Ian Chuang

RO
h-index7
6papers
76citations
Novelty54%
AI Score49

6 Papers

ROSep 12, 2024
InterACT: Inter-dependency Aware Action Chunking with Hierarchical Attention Transformers for Bimanual Manipulation

Andrew Lee, Ian Chuang, Ling-Yuan Chen et al.

Bimanual manipulation presents unique challenges compared to unimanual tasks due to the complexity of coordinating two robotic arms. In this paper, we introduce InterACT: Inter-dependency aware Action Chunking with Hierarchical Attention Transformers, a novel imitation learning framework designed specifically for bimanual manipulation. InterACT leverages hierarchical attention mechanisms to effectively capture inter-dependencies between dual-arm joint states and visual inputs. The framework comprises a Hierarchical Attention Encoder, which processes multi-modal inputs through segment-wise and cross-segment attention mechanisms, and a Multi-arm Decoder that generates each arm's action predictions in parallel, while sharing information between the arms through synchronization blocks by providing the other arm's intermediate output as context. Our experiments, conducted on various simulated and real-world bimanual manipulation tasks, demonstrate that InterACT outperforms existing methods. Detailed ablation studies further validate the significance of key components, including the impact of CLS tokens, cross-segment encoders, and synchronization blocks on task performance. We provide supplementary materials and videos on our project page.

ROSep 23, 2024
Hierarchical end-to-end autonomous navigation through few-shot waypoint detection

Amin Ghafourian, Zhongying CuiZhu, Debo Shi et al.

Human navigation is facilitated through the association of actions with landmarks, tapping into our ability to recognize salient features in our environment. Consequently, navigational instructions for humans can be extremely concise, such as short verbal descriptions, indicating a small memory requirement and no reliance on complex and overly accurate navigation tools. Conversely, current autonomous navigation schemes rely on accurate positioning devices and algorithms as well as extensive streams of sensory data collected from the environment. Inspired by this human capability and motivated by the associated technological gap, in this work we propose a hierarchical end-to-end meta-learning scheme that enables a mobile robot to navigate in a previously unknown environment upon presentation of only a few sample images of a set of landmarks along with their corresponding high-level navigation actions. This dramatically simplifies the wayfinding process and enables easy adoption to new environments. For few-shot waypoint detection, we implement a metric-based few-shot learning technique through distribution embedding. Waypoint detection triggers the multi-task low-level maneuver controller module to execute the corresponding high-level navigation action. We demonstrate the effectiveness of the scheme using a small-scale autonomous vehicle on novel indoor navigation tasks in several previously unseen environments.

ROJul 21, 2025Code
Look, Focus, Act: Efficient and Robust Robot Learning via Human Gaze and Foveated Vision Transformers

Ian Chuang, Jinyu Zou, Andrew Lee et al.

Human vision is a highly active process driven by gaze, which directs attention to task-relevant regions through foveation, dramatically reducing visual processing. In contrast, robot learning systems typically rely on passive, uniform processing of raw camera images. In this work, we explore how incorporating human-like active gaze into robotic policies can enhance efficiency and robustness. We develop GIAVA (Gaze Integrated Active-Vision ALOHA), a robot vision system that emulates human head and neck movement, and gaze adjustment for foveated processing. Extending the AV-ALOHA robot platform, we introduce a framework for simultaneously collecting eye-tracking, perspective control, and robot manipulation demonstration data from a human operator. We also open-source a simulation benchmark and dataset for training robot policies that incorporate human gaze. Inspired by recent work in foveated image segmentation and given the widespread use of Vision Transformers (ViTs) in robot learning, we integrate gaze information into ViTs using a foveated patch tokenization scheme. Compared to uniform patch tokenization, this significantly reduces the number of tokens, and thus computation. Our results show that our method for foveated robot vision drastically reduces computational overhead, and enhances robustness to background distractors. Notably, on certain high-precision tasks, foveated vision also improves performance, as reflected in higher success rates. Together, these findings suggest that human-inspired foveated visual processing offers untapped potential and should be further considered as a useful inductive bias in robotic vision systems. https://ian-chuang.github.io/gaze-av-aloha/

ROAug 30, 2025Code
Mechanistic interpretability for steering vision-language-action models

Bear Häon, Kaylene Stocking, Ian Chuang et al.

Vision-Language-Action (VLA) models are a promising path to realizing generalist embodied agents that can quickly adapt to new tasks, modalities, and environments. However, methods for interpreting and steering VLAs fall far short of classical robotics pipelines, which are grounded in explicit models of kinematics, dynamics, and control. This lack of mechanistic insight is a central challenge for deploying learned policies in real-world robotics, where robustness and explainability are critical. Motivated by advances in mechanistic interpretability for large language models, we introduce the first framework for interpreting and steering VLAs via their internal representations, enabling direct intervention in model behavior at inference time. We project feedforward activations within transformer layers onto the token embedding basis, identifying sparse semantic directions - such as speed and direction - that are causally linked to action selection. Leveraging these findings, we introduce a general-purpose activation steering method that modulates behavior in real time, without fine-tuning, reward signals, or environment interaction. We evaluate this method on two recent open-source VLAs, Pi0 and OpenVLA, and demonstrate zero-shot behavioral control in simulation (LIBERO) and on a physical robot (UR5). This work demonstrates that interpretable components of embodied VLAs can be systematically harnessed for control - establishing a new paradigm for transparent and steerable foundation models in robotics.

CVJul 17, 2025
VITA: Vision-to-Action Flow Matching Policy

Dechen Gao, Boqi Zhao, Andrew Lee et al.

Conventional flow matching and diffusion-based policies sample through iterative denoising from standard noise distributions (e.g., Gaussian), and require conditioning mechanisms to incorporate visual information during the generative process, incurring substantial time and memory overhead. To reduce the complexity, we develop VITA(VIsion-To-Action policy), a noise-free and conditioning-free policy learning framework that directly maps visual representations to latent actions using flow matching. VITA treats latent visual representations as the source of the flow, thus eliminating the need of conditioning. As expected, bridging vision and action is challenging, because actions are lower-dimensional, less structured, and sparser than visual representations; moreover, flow matching requires the source and target to have the same dimensionality. To overcome this, we introduce an action autoencoder that maps raw actions into a structured latent space aligned with visual latents, trained jointly with flow matching. To further prevent latent space collapse, we propose flow latent decoding, which anchors the latent generation process by backpropagating the action reconstruction loss through the flow matching ODE (ordinary differential equations) solving steps. We evaluate VITA on 8 simulation and 2 real-world tasks from ALOHA and Robomimic. VITA outperforms or matches state-of-the-art generative policies, while achieving 1.5-2.3x faster inference compared to conventional methods with conditioning. Project page: https://ucd-dare.github.io/VITA/

CVOct 9, 2025
Gaze on the Prize: Shaping Visual Attention with Return-Guided Contrastive Learning

Andrew Lee, Ian Chuang, Dechen Gao et al.

Visual Reinforcement Learning (RL) agents must learn to act based on high-dimensional image data where only a small fraction of the pixels is task-relevant. This forces agents to waste exploration and computational resources on irrelevant features, leading to sample-inefficient and unstable learning. To address this, inspired by human visual foveation, we introduce Gaze on the Prize. This framework augments visual RL with a learnable foveal attention mechanism (Gaze), guided by a self-supervised signal derived from the agent's experience pursuing higher returns (the Prize). Our key insight is that return differences reveal what matters most: If two similar representations produce different outcomes, their distinguishing features are likely task-relevant, and the gaze should focus on them accordingly. This is realized through return-guided contrastive learning that trains the attention to distinguish between the features relevant to success and failure. We group similar visual representations into positives and negatives based on their return differences and use the resulting labels to construct contrastive triplets. These triplets provide the training signal that teaches the attention mechanism to produce distinguishable representations for states associated with different outcomes. Our method achieves up to 2.4x improvement in sample efficiency and can solve tasks that the baseline fails to learn, demonstrated across a suite of manipulation tasks from the ManiSkill3 benchmark, all without modifying the underlying algorithm or hyperparameters.