Dong-Ki Kim

LG
h-index48
28papers
885citations
Novelty58%
AI Score60

28 Papers

LGMar 7, 2022
Influencing Long-Term Behavior in Multiagent Reinforcement Learning

Dong-Ki Kim, Matthew Riemer, Miao Liu et al. · mit

The main challenge of multiagent reinforcement learning is the difficulty of learning useful policies in the presence of other simultaneously learning agents whose changing behaviors jointly affect the environment's transition and reward dynamics. An effective approach that has recently emerged for addressing this non-stationarity is for each agent to anticipate the learning of other agents and influence the evolution of future policies towards desirable behavior for its own benefit. Unfortunately, previous approaches for achieving this suffer from myopic evaluation, considering only a finite number of policy updates. As such, these methods can only influence transient future policies rather than achieving the promise of scalable equilibrium selection approaches that influence the behavior at convergence. In this paper, we propose a principled framework for considering the limiting policies of other agents as time approaches infinity. Specifically, we develop a new optimization objective that maximizes each agent's average reward by directly accounting for the impact of its behavior on the limiting set of policies that other agents will converge to. Our paper characterizes desirable solution concepts within this problem setting and provides practical approaches for optimizing over possible outcomes. As a result of our farsighted objective, we demonstrate better long-term performance than state-of-the-art baselines across a suite of diverse multiagent benchmark domains.

CVMar 10, 2022
City-wide Street-to-Satellite Image Geolocalization of a Mobile Ground Agent

Lena M. Downes, Dong-Ki Kim, Ted J. Steiner et al.

Cross-view image geolocalization provides an estimate of an agent's global position by matching a local ground image to an overhead satellite image without the need for GPS. It is challenging to reliably match a ground image to the correct satellite image since the images have significant viewpoint differences. Existing works have demonstrated localization in constrained scenarios over small areas but have not demonstrated wider-scale localization. Our approach, called Wide-Area Geolocalization (WAG), combines a neural network with a particle filter to achieve global position estimates for agents moving in GPS-denied environments, scaling efficiently to city-scale regions. WAG introduces a trinomial loss function for a Siamese network to robustly match non-centered image pairs and thus enables the generation of a smaller satellite image database by coarsely discretizing the search area. A modified particle filter weighting scheme is also presented to improve localization accuracy and convergence. Taken together, WAG's network training and particle filter weighting approach achieves city-scale position estimation accuracies on the order of 20 meters, a 98% reduction compared to a baseline training and weighting approach. Applied to a smaller-scale testing area, WAG reduces the final position estimation error by 64% compared to a state-of-the-art baseline from the literature. WAG's search space discretization additionally significantly reduces storage and processing requirements.

GTOct 28, 2022
Game-Theoretical Perspectives on Active Equilibria: A Preferred Solution Concept over Nash Equilibria

Dong-Ki Kim, Matthew Riemer, Miao Liu et al.

Multiagent learning settings are inherently more difficult than single-agent learning because each agent interacts with other simultaneously learning agents in a shared environment. An effective approach in multiagent reinforcement learning is to consider the learning process of agents and influence their future policies toward desirable behaviors from each agent's perspective. Importantly, if each agent maximizes its long-term rewards by accounting for the impact of its behavior on the set of convergence policies, the resulting multiagent system reaches an active equilibrium. While this new solution concept is general such that standard solution concepts, such as a Nash equilibrium, are special cases of active equilibria, it is unclear when an active equilibrium is a preferred equilibrium over other solution concepts. In this paper, we analyze active equilibria from a game-theoretic perspective by closely studying examples where Nash equilibria are known. By directly comparing active equilibria to Nash equilibria in these examples, we find that active equilibria find more effective solutions than Nash equilibria, concluding that an active equilibrium is the desired solution for multiagent learning settings.

LGOct 25, 2023
MultiPrompter: Cooperative Prompt Optimization with Multi-Agent Reinforcement Learning

Dong-Ki Kim, Sungryull Sohn, Lajanugen Logeswaran et al.

Recently, there has been an increasing interest in automated prompt optimization based on reinforcement learning (RL). This approach offers important advantages, such as generating interpretable prompts and being compatible with black-box foundation models. However, the substantial prompt space size poses challenges for RL-based methods, often leading to suboptimal policy convergence. This paper introduces MultiPrompter, a new framework that views prompt optimization as a cooperative game between prompters which take turns composing a prompt together. Our cooperative prompt optimization effectively reduces the problem size and helps prompters learn optimal prompts. We test our method on the text-to-image task and show its ability to generate higher-quality images than baselines.

AINov 16, 2023
Code Models are Zero-shot Precondition Reasoners

Lajanugen Logeswaran, Sungryull Sohn, Yiwei Lyu et al.

One of the fundamental skills required for an agent acting in an environment to complete tasks is the ability to understand what actions are plausible at any given point. This work explores a novel use of code representations to reason about action preconditions for sequential decision making tasks. Code representations offer the flexibility to model procedural activities and associated constraints as well as the ability to execute and verify constraint satisfaction. Leveraging code representations, we extract action preconditions from demonstration trajectories in a zero-shot manner using pre-trained code models. Given these extracted preconditions, we propose a precondition-aware action sampling strategy that ensures actions predicted by a policy are consistent with preconditions. We demonstrate that the proposed approach enhances the performance of few-shot policy learning approaches across task-oriented dialog and embodied textworld benchmarks.

ROMar 16
Simulation Distillation: Pretraining World Models in Simulation for Rapid Real-World Adaptation

Jacob Levy, Tyler Westenbroek, Kevin Huang et al.

Simulation-to-real transfer remains a central challenge in robotics, as mismatches between simulated and real-world dynamics often lead to failures. While reinforcement learning offers a principled mechanism for adaptation, existing sim-to-real finetuning methods struggle with exploration and long-horizon credit assignment in the low-data regimes typical of real-world robotics. We introduce Simulation Distillation (SimDist), a sim-to-real framework that distills structural priors from a simulator into a latent world model and enables rapid real-world adaptation via online planning and supervised dynamics finetuning. By transferring reward and value models directly from simulation, SimDist provides dense planning signals from raw perception without requiring value learning during deployment. As a result, real-world adaptation reduces to short-horizon system identification, avoiding long-horizon credit assignment and enabling fast, stable improvement. Across precise manipulation and quadruped locomotion tasks, SimDist substantially outperforms prior methods in data efficiency, stability, and final performance. Project website and code: https://sim-dist.github.io/

CVDec 1, 2025
GrndCtrl: Grounding World Models via Self-Supervised Reward Alignment

Haoyang He, Jay Patrikar, Dong-Ki Kim et al.

Recent advances in video world modeling have enabled large-scale generative models to simulate embodied environments with high visual fidelity, providing strong priors for prediction, planning, and control. Yet, despite their realism, these models often lack geometric grounding, limiting their use in navigation tasks that require spatial coherence and long-horizon stability. We introduce Reinforcement Learning with World Grounding (RLWG), a self-supervised post-training framework that aligns pretrained world models with a physically verifiable structure through geometric and perceptual rewards. Analogous to reinforcement learning from verifiable feedback (RLVR) in language models, RLWG can use multiple rewards that measure pose cycle-consistency, depth reprojection, and temporal coherence. We instantiate this framework with GrndCtrl, a reward-aligned adaptation method based on Group Relative Policy Optimization (GRPO), yielding world models that maintain stable trajectories, consistent geometry, and reliable rollouts for embodied navigation. Like post-training alignment in large language models, GrndCtrl leverages verifiable rewards to bridge generative pretraining and grounded behavior, achieving superior spatial coherence and navigation stability over supervised fine-tuning in outdoor environments.

RODec 8, 2025
Delay-Aware Diffusion Policy: Bridging the Observation-Execution Gap in Dynamic Tasks

Aileen Liao, Dong-Ki Kim, Max Olan Smith et al.

As a robot senses and selects actions, the world keeps changing. This inference delay creates a gap of tens to hundreds of milliseconds between the observed state and the state at execution. In this work, we take the natural generalization from zero delay to measured delay during training and inference. We introduce Delay-Aware Diffusion Policy (DA-DP), a framework for explicitly incorporating inference delays into policy learning. DA-DP corrects zero-delay trajectories to their delay-compensated counterparts, and augments the policy with delay conditioning. We empirically validate DA-DP on a variety of tasks, robots, and delays and find its success rate more robust to delay than delay-unaware methods. DA-DP is architecture agnostic and transfers beyond diffusion policies, offering a general pattern for delay-aware imitation learning. More broadly, DA-DP encourages evaluation protocols that report performance as a function of measured latency, not just task difficulty.

CLDec 7, 2023Code
TOD-Flow: Modeling the Structure of Task-Oriented Dialogues

Sungryull Sohn, Yiwei Lyu, Anthony Liu et al.

Task-Oriented Dialogue (TOD) systems have become crucial components in interactive artificial intelligence applications. While recent advances have capitalized on pre-trained language models (PLMs), they exhibit limitations regarding transparency and controllability. To address these challenges, we propose a novel approach focusing on inferring the TOD-Flow graph from dialogue data annotated with dialog acts, uncovering the underlying task structure in the form of a graph. The inferred TOD-Flow graph can be easily integrated with any dialogue model to improve its prediction performance, transparency, and controllability. Our TOD-Flow graph learns what a model can, should, and should not predict, effectively reducing the search space and providing a rationale for the model's prediction. We show that the proposed TOD-Flow graph better resembles human-annotated graphs compared to prior approaches. Furthermore, when combined with several dialogue policies and end-to-end dialogue models, we demonstrate that our approach significantly improves dialog act classification and end-to-end response generation performance in the MultiWOZ and SGD benchmarks. Code available at: https://github.com/srsohn/TOD-Flow

CVMay 14
PhyMotion: Structured 3D Motion Reward for Physics-Grounded Human Video Generation

Yidong Huang, Zun Wang, Han Lin et al.

Generating realistic human motion is a central yet unsolved challenge in video generation. While reinforcement learning (RL)-based post-training has driven recent gains in general video quality, extending it to human motion remains bottlenecked by a reward signal that cannot reliably score motion realism. Existing video rewards primarily rely on 2D perceptual signals, without explicitly modeling the 3D body state, contact, and dynamics underlying articulated human motion, and often assign high scores to videos with floating bodies or physically implausible movements. To address this, we propose PhyMotion, a structured, fine-grained motion reward that grounds recovered 3D human trajectories in a physics simulator and evaluates motion quality along multiple dimensions of physical feasibility. Concretely, we recover SMPL body meshes from generated videos, retarget them onto a humanoid in the MuJoCo physics simulator, and evaluate the resulting motion along three axes: kinematic plausibility, contact and balance consistency, and dynamic feasibility. Each component provides a continuous and interpretable signal tied to a specific aspect of motion quality, allowing the reward to capture which aspects of motion are physically correct or violated. Experiments show that PhyMotion achieves stronger correlation with human judgments than existing reward formulations. These gains carry over to RL-based post-training, where optimizing PhyMotion leads to larger and more consistent improvements than optimizing existing rewards, improving motion realism across both autoregressive and bidirectional video generators under both automatic metrics and blind human evaluation (+68 Elo gain). Ablations show that the three axes provide complementary supervision signals, while the reward preserves overall video generation quality with only modest training overhead.

RODec 14, 2023
Toward General-Purpose Robots via Foundation Models: A Survey and Meta-Analysis

Yafei Hu, Quanting Xie, Vidhi Jain et al. · cmu

Building general-purpose robots that operate seamlessly in any environment, with any object, and utilizing various skills to complete diverse tasks has been a long-standing goal in Artificial Intelligence. However, as a community, we have been constraining most robotic systems by designing them for specific tasks, training them on specific datasets, and deploying them within specific environments. These systems require extensively-labeled data and task-specific models. When deployed in real-world scenarios, such systems face several generalization issues and struggle to remain robust to distribution shifts. Motivated by the impressive open-set performance and content generation capabilities of web-scale, large-capacity pre-trained models (i.e., foundation models) in research fields such as Natural Language Processing (NLP) and Computer Vision (CV), we devote this survey to exploring (i) how these existing foundation models from NLP and CV can be applied to the field of general-purpose robotics, and also exploring (ii) what a robotics-specific foundation model would look like. We begin by providing a generalized formulation of how foundation models are used in robotics, and the fundamental barriers to making generalist robots universally applicable. Next, we establish a taxonomy to discuss current work exploring ways to leverage existing foundation models for robotics and develop ones catered to robotics. Finally, we discuss key challenges and promising future directions in using foundation models for enabling general-purpose robotic systems. We encourage readers to view our living GitHub repository 2 of resources, including papers reviewed in this survey, as well as related projects and repositories for developing foundation models for robotics.

AINov 28, 2017Code
Crossmodal Attentive Skill Learner

Shayegan Omidshafiei, Dong-Ki Kim, Jason Pazis et al.

This paper presents the Crossmodal Attentive Skill Learner (CASL), integrated with the recently-introduced Asynchronous Advantage Option-Critic (A2OC) architecture [Harb et al., 2017] to enable hierarchical reinforcement learning across multiple sensory inputs. We provide concrete examples where the approach not only improves performance in a single task, but accelerates transfer to new tasks. We demonstrate the attention mechanism anticipates and identifies useful latent features, while filtering irrelevant sensor modalities during execution. We modify the Arcade Learning Environment [Bellemare et al., 2013] to support audio queries, and conduct evaluations of crossmodal learning in the Atari 2600 game Amidar. Finally, building on the recent work of Babaeizadeh et al. [2017], we open-source a fast hybrid CPU-GPU implementation of CASL.

CLMar 13, 2024
AutoGuide: Automated Generation and Selection of Context-Aware Guidelines for Large Language Model Agents

Yao Fu, Dong-Ki Kim, Jaekyeom Kim et al.

Recent advances in large language models (LLMs) have empowered AI agents capable of performing various sequential decision-making tasks. However, effectively guiding LLMs to perform well in unfamiliar domains like web navigation, where they lack sufficient knowledge, has proven to be difficult with the demonstration-based in-context learning paradigm. In this paper, we introduce a novel framework, called AutoGuide, which addresses this limitation by automatically generating context-aware guidelines from offline experiences. Importantly, each context-aware guideline is expressed in concise natural language and follows a conditional structure, clearly describing the context where it is applicable. As a result, our guidelines facilitate the provision of relevant knowledge for the agent's current decision-making process, overcoming the limitations of the conventional demonstration-based learning paradigm. Our evaluation demonstrates that AutoGuide significantly outperforms competitive baselines in complex benchmark domains, including real-world web navigation.

CLOct 29, 2024
Auto-Intent: Automated Intent Discovery and Self-Exploration for Large Language Model Web Agents

Jaekyeom Kim, Dong-Ki Kim, Lajanugen Logeswaran et al.

In this paper, we introduce Auto-Intent, a method to adapt a pre-trained large language model (LLM) as an agent for a target domain without direct fine-tuning, where we empirically focus on web navigation tasks. Our approach first discovers the underlying intents from target domain demonstrations unsupervisedly, in a highly compact form (up to three words). With the extracted intents, we train our intent predictor to predict the next intent given the agent's past observations and actions. In particular, we propose a self-exploration approach where top-k probable intent predictions are provided as a hint to the pre-trained LLM agent, which leads to enhanced decision-making capabilities. Auto-Intent substantially improves the performance of GPT-{3.5, 4} and Llama-3.1-{70B, 405B} agents on the large-scale real-website navigation benchmarks from Mind2Web and online navigation tasks from WebArena with its cross-benchmark generalization from Mind2Web.

CVMay 19, 2025
Scalable Video-to-Dataset Generation for Cross-Platform Mobile Agents

Yunseok Jang, Yeda Song, Sungryull Sohn et al.

Recent advancements in Large Language Models (LLMs) and Vision-Language Models (VLMs) have sparked significant interest in developing GUI visual agents. We introduce MONDAY (Mobile OS Navigation Task Dataset for Agents from YouTube), a large-scale dataset of 313K annotated frames from 20K instructional videos capturing diverse real-world mobile OS navigation across multiple platforms. Models that include MONDAY in their pre-training phases demonstrate robust cross-platform generalization capabilities, consistently outperforming models trained on existing single OS datasets while achieving an average performance gain of 18.11%p on an unseen mobile OS platform. To enable continuous dataset expansion as mobile platforms evolve, we present an automated framework that leverages publicly available video content to create comprehensive task datasets without manual annotation. Our framework comprises robust OCR-based scene detection (95.04% F1score), near-perfect UI element detection (99.87% hit ratio), and novel multi-step action identification to extract reliable action sequences across diverse interface configurations. We contribute both the MONDAY dataset and our automated collection framework to facilitate future research in mobile OS navigation.

ROOct 9, 2025
Don't Run with Scissors: Pruning Breaks VLA Models but They Can Be Recovered

Jason Jabbour, Dong-Ki Kim, Max Smith et al.

Vision-Language-Action (VLA) models have advanced robotic capabilities but remain challenging to deploy on resource-limited hardware. Pruning has enabled efficient compression of large language models (LLMs), yet it is largely understudied in robotics. Surprisingly, we observe that pruning VLA models leads to drastic degradation and increased safety violations. We introduce GLUESTICK, a post-pruning recovery method that restores much of the original model's functionality while retaining sparsity benefits. Our method performs a one-time interpolation between the dense and pruned models in weight-space to compute a corrective term. This correction is used during inference by each pruned layer to recover lost capabilities with minimal overhead. GLUESTICK requires no additional training, is agnostic to the pruning algorithm, and introduces a single hyperparameter that controls the tradeoff between efficiency and accuracy. Across diverse VLA architectures and tasks in manipulation and navigation, GLUESTICK achieves competitive memory efficiency while substantially recovering success rates and reducing safety violations. Additional material can be found at: https://gluestick-vla.github.io/.

CVNov 21, 2025
Planning with Sketch-Guided Verification for Physics-Aware Video Generation

Yidong Huang, Zun Wang, Han Lin et al.

Recent video generation approaches increasingly rely on planning intermediate control signals such as object trajectories to improve temporal coherence and motion fidelity. However, these methods mostly employ single-shot plans that are typically limited to simple motions, or iterative refinement which requires multiple calls to the video generator, incuring high computational cost. To overcome these limitations, we propose SketchVerify, a training-free, sketch-verification-based planning framework that improves motion planning quality with more dynamically coherent trajectories (i.e., physically plausible and instruction-consistent motions) prior to full video generation by introducing a test-time sampling and verification loop. Given a prompt and a reference image, our method predicts multiple candidate motion plans and ranks them using a vision-language verifier that jointly evaluates semantic alignment with the instruction and physical plausibility. To efficiently score candidate motion plans, we render each trajectory as a lightweight video sketch by compositing objects over a static background, which bypasses the need for expensive, repeated diffusion-based synthesis while achieving comparable performance. We iteratively refine the motion plan until a satisfactory one is identified, which is then passed to the trajectory-conditioned generator for final synthesis. Experiments on WorldModelBench and PhyWorldBench demonstrate that our method significantly improves motion quality, physical realism, and long-term consistency compared to competitive baselines while being substantially more efficient. Our ablation study further shows that scaling up the number of trajectory candidates consistently enhances overall performance.

ROOct 1, 2025
VENTURA: Adapting Image Diffusion Models for Unified Task Conditioned Navigation

Arthur Zhang, Xiangyun Meng, Luca Calliari et al.

Robots must adapt to diverse human instructions and operate safely in unstructured, open-world environments. Recent Vision-Language models (VLMs) offer strong priors for grounding language and perception, but remain difficult to steer for navigation due to differences in action spaces and pretraining objectives that hamper transferability to robotics tasks. Towards addressing this, we introduce VENTURA, a vision-language navigation system that finetunes internet-pretrained image diffusion models for path planning. Instead of directly predicting low-level actions, VENTURA generates a path mask (i.e. a visual plan) in image space that captures fine-grained, context-aware navigation behaviors. A lightweight behavior-cloning policy grounds these visual plans into executable trajectories, yielding an interface that follows natural language instructions to generate diverse robot behaviors. To scale training, we supervise on path masks derived from self-supervised tracking models paired with VLM-augmented captions, avoiding manual pixel-level annotation or highly engineered data collection setups. In extensive real-world evaluations, VENTURA outperforms state-of-the-art foundation model baselines on object reaching, obstacle avoidance, and terrain preference tasks, improving success rates by 33% and reducing collisions by 54% across both seen and unseen scenarios. Notably, we find that VENTURA generalizes to unseen combinations of distinct tasks, revealing emergent compositional capabilities. Videos, code, and additional materials: https://venturapath.github.io

ROJul 17, 2025
Enter the Mind Palace: Reasoning and Planning for Long-term Active Embodied Question Answering

Muhammad Fadhil Ginting, Dong-Ki Kim, Xiangyun Meng et al.

As robots become increasingly capable of operating over extended periods -- spanning days, weeks, and even months -- they are expected to accumulate knowledge of their environments and leverage this experience to assist humans more effectively. This paper studies the problem of Long-term Active Embodied Question Answering (LA-EQA), a new task in which a robot must both recall past experiences and actively explore its environment to answer complex, temporally-grounded questions. Unlike traditional EQA settings, which typically focus either on understanding the present environment alone or on recalling a single past observation, LA-EQA challenges an agent to reason over past, present, and possible future states, deciding when to explore, when to consult its memory, and when to stop gathering observations and provide a final answer. Standard EQA approaches based on large models struggle in this setting due to limited context windows, absence of persistent memory, and an inability to combine memory recall with active exploration. To address this, we propose a structured memory system for robots, inspired by the mind palace method from cognitive science. Our method encodes episodic experiences as scene-graph-based world instances, forming a reasoning and planning algorithm that enables targeted memory retrieval and guided navigation. To balance the exploration-recall trade-off, we introduce value-of-information-based stopping criteria that determines when the agent has gathered sufficient information. We evaluate our method on real-world experiments and introduce a new benchmark that spans popular simulation environments and actual industrial sites. Our approach significantly outperforms state-of-the-art baselines, yielding substantial gains in both answer accuracy and exploration efficiency.

ROSep 21, 2021
Demonstration-Efficient Guided Policy Search via Imitation of Robust Tube MPC

Andrea Tagliabue, Dong-Ki Kim, Michael Everett et al.

We propose a demonstration-efficient strategy to compress a computationally expensive Model Predictive Controller (MPC) into a more computationally efficient representation based on a deep neural network and Imitation Learning (IL). By generating a Robust Tube variant (RTMPC) of the MPC and leveraging properties from the tube, we introduce a data augmentation method that enables high demonstration-efficiency, being capable to compensate the distribution shifts typically encountered in IL. Our approach opens the possibility of zero-shot transfer from a single demonstration collected in a nominal domain, such as a simulation or a robot in a lab/controlled environment, to a domain with bounded model errors/perturbations. Numerical and experimental evaluations performed on a trajectory tracking MPC for a quadrotor show that our method outperforms strategies commonly employed in IL, such as DAgger and Domain Randomization, in terms of demonstration-efficiency and robustness to perturbations unseen during training.

LGSep 20, 2021
Context-Specific Representation Abstraction for Deep Option Learning

Marwa Abdulhai, Dong-Ki Kim, Matthew Riemer et al.

Hierarchical reinforcement learning has focused on discovering temporally extended actions, such as options, that can provide benefits in problems requiring extensive exploration. One promising approach that learns these options end-to-end is the option-critic (OC) framework. We examine and show in this paper that OC does not decompose a problem into simpler sub-problems, but instead increases the size of the search over policy space with each option considering the entire state space during learning. This issue can result in practical limitations of this method, including sample inefficient learning. To address this problem, we introduce Context-Specific Representation Abstraction for Deep Option Learning (CRADOL), a new framework that considers both temporal abstraction and context-specific representation abstraction to effectively reduce the size of the search over policy space. Specifically, our method learns a factored belief state representation that enables each option to learn a policy over only a subsection of the state space. We test our method against hierarchical, non-hierarchical, and modular recurrent neural network baselines, demonstrating significant sample efficiency improvements in challenging partially observable environments.

LGSep 14, 2021
ROMAX: Certifiably Robust Deep Multiagent Reinforcement Learning via Convex Relaxation

Chuangchuang Sun, Dong-Ki Kim, Jonathan P. How

In a multirobot system, a number of cyber-physical attacks (e.g., communication hijack, observation perturbations) can challenge the robustness of agents. This robustness issue worsens in multiagent reinforcement learning because there exists the non-stationarity of the environment caused by simultaneously learning agents whose changing policies affect the transition and reward functions. In this paper, we propose a minimax MARL approach to infer the worst-case policy update of other agents. As the minimax formulation is computationally intractable to solve, we apply the convex relaxation of neural networks to solve the inner minimization problem. Such convex relaxation enables robustness in interacting with peer agents that may have significantly different behaviors and also achieves a certified bound of the original optimization problem. We evaluate our approach on multiple mixed cooperative-competitive tasks and show that our method outperforms the previous state of the art approaches on this topic.

LGOct 31, 2020
A Policy Gradient Algorithm for Learning to Learn in Multiagent Reinforcement Learning

Dong-Ki Kim, Miao Liu, Matthew Riemer et al.

A fundamental challenge in multiagent reinforcement learning is to learn beneficial behaviors in a shared environment with other simultaneously learning agents. In particular, each agent perceives the environment as effectively non-stationary due to the changing policies of other agents. Moreover, each agent is itself constantly learning, leading to natural non-stationarity in the distribution of experiences encountered. In this paper, we propose a novel meta-multiagent policy gradient theorem that directly accounts for the non-stationary policy dynamics inherent to multiagent learning settings. This is achieved by modeling our gradient updates to consider both an agent's own non-stationary policy dynamics and the non-stationary policy dynamics of other agents in the environment. We show that our theoretically grounded approach provides a general solution to the multiagent learning problem, which inherently comprises all key aspects of previous state of the art approaches on this topic. We test our method on a diverse suite of multiagent benchmarks and demonstrate a more efficient ability to adapt to new agents as they learn than baseline methods across the full spectrum of mixed incentive, competitive, and cooperative domains.

LGJun 19, 2020
FISAR: Forward Invariant Safe Reinforcement Learning with a Deep Neural Network-Based Optimize

Chuangchuang Sun, Dong-Ki Kim, Jonathan P. How

This paper investigates reinforcement learning with constraints, which are indispensable in safety-critical environments. To drive the constraint violation monotonically decrease, we take the constraints as Lyapunov functions and impose new linear constraints on the policy parameters' updating dynamics. As a result, the original safety set can be forward-invariant. However, because the new guaranteed-feasible constraints are imposed on the updating dynamics instead of the original policy parameters, classic optimization algorithms are no longer applicable. To address this, we propose to learn a generic deep neural network (DNN)-based optimizer to optimize the objective while satisfying the linear constraints. The constraint-satisfaction is achieved via projection onto a polytope formulated by multiple linear inequality constraints, which can be solved analytically with our newly designed metric. To the best of our knowledge, this is the \textit{first} DNN-based optimizer for constrained optimization with the forward invariance guarantee. We show that our optimizer trains a policy to decrease the constraint violation and maximize the cumulative reward monotonically. Results on numerical constrained optimization and obstacle-avoidance navigation validate the theoretical findings.

LGMar 15, 2019
Policy Distillation and Value Matching in Multiagent Reinforcement Learning

Samir Wadhwania, Dong-Ki Kim, Shayegan Omidshafiei et al.

Multiagent reinforcement learning algorithms (MARL) have been demonstrated on complex tasks that require the coordination of a team of multiple agents to complete. Existing works have focused on sharing information between agents via centralized critics to stabilize learning or through communication to increase performance, but do not generally look at how information can be shared between agents to address the curse of dimensionality in MARL. We posit that a multiagent problem can be decomposed into a multi-task problem where each agent explores a subset of the state space instead of exploring the entire state space. This paper introduces a multiagent actor-critic algorithm and method for combining knowledge from homogeneous agents through distillation and value-matching that outperforms policy distillation alone and allows further learning in both discrete and continuous action spaces.

LGMar 7, 2019
Learning Hierarchical Teaching Policies for Cooperative Agents

Dong-Ki Kim, Miao Liu, Shayegan Omidshafiei et al.

Collective learning can be greatly enhanced when agents effectively exchange knowledge with their peers. In particular, recent work studying agents that learn to teach other teammates has demonstrated that action advising accelerates team-wide learning. However, the prior work has simplified the learning of advising policies by using simple function approximations and only considered advising with primitive (low-level) actions, limiting the scalability of learning and teaching to complex domains. This paper introduces a novel learning-to-teach framework, called hierarchical multiagent teaching (HMAT), that improves scalability to complex environments by using the deep representation for student policies and by advising with more expressive extended action sequences over multiple levels of temporal abstraction. Our empirical evaluations demonstrate that HMAT improves team-wide learning progress in large, complex domains where previous approaches fail. HMAT also learns teaching policies that can effectively transfer knowledge to different teammates with knowledge of different tasks, even when the teammates have heterogeneous action spaces.

MAMay 20, 2018
Learning to Teach in Cooperative Multiagent Reinforcement Learning

Shayegan Omidshafiei, Dong-Ki Kim, Miao Liu et al.

Collective human knowledge has clearly benefited from the fact that innovations by individuals are taught to others through communication. Similar to human social groups, agents in distributed learning systems would likely benefit from communication to share knowledge and teach skills. The problem of teaching to improve agent learning has been investigated by prior works, but these approaches make assumptions that prevent application of teaching to general multiagent problems, or require domain expertise for problems they can apply to. This learning to teach problem has inherent complexities related to measuring long-term impacts of teaching that compound the standard multiagent coordination challenges. In contrast to existing works, this paper presents the first general framework and algorithm for intelligent agents to learn to teach in a multiagent environment. Our algorithm, Learning to Coordinate and Teach Reinforcement (LeCTR), addresses peer-to-peer teaching in cooperative multiagent reinforcement learning. Each agent in our approach learns both when and what to advise, then uses the received advice to improve local learning. Importantly, these roles are not fixed; these agents learn to assume the role of student and/or teacher at the appropriate moments, requesting and providing advice in order to improve teamwide performance and learning. Empirical comparisons against state-of-the-art teaching methods show that our teaching agents not only learn significantly faster, but also learn to coordinate in tasks where existing methods fail.

ROApr 4, 2017
Satellite Image-based Localization via Learned Embeddings

Dong-Ki Kim, Matthew R. Walter

We propose a vision-based method that localizes a ground vehicle using publicly available satellite imagery as the only prior knowledge of the environment. Our approach takes as input a sequence of ground-level images acquired by the vehicle as it navigates, and outputs an estimate of the vehicle's pose relative to a georeferenced satellite image. We overcome the significant viewpoint and appearance variations between the images through a neural multi-view model that learns location-discriminative embeddings in which ground-level images are matched with their corresponding satellite view of the scene. We use this learned function as an observation model in a filtering framework to maintain a distribution over the vehicle's pose. We evaluate our method on different benchmark datasets and demonstrate its ability localize ground-level images in environments novel relative to training, despite the challenges of significant viewpoint and appearance variations.