LGAug 23, 2024
Localized Observation Abstraction Using Piecewise Linear Spatial Decay for Reinforcement Learning in Combat SimulationsScotty Black, Christian Darken
In the domain of combat simulations, the training and deployment of deep reinforcement learning (RL) agents still face substantial challenges due to the dynamic and intricate nature of such environments. Unfortunately, as the complexity of the scenarios and available information increases, the training time required to achieve a certain threshold of performance does not just increase, but often does so exponentially. This relationship underscores the profound impact of complexity in training RL agents. This paper introduces a novel approach that addresses this limitation in training artificial intelligence (AI) agents using RL. Traditional RL methods have been shown to struggle in these high-dimensional, dynamic environments due to real-world computational constraints and the known sample inefficiency challenges of RL. To overcome these limitations, we propose a method of localized observation abstraction using piecewise linear spatial decay. This technique simplifies the state space, reducing computational demands while still preserving essential information, thereby enhancing AI training efficiency in dynamic environments where spatial relationships are often critical. Our analysis reveals that this localized observation approach consistently outperforms the more traditional global observation approach across increasing scenario complexity levels. This paper advances the research on observation abstractions for RL, illustrating how localized observation with piecewise linear spatial decay can provide an effective solution to large state representation challenges in dynamic environments.
LGFeb 8, 2024
Scaling Artificial Intelligence for Digital Wargaming in Support of Decision-MakingScotty Black, Christian Darken
In this unprecedented era of technology-driven transformation, it becomes more critical than ever that we aggressively invest in developing robust artificial intelligence (AI) for wargaming in support of decision-making. By advancing AI-enabled systems and pairing these with human judgment, we will be able to enhance all-domain awareness, improve the speed and quality of our decision cycles, offer recommendations for novel courses of action, and more rapidly counter our adversary's actions. It therefore becomes imperative that we accelerate the development of AI to help us better address the complexity of modern challenges and dilemmas that currently requires human intelligence and, if possible, attempt to surpass human intelligence--not to replace humans, but to augment and better inform human decision-making at machine speed. Although deep reinforcement learning continues to show promising results in intelligent agent behavior development for the long-horizon, complex tasks typically found in combat modeling and simulation, further research is needed to enable the scaling of AI to deal with these intricate and expansive state-spaces characteristic of wargaming for either concept development, education, or analysis. To help address this challenge, in our research, we are developing and implementing a hierarchical reinforcement learning framework that includes a multi-model approach and dimension-invariant observation abstractions.
LGFeb 8, 2024
Scaling Intelligent Agents in Combat Simulations for WargamingScotty Black, Christian Darken
Remaining competitive in future conflicts with technologically-advanced competitors requires us to accelerate our research and development in artificial intelligence (AI) for wargaming. More importantly, leveraging machine learning for intelligent combat behavior development will be key to one day achieving superhuman performance in this domain--elevating the quality and accelerating the speed of our decisions in future wars. Although deep reinforcement learning (RL) continues to show promising results in intelligent agent behavior development in games, it has yet to perform at or above the human level in the long-horizon, complex tasks typically found in combat modeling and simulation. Capitalizing on the proven potential of RL and recent successes of hierarchical reinforcement learning (HRL), our research is investigating and extending the use of HRL to create intelligent agents capable of performing effectively in these large and complex simulation environments. Our ultimate goal is to develop an agent capable of superhuman performance that could then serve as an AI advisor to military planners and decision-makers. This papers covers our ongoing approach and the first three of our five research areas aimed at managing the exponential growth of computations that have thus far limited the use of AI in combat simulations: (1) developing an HRL training framework and agent architecture for combat units; (2) developing a multi-model framework for agent decision-making; (3) developing dimension-invariant observation abstractions of the state space to manage the exponential growth of computations; (4) developing an intrinsic rewards engine to enable long-term planning; and (5) implementing this framework into a higher-fidelity combat simulation.
LGNov 28, 2025
A Hierarchical Hybrid AI Approach: Integrating Deep Reinforcement Learning and Scripted Agents in Combat SimulationsScotty Black, Christian Darken
In the domain of combat simulations in support of wargaming, the development of intelligent agents has predominantly been characterized by rule-based, scripted methodologies with deep reinforcement learning (RL) approaches only recently being introduced. While scripted agents offer predictability and consistency in controlled environments, they fall short in dynamic, complex scenarios due to their inherent inflexibility. Conversely, RL agents excel in adaptability and learning, offering potential improvements in handling unforeseen situations, but suffer from significant challenges such as black-box decision-making processes and scalability issues in larger simulation environments. This paper introduces a novel hierarchical hybrid artificial intelligence (AI) approach that synergizes the reliability and predictability of scripted agents with the dynamic, adaptive learning capabilities of RL. By structuring the AI system hierarchically, the proposed approach aims to utilize scripted agents for routine, tactical-level decisions and RL agents for higher-level, strategic decision-making, thus addressing the limitations of each method while leveraging their individual strengths. This integration is shown to significantly improve overall performance, providing a robust, adaptable, and effective solution for developing and training intelligent agents in complex simulation environments.