Kazushi Ikeda

CL
h-index4
4papers
40citations
Novelty50%
AI Score29

4 Papers

17.1CLJul 4, 2024
Zero-shot Persuasive Chatbots with LLM-Generated Strategies and Information Retrieval

Kazuaki Furumai, Roberto Legaspi, Julio Vizcarra et al. · stanford

Persuasion plays a pivotal role in a wide range of applications from health intervention to the promotion of social good. Persuasive chatbots employed responsibly for social good can be an enabler of positive individual and social change. Existing methods rely on fine-tuning persuasive chatbots with task-specific training data which is costly, if not infeasible, to collect. Furthermore, they employ only a handful of pre-defined persuasion strategies. We propose PersuaBot, a zero-shot chatbot based on Large Language Models (LLMs) that is factual and more persuasive by leveraging many more nuanced strategies. PersuaBot uses an LLM to first generate natural responses, from which the strategies used are extracted. To combat hallucination of LLMs, Persuabot replace any unsubstantiated claims in the response with retrieved facts supporting the extracted strategies. We applied our chatbot, PersuaBot, to three significantly different domains needing persuasion skills: donation solicitation, recommendations, and health intervention. Our experiments on simulated and human conversations show that our zero-shot approach is more persuasive than prior work, while achieving factual accuracy surpassing state-of-the-art knowledge-oriented chatbots.

8.3CLMar 19, 2025
Causal Discovery and Counterfactual Reasoning to Optimize Persuasive Dialogue Policies

Donghuo Zeng, Roberto Legaspi, Yuewen Sun et al.

Tailoring persuasive conversations to users leads to more effective persuasion. However, existing dialogue systems often struggle to adapt to dynamically evolving user states. This paper presents a novel method that leverages causal discovery and counterfactual reasoning for optimizing system persuasion capability and outcomes. We employ the Greedy Relaxation of the Sparsest Permutation (GRaSP) algorithm to identify causal relationships between user and system utterance strategies, treating user strategies as states and system strategies as actions. GRaSP identifies user strategies as causal factors influencing system responses, which inform Bidirectional Conditional Generative Adversarial Networks (BiCoGAN) in generating counterfactual utterances for the system. Subsequently, we use the Dueling Double Deep Q-Network (D3QN) model to utilize counterfactual data to determine the best policy for selecting system utterances. Our experiments with the PersuasionForGood dataset show measurable improvements in persuasion outcomes using our approach over baseline methods. The observed increase in cumulative rewards and Q-values highlights the effectiveness of causal discovery in enhancing counterfactual reasoning and optimizing reinforcement learning policies for online dialogue systems.

3.3MMApr 21, 2024
Counterfactual Reasoning Using Predicted Latent Personality Dimensions for Optimizing Persuasion Outcome

Donghuo Zeng, Roberto S. Legaspi, Yuewen Sun et al.

Customizing persuasive conversations related to the outcome of interest for specific users achieves better persuasion results. However, existing persuasive conversation systems rely on persuasive strategies and encounter challenges in dynamically adjusting dialogues to suit the evolving states of individual users during interactions. This limitation restricts the system's ability to deliver flexible or dynamic conversations and achieve suboptimal persuasion outcomes. In this paper, we present a novel approach that tracks a user's latent personality dimensions (LPDs) during ongoing persuasion conversation and generates tailored counterfactual utterances based on these LPDs to optimize the overall persuasion outcome. In particular, our proposed method leverages a Bi-directional Generative Adversarial Network (BiCoGAN) in tandem with a Dialogue-based Personality Prediction Regression (DPPR) model to generate counterfactual data. This enables the system to formulate alternative persuasive utterances that are more suited to the user. Subsequently, we utilize the D3QN model to learn policies for optimized selection of system utterances on counterfactual data. Experimental results we obtained from using the PersuasionForGood dataset demonstrate the superiority of our approach over the existing method, BiCoGAN. The cumulative rewards and Q-values produced by our method surpass ground truth benchmarks, showcasing the efficacy of employing counterfactual reasoning and LPDs to optimize reinforcement learning policy in online interactions.

7.0SDJan 16, 2025
Metric Learning with Progressive Self-Distillation for Audio-Visual Embedding Learning

Donghuo Zeng, Kazushi Ikeda

Metric learning projects samples into an embedded space, where similarities and dissimilarities are quantified based on their learned representations. However, existing methods often rely on label-guided representation learning, where representations of different modalities, such as audio and visual data, are aligned based on annotated labels. This approach tends to underutilize latent complex features and potential relationships inherent in the distributions of audio and visual data that are not directly tied to the labels, resulting in suboptimal performance in audio-visual embedding learning. To address this issue, we propose a novel architecture that integrates cross-modal triplet loss with progressive self-distillation. Our method enhances representation learning by leveraging inherent distributions and dynamically refining soft audio-visual alignments -- probabilistic alignments between audio and visual data that capture the inherent relationships beyond explicit labels. Specifically, the model distills audio-visual distribution-based knowledge from annotated labels in a subset of each batch. This self-distilled knowledge is used t