CVSep 3, 2024
MetaFood3D: 3D Food Dataset with Nutrition ValuesYuhao Chen, Jiangpeng He, Gautham Vinod et al.
Food computing is both important and challenging in computer vision (CV). It significantly contributes to the development of CV algorithms due to its frequent presence in datasets across various applications, ranging from classification and instance segmentation to 3D reconstruction. The polymorphic shapes and textures of food, coupled with high variation in forms and vast multimodal information, including language descriptions and nutritional data, make food computing a complex and demanding task for modern CV algorithms. 3D food modeling is a new frontier for addressing food related problems, due to its inherent capability to deal with random camera views and its straightforward representation for calculating food portion size. However, the primary hurdle in the development of algorithms for food object analysis is the lack of nutrition values in existing 3D datasets. Moreover, in the broader field of 3D research, there is a critical need for domain-specific test datasets. To bridge the gap between general 3D vision and food computing research, we introduce MetaFood3D. This dataset consists of 743 meticulously scanned and labeled 3D food objects across 131 categories, featuring detailed nutrition information, weight, and food codes linked to a comprehensive nutrition database. Our MetaFood3D dataset emphasizes intra-class diversity and includes rich modalities such as textured mesh files, RGB-D videos, and segmentation masks. Experimental results demonstrate our dataset's strong capabilities in enhancing food portion estimation algorithms, highlight the gap between video captures and 3D scanned data, and showcase the strengths of MetaFood3D in generating synthetic eating occasion data and 3D food objects.
CVJun 2, 2023
DeepfakeArt Challenge: A Benchmark Dataset for Generative AI Art Forgery and Data Poisoning DetectionHossein Aboutalebi, Dayou Mao, Rongqi Fan et al.
The tremendous recent advances in generative artificial intelligence techniques have led to significant successes and promise in a wide range of different applications ranging from conversational agents and textual content generation to voice and visual synthesis. Amid the rise in generative AI and its increasing widespread adoption, there has been significant growing concern over the use of generative AI for malicious purposes. In the realm of visual content synthesis using generative AI, key areas of significant concern has been image forgery (e.g., generation of images containing or derived from copyright content), and data poisoning (i.e., generation of adversarially contaminated images). Motivated to address these key concerns to encourage responsible generative AI, we introduce the DeepfakeArt Challenge, a large-scale challenge benchmark dataset designed specifically to aid in the building of machine learning algorithms for generative AI art forgery and data poisoning detection. Comprising of over 32,000 records across a variety of generative forgery and data poisoning techniques, each entry consists of a pair of images that are either forgeries / adversarially contaminated or not. Each of the generated images in the DeepfakeArt Challenge benchmark dataset \footnote{The link to the dataset: http://anon\_for\_review.com} has been quality checked in a comprehensive manner.
ROAug 7, 2024
Towards Real-Time Gaussian Splatting: Accelerating 3DGS through Photometric SLAMYan Song Hu, Dayou Mao, Yuhao Chen et al.
Initial applications of 3D Gaussian Splatting (3DGS) in Visual Simultaneous Localization and Mapping (VSLAM) demonstrate the generation of high-quality volumetric reconstructions from monocular video streams. However, despite these promising advancements, current 3DGS integrations have reduced tracking performance and lower operating speeds compared to traditional VSLAM. To address these issues, we propose integrating 3DGS with Direct Sparse Odometry, a monocular photometric SLAM system. We have done preliminary experiments showing that using Direct Sparse Odometry point cloud outputs, as opposed to standard structure-from-motion methods, significantly shortens the training time needed to achieve high-quality renders. Reducing 3DGS training time enables the development of 3DGS-integrated SLAM systems that operate in real-time on mobile hardware. These promising initial findings suggest further exploration is warranted in combining traditional VSLAM systems with 3DGS.
CVFeb 5, 2024
Robust Analysis of Multi-Task Learning Efficiency: New Benchmarks on Light-Weighed Backbones and Effective Measurement of Multi-Task Learning Challenges by Feature DisentanglementDayou Mao, Yuhao Chen, Yifan Wu et al.
One of the main motivations of MTL is to develop neural networks capable of inferring multiple tasks simultaneously. While countless methods have been proposed in the past decade investigating robust model architectures and efficient training algorithms, there is still lack of understanding of these methods when applied on smaller feature extraction backbones, the generalizability of the commonly used fast approximation technique of replacing parameter-level gradients with feature level gradients, and lack of comprehensive understanding of MTL challenges and how one can efficiently and effectively identify the challenges. In this paper, we focus on the aforementioned efficiency aspects of existing MTL methods. We first carry out large-scale experiments of the methods with smaller backbones and on a the MetaGraspNet dataset as a new test ground. We also compare the existing methods with and without using the fast gradient surrogate and empirically study the generalizability of this technique. Lastly, we propose Feature Disentanglement measure as a novel and efficient identifier of the challenges in MTL, and propose Ranking Similarity score as an evaluation metric for different identifiers to prove the faithfulness of our method.