MAJan 20, 2023
Modeling Moral Choices in Social Dilemmas with Multi-Agent Reinforcement LearningElizaveta Tennant, Stephen Hailes, Mirco Musolesi
Practical uses of Artificial Intelligence (AI) in the real world have demonstrated the importance of embedding moral choices into intelligent agents. They have also highlighted that defining top-down ethical constraints on AI according to any one type of morality is extremely challenging and can pose risks. A bottom-up learning approach may be more appropriate for studying and developing ethical behavior in AI agents. In particular, we believe that an interesting and insightful starting point is the analysis of emergent behavior of Reinforcement Learning (RL) agents that act according to a predefined set of moral rewards in social dilemmas. In this work, we present a systematic analysis of the choices made by intrinsically-motivated RL agents whose rewards are based on moral theories. We aim to design reward structures that are simplified yet representative of a set of key ethical systems. Therefore, we first define moral reward functions that distinguish between consequence- and norm-based agents, between morality based on societal norms or internal virtues, and between single- and mixed-virtue (e.g., multi-objective) methodologies. Then, we evaluate our approach by modeling repeated dyadic interactions between learning moral agents in three iterated social dilemma games (Prisoner's Dilemma, Volunteer's Dilemma and Stag Hunt). We analyze the impact of different types of morality on the emergence of cooperation, defection or exploitation, and the corresponding social outcomes. Finally, we discuss the implications of these findings for the development of moral agents in artificial and mixed human-AI societies.
MAMay 25, 2022
Trust-based Consensus in Multi-Agent Reinforcement Learning SystemsHo Long Fung, Victor-Alexandru Darvariu, Stephen Hailes et al.
An often neglected issue in multi-agent reinforcement learning (MARL) is the potential presence of unreliable agents in the environment whose deviations from expected behavior can prevent a system from accomplishing its intended tasks. In particular, consensus is a fundamental underpinning problem of cooperative distributed multi-agent systems. Consensus requires different agents, situated in a decentralized communication network, to reach an agreement out of a set of initial proposals that they put forward. Learning-based agents should adopt a protocol that allows them to reach consensus despite having one or more unreliable agents in the system. This paper investigates the problem of unreliable agents in MARL, considering consensus as a case study. Echoing established results in the distributed systems literature, our experiments show that even a moderate fraction of such agents can greatly impact the ability of reaching consensus in a networked environment. We propose Reinforcement Learning-based Trusted Consensus (RLTC), a decentralized trust mechanism, in which agents can independently decide which neighbors to communicate with. We empirically demonstrate that our trust mechanism is able to handle unreliable agents effectively, as evidenced by higher consensus success rates.
LGSep 12, 2022
Graph Neural Modeling of Network FlowsVictor-Alexandru Darvariu, Stephen Hailes, Mirco Musolesi
Network flow problems, which involve distributing traffic such that the underlying infrastructure is used effectively, are ubiquitous in transportation and logistics. Among them, the general Multi-Commodity Network Flow (MCNF) problem concerns the distribution of multiple flows of different sizes between several sources and sinks, while achieving effective utilization of the links. Due to the appeal of data-driven optimization, these problems have increasingly been approached using graph learning methods. In this paper, we propose a novel graph learning architecture for network flow problems called Per-Edge Weights (PEW). This method builds on a Graph Attention Network and uses distinctly parametrized message functions along each link. We extensively evaluate the proposed solution through an Internet flow routing case study using $17$ Service Provider topologies and $2$ routing schemes. We show that PEW yields substantial gains over architectures whose global message function constrains the routing unnecessarily. We also find that an MLP is competitive with other standard architectures. Furthermore, we analyze the relationship between graph structure and predictive performance for data-driven routing of flows, an aspect that has not been considered by existing work in the area.
LGMay 26, 2022
Dynamic Network Reconfiguration for Entropy Maximization using Deep Reinforcement LearningChristoffel Doorman, Victor-Alexandru Darvariu, Stephen Hailes et al.
A key problem in network theory is how to reconfigure a graph in order to optimize a quantifiable objective. Given the ubiquity of networked systems, such work has broad practical applications in a variety of situations, ranging from drug and material design to telecommunications. The large decision space of possible reconfigurations, however, makes this problem computationally intensive. In this paper, we cast the problem of network rewiring for optimizing a specified structural property as a Markov Decision Process (MDP), in which a decision-maker is given a budget of modifications that are performed sequentially. We then propose a general approach based on the Deep Q-Network (DQN) algorithm and graph neural networks (GNNs) that can efficiently learn strategies for rewiring networks. We then discuss a cybersecurity case study, i.e., an application to the computer network reconfiguration problem for intrusion protection. In a typical scenario, an attacker might have a (partial) map of the system they plan to penetrate; if the network is effectively "scrambled", they would not be able to navigate it since their prior knowledge would become obsolete. This can be viewed as an entropy maximization problem, in which the goal is to increase the surprise of the network. Indeed, entropy acts as a proxy measurement of the difficulty of navigating the network topology. We demonstrate the general ability of the proposed method to obtain better entropy gains than random rewiring on synthetic and real-world graphs while being computationally inexpensive, as well as being able to generalize to larger graphs than those seen during training. Simulations of attack scenarios confirm the effectiveness of the learned rewiring strategies.
LGOct 20, 2023
Tree Search in DAG Space with Model-based Reinforcement Learning for Causal DiscoveryVictor-Alexandru Darvariu, Stephen Hailes, Mirco Musolesi
Identifying causal structure is central to many fields ranging from strategic decision-making to biology and economics. In this work, we propose CD-UCT, a model-based reinforcement learning method for causal discovery based on tree search that builds directed acyclic graphs incrementally. We also formalize and prove the correctness of an efficient algorithm for excluding edges that would introduce cycles, which enables deeper discrete search and sampling in DAG space. The proposed method can be applied broadly to causal Bayesian networks with both discrete and continuous random variables. We conduct a comprehensive evaluation on synthetic and real-world datasets, showing that CD-UCT substantially outperforms the state-of-the-art model-free reinforcement learning technique and greedy search, constituting a promising advancement for combinatorial methods.
LGApr 9, 2024
Graph Reinforcement Learning for Combinatorial Optimization: A Survey and Unifying PerspectiveVictor-Alexandru Darvariu, Stephen Hailes, Mirco Musolesi
Graphs are a natural representation for systems based on relations between connected entities. Combinatorial optimization problems, which arise when considering an objective function related to a process of interest on discrete structures, are often challenging due to the rapid growth of the solution space. The trial-and-error paradigm of Reinforcement Learning has recently emerged as a promising alternative to traditional methods, such as exact algorithms and (meta)heuristics, for discovering better decision-making strategies in a variety of disciplines including chemistry, computer science, and statistics. Despite the fact that they arose in markedly different fields, these techniques share significant commonalities. Therefore, we set out to synthesize this work in a unifying perspective that we term Graph Reinforcement Learning, interpreting it as a constructive decision-making method for graph problems. After covering the relevant technical background, we review works along the dividing line of whether the goal is to optimize graph structure given a process of interest, or to optimize the outcome of the process itself under fixed graph structure. Finally, we discuss the common challenges facing the field and open research questions. In contrast with other surveys, the present work focuses on non-canonical graph problems for which performant algorithms are typically not known and Reinforcement Learning is able to provide efficient and effective solutions.
LGMay 22, 2024
Large Language Models are Effective Priors for Causal Graph DiscoveryVictor-Alexandru Darvariu, Stephen Hailes, Mirco Musolesi
Causal structure discovery from observations can be improved by integrating background knowledge provided by an expert to reduce the hypothesis space. Recently, Large Language Models (LLMs) have begun to be considered as sources of prior information given the low cost of querying them relative to a human expert. In this work, firstly, we propose a set of metrics for assessing LLM judgments for causal graph discovery independently of the downstream algorithm. Secondly, we systematically study a set of prompting designs that allows the model to specify priors about the structure of the causal graph. Finally, we present a general methodology for the integration of LLM priors in graph discovery algorithms, finding that they help improve performance on common-sense benchmarks and especially when used for assessing edge directionality. Our work highlights the potential as well as the shortcomings of the use of LLMs in this problem space.
AIDec 4, 2023
Hybrid Approaches for Moral Value Alignment in AI Agents: a ManifestoElizaveta Tennant, Stephen Hailes, Mirco Musolesi
Increasing interest in ensuring the safety of next-generation Artificial Intelligence (AI) systems calls for novel approaches to embedding morality into autonomous agents. This goal differs qualitatively from traditional task-specific AI methodologies. In this paper, we provide a systematization of existing approaches to the problem of introducing morality in machines - modelled as a continuum. Our analysis suggests that popular techniques lie at the extremes of this continuum - either being fully hard-coded into top-down, explicit rules, or entirely learned in a bottom-up, implicit fashion with no direct statement of any moral principle (this includes learning from human feedback, as applied to the training and finetuning of large language models, or LLMs). Given the relative strengths and weaknesses of each type of methodology, we argue that more hybrid solutions are needed to create adaptable and robust, yet controllable and interpretable agentic systems. To that end, this paper discusses both the ethical foundations (including deontology, consequentialism and virtue ethics) and implementations of morally aligned AI systems. We present a series of case studies that rely on intrinsic rewards, moral constraints or textual instructions, applied to either pure-Reinforcement Learning or LLM-based agents. By analysing these diverse implementations under one framework, we compare their relative strengths and shortcomings in developing morally aligned AI systems. We then discuss strategies for evaluating the effectiveness of moral learning agents. Finally, we present open research questions and implications for the future of AI safety and ethics which are emerging from this hybrid framework.
LGNov 18, 2024
Feature Selection for Network Intrusion DetectionCharles Westphal, Stephen Hailes, Mirco Musolesi
Network Intrusion Detection (NID) remains a key area of research within the information security community, while also being relevant to Machine Learning (ML) practitioners. The latter generally aim to detect attacks using network features, which have been extracted from raw network data typically using dimensionality reduction methods, such as principal component analysis (PCA). However, PCA is not able to assess the relevance of features for the task at hand. Consequently, the features available are of varying quality, with some being entirely non-informative. From this, two major drawbacks arise. Firstly, trained and deployed models have to process large amounts of unnecessary data, therefore draining potentially costly resources. Secondly, the noise caused by the presence of irrelevant features can, in some cases, impede a model's ability to detect an attack. In order to deal with these challenges, we present Feature Selection for Network Intrusion Detection (FSNID) a novel information-theoretic method that facilitates the exclusion of non-informative features when detecting network intrusions. The proposed method is based on function approximation using a neural network, which enables a version of our approach that incorporates a recurrent layer. Consequently, this version uniquely enables the integration of temporal dependencies. Through an extensive set of experiments, we demonstrate that the proposed method selects a significantly reduced feature set, while maintaining NID performance. Code will be made available upon publication.
LGOct 31, 2024
Mutual Information Preserving Neural Network PruningCharles Westphal, Stephen Hailes, Mirco Musolesi
Pruning has emerged as the primary approach used to limit the resource requirements of large neural networks (NNs). Since the proposal of the lottery ticket hypothesis, researchers have focused either on pruning at initialization or after training. However, recent theoretical findings have shown that the sample efficiency of robust pruned models is proportional to the mutual information (MI) between the pruning masks and the model's training datasets, \textit{whether at initialization or after training}. In this paper, starting from these results, we introduce Mutual Information Preserving Pruning (MIPP), a structured activation-based pruning technique applicable before or after training. The core principle of MIPP is to select nodes in a way that conserves MI shared between the activations of adjacent layers, and consequently between the data and masks. Approaching the pruning problem in this manner means we can prove that there exists a function that can map the pruned upstream layer's activations to the downstream layer's, implying re-trainability. We demonstrate that MIPP consistently outperforms state-of-the-art methods, regardless of whether pruning is performed before or after training.
MAMar 7, 2024
Dynamics of Moral Behavior in Heterogeneous Populations of Learning AgentsElizaveta Tennant, Stephen Hailes, Mirco Musolesi
Growing concerns about safety and alignment of AI systems highlight the importance of embedding moral capabilities in artificial agents: a promising solution is the use of learning from experience, i.e., Reinforcement Learning. In multi-agent (social) environments, complex population-level phenomena may emerge from interactions between individual learning agents. Many of the existing studies rely on simulated social dilemma environments to study the interactions of independent learning agents; however, they tend to ignore the moral heterogeneity that is likely to be present in societies of agents in practice. For example, at different points in time a single learning agent may face opponents who are consequentialist (i.e., focused on maximizing outcomes over time), norm-based (i.e., conforming to specific norms), or virtue-based (i.e., considering a combination of different virtues). The extent to which agents' co-development may be impacted by such moral heterogeneity in populations is not well understood. In this paper, we present a study of the learning dynamics of morally heterogeneous populations interacting in a social dilemma setting. Using an Iterated Prisoner's Dilemma environment with a partner selection mechanism, we investigate the extent to which the prevalence of diverse moral agents in populations affects individual agents' learning behaviors and emergent population-level outcomes. We observe several types of non-trivial interactions between pro-social and anti-social agents, and find that certain types of moral agents are able to steer selfish agents towards more cooperative behavior.
LGSep 30, 2025
A Generalized Information Bottleneck Theory of Deep LearningCharles Westphal, Stephen Hailes, Mirco Musolesi
The Information Bottleneck (IB) principle offers a compelling theoretical framework to understand how neural networks (NNs) learn. However, its practical utility has been constrained by unresolved theoretical ambiguities and significant challenges in accurate estimation. In this paper, we present a \textit{Generalized Information Bottleneck (GIB)} framework that reformulates the original IB principle through the lens of synergy, i.e., the information obtainable only through joint processing of features. We provide theoretical and empirical evidence demonstrating that synergistic functions achieve superior generalization compared to their non-synergistic counterparts. Building on these foundations we re-formulate the IB using a computable definition of synergy based on the average interaction information (II) of each feature with those remaining. We demonstrate that the original IB objective is upper bounded by our GIB in the case of perfect estimation, ensuring compatibility with existing IB theory while addressing its limitations. Our experimental results demonstrate that GIB consistently exhibits compression phases across a wide range of architectures (including those with \textit{ReLU} activations where the standard IB fails), while yielding interpretable dynamics in both CNNs and Transformers and aligning more closely with our understanding of adversarial robustness.
LGNov 25, 2025
Towards Trustworthy Wi-Fi Sensing: Systematic Evaluation of Deep Learning Model Robustness to Adversarial AttacksShreevanth Krishnaa Gopalakrishnan, Stephen Hailes
Machine learning has become integral to Channel State Information (CSI)-based human sensing systems and is expected to power applications such as device-free activity recognition and identity detection in future cellular and Wi-Fi generations. However, these systems rely on models whose decisions can be subtly perturbed, raising concerns for security and reliability in ubiquitous sensing. Quantifying and understanding the robustness of such models, defined as their ability to maintain accurate predictions under adversarial perturbations, is therefore critical before wireless sensing can be safely deployed in real-world environments. This work presents a systematic evaluation of the robustness of CSI deep learning models under diverse threat models (white-box, black-box/transfer, and universal perturbations) and varying degrees of attack realism. We establish a framework to compare compact temporal autoencoder models with larger deep architectures across three public datasets, quantifying how model scale, training regime, and physical constraints influence robustness. Our experiments show that smaller models, while efficient and equally performant on clean data, are markedly less robust. We further confirm that physically realizable signal-space perturbations, designed to be feasible in real wireless channels, significantly reduce attack success compared to unconstrained feature-space attacks. Adversarial training mitigates these vulnerabilities, improving mean robust accuracy with only moderate degradation in clean performance across both model classes. As wireless sensing advances towards reliable, cross-domain operation, these findings provide quantitative baselines for robustness estimation and inform design principles for secure and trustworthy human-centered sensing systems.
LGOct 9, 2025
Opponent Shaping in LLM AgentsMarta Emili Garcia Segura, Stephen Hailes, Mirco Musolesi
Large Language Models (LLMs) are increasingly being deployed as autonomous agents in real-world environments. As these deployments scale, multi-agent interactions become inevitable, making it essential to understand strategic behavior in such systems. A central open question is whether LLM agents, like reinforcement learning agents, can shape the learning dynamics and influence the behavior of others through interaction alone. In this paper, we present the first investigation of opponent shaping (OS) with LLM-based agents. Existing OS algorithms cannot be directly applied to LLMs, as they require higher-order derivatives, face scalability constraints, or depend on architectural components that are absent in transformers. To address this gap, we introduce ShapeLLM, an adaptation of model-free OS methods tailored for transformer-based agents. Using ShapeLLM, we examine whether LLM agents can influence co-players' learning dynamics across diverse game-theoretic environments. We demonstrate that LLM agents can successfully guide opponents toward exploitable equilibria in competitive games (Iterated Prisoner's Dilemma, Matching Pennies, and Chicken) and promote coordination and improve collective welfare in cooperative games (Iterated Stag Hunt and a cooperative version of the Prisoner's Dilemma). Our findings show that LLM agents can both shape and be shaped through interaction, establishing opponent shaping as a key dimension of multi-agent LLM research.
LGJan 21, 2024
Information-Theoretic State Variable Selection for Reinforcement LearningCharles Westphal, Stephen Hailes, Mirco Musolesi
Identifying the most suitable variables to represent the state is a fundamental challenge in Reinforcement Learning (RL). These variables must efficiently capture the information necessary for making optimal decisions. In order to address this problem, in this paper, we introduce the Transfer Entropy Redundancy Criterion (TERC), an information-theoretic criterion, which determines if there is \textit{entropy transferred} from state variables to actions during training. We define an algorithm based on TERC that provably excludes variables from the state that have no effect on the final performance of the agent, resulting in more sample efficient learning. Experimental results show that this speed-up is present across three different algorithm classes (represented by tabular Q-learning, Actor-Critic, and Proximal Policy Optimization (PPO)) in a variety of environments. Furthermore, to highlight the differences between the proposed methodology and the current state-of-the-art feature selection approaches, we present a series of controlled experiments on synthetic data, before generalizing to real-world decision-making tasks. We also introduce a representation of the problem that compactly captures the transfer of information from state variables to actions as Bayesian networks.
AIJun 12, 2021
Planning Spatial Networks with Monte Carlo Tree SearchVictor-Alexandru Darvariu, Stephen Hailes, Mirco Musolesi
We tackle the problem of goal-directed graph construction: given a starting graph, a budget of modifications, and a global objective function, the aim is to find a set of edges whose addition to the graph achieves the maximum improvement in the objective (e.g., communication efficiency). This problem emerges in many networks of great importance for society such as transportation and critical infrastructure networks. We identify two significant shortcomings with present methods. Firstly, they focus exclusively on network topology while ignoring spatial information; however, in many real-world networks, nodes are embedded in space, which yields different global objectives and governs the range and density of realizable connections. Secondly, existing RL methods scale poorly to large networks due to the high cost of training a model and the scaling factors of the action space and global objectives. In this work, we formulate this problem as a deterministic MDP. We adopt the Monte Carlo Tree Search framework for planning in this domain, prioritizing the optimality of final solutions over the speed of policy evaluation. We propose several improvements over the standard UCT algorithm for this family of problems, addressing their single-agent nature, the trade-off between the costs of edges and their contribution to the objective, and an action space linear in the number of nodes. We demonstrate the suitability of this approach for improving the global efficiency and attack resilience of a variety of synthetic and real-world networks, including Internet backbone networks and metro systems. Our approach obtains a 24% improvement in these metrics compared to UCT on the largest networks tested and scalability superior to previous methods.
AIJun 12, 2021
Solving Graph-based Public Good Games with Tree Search and Imitation LearningVictor-Alexandru Darvariu, Stephen Hailes, Mirco Musolesi
Public goods games represent insightful settings for studying incentives for individual agents to make contributions that, while costly for each of them, benefit the wider society. In this work, we adopt the perspective of a central planner with a global view of a network of self-interested agents and the goal of maximizing some desired property in the context of a best-shot public goods game. Existing algorithms for this known NP-complete problem find solutions that are sub-optimal and cannot optimize for criteria other than social welfare. In order to efficiently solve public goods games, our proposed method directly exploits the correspondence between equilibria and the Maximal Independent Set (mIS) structural property of graphs. In particular, we define a Markov Decision Process which incrementally generates an mIS, and adopt a planning method to search for equilibria, outperforming existing methods. Furthermore, we devise a graph imitation learning technique that uses demonstrations of the search to obtain a graph neural network parametrized policy which quickly generalizes to unseen game instances. Our evaluation results show that this policy is able to reach 99.5% of the performance of the planning method while being three orders of magnitude faster to evaluate on the largest graphs tested. The methods presented in this work can be applied to a large class of public goods games of potentially high societal impact and more broadly to other graph combinatorial optimization problems.
MAFeb 15, 2021
Cooperation and Reputation Dynamics with Reinforcement LearningNicolas Anastassacos, Julian García, Stephen Hailes et al.
Creating incentives for cooperation is a challenge in natural and artificial systems. One potential answer is reputation, whereby agents trade the immediate cost of cooperation for the future benefits of having a good reputation. Game theoretical models have shown that specific social norms can make cooperation stable, but how agents can independently learn to establish effective reputation mechanisms on their own is less understood. We use a simple model of reinforcement learning to show that reputation mechanisms generate two coordination problems: agents need to learn how to coordinate on the meaning of existing reputations and collectively agree on a social norm to assign reputations to others based on their behavior. These coordination problems exhibit multiple equilibria, some of which effectively establish cooperation. When we train agents with a standard Q-learning algorithm in an environment with the presence of reputation mechanisms, convergence to undesirable equilibria is widespread. We propose two mechanisms to alleviate this: (i) seeding a proportion of the system with fixed agents that steer others towards good equilibria; and (ii), intrinsic rewards based on the idea of introspection, i.e., augmenting agents' rewards by an amount proportionate to the performance of their own strategy against themselves. A combination of these simple mechanisms is successful in stabilizing cooperation, even in a fully decentralized version of the problem where agents learn to use and assign reputations simultaneously. We show how our results relate to the literature in Evolutionary Game Theory, and discuss implications for artificial, human and hybrid systems, where reputations can be used as a way to establish trust and cooperation.
CRMay 27, 2020
Identifying Vulnerabilities of Industrial Control Systems using Evolutionary Multiobjective OptimisationNilufer Tuptuk, Stephen Hailes
In this paper we propose a novel methodology to assist in identifying vulnerabilities in a real-world complex heterogeneous industrial control systems (ICS) using two evolutionary multiobjective optimisation (EMO) algorithms, NSGA-II and SPEA2. Our approach is evaluated on a well known benchmark chemical plant simulator, the Tennessee Eastman (TE) process model. We identified vulnerabilities in individual components of the TE model and then made use of these to generate combinatorial attacks to damage the safety of the system, and to cause economic loss. Results were compared against random attacks, and the performance of the EMO algorithms were evaluated using hypervolume, spread and inverted generational distance (IGD) metrics. A defence against these attacks in the form of a novel intrusion detection system was developed, using a number of machine learning algorithms. Designed approach was further tested against the developed detection methods. Results demonstrate that EMO algorithms are a promising tool in the identification of the most vulnerable components of ICS, and weaknesses of any existing detection systems in place to protect the system. The proposed approach can be used by control and security engineers to design security aware control, and test the effectiveness of security mechanisms, both during design, and later during system operation.
LGJan 30, 2020
Goal-directed graph construction using reinforcement learningVictor-Alexandru Darvariu, Stephen Hailes, Mirco Musolesi
Graphs can be used to represent and reason about systems and a variety of metrics have been devised to quantify their global characteristics. However, little is currently known about how to construct a graph or improve an existing one given a target objective. In this work, we formulate the construction of a graph as a decision-making process in which a central agent creates topologies by trial and error and receives rewards proportional to the value of the target objective. By means of this conceptual framework, we propose an algorithm based on reinforcement learning and graph neural networks to learn graph construction and improvement strategies. Our core case study focuses on robustness to failures and attacks, a property relevant for the infrastructure and communication networks that power modern society. Experiments on synthetic and real-world graphs show that this approach can outperform existing methods while being cheaper to evaluate. It also allows generalization to out-of-sample graphs, as well as to larger out-of-distribution graphs in some cases. The approach is applicable to the optimization of other global structural properties of graphs.
MAFeb 8, 2019
Partner Selection for the Emergence of Cooperation in Multi-Agent Systems Using Reinforcement LearningNicolas Anastassacos, Stephen Hailes, Mirco Musolesi
Social dilemmas have been widely studied to explain how humans are able to cooperate in society. Considerable effort has been invested in designing artificial agents for social dilemmas that incorporate explicit agent motivations that are chosen to favor coordinated or cooperative responses. The prevalence of this general approach points towards the importance of achieving an understanding of both an agent's internal design and external environment dynamics that facilitate cooperative behavior. In this paper, we investigate how partner selection can promote cooperative behavior between agents who are trained to maximize a purely selfish objective function. Our experiments reveal that agents trained with this dynamic learn a strategy that retaliates against defectors while promoting cooperation with other agents resulting in a prosocial society.
LGNov 22, 2018
Online Collective Animal Movement Activity RecognitionKehinde Owoeye, Stephen Hailes
Learning the activities of animals is important for the purpose of monitoring their welfare vis a vis their behaviour with respect to their environment and conspecifics. While previous works have largely focused on activity recognition in a single animal, little or no work has been done in learning the collective behaviour of animals. In this work, we address the problem of recognising the collective movement activities of a group of sheep in a flock. We present a discriminative framework that learns to track the positions and velocities of all the animals in the flock in an online manner whilst estimating their collective activity. We investigate the performance of two simple deep network architectures and show that we can learn the collective activities with good accuracy even when the distribution of the activities is skewed.
SYFeb 16, 2015
Real-Time Stochastic Optimal Control for Multi-agent Quadrotor SystemsVicenç Gómez, Sep Thijssen, Andrew Symington et al.
This paper presents a novel method for controlling teams of unmanned aerial vehicles using Stochastic Optimal Control (SOC) theory. The approach consists of a centralized high-level planner that computes optimal state trajectories as velocity sequences, and a platform-specific low-level controller which ensures that these velocity sequences are met. The planning task is expressed as a centralized path-integral control problem, for which optimal control computation corresponds to a probabilistic inference problem that can be solved by efficient sampling methods. Through simulation we show that our SOC approach (a) has significant benefits compared to deterministic control and other SOC methods in multimodal problems with noise-dependent optimal solutions, (b) is capable of controlling a large number of platforms in real-time, and (c) yields collective emergent behaviour in the form of flight formations. Finally, we show that our approach works for real platforms, by controlling a team of three quadrotors in outdoor conditions.