h-index27
10papers
182citations
Novelty57%
AI Score55

10 Papers

CVSep 6, 2023
Dynamic Hyperbolic Attention Network for Fine Hand-object Reconstruction

Zhiying Leng, Shun-Cheng Wu, Mahdi Saleh et al.

Reconstructing both objects and hands in 3D from a single RGB image is complex. Existing methods rely on manually defined hand-object constraints in Euclidean space, leading to suboptimal feature learning. Compared with Euclidean space, hyperbolic space better preserves the geometric properties of meshes thanks to its exponentially-growing space distance, which amplifies the differences between the features based on similarity. In this work, we propose the first precise hand-object reconstruction method in hyperbolic space, namely Dynamic Hyperbolic Attention Network (DHANet), which leverages intrinsic properties of hyperbolic space to learn representative features. Our method that projects mesh and image features into a unified hyperbolic space includes two modules, ie. dynamic hyperbolic graph convolution and image-attention hyperbolic graph convolution. With these two modules, our method learns mesh features with rich geometry-image multi-modal information and models better hand-object interaction. Our method provides a promising alternative for fine hand-object reconstruction in hyperbolic space. Extensive experiments on three public datasets demonstrate that our method outperforms most state-of-the-art methods.

CVNov 23, 2023
D-SCo: Dual-Stream Conditional Diffusion for Monocular Hand-Held Object Reconstruction

Bowen Fu, Gu Wang, Chenyangguang Zhang et al. · tsinghua

Reconstructing hand-held objects from a single RGB image is a challenging task in computer vision. In contrast to prior works that utilize deterministic modeling paradigms, we employ a point cloud denoising diffusion model to account for the probabilistic nature of this problem. In the core, we introduce centroid-fixed dual-stream conditional diffusion for monocular hand-held object reconstruction (D-SCo), tackling two predominant challenges. First, to avoid the object centroid from deviating, we utilize a novel hand-constrained centroid fixing paradigm, enhancing the stability of diffusion and reverse processes and the precision of feature projection. Second, we introduce a dual-stream denoiser to semantically and geometrically model hand-object interactions with a novel unified hand-object semantic embedding, enhancing the reconstruction performance of the hand-occluded region of the object. Experiments on the synthetic ObMan dataset and three real-world datasets HO3D, MOW and DexYCB demonstrate that our approach can surpass all other state-of-the-art methods.

CVSep 12, 2023
Fg-T2M: Fine-Grained Text-Driven Human Motion Generation via Diffusion Model

Yin Wang, Zhiying Leng, Frederick W. B. Li et al.

Text-driven human motion generation in computer vision is both significant and challenging. However, current methods are limited to producing either deterministic or imprecise motion sequences, failing to effectively control the temporal and spatial relationships required to conform to a given text description. In this work, we propose a fine-grained method for generating high-quality, conditional human motion sequences supporting precise text description. Our approach consists of two key components: 1) a linguistics-structure assisted module that constructs accurate and complete language feature to fully utilize text information; and 2) a context-aware progressive reasoning module that learns neighborhood and overall semantic linguistics features from shallow and deep graph neural networks to achieve a multi-step inference. Experiments show that our approach outperforms text-driven motion generation methods on HumanML3D and KIT test sets and generates better visually confirmed motion to the text conditions.

CLApr 6
HalluSAE: Detecting Hallucinations in Large Language Models via Sparse Auto-Encoders

Boshui Chen, Zhaoxin Fan, Ke Wang et al.

Large Language Models (LLMs) are powerful and widely adopted, but their practical impact is limited by the well-known hallucination phenomenon. While recent hallucination detection methods have made notable progress, we find most of them overlook the dynamic nature and underlying mechanisms of it. To address this gap, we propose HalluSAE, a phase transition-inspired framework that models hallucination as a critical shift in the model's latent dynamics. By modeling the generation process as a trajectory through a potential energy landscape, HalluSAE identifies critical transition zones and attributes factual errors to specific high-energy sparse features. Our approach consists of three stages: (1) Potential Energy Empowered Phase Zone Localization via sparse autoencoders and a geometric potential energy metric; (2) Hallucination-related Sparse Feature Attribution using contrastive logit attribution; and (3) Probing-based Causal Hallucination Detection through linear probes on disentangled features. Extensive experiments on Gemma-2-9B demonstrate that HalluSAE achieves state-of-the-art hallucination detection performance.

CVFeb 11
Multimodal Priors-Augmented Text-Driven 3D Human-Object Interaction Generation

Yin Wang, Ziyao Zhang, Zhiying Leng et al.

We address the challenging task of text-driven 3D human-object interaction (HOI) motion generation. Existing methods primarily rely on a direct text-to-HOI mapping, which suffers from three key limitations due to the significant cross-modality gap: (Q1) sub-optimal human motion, (Q2) unnatural object motion, and (Q3) weak interaction between humans and objects. To address these challenges, we propose MP-HOI, a novel framework grounded in four core insights: (1) Multimodal Data Priors: We leverage multimodal data (text, image, pose/object) from large multimodal models as priors to guide HOI generation, which tackles Q1 and Q2 in data modeling. (2) Enhanced Object Representation: We improve existing object representations by incorporating geometric keypoints, contact features, and dynamic properties, enabling expressive object representations, which tackles Q2 in data representation. (3) Multimodal-Aware Mixture-of-Experts (MoE) Model: We propose a modality-aware MoE model for effective multimodal feature fusion paradigm, which tackles Q1 and Q2 in feature fusion. (4) Cascaded Diffusion with Interaction Supervision: We design a cascaded diffusion framework that progressively refines human-object interaction features under dedicated supervision, which tackles Q3 in interaction refinement. Comprehensive experiments demonstrate that MP-HOI outperforms existing approaches in generating high-fidelity and fine-grained HOI motions.

CVJan 27
Dynamic Worlds, Dynamic Humans: Generating Virtual Human-Scene Interaction Motion in Dynamic Scenes

Yin Wang, Zhiying Leng, Haitian Liu et al.

Scenes are continuously undergoing dynamic changes in the real world. However, existing human-scene interaction generation methods typically treat the scene as static, which deviates from reality. Inspired by world models, we introduce Dyn-HSI, the first cognitive architecture for dynamic human-scene interaction, which endows virtual humans with three humanoid components. (1)Vision (human eyes): we equip the virtual human with a Dynamic Scene-Aware Navigation, which continuously perceives changes in the surrounding environment and adaptively predicts the next waypoint. (2)Memory (human brain): we equip the virtual human with a Hierarchical Experience Memory, which stores and updates experiential data accumulated during training. This allows the model to leverage prior knowledge during inference for context-aware motion priming, thereby enhancing both motion quality and generalization. (3) Control (human body): we equip the virtual human with Human-Scene Interaction Diffusion Model, which generates high-fidelity interaction motions conditioned on multimodal inputs. To evaluate performance in dynamic scenes, we extend the existing static human-scene interaction datasets to construct a dynamic benchmark, Dyn-Scenes. We conduct extensive qualitative and quantitative experiments to validate Dyn-HSI, showing that our method consistently outperforms existing approaches and generates high-quality human-scene interaction motions in both static and dynamic settings.

CVFeb 8, 2025
Fg-T2M++: LLMs-Augmented Fine-Grained Text Driven Human Motion Generation

Yin Wang, Mu Li, Jiapeng Liu et al.

We address the challenging problem of fine-grained text-driven human motion generation. Existing works generate imprecise motions that fail to accurately capture relationships specified in text due to: (1) lack of effective text parsing for detailed semantic cues regarding body parts, (2) not fully modeling linguistic structures between words to comprehend text comprehensively. To tackle these limitations, we propose a novel fine-grained framework Fg-T2M++ that consists of: (1) an LLMs semantic parsing module to extract body part descriptions and semantics from text, (2) a hyperbolic text representation module to encode relational information between text units by embedding the syntactic dependency graph into hyperbolic space, and (3) a multi-modal fusion module to hierarchically fuse text and motion features. Extensive experiments on HumanML3D and KIT-ML datasets demonstrate that Fg-T2M++ outperforms SOTA methods, validating its ability to accurately generate motions adhering to comprehensive text semantics.

CVMar 1, 2024
HyperSDFusion: Bridging Hierarchical Structures in Language and Geometry for Enhanced 3D Text2Shape Generation

Zhiying Leng, Tolga Birdal, Xiaohui Liang et al.

3D shape generation from text is a fundamental task in 3D representation learning. The text-shape pairs exhibit a hierarchical structure, where a general text like ``chair" covers all 3D shapes of the chair, while more detailed prompts refer to more specific shapes. Furthermore, both text and 3D shapes are inherently hierarchical structures. However, existing Text2Shape methods, such as SDFusion, do not exploit that. In this work, we propose HyperSDFusion, a dual-branch diffusion model that generates 3D shapes from a given text. Since hyperbolic space is suitable for handling hierarchical data, we propose to learn the hierarchical representations of text and 3D shapes in hyperbolic space. First, we introduce a hyperbolic text-image encoder to learn the sequential and multi-modal hierarchical features of text in hyperbolic space. In addition, we design a hyperbolic text-graph convolution module to learn the hierarchical features of text in hyperbolic space. In order to fully utilize these text features, we introduce a dual-branch structure to embed text features in 3D feature space. At last, to endow the generated 3D shapes with a hierarchical structure, we devise a hyperbolic hierarchical loss. Our method is the first to explore the hyperbolic hierarchical representation for text-to-shape generation. Experimental results on the existing text-to-shape paired dataset, Text2Shape, achieved state-of-the-art results. We release our implementation under HyperSDFusion.github.io.

CVOct 9, 2025
Fine-grained text-driven dual-human motion generation via dynamic hierarchical interaction

Mu Li, Yin Wang, Zhiying Leng et al.

Human interaction is inherently dynamic and hierarchical, where the dynamic refers to the motion changes with distance, and the hierarchy is from individual to inter-individual and ultimately to overall motion. Exploiting these properties is vital for dual-human motion generation, while existing methods almost model human interaction temporally invariantly, ignoring distance and hierarchy. To address it, we propose a fine-grained dual-human motion generation method, namely FineDual, a tri-stage method to model the dynamic hierarchical interaction from individual to inter-individual. The first stage, Self-Learning Stage, divides the dual-human overall text into individual texts through a Large Language Model, aligning text features and motion features at the individual level. The second stage, Adaptive Adjustment Stage, predicts interaction distance by an interaction distance predictor, modeling human interactions dynamically at the inter-individual level by an interaction-aware graph network. The last stage, Teacher-Guided Refinement Stage, utilizes overall text features as guidance to refine motion features at the overall level, generating fine-grained and high-quality dual-human motion. Extensive quantitative and qualitative evaluations on dual-human motion datasets demonstrate that our proposed FineDual outperforms existing approaches, effectively modeling dynamic hierarchical human interaction.

CVJul 9, 2025
MOST: Motion Diffusion Model for Rare Text via Temporal Clip Banzhaf Interaction

Yin Wang, Mu li, Zhiying Leng et al.

We introduce MOST, a novel motion diffusion model via temporal clip Banzhaf interaction, aimed at addressing the persistent challenge of generating human motion from rare language prompts. While previous approaches struggle with coarse-grained matching and overlook important semantic cues due to motion redundancy, our key insight lies in leveraging fine-grained clip relationships to mitigate these issues. MOST's retrieval stage presents the first formulation of its kind - temporal clip Banzhaf interaction - which precisely quantifies textual-motion coherence at the clip level. This facilitates direct, fine-grained text-to-motion clip matching and eliminates prevalent redundancy. In the generation stage, a motion prompt module effectively utilizes retrieved motion clips to produce semantically consistent movements. Extensive evaluations confirm that MOST achieves state-of-the-art text-to-motion retrieval and generation performance by comprehensively addressing previous challenges, as demonstrated through quantitative and qualitative results highlighting its effectiveness, especially for rare prompts.