MGSR: 2D/3D Mutual-boosted Gaussian Splatting for High-fidelity Surface Reconstruction under Various Light ConditionsQingyuan Zhou, Yuehu Gong, Weidong Yang et al.
Novel view synthesis (NVS) and surface reconstruction (SR) are essential tasks in 3D Gaussian Splatting (3D-GS). Despite recent progress, these tasks are often addressed independently, with GS-based rendering methods struggling under diverse light conditions and failing to produce accurate surfaces, while GS-based reconstruction methods frequently compromise rendering quality. This raises a central question: must rendering and reconstruction always involve a trade-off? To address this, we propose MGSR, a 2D/3D Mutual-boosted Gaussian splatting for Surface Reconstruction that enhances both rendering quality and 3D reconstruction accuracy. MGSR introduces two branches--one based on 2D-GS and the other on 3D-GS. The 2D-GS branch excels in surface reconstruction, providing precise geometry information to the 3D-GS branch. Leveraging this geometry, the 3D-GS branch employs a geometry-guided illumination decomposition module that captures reflected and transmitted components, enabling realistic rendering under varied light conditions. Using the transmitted component as supervision, the 2D-GS branch also achieves high-fidelity surface reconstruction. Throughout the optimization process, the 2D-GS and 3D-GS branches undergo alternating optimization, providing mutual supervision. Prior to this, each branch completes an independent warm-up phase, with an early stopping strategy implemented to reduce computational costs. We evaluate MGSR on a diverse set of synthetic and real-world datasets, at both object and scene levels, demonstrating strong performance in rendering and surface reconstruction. Code is available at https://github.com/TsingyuanChou/MGSR.
GSurf: 3D Reconstruction via Signed Distance Fields with Direct Gaussian SupervisionBaixin Xu, Jiangbei Hu, Jiaze Li et al.
Surface reconstruction from multi-view images is a core challenge in 3D vision. Recent studies have explored signed distance fields (SDF) within Neural Radiance Fields (NeRF) to achieve high-fidelity surface reconstructions. However, these approaches often suffer from slow training and rendering speeds compared to 3D Gaussian splatting (3DGS). Current state-of-the-art techniques attempt to fuse depth information to extract geometry from 3DGS, but frequently result in incomplete reconstructions and fragmented surfaces. In this paper, we introduce GSurf, a novel end-to-end method for learning a signed distance field directly from Gaussian primitives. The continuous and smooth nature of SDF addresses common issues in the 3DGS family, such as holes resulting from noisy or missing depth data. By using Gaussian splatting for rendering, GSurf avoids the redundant volume rendering typically required in other GS and SDF integrations. Consequently, GSurf achieves faster training and rendering speeds while delivering 3D reconstruction quality comparable to neural implicit surface methods, such as VolSDF and NeuS. Experimental results across various benchmark datasets demonstrate the effectiveness of our method in producing high-fidelity 3D reconstructions.
10.2CVNov 20, 2025
TimeViper: A Hybrid Mamba-Transformer Vision-Language Model for Efficient Long Video UnderstandingBoshen Xu, Zihan Xiao, Jiaze Li et al.
We introduce TimeViper, a hybrid vision-language model designed to tackle challenges of long video understanding. Processing long videos demands both an efficient model architecture and an effective mechanism for handling extended temporal contexts. To this end, TimeViper adopts a hybrid Mamba-Transformer backbone that combines the efficiency of state-space models with the expressivity of attention mechanisms. Through this hybrid design, we reveal the vision-to-text information aggregation phenomenon, where information progressively flows from vision tokens to text tokens across increasing LLM depth, resulting in severe vision token redundancy. Motivated by this observation, we propose TransV, a token information transfer module that transfers and compresses vision tokens into instruction tokens while maintaining multimodal understanding capabilities. This design enables TimeViper to process hour-long videos exceeding 10,000 frames. Extensive experiments across multiple benchmarks demonstrate that TimeViper competes with state-of-the-art models while extending frame numbers. We further analyze attention behaviors of both Mamba and Transformer layers, offering new insights into hybrid model interpretability. This work represents an initial step towards developing, interpreting, and compressing hybrid Mamba-Transformer architectures.
8.4CVJan 6, 2025
Multilevel Semantic-Aware Model for AI-Generated Video Quality AssessmentJiaze Li, Haoran Xu, Shiding Zhu et al.
The rapid development of diffusion models has greatly advanced AI-generated videos in terms of length and consistency recently, yet assessing AI-generated videos still remains challenging. Previous approaches have often focused on User-Generated Content(UGC), but few have targeted AI-Generated Video Quality Assessment methods. In this work, we introduce MSA-VQA, a Multilevel Semantic-Aware Model for AI-Generated Video Quality Assessment, which leverages CLIP-based semantic supervision and cross-attention mechanisms. Our hierarchical framework analyzes video content at three levels: frame, segment, and video. We propose a Prompt Semantic Supervision Module using text encoder of CLIP to ensure semantic consistency between videos and conditional prompts. Additionally, we propose the Semantic Mutation-aware Module to capture subtle variations between frames. Extensive experiments demonstrate our method achieves state-of-the-art results.