Many Parameters Does it Take to Change a Light Bulb? Evaluating Performance in Self-Play of Conversational Games as a Function of Model CharacteristicsNidhir Bhavsar, Jonathan Jordan, Sherzod Hakimov et al.
What makes a good Large Language Model (LLM)? That it performs well on the relevant benchmarks -- which hopefully measure, with some validity, the presence of capabilities that are also challenged in real application. But what makes the model perform well? What gives a model its abilities? We take a recently introduced type of benchmark that is meant to challenge capabilities in a goal-directed, agentive context through self-play of conversational games, and analyse how performance develops as a function of model characteristics like number of parameters, or type of training. We find that while there is a clear relationship between number of parameters and performance, there is still a wide spread of performance points within a given size bracket, which is to be accounted for by training parameters such as fine-tuning data quality and method. From a more practical angle, we also find a certain degree of unpredictability about performance across access methods, possible due to unexposed sampling parameters, and a, very welcome, performance stability against at least moderate weight quantisation during inference.
CLJun 20, 2024
Using Game Play to Investigate Multimodal and Conversational Grounding in Large Multimodal ModelsSherzod Hakimov, Yerkezhan Abdullayeva, Kushal Koshti et al.
While the situation has improved for text-only models, it again seems to be the case currently that multimodal (text and image) models develop faster than ways to evaluate them. In this paper, we bring a recently developed evaluation paradigm from text models to multimodal models, namely evaluation through the goal-oriented game (self) play, complementing reference-based and preference-based evaluation. Specifically, we define games that challenge a model's capability to represent a situation from visual information and align such representations through dialogue. We find that the largest closed models perform rather well on the games that we define, while even the best open-weight models struggle with them. On further analysis, we find that the exceptional deep captioning capabilities of the largest models drive some of the performance. There is still room to grow for both kinds of models, ensuring the continued relevance of the benchmark.
CLJun 12, 2024
A Dialogue Game for Eliciting Balanced CollaborationIsidora Jeknić, David Schlangen, Alexander Koller
Collaboration is an integral part of human dialogue. Typical task-oriented dialogue games assign asymmetric roles to the participants, which limits their ability to elicit naturalistic role-taking in collaboration and its negotiation. We present a novel and simple online setup that favors balanced collaboration: a two-player 2D object placement game in which the players must negotiate the goal state themselves. We show empirically that human players exhibit a variety of role distributions, and that balanced collaboration improves task performance. We also present an LLM-based baseline agent which demonstrates that automatic playing of our game is an interesting challenge for artificial systems.
CLMay 24, 2023
Pento-DIARef: A Diagnostic Dataset for Learning the Incremental Algorithm for Referring Expression Generation from ExamplesPhilipp Sadler, David Schlangen
NLP tasks are typically defined extensionally through datasets containing example instantiations (e.g., pairs of image i and text t), but motivated intensionally through capabilities invoked in verbal descriptions of the task (e.g., "t is a description of i, for which the content of i needs to be recognised and understood"). We present Pento-DIARef, a diagnostic dataset in a visual domain of puzzle pieces where referring expressions are generated by a well-known symbolic algorithm (the "Incremental Algorithm"), which itself is motivated by appeal to a hypothesised capability (eliminating distractors through application of Gricean maxims). Our question then is whether the extensional description (the dataset) is sufficient for a neural model to pick up the underlying regularity and exhibit this capability given the simple task definition of producing expressions from visual inputs. We find that a model supported by a vision detection step and a targeted data generation scheme achieves an almost perfect BLEU@1 score and sentence accuracy, whereas simpler baselines do not.
CLMay 22, 2023
Clembench: Using Game Play to Evaluate Chat-Optimized Language Models as Conversational AgentsKranti Chalamalasetti, Jana Götze, Sherzod Hakimov et al.
Recent work has proposed a methodology for the systematic evaluation of "Situated Language Understanding Agents"-agents that operate in rich linguistic and non-linguistic contexts-through testing them in carefully constructed interactive settings. Other recent work has argued that Large Language Models (LLMs), if suitably set up, can be understood as (simulators of) such agents. A connection suggests itself, which this paper explores: Can LLMs be evaluated meaningfully by exposing them to constrained game-like settings that are built to challenge specific capabilities? As a proof of concept, this paper investigates five interaction settings, showing that current chat-optimised LLMs are, to an extent, capable to follow game-play instructions. Both this capability and the quality of the game play, measured by how well the objectives of the different games are met, follows the development cycle, with newer models performing better. The metrics even for the comparatively simple example games are far from being saturated, suggesting that the proposed instrument will remain to have diagnostic value. Our general framework for implementing and evaluating games with LLMs is available at https://github.com/clembench .
CVMay 22, 2023
Yes, this Way! Learning to Ground Referring Expressions into Actions with Intra-episodic Feedback from Supportive TeachersPhilipp Sadler, Sherzod Hakimov, David Schlangen
The ability to pick up on language signals in an ongoing interaction is crucial for future machine learning models to collaborate and interact with humans naturally. In this paper, we present an initial study that evaluates intra-episodic feedback given in a collaborative setting. We use a referential language game as a controllable example of a task-oriented collaborative joint activity. A teacher utters a referring expression generated by a well-known symbolic algorithm (the "Incremental Algorithm") as an initial instruction and then monitors the follower's actions to possibly intervene with intra-episodic feedback (which does not explicitly have to be requested). We frame this task as a reinforcement learning problem with sparse rewards and learn a follower policy for a heuristic teacher. Our results show that intra-episodic feedback allows the follower to generalize on aspects of scene complexity and performs better than providing only the initial statement.
CLMay 18, 2023
TAPIR: Learning Adaptive Revision for Incremental Natural Language Understanding with a Two-Pass ModelPatrick Kahardipraja, Brielen Madureira, David Schlangen
Language is by its very nature incremental in how it is produced and processed. This property can be exploited by NLP systems to produce fast responses, which has been shown to be beneficial for real-time interactive applications. Recent neural network-based approaches for incremental processing mainly use RNNs or Transformers. RNNs are fast but monotonic (cannot correct earlier output, which can be necessary in incremental processing). Transformers, on the other hand, consume whole sequences, and hence are by nature non-incremental. A restart-incremental interface that repeatedly passes longer input prefixes can be used to obtain partial outputs, while providing the ability to revise. However, this method becomes costly as the sentence grows longer. In this work, we propose the Two-pass model for AdaPtIve Revision (TAPIR) and introduce a method to obtain an incremental supervision signal for learning an adaptive revision policy. Experimental results on sequence labelling show that our model has better incremental performance and faster inference speed compared to restart-incremental Transformers, while showing little degradation on full sequences.
CLFeb 2, 2022
The slurk Interaction Server Framework: Better Data for Better Dialog ModelsJana Götze, Maike Paetzel-Prüsmann, Wencke Liermann et al.
This paper presents the slurk software, a lightweight interaction server for setting up dialog data collections and running experiments. Slurk enables a multitude of settings including text-based, speech and video interaction between two or more humans or humans and bots, and a multimodal display area for presenting shared or private interactive context. The software is implemented in Python with an HTML and JS frontend that can easily be adapted to individual needs. It also provides a setup for pairing participants on common crowdworking platforms such as Amazon Mechanical Turk and some example bot scripts for common interaction scenarios.
CLSep 15, 2021
Towards Incremental Transformers: An Empirical Analysis of Transformer Models for Incremental NLUPatrick Kahardipraja, Brielen Madureira, David Schlangen
Incremental processing allows interactive systems to respond based on partial inputs, which is a desirable property e.g. in dialogue agents. The currently popular Transformer architecture inherently processes sequences as a whole, abstracting away the notion of time. Recent work attempts to apply Transformers incrementally via restart-incrementality by repeatedly feeding, to an unchanged model, increasingly longer input prefixes to produce partial outputs. However, this approach is computationally costly and does not scale efficiently for long sequences. In parallel, we witness efforts to make Transformers more efficient, e.g. the Linear Transformer (LT) with a recurrence mechanism. In this work, we examine the feasibility of LT for incremental NLU in English. Our results show that the recurrent LT model has better incremental performance and faster inference speed compared to the standard Transformer and LT with restart-incrementality, at the cost of part of the non-incremental (full sequence) quality. We show that the performance drop can be mitigated by training the model to wait for right context before committing to an output and that training with input prefixes is beneficial for delivering correct partial outputs.
CLMay 7, 2021
Is Incoherence Surprising? Targeted Evaluation of Coherence Prediction from Language ModelsAnne Beyer, Sharid Loáiciga, David Schlangen
Coherent discourse is distinguished from a mere collection of utterances by the satisfaction of a diverse set of constraints, for example choice of expression, logical relation between denoted events, and implicit compatibility with world-knowledge. Do neural language models encode such constraints? We design an extendable set of test suites addressing different aspects of discourse and dialogue coherence. Unlike most previous coherence evaluation studies, we address specific linguistic devices beyond sentence order perturbations, allowing for a more fine-grained analysis of what constitutes coherence and what neural models trained on a language modelling objective do encode. Extending the targeted evaluation paradigm for neural language models (Marvin and Linzen, 2018) to phenomena beyond syntax, we show that this paradigm is equally suited to evaluate linguistic qualities that contribute to the notion of coherence.
CLOct 11, 2020
Incremental Processing in the Age of Non-Incremental Encoders: An Empirical Assessment of Bidirectional Models for Incremental NLUBrielen Madureira, David Schlangen
While humans process language incrementally, the best language encoders currently used in NLP do not. Both bidirectional LSTMs and Transformers assume that the sequence that is to be encoded is available in full, to be processed either forwards and backwards (BiLSTMs) or as a whole (Transformers). We investigate how they behave under incremental interfaces, when partial output must be provided based on partial input seen up to a certain time step, which may happen in interactive systems. We test five models on various NLU datasets and compare their performance using three incremental evaluation metrics. The results support the possibility of using bidirectional encoders in incremental mode while retaining most of their non-incremental quality. The "omni-directional" BERT model, which achieves better non-incremental performance, is impacted more by the incremental access. This can be alleviated by adapting the training regime (truncated training), or the testing procedure, by delaying the output until some right context is available or by incorporating hypothetical right contexts generated by a language model like GPT-2.
CLJul 19, 2020
An Overview of Natural Language State Representation for Reinforcement LearningBrielen Madureira, David Schlangen
A suitable state representation is a fundamental part of the learning process in Reinforcement Learning. In various tasks, the state can either be described by natural language or be natural language itself. This survey outlines the strategies used in the literature to build natural language state representations. We appeal for more linguistically interpretable and grounded representations, careful justification of design decisions and evaluation of the effectiveness of different approaches.
CLJul 7, 2020
Targeting the Benchmark: On Methodology in Current Natural Language Processing ResearchDavid Schlangen
It has become a common pattern in our field: One group introduces a language task, exemplified by a dataset, which they argue is challenging enough to serve as a benchmark. They also provide a baseline model for it, which then soon is improved upon by other groups. Often, research efforts then move on, and the pattern repeats itself. What is typically left implicit is the argumentation for why this constitutes progress, and progress towards what. In this paper, we try to step back for a moment from this pattern and work out possible argumentations and their parts.
CLMar 30, 2020
A Corpus of Controlled Opinionated and Knowledgeable Movie Discussions for Training Neural Conversation ModelsFabian Galetzka, Chukwuemeka U. Eneh, David Schlangen
Fully data driven Chatbots for non-goal oriented dialogues are known to suffer from inconsistent behaviour across their turns, stemming from a general difficulty in controlling parameters like their assumed background personality and knowledge of facts. One reason for this is the relative lack of labeled data from which personality consistency and fact usage could be learned together with dialogue behaviour. To address this, we introduce a new labeled dialogue dataset in the domain of movie discussions, where every dialogue is based on pre-specified facts and opinions. We thoroughly validate the collected dialogue for adherence of the participants to their given fact and opinion profile, and find that the general quality in this respect is high. This process also gives us an additional layer of annotation that is potentially useful for training models. We introduce as a baseline an end-to-end trained self-attention decoder model trained on this data and show that it is able to generate opinionated responses that are judged to be natural and knowledgeable and show attentiveness.
CLNov 10, 2019
Can Neural Image Captioning be Controlled via Forced Attention?Philipp Sadler, Tatjana Scheffler, David Schlangen
Learned dynamic weighting of the conditioning signal (attention) has been shown to improve neural language generation in a variety of settings. The weights applied when generating a particular output sequence have also been viewed as providing a potentially explanatory insight into the internal workings of the generator. In this paper, we reverse the direction of this connection and ask whether through the control of the attention of the model we can control its output. Specifically, we take a standard neural image captioning model that uses attention, and fix the attention to pre-determined areas in the image. We evaluate whether the resulting output is more likely to mention the class of the object in that area than the normally generated caption. We introduce three effective methods to control the attention and find that these are producing expected results in up to 28.56% of the cases.