ROMay 15, 2024Code
CarDreamer: Open-Source Learning Platform for World Model based Autonomous DrivingDechen Gao, Shuangyu Cai, Hanchu Zhou et al.
To safely navigate intricate real-world scenarios, autonomous vehicles must be able to adapt to diverse road conditions and anticipate future events. World model (WM) based reinforcement learning (RL) has emerged as a promising approach by learning and predicting the complex dynamics of various environments. Nevertheless, to the best of our knowledge, there does not exist an accessible platform for training and testing such algorithms in sophisticated driving environments. To fill this void, we introduce CarDreamer, the first open-source learning platform designed specifically for developing WM based autonomous driving algorithms. It comprises three key components: 1) World model backbone: CarDreamer has integrated some state-of-the-art WMs, which simplifies the reproduction of RL algorithms. The backbone is decoupled from the rest and communicates using the standard Gym interface, so that users can easily integrate and test their own algorithms. 2) Built-in tasks: CarDreamer offers a comprehensive set of highly configurable driving tasks which are compatible with Gym interfaces and are equipped with empirically optimized reward functions. 3) Task development suite: This suite streamlines the creation of driving tasks, enabling easy definition of traffic flows and vehicle routes, along with automatic collection of multi-modal observation data. A visualization server allows users to trace real-time agent driving videos and performance metrics through a browser. Furthermore, we conduct extensive experiments using built-in tasks to evaluate the performance and potential of WMs in autonomous driving. Thanks to the richness and flexibility of CarDreamer, we also systematically study the impact of observation modality, observability, and sharing of vehicle intentions on AV safety and efficiency. All code and documents are accessible on https://github.com/ucd-dare/CarDreamer.
ROJul 21, 2025Code
Look, Focus, Act: Efficient and Robust Robot Learning via Human Gaze and Foveated Vision TransformersIan Chuang, Jinyu Zou, Andrew Lee et al.
Human vision is a highly active process driven by gaze, which directs attention to task-relevant regions through foveation, dramatically reducing visual processing. In contrast, robot learning systems typically rely on passive, uniform processing of raw camera images. In this work, we explore how incorporating human-like active gaze into robotic policies can enhance efficiency and robustness. We develop GIAVA (Gaze Integrated Active-Vision ALOHA), a robot vision system that emulates human head and neck movement, and gaze adjustment for foveated processing. Extending the AV-ALOHA robot platform, we introduce a framework for simultaneously collecting eye-tracking, perspective control, and robot manipulation demonstration data from a human operator. We also open-source a simulation benchmark and dataset for training robot policies that incorporate human gaze. Inspired by recent work in foveated image segmentation and given the widespread use of Vision Transformers (ViTs) in robot learning, we integrate gaze information into ViTs using a foveated patch tokenization scheme. Compared to uniform patch tokenization, this significantly reduces the number of tokens, and thus computation. Our results show that our method for foveated robot vision drastically reduces computational overhead, and enhances robustness to background distractors. Notably, on certain high-precision tasks, foveated vision also improves performance, as reflected in higher success rates. Together, these findings suggest that human-inspired foveated visual processing offers untapped potential and should be further considered as a useful inductive bias in robotic vision systems. https://ian-chuang.github.io/gaze-av-aloha/
ROMay 15, 2025Code
IN-RIL: Interleaved Reinforcement and Imitation Learning for Policy Fine-TuningDechen Gao, Hang Wang, Hanchu Zhou et al.
Imitation learning (IL) and reinforcement learning (RL) each offer distinct advantages for robotics policy learning: IL provides stable learning from demonstrations, and RL promotes generalization through exploration. While existing robot learning approaches using IL-based pre-training followed by RL-based fine-tuning are promising, this two-step learning paradigm often suffers from instability and poor sample efficiency during the RL fine-tuning phase. In this work, we introduce IN-RIL, INterleaved Reinforcement learning and Imitation Learning, for policy fine-tuning, which periodically injects IL updates after multiple RL updates and hence can benefit from the stability of IL and the guidance of expert data for more efficient exploration throughout the entire fine-tuning process. Since IL and RL involve different optimization objectives, we develop gradient separation mechanisms to prevent destructive interference during \ABBR fine-tuning, by separating possibly conflicting gradient updates in orthogonal subspaces. Furthermore, we conduct rigorous analysis, and our findings shed light on why interleaving IL with RL stabilizes learning and improves sample-efficiency. Extensive experiments on 14 robot manipulation and locomotion tasks across 3 benchmarks, including FurnitureBench, OpenAI Gym, and Robomimic, demonstrate that \ABBR can significantly improve sample efficiency and mitigate performance collapse during online finetuning in both long- and short-horizon tasks with either sparse or dense rewards. IN-RIL, as a general plug-in compatible with various state-of-the-art RL algorithms, can significantly improve RL fine-tuning, e.g., from 12\% to 88\% with 6.3x improvement in the success rate on Robomimic Transport. Project page: https://github.com/ucd-dare/IN-RIL.
CVMay 9, 2025Code
Automating Infrastructure Surveying: A Framework for Geometric Measurements and Compliance Assessment Using Point Cloud DataAmin Ghafourian, Andrew Lee, Dechen Gao et al.
Automation can play a prominent role in improving efficiency, accuracy, and scalability in infrastructure surveying and assessing construction and compliance standards. This paper presents a framework for automation of geometric measurements and compliance assessment using point cloud data. The proposed approach integrates deep learning-based detection and segmentation, in conjunction with geometric and signal processing techniques, to automate surveying tasks. As a proof of concept, we apply this framework to automatically evaluate the compliance of curb ramps with the Americans with Disabilities Act (ADA), demonstrating the utility of point cloud data in survey automation. The method leverages a newly collected, large annotated dataset of curb ramps, made publicly available as part of this work, to facilitate robust model training and evaluation. Experimental results, including comparison with manual field measurements of several ramps, validate the accuracy and reliability of the proposed method, highlighting its potential to significantly reduce manual effort and improve consistency in infrastructure assessment. Beyond ADA compliance, the proposed framework lays the groundwork for broader applications in infrastructure surveying and automated construction evaluation, promoting wider adoption of point cloud data in these domains. The annotated database, manual ramp survey data, and developed algorithms are publicly available on the project's GitHub page: https://github.com/Soltanilara/SurveyAutomation.
CLApr 8
Personalized RewardBench: Evaluating Reward Models with Human Aligned PersonalizationQiyao Ma, Dechen Gao, Rui Cai et al.
Pluralistic alignment has emerged as a critical frontier in the development of Large Language Models (LLMs), with reward models (RMs) serving as a central mechanism for capturing diverse human values. While benchmarks for general response quality are prevalent, evaluating how well reward models account for individual user preferences remains an open challenge. To bridge this gap, we introduce Personalized RewardBench, a novel benchmark designed to rigorously assess reward models' capacity to model personalized preferences. We construct chosen and rejected response pairs based on strict adherence to (or violation of) user-specific rubrics, ensuring that preference distinctions are uniquely tailored to the individual. In particular, human evaluations confirm that the primary discriminative factor between pairs is strictly personal preference, with both responses maintaining high general quality (e.g., correctness, relevance and helpfulness). Extensive testing reveals that existing state-of-the-art reward models struggle significantly with personalization, peaking at an accuracy of just 75.94%. Crucially, because an effective reward model benchmark should predict a reward model's performance on downstream tasks, we conduct experiments demonstrating that our benchmark exhibits a significantly higher correlation with downstream performance in both Best-of-N (BoN) sampling and Proximal Policy Optimization (PPO) compared to existing baselines. These findings establish Personalized RewardBench as a robust and accurate proxy for evaluating reward models' performance in downstream applications.
ROJun 9, 2025
Ego-centric Learning of Communicative World Models for Autonomous DrivingHang Wang, Dechen Gao, Junshan Zhang
We study multi-agent reinforcement learning (MARL) for tasks in complex high-dimensional environments, such as autonomous driving. MARL is known to suffer from the \textit{partial observability} and \textit{non-stationarity} issues. To tackle these challenges, information sharing is often employed, which however faces major hurdles in practice, including overwhelming communication overhead and scalability concerns. By making use of generative AI embodied in world model together with its latent representation, we develop {\it CALL}, \underline{C}ommunic\underline{a}tive Wor\underline{l}d Mode\underline{l}, for MARL, where 1) each agent first learns its world model that encodes its state and intention into low-dimensional latent representation with smaller memory footprint, which can be shared with other agents of interest via lightweight communication; and 2) each agent carries out ego-centric learning while exploiting lightweight information sharing to enrich her world model, and then exploits its generalization capacity to improve prediction for better planning. We characterize the gain on the prediction accuracy from the information sharing and its impact on performance gap. Extensive experiments are carried out on the challenging local trajectory planning tasks in the CARLA platform to demonstrate the performance gains of using \textit{CALL}.
RODec 13, 2024
EI-Drive: A Platform for Cooperative Perception with Realistic Communication ModelsHanchu Zhou, Edward Xie, Wei Shao et al.
The growing interest in autonomous driving calls for realistic simulation platforms capable of accurately simulating cooperative perception process in realistic traffic scenarios. Existing studies for cooperative perception often have not accounted for transmission latency and errors in real-world environments. To address this gap, we introduce EI-Drive, an edge-AI based autonomous driving simulation platform that integrates advanced cooperative perception with more realistic communication models. Built on the CARLA framework, EI-Drive features new modules for cooperative perception while taking into account transmission latency and errors, providing a more realistic platform for evaluating cooperative perception algorithms. In particular, the platform enables vehicles to fuse data from multiple sources, improving situational awareness and safety in complex environments. With its modular design, EI-Drive allows for detailed exploration of sensing, perception, planning, and control in various cooperative driving scenarios. Experiments using EI-Drive demonstrate significant improvements in vehicle safety and performance, particularly in scenarios with complex traffic flow and network conditions. All code and documents are accessible on our GitHub page: \url{https://ucd-dare.github.io/eidrive.github.io/}.
ROOct 17, 2024
MarineFormer: A Spatio-Temporal Attention Model for USV Navigation in Dynamic Marine EnvironmentsEhsan Kazemi, Dechen Gao, Iman Soltani
Autonomous navigation in marine environments can be extremely challenging, especially in the presence of spatially varying flow disturbances and dynamic and static obstacles. In this work, we demonstrate that incorporating local flow field measurements fundamentally alters the nature of the problem, transforming otherwise unsolvable navigation scenarios into tractable ones. However, the mere availability of flow data is not sufficient; it must be effectively fused with conventional sensory inputs such as ego-state and obstacle states. To this end, we propose \textbf{MarineFormer}, a Transformer-based policy architecture that integrates two complementary attention mechanisms: spatial attention for sensor fusion, and temporal attention for capturing environmental dynamics. MarineFormer is trained end-to-end via reinforcement learning in a 2D simulated environment with realistic flow features and obstacles. Extensive evaluations against classical and state-of-the-art baselines show that our approach improves episode completion success rate by nearly 23\% while reducing path length. Ablation studies further highlight the critical role of flow measurements and the effectiveness of our proposed architecture in leveraging them.
CVJul 17, 2025
VITA: Vision-to-Action Flow Matching PolicyDechen Gao, Boqi Zhao, Andrew Lee et al.
Conventional flow matching and diffusion-based policies sample through iterative denoising from standard noise distributions (e.g., Gaussian), and require conditioning mechanisms to incorporate visual information during the generative process, incurring substantial time and memory overhead. To reduce the complexity, we develop VITA(VIsion-To-Action policy), a noise-free and conditioning-free policy learning framework that directly maps visual representations to latent actions using flow matching. VITA treats latent visual representations as the source of the flow, thus eliminating the need of conditioning. As expected, bridging vision and action is challenging, because actions are lower-dimensional, less structured, and sparser than visual representations; moreover, flow matching requires the source and target to have the same dimensionality. To overcome this, we introduce an action autoencoder that maps raw actions into a structured latent space aligned with visual latents, trained jointly with flow matching. To further prevent latent space collapse, we propose flow latent decoding, which anchors the latent generation process by backpropagating the action reconstruction loss through the flow matching ODE (ordinary differential equations) solving steps. We evaluate VITA on 8 simulation and 2 real-world tasks from ALOHA and Robomimic. VITA outperforms or matches state-of-the-art generative policies, while achieving 1.5-2.3x faster inference compared to conventional methods with conditioning. Project page: https://ucd-dare.github.io/VITA/
CVOct 9, 2025
Gaze on the Prize: Shaping Visual Attention with Return-Guided Contrastive LearningAndrew Lee, Ian Chuang, Dechen Gao et al.
Visual Reinforcement Learning (RL) agents must learn to act based on high-dimensional image data where only a small fraction of the pixels is task-relevant. This forces agents to waste exploration and computational resources on irrelevant features, leading to sample-inefficient and unstable learning. To address this, inspired by human visual foveation, we introduce Gaze on the Prize. This framework augments visual RL with a learnable foveal attention mechanism (Gaze), guided by a self-supervised signal derived from the agent's experience pursuing higher returns (the Prize). Our key insight is that return differences reveal what matters most: If two similar representations produce different outcomes, their distinguishing features are likely task-relevant, and the gaze should focus on them accordingly. This is realized through return-guided contrastive learning that trains the attention to distinguish between the features relevant to success and failure. We group similar visual representations into positives and negatives based on their return differences and use the resulting labels to construct contrastive triplets. These triplets provide the training signal that teaches the attention mechanism to produce distinguishable representations for states associated with different outcomes. Our method achieves up to 2.4x improvement in sample efficiency and can solve tasks that the baseline fails to learn, demonstrated across a suite of manipulation tasks from the ManiSkill3 benchmark, all without modifying the underlying algorithm or hyperparameters.