Pierre-Alain Fayolle

GR
h-index12
7papers
25citations
Novelty33%
AI Score31

7 Papers

CVOct 9, 2025
SPICE: Simple and Practical Image Clarification and Enhancement

Alexander Belyaev, Pierre-Alain Fayolle, Michael Cohen

We introduce a simple and efficient method to enhance and clarify images. More specifically, we deal with low light image enhancement and clarification of hazy imagery (hazy/foggy images, images containing sand dust, and underwater images). Our method involves constructing an image filter to simulate low-light or hazy conditions and deriving approximate reverse filters to minimize distortions in the enhanced images. Experimental results show that our approach is highly competitive and often surpasses state-of-the-art techniques in handling extremely dark images and in enhancing hazy images. A key advantage of our approach lies in its simplicity: Our method is implementable with just a few lines of MATLAB code.

NADec 12, 2024
Accuracy Improvements for Convolutional and Differential Distance Function Approximations

Alexander Belyaev, Pierre-Alain Fayolle

Given a bounded domain, we deal with the problem of estimating the distance function from the internal points of the domain to the boundary of the domain. Convolutional and differential distance estimation schemes are considered and, for both the schemes, accuracy improvements are proposed and evaluated. Asymptotics of Laplace integrals and Taylor series extrapolations are used to achieve the improvements.

GRMay 2, 2023
A Survey of Methods for Converting Unstructured Data to CSG Models

Pierre-Alain Fayolle, Markus Friedrich

The goal of this document is to survey existing methods for recovering CSG representations from unstructured data such as 3D point-clouds or polygon meshes. We review and discuss related topics such as the segmentation and fitting of the input data. We cover techniques from solid modeling and CAD for polyhedron to CSG and B-rep to CSG conversion. We look at approaches coming from program synthesis, evolutionary techniques (such as genetic programming or genetic algorithm), and deep learning methods. Finally, we conclude with a discussion of techniques for the generation of computer programs representing solids (not just CSG models) and higher-level representations (such as, for example, the ones based on sketch and extrusion or feature based operations).

CVApr 27, 2021
Reconstruction of Convex Polytope Compositions from 3D Point-clouds

Markus Friedrich, Pierre-Alain Fayolle

Reconstructing a composition (union) of convex polytopes that perfectly fits the corresponding input point-cloud is a hard optimization problem with interesting applications in reverse engineering and rigid body dynamics simulations. We propose a pipeline that first extracts a set of planes, then partitions the input point-cloud into weakly convex clusters and finally generates a set of convex polytopes as the intersection of fitted planes for each partition. Finding the best-fitting convex polytopes is formulated as a combinatorial optimization problem over the set of fitted planes and is solved using an Evolutionary Algorithm. For convex clustering, we employ two different methods and detail their strengths and weaknesses in a thorough evaluation based on multiple input data-sets.

GRApr 16, 2021
Signed Distance Function Computation from an Implicit Surface

Pierre-Alain Fayolle

We describe in this short note a technique to convert an implicit surface into a Signed Distance Function (SDF) while exactly preserving the zero level-set of the implicit. The proposed approach relies on embedding the input implicit in the final layer of a neural network, which is trained to minimize a loss function characterizing the SDF.

AIAug 9, 2020
A Flexible Pipeline for the Optimization of CSG Trees

Markus Friedrich, Christoph Roch, Sebastian Feld et al.

CSG trees are an intuitive, yet powerful technique for the representation of geometry using a combination of Boolean set-operations and geometric primitives. In general, there exists an infinite number of trees all describing the same 3D solid. However, some trees are optimal regarding the number of used operations, their shape or other attributes, like their suitability for intuitive, human-controlled editing. In this paper, we present a systematic comparison of newly developed and existing tree optimization methods and propose a flexible processing pipeline with a focus on tree editability. The pipeline uses a redundancy removal and decomposition stage for complexity reduction and different (meta-)heuristics for remaining tree optimization. We also introduce a new quantitative measure for CSG tree editability and show how it can be used as a constraint in the optimization process.

GRAug 9, 2020
Accelerating Evolutionary Construction Tree Extraction via Graph Partitioning

Markus Friedrich, Sebastian Feld, Thomy Phan et al.

Extracting a Construction Tree from potentially noisy point clouds is an important aspect of Reverse Engineering tasks in Computer Aided Design. Solutions based on algorithmic geometry impose constraints on usable model representations (e.g. quadric surfaces only) and noise robustness. Re-formulating the problem as a combinatorial optimization problem and solving it with an Evolutionary Algorithm can mitigate some of these constraints at the cost of increased computational complexity. This paper proposes a graph-based search space partitioning scheme that is able to accelerate Evolutionary Construction Tree extraction while exploiting parallelization capabilities of modern CPUs. The evaluation indicates a speed-up up to a factor of $46.6$ compared to the baseline approach while resulting tree sizes increased by $25.2\%$ to $88.6\%$.