LGApr 3, 2023
Optimal Goal-Reaching Reinforcement Learning via Quasimetric LearningTongzhou Wang, Antonio Torralba, Phillip Isola et al. · mit
In goal-reaching reinforcement learning (RL), the optimal value function has a particular geometry, called quasimetric structure. This paper introduces Quasimetric Reinforcement Learning (QRL), a new RL method that utilizes quasimetric models to learn optimal value functions. Distinct from prior approaches, the QRL objective is specifically designed for quasimetrics, and provides strong theoretical recovery guarantees. Empirically, we conduct thorough analyses on a discretized MountainCar environment, identifying properties of QRL and its advantages over alternatives. On offline and online goal-reaching benchmarks, QRL also demonstrates improved sample efficiency and performance, across both state-based and image-based observations.
CVJul 27, 2023
Distilled Feature Fields Enable Few-Shot Language-Guided ManipulationWilliam Shen, Ge Yang, Alan Yu et al. · stanford
Self-supervised and language-supervised image models contain rich knowledge of the world that is important for generalization. Many robotic tasks, however, require a detailed understanding of 3D geometry, which is often lacking in 2D image features. This work bridges this 2D-to-3D gap for robotic manipulation by leveraging distilled feature fields to combine accurate 3D geometry with rich semantics from 2D foundation models. We present a few-shot learning method for 6-DOF grasping and placing that harnesses these strong spatial and semantic priors to achieve in-the-wild generalization to unseen objects. Using features distilled from a vision-language model, CLIP, we present a way to designate novel objects for manipulation via free-text natural language, and demonstrate its ability to generalize to unseen expressions and novel categories of objects.
LGJun 30, 2022
Denoised MDPs: Learning World Models Better Than the World ItselfTongzhou Wang, Simon S. Du, Antonio Torralba et al. · mit
The ability to separate signal from noise, and reason with clean abstractions, is critical to intelligence. With this ability, humans can efficiently perform real world tasks without considering all possible nuisance factors.How can artificial agents do the same? What kind of information can agents safely discard as noises? In this work, we categorize information out in the wild into four types based on controllability and relation with reward, and formulate useful information as that which is both controllable and reward-relevant. This framework clarifies the kinds information removed by various prior work on representation learning in reinforcement learning (RL), and leads to our proposed approach of learning a Denoised MDP that explicitly factors out certain noise distractors. Extensive experiments on variants of DeepMind Control Suite and RoboDesk demonstrate superior performance of our denoised world model over using raw observations alone, and over prior works, across policy optimization control tasks as well as the non-control task of joint position regression.
CVJun 1, 2023Code
StableRep: Synthetic Images from Text-to-Image Models Make Strong Visual Representation LearnersYonglong Tian, Lijie Fan, Phillip Isola et al.
We investigate the potential of learning visual representations using synthetic images generated by text-to-image models. This is a natural question in the light of the excellent performance of such models in generating high-quality images. We consider specifically the Stable Diffusion, one of the leading open source text-to-image models. We show that (1) when the generative model is configured with proper classifier-free guidance scale, training self-supervised methods on synthetic images can match or beat the real image counterpart; (2) by treating the multiple images generated from the same text prompt as positives for each other, we develop a multi-positive contrastive learning method, which we call StableRep. With solely synthetic images, the representations learned by StableRep surpass the performance of representations learned by SimCLR and CLIP using the same set of text prompts and corresponding real images, on large scale datasets. When we further add language supervision, StableRep trained with 20M synthetic images achieves better accuracy than CLIP trained with 50M real images.
CVNov 29, 2022
Procedural Image Programs for Representation LearningManel Baradad, Chun-Fu Chen, Jonas Wulff et al. · mit
Learning image representations using synthetic data allows training neural networks without some of the concerns associated with real images, such as privacy and bias. Existing work focuses on a handful of curated generative processes which require expert knowledge to design, making it hard to scale up. To overcome this, we propose training with a large dataset of twenty-one thousand programs, each one generating a diverse set of synthetic images. These programs are short code snippets, which are easy to modify and fast to execute using OpenGL. The proposed dataset can be used for both supervised and unsupervised representation learning, and reduces the gap between pre-training with real and procedurally generated images by 38%.
CVMar 23, 2023
Persistent Nature: A Generative Model of Unbounded 3D WorldsLucy Chai, Richard Tucker, Zhengqi Li et al. · deepmind
Despite increasingly realistic image quality, recent 3D image generative models often operate on 3D volumes of fixed extent with limited camera motions. We investigate the task of unconditionally synthesizing unbounded nature scenes, enabling arbitrarily large camera motion while maintaining a persistent 3D world model. Our scene representation consists of an extendable, planar scene layout grid, which can be rendered from arbitrary camera poses via a 3D decoder and volume rendering, and a panoramic skydome. Based on this representation, we learn a generative world model solely from single-view internet photos. Our method enables simulating long flights through 3D landscapes, while maintaining global scene consistency--for instance, returning to the starting point yields the same view of the scene. Our approach enables scene extrapolation beyond the fixed bounds of current 3D generative models, while also supporting a persistent, camera-independent world representation that stands in contrast to auto-regressive 3D prediction models. Our project page: https://chail.github.io/persistent-nature/.
CVSep 26, 2022
Totems: Physical Objects for Verifying Visual IntegrityJingwei Ma, Lucy Chai, Minyoung Huh et al. · mit
We introduce a new approach to image forensics: placing physical refractive objects, which we call totems, into a scene so as to protect any photograph taken of that scene. Totems bend and redirect light rays, thus providing multiple, albeit distorted, views of the scene within a single image. A defender can use these distorted totem pixels to detect if an image has been manipulated. Our approach unscrambles the light rays passing through the totems by estimating their positions in the scene and using their known geometric and material properties. To verify a totem-protected image, we detect inconsistencies between the scene reconstructed from totem viewpoints and the scene's appearance from the camera viewpoint. Such an approach makes the adversarial manipulation task more difficult, as the adversary must modify both the totem and image pixels in a geometrically consistent manner without knowing the physical properties of the totem. Unlike prior learning-based approaches, our method does not require training on datasets of specific manipulations, and instead uses physical properties of the scene and camera to solve the forensics problem.
CVJul 20, 2022
Semantic uncertainty intervals for disentangled latent spacesSwami Sankaranarayanan, Anastasios N. Angelopoulos, Stephen Bates et al. · berkeley
Meaningful uncertainty quantification in computer vision requires reasoning about semantic information -- say, the hair color of the person in a photo or the location of a car on the street. To this end, recent breakthroughs in generative modeling allow us to represent semantic information in disentangled latent spaces, but providing uncertainties on the semantic latent variables has remained challenging. In this work, we provide principled uncertainty intervals that are guaranteed to contain the true semantic factors for any underlying generative model. The method does the following: (1) it uses quantile regression to output a heuristic uncertainty interval for each element in the latent space (2) calibrates these uncertainties such that they contain the true value of the latent for a new, unseen input. The endpoints of these calibrated intervals can then be propagated through the generator to produce interpretable uncertainty visualizations for each semantic factor. This technique reliably communicates semantically meaningful, principled, and instance-adaptive uncertainty in inverse problems like image super-resolution and image completion.
LGNov 28, 2022Code
Improved Representation of Asymmetrical Distances with Interval Quasimetric EmbeddingsTongzhou Wang, Phillip Isola
Asymmetrical distance structures (quasimetrics) are ubiquitous in our lives and are gaining more attention in machine learning applications. Imposing such quasimetric structures in model representations has been shown to improve many tasks, including reinforcement learning (RL) and causal relation learning. In this work, we present four desirable properties in such quasimetric models, and show how prior works fail at them. We propose Interval Quasimetric Embedding (IQE), which is designed to satisfy all four criteria. On three quasimetric learning experiments, IQEs show strong approximation and generalization abilities, leading to better performance and improved efficiency over prior methods. Project Page: https://www.tongzhouwang.info/interval_quasimetric_embedding Quasimetric Learning Code Package: https://www.github.com/quasimetric-learning/torch-quasimetric
AIJul 14, 2022Code
Developing a Series of AI Challenges for the United States Department of the Air ForceVijay Gadepally, Gregory Angelides, Andrei Barbu et al.
Through a series of federal initiatives and orders, the U.S. Government has been making a concerted effort to ensure American leadership in AI. These broad strategy documents have influenced organizations such as the United States Department of the Air Force (DAF). The DAF-MIT AI Accelerator is an initiative between the DAF and MIT to bridge the gap between AI researchers and DAF mission requirements. Several projects supported by the DAF-MIT AI Accelerator are developing public challenge problems that address numerous Federal AI research priorities. These challenges target priorities by making large, AI-ready datasets publicly available, incentivizing open-source solutions, and creating a demand signal for dual use technologies that can stimulate further research. In this article, we describe these public challenges being developed and how their application contributes to scientific advances.
CVFeb 22, 2023
Steerable Equivariant Representation LearningSangnie Bhardwaj, Willie McClinton, Tongzhou Wang et al. · mit
Pre-trained deep image representations are useful for post-training tasks such as classification through transfer learning, image retrieval, and object detection. Data augmentations are a crucial aspect of pre-training robust representations in both supervised and self-supervised settings. Data augmentations explicitly or implicitly promote invariance in the embedding space to the input image transformations. This invariance reduces generalization to those downstream tasks which rely on sensitivity to these particular data augmentations. In this paper, we propose a method of learning representations that are instead equivariant to data augmentations. We achieve this equivariance through the use of steerable representations. Our representations can be manipulated directly in embedding space via learned linear maps. We demonstrate that our resulting steerable and equivariant representations lead to better performance on transfer learning and robustness: e.g. we improve linear probe top-1 accuracy by between 1% to 3% for transfer; and ImageNet-C accuracy by upto 3.4%. We further show that the steerability of our representations provides significant speedup (nearly 50x) for test-time augmentations; by applying a large number of augmentations for out-of-distribution detection, we significantly improve OOD AUC on the ImageNet-C dataset over an invariant representation.
CVMar 23, 2022
Learning to generate line drawings that convey geometry and semanticsCaroline Chan, Fredo Durand, Phillip Isola
This paper presents an unpaired method for creating line drawings from photographs. Current methods often rely on high quality paired datasets to generate line drawings. However, these datasets often have limitations due to the subjects of the drawings belonging to a specific domain, or in the amount of data collected. Although recent work in unsupervised image-to-image translation has shown much progress, the latest methods still struggle to generate compelling line drawings. We observe that line drawings are encodings of scene information and seek to convey 3D shape and semantic meaning. We build these observations into a set of objectives and train an image translation to map photographs into line drawings. We introduce a geometry loss which predicts depth information from the image features of a line drawing, and a semantic loss which matches the CLIP features of a line drawing with its corresponding photograph. Our approach outperforms state-of-the-art unpaired image translation and line drawing generation methods on creating line drawings from arbitrary photographs. For code and demo visit our webpage carolineec.github.io/informative_drawings
AINov 7, 2023Code
Neural MMO 2.0: A Massively Multi-task Addition to Massively Multi-agent LearningJoseph Suárez, Phillip Isola, Kyoung Whan Choe et al. · cambridge
Neural MMO 2.0 is a massively multi-agent environment for reinforcement learning research. The key feature of this new version is a flexible task system that allows users to define a broad range of objectives and reward signals. We challenge researchers to train agents capable of generalizing to tasks, maps, and opponents never seen during training. Neural MMO features procedurally generated maps with 128 agents in the standard setting and support for up to. Version 2.0 is a complete rewrite of its predecessor with three-fold improved performance and compatibility with CleanRL. We release the platform as free and open-source software with comprehensive documentation available at neuralmmo.github.io and an active community Discord. To spark initial research on this new platform, we are concurrently running a competition at NeurIPS 2023.
CVJun 15, 2023
DreamSim: Learning New Dimensions of Human Visual Similarity using Synthetic DataStephanie Fu, Netanel Tamir, Shobhita Sundaram et al.
Current perceptual similarity metrics operate at the level of pixels and patches. These metrics compare images in terms of their low-level colors and textures, but fail to capture mid-level similarities and differences in image layout, object pose, and semantic content. In this paper, we develop a perceptual metric that assesses images holistically. Our first step is to collect a new dataset of human similarity judgments over image pairs that are alike in diverse ways. Critical to this dataset is that judgments are nearly automatic and shared by all observers. To achieve this we use recent text-to-image models to create synthetic pairs that are perturbed along various dimensions. We observe that popular perceptual metrics fall short of explaining our new data, and we introduce a new metric, DreamSim, tuned to better align with human perception. We analyze how our metric is affected by different visual attributes, and find that it focuses heavily on foreground objects and semantic content while also being sensitive to color and layout. Notably, despite being trained on synthetic data, our metric generalizes to real images, giving strong results on retrieval and reconstruction tasks. Furthermore, our metric outperforms both prior learned metrics and recent large vision models on these tasks.
81.4LGJun 4
Pretraining Recurrent Networks without RecurrenceAkarsh Kumar, Phillip Isola
Training recurrent neural networks (RNNs) requires assigning credit across long sequences of computations. Standard backpropagation through time (BPTT) addresses this problem poorly: it is sequential in time, limiting parallelism, and suffers from vanishing or exploding gradients, making long-range associations difficult to learn. We propose Supervised Memory Training (SMT), a method for training nonlinear RNNs that sidesteps recurrent credit propagation entirely by reducing RNN training to supervised learning on one-step memory transition labels $(m_t, x_{t+1}) \rightarrow m_{t+1}$. SMT acquires these memory labels by training a Transformer-based encoder on a predictive state objective--retaining only information from the past necessary to predict the future. By decoupling what to remember from how to update memory, SMT enables time-parallel RNN training with a stable $O(1)$ length gradient path between any two tokens--without ever unrolling the RNN. We find that SMT outperforms BPTT when pretraining various RNN architectures on tasks like language modeling and pixel sequence modeling. SMT enables nonlinear RNNs to better capture long-range dependencies and train in parallel, potentially unlocking the scaling of models that build temporal abstractions of past experience.
AIAug 30, 2023Code
Benchmarking Robustness and Generalization in Multi-Agent Systems: A Case Study on Neural MMOYangkun Chen, Joseph Suarez, Junjie Zhang et al.
We present the results of the second Neural MMO challenge, hosted at IJCAI 2022, which received 1600+ submissions. This competition targets robustness and generalization in multi-agent systems: participants train teams of agents to complete a multi-task objective against opponents not seen during training. The competition combines relatively complex environment design with large numbers of agents in the environment. The top submissions demonstrate strong success on this task using mostly standard reinforcement learning (RL) methods combined with domain-specific engineering. We summarize the competition design and results and suggest that, as an academic community, competitions may be a powerful approach to solving hard problems and establishing a solid benchmark for algorithms. We will open-source our benchmark including the environment wrapper, baselines, a visualization tool, and selected policies for further research.
CVApr 14, 2022
Any-resolution Training for High-resolution Image SynthesisLucy Chai, Michael Gharbi, Eli Shechtman et al.
Generative models operate at fixed resolution, even though natural images come in a variety of sizes. As high-resolution details are downsampled away and low-resolution images are discarded altogether, precious supervision is lost. We argue that every pixel matters and create datasets with variable-size images, collected at their native resolutions. To take advantage of varied-size data, we introduce continuous-scale training, a process that samples patches at random scales to train a new generator with variable output resolutions. First, conditioning the generator on a target scale allows us to generate higher resolution images than previously possible, without adding layers to the model. Second, by conditioning on continuous coordinates, we can sample patches that still obey a consistent global layout, which also allows for scalable training at higher resolutions. Controlled FFHQ experiments show that our method can take advantage of multi-resolution training data better than discrete multi-scale approaches, achieving better FID scores and cleaner high-frequency details. We also train on other natural image domains including churches, mountains, and birds, and demonstrate arbitrary scale synthesis with both coherent global layouts and realistic local details, going beyond 2K resolution in our experiments. Our project page is available at: https://chail.github.io/anyres-gan/.
ROMar 3, 2022
NeRF-Supervision: Learning Dense Object Descriptors from Neural Radiance FieldsLin Yen-Chen, Pete Florence, Jonathan T. Barron et al.
Thin, reflective objects such as forks and whisks are common in our daily lives, but they are particularly challenging for robot perception because it is hard to reconstruct them using commodity RGB-D cameras or multi-view stereo techniques. While traditional pipelines struggle with objects like these, Neural Radiance Fields (NeRFs) have recently been shown to be remarkably effective for performing view synthesis on objects with thin structures or reflective materials. In this paper we explore the use of NeRF as a new source of supervision for robust robot vision systems. In particular, we demonstrate that a NeRF representation of a scene can be used to train dense object descriptors. We use an optimized NeRF to extract dense correspondences between multiple views of an object, and then use these correspondences as training data for learning a view-invariant representation of the object. NeRF's usage of a density field allows us to reformulate the correspondence problem with a novel distribution-of-depths formulation, as opposed to the conventional approach of using a depth map. Dense correspondence models supervised with our method significantly outperform off-the-shelf learned descriptors by 106% (PCK@3px metric, more than doubling performance) and outperform our baseline supervised with multi-view stereo by 29%. Furthermore, we demonstrate the learned dense descriptors enable robots to perform accurate 6-degree of freedom (6-DoF) pick and place of thin and reflective objects.
CVOct 11, 2023
LangNav: Language as a Perceptual Representation for NavigationBowen Pan, Rameswar Panda, SouYoung Jin et al.
We explore the use of language as a perceptual representation for vision-and-language navigation (VLN), with a focus on low-data settings. Our approach uses off-the-shelf vision systems for image captioning and object detection to convert an agent's egocentric panoramic view at each time step into natural language descriptions. We then finetune a pretrained language model to select an action, based on the current view and the trajectory history, that would best fulfill the navigation instructions. In contrast to the standard setup which adapts a pretrained language model to work directly with continuous visual features from pretrained vision models, our approach instead uses (discrete) language as the perceptual representation. We explore several use cases of our language-based navigation (LangNav) approach on the R2R VLN benchmark: generating synthetic trajectories from a prompted language model (GPT-4) with which to finetune a smaller language model; domain transfer where we transfer a policy learned on one simulated environment (ALFRED) to another (more realistic) environment (R2R); and combining both vision- and language-based representations for VLN. Our approach is found to improve upon baselines that rely on visual features in settings where only a few expert trajectories (10-100) are available, demonstrating the potential of language as a perceptual representation for navigation.
CVJun 7, 2023
MultiEarth 2023 -- Multimodal Learning for Earth and Environment Workshop and ChallengeMiriam Cha, Gregory Angelides, Mark Hamilton et al.
The Multimodal Learning for Earth and Environment Workshop (MultiEarth 2023) is the second annual CVPR workshop aimed at the monitoring and analysis of the health of Earth ecosystems by leveraging the vast amount of remote sensing data that is continuously being collected. The primary objective of this workshop is to bring together the Earth and environmental science communities as well as the multimodal representation learning communities to explore new ways of harnessing technological advancements in support of environmental monitoring. The MultiEarth Workshop also seeks to provide a common benchmark for processing multimodal remote sensing information by organizing public challenges focused on monitoring the Amazon rainforest. These challenges include estimating deforestation, detecting forest fires, translating synthetic aperture radar (SAR) images to the visible domain, and projecting environmental trends. This paper presents the challenge guidelines, datasets, and evaluation metrics. Our challenge website is available at https://sites.google.com/view/rainforest-challenge/multiearth-2023.
LGJun 30, 2022
On the Learning and Learnability of QuasimetricsTongzhou Wang, Phillip Isola
Our world is full of asymmetries. Gravity and wind can make reaching a place easier than coming back. Social artifacts such as genealogy charts and citation graphs are inherently directed. In reinforcement learning and control, optimal goal-reaching strategies are rarely reversible (symmetrical). Distance functions supported on these asymmetrical structures are called quasimetrics. Despite their common appearance, little research has been done on the learning of quasimetrics. Our theoretical analysis reveals that a common class of learning algorithms, including unconstrained multilayer perceptrons (MLPs), provably fails to learn a quasimetric consistent with training data. In contrast, our proposed Poisson Quasimetric Embedding (PQE) is the first quasimetric learning formulation that both is learnable with gradient-based optimization and enjoys strong performance guarantees. Experiments on random graphs, social graphs, and offline Q-learning demonstrate its effectiveness over many common baselines.
AINov 23, 2022
Powderworld: A Platform for Understanding Generalization via Rich Task DistributionsKevin Frans, Phillip Isola
One of the grand challenges of reinforcement learning is the ability to generalize to new tasks. However, general agents require a set of rich, diverse tasks to train on. Designing a `foundation environment' for such tasks is tricky -- the ideal environment would support a range of emergent phenomena, an expressive task space, and fast runtime. To take a step towards addressing this research bottleneck, this work presents Powderworld, a lightweight yet expressive simulation environment running directly on the GPU. Within Powderworld, two motivating challenges distributions are presented, one for world-modelling and one for reinforcement learning. Each contains hand-designed test tasks to examine generalization. Experiments indicate that increasing the environment's complexity improves generalization for world models and certain reinforcement learning agents, yet may inhibit learning in high-variance environments. Powderworld aims to support the study of generalization by providing a source of diverse tasks arising from the same core rules.
91.7LGMar 12
Neural Thickets: Diverse Task Experts Are Dense Around Pretrained WeightsYulu Gan, Phillip Isola · pku
Pretraining produces a learned parameter vector that is typically treated as a starting point for further iterative adaptation. In this work, we instead view the outcome of pretraining as a distribution over parameter vectors, whose support already contains task-specific experts. We show that in small models such expert solutions occupy a negligible fraction of the volume of this distribution, making their discovery reliant on structured optimization methods such as gradient descent. In contrast, in large, well-pretrained models the density of task-experts increases dramatically, so that diverse, task-improving specialists populate a substantial fraction of the neighborhood around the pretrained weights. Motivated by this perspective, we explore a simple, fully parallel post-training method that samples $N$ parameter perturbations at random, selects the top $K$, and ensembles predictions via majority vote. Despite its simplicity, this approach is competitive with standard post-training methods such as PPO, GRPO, and ES for contemporary large-scale models.
AINov 7, 2023Code
The NeurIPS 2022 Neural MMO Challenge: A Massively Multiagent Competition with Specialization and TradeEnhong Liu, Joseph Suarez, Chenhui You et al.
In this paper, we present the results of the NeurIPS-2022 Neural MMO Challenge, which attracted 500 participants and received over 1,600 submissions. Like the previous IJCAI-2022 Neural MMO Challenge, it involved agents from 16 populations surviving in procedurally generated worlds by collecting resources and defeating opponents. This year's competition runs on the latest v1.6 Neural MMO, which introduces new equipment, combat, trading, and a better scoring system. These elements combine to pose additional robustness and generalization challenges not present in previous competitions. This paper summarizes the design and results of the challenge, explores the potential of this environment as a benchmark for learning methods, and presents some practical reinforcement learning training approaches for complex tasks with sparse rewards. Additionally, we have open-sourced our baselines, including environment wrappers, benchmarks, and visualization tools for future research.
LGFeb 2
ReasonCACHE: Teaching LLMs To Reason Without Weight UpdatesSharut Gupta, Phillip Isola, Stefanie Jegelka et al.
Can Large language models (LLMs) learn to reason without any weight update and only through in-context learning (ICL)? ICL is strikingly sample-efficient, often learning from only a handful of demonstrations, but complex reasoning tasks typically demand many training examples to learn from. However, naively scaling ICL by adding more demonstrations breaks down at this scale: attention costs grow quadratically, performance saturates or degrades with longer contexts, and the approach remains a shallow form of learning. Due to these limitations, practitioners predominantly rely on in-weight learning (IWL) to induce reasoning. In this work, we show that by using Prefix Tuning, LLMs can learn to reason without overloading the context window and without any weight updates. We introduce $\textbf{ReasonCACHE}$, an instantiation of this mechanism that distills demonstrations into a fixed key-value cache. Empirically, across challenging reasoning benchmarks, including GPQA-Diamond, ReasonCACHE outperforms standard ICL and matches or surpasses IWL approaches. Further, it achieves this all while being more efficient across three key axes: data, inference cost, and trainable parameters. We also theoretically prove that ReasonCACHE can be strictly more expressive than low-rank weight update since the latter ties expressivity to input rank, whereas ReasonCACHE bypasses this constraint by directly injecting key-values into the attention mechanism. Together, our findings identify ReasonCACHE as a middle path between in-context and in-weight learning, providing a scalable algorithm for learning reasoning skills beyond the context window without modifying parameters. Our project page: https://reasoncache.github.io/
LGMay 23, 2024Code
Scalable Optimization in the Modular NormTim Large, Yang Liu, Minyoung Huh et al. · mit
To improve performance in contemporary deep learning, one is interested in scaling up the neural network in terms of both the number and the size of the layers. When ramping up the width of a single layer, graceful scaling of training has been linked to the need to normalize the weights and their updates in the "natural norm" particular to that layer. In this paper, we significantly generalize this idea by defining the modular norm, which is the natural norm on the full weight space of any neural network architecture. The modular norm is defined recursively in tandem with the network architecture itself. We show that the modular norm has several promising applications. On the practical side, the modular norm can be used to normalize the updates of any base optimizer so that the learning rate becomes transferable across width and depth. This means that the user does not need to compute optimizer-specific scale factors in order to scale training. On the theoretical side, we show that for any neural network built from "well-behaved" atomic modules, the gradient of the network is Lipschitz-continuous in the modular norm, with the Lipschitz constant admitting a simple recursive formula. This characterization opens the door to porting standard ideas in optimization theory over to deep learning. We have created a Python package called Modula that automatically normalizes weight updates in the modular norm of the architecture. The package is available via "pip install modula" with source code at https://github.com/jxbz/modula.
AIFeb 19
AI Gamestore: Scalable, Open-Ended Evaluation of Machine General Intelligence with Human GamesLance Ying, Ryan Truong, Prafull Sharma et al.
Rigorously evaluating machine intelligence against the broad spectrum of human general intelligence has become increasingly important and challenging in this era of rapid technological advance. Conventional AI benchmarks typically assess only narrow capabilities in a limited range of human activity. Most are also static, quickly saturating as developers explicitly or implicitly optimize for them. We propose that a more promising way to evaluate human-like general intelligence in AI systems is through a particularly strong form of general game playing: studying how and how well they play and learn to play \textbf{all conceivable human games}, in comparison to human players with the same level of experience, time, or other resources. We define a "human game" to be a game designed by humans for humans, and argue for the evaluative suitability of this space of all such games people can imagine and enjoy -- the "Multiverse of Human Games". Taking a first step towards this vision, we introduce the AI GameStore, a scalable and open-ended platform that uses LLMs with humans-in-the-loop to synthesize new representative human games, by automatically sourcing and adapting standardized and containerized variants of game environments from popular human digital gaming platforms. As a proof of concept, we generated 100 such games based on the top charts of Apple App Store and Steam, and evaluated seven frontier vision-language models (VLMs) on short episodes of play. The best models achieved less than 10\% of the human average score on the majority of the games, and especially struggled with games that challenge world-model learning, memory and planning. We conclude with a set of next steps for building out the AI GameStore as a practical way to measure and drive progress toward human-like general intelligence in machines.
LGFeb 19
Canonicalizing Multimodal Contrastive Representation LearningSharut Gupta, Sanyam Kansal, Stefanie Jegelka et al.
As models and data scale, independently trained networks often induce analogous notions of similarity. But, matching similarities is weaker than establishing an explicit correspondence between the representation spaces, especially for multimodal models, where consistency must hold not only within each modality, but also for the learned image-text coupling. We therefore ask: given two independently trained multimodal contrastive models (with encoders $(f, g)$ and $(\widetilde{f},\widetilde{g})$) -- trained on different distributions and with different architectures -- does a systematic geometric relationship exist between their embedding spaces? If so, what form does it take, and does it hold uniformly across modalities? In this work, we show that across model families such as CLIP, SigLIP, and FLAVA, this geometric relationship is well approximated by an orthogonal map (up to a global mean shift), i.e., there exists an orthogonal map $Q$ where $Q^\top Q = I$ such that $\widetilde{f}(x)\approx Q f(x)$ for paired images $x$. Strikingly, the same $Q$ simultaneously aligns the text encoders i.e., $\widetilde{g}(y)\approx Q g(y)$ for texts $y$. Theoretically, we prove that if the multimodal kernel agrees across models on a small anchor set i.e. $\langle f(x), g(y)\rangle \approx \langle \widetilde{f}(x), \widetilde{g}(y)\rangle$, then the two models must be related by a single orthogonal map $Q$ and the same $Q$ maps images and text across models. More broadly, this finding enables backward-compatible model upgrades, avoiding costly re-embedding, and has implications for the privacy of learned representations. Our project page: https://canonical-multimodal.github.io/
LGMay 13, 2024
The Platonic Representation HypothesisMinyoung Huh, Brian Cheung, Tongzhou Wang et al.
We argue that representations in AI models, particularly deep networks, are converging. First, we survey many examples of convergence in the literature: over time and across multiple domains, the ways by which different neural networks represent data are becoming more aligned. Next, we demonstrate convergence across data modalities: as vision models and language models get larger, they measure distance between datapoints in a more and more alike way. We hypothesize that this convergence is driving toward a shared statistical model of reality, akin to Plato's concept of an ideal reality. We term such a representation the platonic representation and discuss several possible selective pressures toward it. Finally, we discuss the implications of these trends, their limitations, and counterexamples to our analysis.
84.0CVMar 23
End-to-End Training for Unified Tokenization and Latent DenoisingShivam Duggal, Xingjian Bai, Zongze Wu et al.
Latent diffusion models (LDMs) enable high-fidelity synthesis by operating in learned latent spaces. However, training state-of-the-art LDMs requires complex staging: a tokenizer must be trained first, before the diffusion model can be trained in the frozen latent space. We propose UNITE - an autoencoder architecture for unified tokenization and latent diffusion. UNITE consists of a Generative Encoder that serves as both image tokenizer and latent generator via weight sharing. Our key insight is that tokenization and generation can be viewed as the same latent inference problem under different conditioning regimes: tokenization infers latents from fully observed images, whereas generation infers them from noise together with text or class conditioning. Motivated by this, we introduce a single-stage training procedure that jointly optimizes both tasks via two forward passes through the same Generative Encoder. The shared parameters enable gradients to jointly shape the latent space, encouraging a "common latent language". Across image and molecule modalities, UNITE achieves near state of the art performance without adversarial losses or pretrained encoders (e.g., DINO), reaching FID 2.12 and 1.73 for Base and Large models on ImageNet 256 x 256. We further analyze the Generative Encoder through the lenses of representation alignment and compression. These results show that single stage joint training of tokenization & generation from scratch is feasible.
76.8LGMay 11
The Truth Lies Somewhere in the Middle (of the Generated Tokens)Sophie L. Wang, Phillip Isola, Brian Cheung
How should hidden states generated autoregressively be collapsed into a representation that reflects a language model's internal state? Despite tokens being generated under causal masking, we find that mean pooling across their hidden states yields more semantic representations than any individual token alone. We quantify this through kernel alignment to reference spaces in language, vision, and protein domains. The improvement through mean pooling is consistent with information being distributed across generated tokens rather than localized to a single position. Furthermore, representations derived from generated tokens outperform those from prompt tokens, and alignment across generation reveals interpretable dynamics in model behavior.
CVDec 7, 2023
Scaling Laws of Synthetic Images for Model Training ... for NowLijie Fan, Kaifeng Chen, Dilip Krishnan et al.
Recent significant advances in text-to-image models unlock the possibility of training vision systems using synthetic images, potentially overcoming the difficulty of collecting curated data at scale. It is unclear, however, how these models behave at scale, as more synthetic data is added to the training set. In this paper we study the scaling laws of synthetic images generated by state of the art text-to-image models, for the training of supervised models: image classifiers with label supervision, and CLIP with language supervision. We identify several factors, including text prompts, classifier-free guidance scale, and types of text-to-image models, that significantly affect scaling behavior. After tuning these factors, we observe that synthetic images demonstrate a scaling trend similar to, but slightly less effective than, real images in CLIP training, while they significantly underperform in scaling when training supervised image classifiers. Our analysis indicates that the main reason for this underperformance is the inability of off-the-shelf text-to-image models to generate certain concepts, a limitation that significantly impairs the training of image classifiers. Our findings also suggest that scaling synthetic data can be particularly effective in scenarios such as: (1) when there is a limited supply of real images for a supervised problem (e.g., fewer than 0.5 million images in ImageNet), (2) when the evaluation dataset diverges significantly from the training data, indicating the out-of-distribution scenario, or (3) when synthetic data is used in conjunction with real images, as demonstrated in the training of CLIP models.
LGAug 17, 2025Code
Results of the NeurIPS 2023 Neural MMO Competition on Multi-task Reinforcement LearningJoseph Suárez, Kyoung Whan Choe, David Bloomin et al. · cambridge
We present the results of the NeurIPS 2023 Neural MMO Competition, which attracted over 200 participants and submissions. Participants trained goal-conditional policies that generalize to tasks, maps, and opponents never seen during training. The top solution achieved a score 4x higher than our baseline within 8 hours of training on a single 4090 GPU. We open-source everything relating to Neural MMO and the competition under the MIT license, including the policy weights and training code for our baseline and for the top submissions.
CVMay 31, 2023Code
Improving CLIP Training with Language RewritesLijie Fan, Dilip Krishnan, Phillip Isola et al.
Contrastive Language-Image Pre-training (CLIP) stands as one of the most effective and scalable methods for training transferable vision models using paired image and text data. CLIP models are trained using contrastive loss, which typically relies on data augmentations to prevent overfitting and shortcuts. However, in the CLIP training paradigm, data augmentations are exclusively applied to image inputs, while language inputs remain unchanged throughout the entire training process, limiting the exposure of diverse texts to the same image. In this paper, we introduce Language augmented CLIP (LaCLIP), a simple yet highly effective approach to enhance CLIP training through language rewrites. Leveraging the in-context learning capability of large language models, we rewrite the text descriptions associated with each image. These rewritten texts exhibit diversity in sentence structure and vocabulary while preserving the original key concepts and meanings. During training, LaCLIP randomly selects either the original texts or the rewritten versions as text augmentations for each image. Extensive experiments on CC3M, CC12M, RedCaps and LAION-400M datasets show that CLIP pre-training with language rewrites significantly improves the transfer performance without computation or memory overhead during training. Specifically for ImageNet zero-shot accuracy, LaCLIP outperforms CLIP by 8.2% on CC12M and 2.4% on LAION-400M. Code is available at https://github.com/LijieFan/LaCLIP.
CVMar 31, 2022Code
Exploring Visual Prompts for Adapting Large-Scale ModelsHyojin Bahng, Ali Jahanian, Swami Sankaranarayanan et al.
We investigate the efficacy of visual prompting to adapt large-scale models in vision. Following the recent approach from prompt tuning and adversarial reprogramming, we learn a single image perturbation such that a frozen model prompted with this perturbation performs a new task. Through comprehensive experiments, we demonstrate that visual prompting is particularly effective for CLIP and robust to distribution shift, achieving performance competitive with standard linear probes. We further analyze properties of the downstream dataset, prompt design, and output transformation in regard to adaptation performance. The surprising effectiveness of visual prompting provides a new perspective on adapting pre-trained models in vision. Code is available at http://hjbahng.github.io/visual_prompting .
LGOct 14, 2021Code
The Neural MMO Platform for Massively Multiagent ResearchJoseph Suarez, Yilun Du, Clare Zhu et al.
Neural MMO is a computationally accessible research platform that combines large agent populations, long time horizons, open-ended tasks, and modular game systems. Existing environments feature subsets of these properties, but Neural MMO is the first to combine them all. We present Neural MMO as free and open source software with active support, ongoing development, documentation, and additional training, logging, and visualization tools to help users adapt to this new setting. Initial baselines on the platform demonstrate that agents trained in large populations explore more and learn a progression of skills. We raise other more difficult problems such as many-team cooperation as open research questions which Neural MMO is well-suited to answer. Finally, we discuss current limitations of the platform, potential mitigations, and plans for continued development.
CVJun 9, 2021Code
Generative Models as a Data Source for Multiview Representation LearningAli Jahanian, Xavier Puig, Yonglong Tian et al.
Generative models are now capable of producing highly realistic images that look nearly indistinguishable from the data on which they are trained. This raises the question: if we have good enough generative models, do we still need datasets? We investigate this question in the setting of learning general-purpose visual representations from a black-box generative model rather than directly from data. Given an off-the-shelf image generator without any access to its training data, we train representations from the samples output by this generator. We compare several representation learning methods that can be applied to this setting, using the latent space of the generator to generate multiple "views" of the same semantic content. We show that for contrastive methods, this multiview data can naturally be used to identify positive pairs (nearby in latent space) and negative pairs (far apart in latent space). We find that the resulting representations rival or even outperform those learned directly from real data, but that good performance requires care in the sampling strategy applied and the training method. Generative models can be viewed as a compressed and organized copy of a dataset, and we envision a future where more and more "model zoos" proliferate while datasets become increasingly unwieldy, missing, or private. This paper suggests several techniques for dealing with visual representation learning in such a future. Code is available on our project page https://ali-design.github.io/GenRep/.
CVMay 3, 2021Code
Curious Representation Learning for Embodied IntelligenceYilun Du, Chuang Gan, Phillip Isola
Self-supervised representation learning has achieved remarkable success in recent years. By subverting the need for supervised labels, such approaches are able to utilize the numerous unlabeled images that exist on the Internet and in photographic datasets. Yet to build truly intelligent agents, we must construct representation learning algorithms that can learn not only from datasets but also learn from environments. An agent in a natural environment will not typically be fed curated data. Instead, it must explore its environment to acquire the data it will learn from. We propose a framework, curious representation learning (CRL), which jointly learns a reinforcement learning policy and a visual representation model. The policy is trained to maximize the error of the representation learner, and in doing so is incentivized to explore its environment. At the same time, the learned representation becomes stronger and stronger as the policy feeds it ever harder data to learn from. Our learned representations enable promising transfer to downstream navigation tasks, performing better than or comparably to ImageNet pretraining without using any supervision at all. In addition, despite being trained in simulation, our learned representations can obtain interpretable results on real images. Code is available at https://yilundu.github.io/crl/.
CVMar 18, 2021Code
Using latent space regression to analyze and leverage compositionality in GANsLucy Chai, Jonas Wulff, Phillip Isola
In recent years, Generative Adversarial Networks have become ubiquitous in both research and public perception, but how GANs convert an unstructured latent code to a high quality output is still an open question. In this work, we investigate regression into the latent space as a probe to understand the compositional properties of GANs. We find that combining the regressor and a pretrained generator provides a strong image prior, allowing us to create composite images from a collage of random image parts at inference time while maintaining global consistency. To compare compositional properties across different generators, we measure the trade-offs between reconstruction of the unrealistic input and image quality of the regenerated samples. We find that the regression approach enables more localized editing of individual image parts compared to direct editing in the latent space, and we conduct experiments to quantify this independence effect. Our method is agnostic to the semantics of edits, and does not require labels or predefined concepts during training. Beyond image composition, our method extends to a number of related applications, such as image inpainting or example-based image editing, which we demonstrate on several GANs and datasets, and because it uses only a single forward pass, it can operate in real-time. Code is available on our project page: https://chail.github.io/latent-composition/.
CVAug 24, 2020Code
What makes fake images detectable? Understanding properties that generalizeLucy Chai, David Bau, Ser-Nam Lim et al.
The quality of image generation and manipulation is reaching impressive levels, making it increasingly difficult for a human to distinguish between what is real and what is fake. However, deep networks can still pick up on the subtle artifacts in these doctored images. We seek to understand what properties of fake images make them detectable and identify what generalizes across different model architectures, datasets, and variations in training. We use a patch-based classifier with limited receptive fields to visualize which regions of fake images are more easily detectable. We further show a technique to exaggerate these detectable properties and demonstrate that, even when the image generator is adversarially finetuned against a fake image classifier, it is still imperfect and leaves detectable artifacts in certain image patches. Code is available at https://chail.github.io/patch-forensics/.
CVMay 20, 2020Code
What Makes for Good Views for Contrastive Learning?Yonglong Tian, Chen Sun, Ben Poole et al.
Contrastive learning between multiple views of the data has recently achieved state of the art performance in the field of self-supervised representation learning. Despite its success, the influence of different view choices has been less studied. In this paper, we use theoretical and empirical analysis to better understand the importance of view selection, and argue that we should reduce the mutual information (MI) between views while keeping task-relevant information intact. To verify this hypothesis, we devise unsupervised and semi-supervised frameworks that learn effective views by aiming to reduce their MI. We also consider data augmentation as a way to reduce MI, and show that increasing data augmentation indeed leads to decreasing MI and improves downstream classification accuracy. As a by-product, we achieve a new state-of-the-art accuracy on unsupervised pre-training for ImageNet classification ($73\%$ top-1 linear readout with a ResNet-50). In addition, transferring our models to PASCAL VOC object detection and COCO instance segmentation consistently outperforms supervised pre-training. Code:http://github.com/HobbitLong/PyContrast
LGMay 20, 2020Code
Understanding Contrastive Representation Learning through Alignment and Uniformity on the HypersphereTongzhou Wang, Phillip Isola
Contrastive representation learning has been outstandingly successful in practice. In this work, we identify two key properties related to the contrastive loss: (1) alignment (closeness) of features from positive pairs, and (2) uniformity of the induced distribution of the (normalized) features on the hypersphere. We prove that, asymptotically, the contrastive loss optimizes these properties, and analyze their positive effects on downstream tasks. Empirically, we introduce an optimizable metric to quantify each property. Extensive experiments on standard vision and language datasets confirm the strong agreement between both metrics and downstream task performance. Remarkably, directly optimizing for these two metrics leads to representations with comparable or better performance at downstream tasks than contrastive learning. Project Page: https://tongzhouwang.info/hypersphere Code: https://github.com/SsnL/align_uniform , https://github.com/SsnL/moco_align_uniform
CVMar 25, 2020Code
Rethinking Few-Shot Image Classification: a Good Embedding Is All You Need?Yonglong Tian, Yue Wang, Dilip Krishnan et al.
The focus of recent meta-learning research has been on the development of learning algorithms that can quickly adapt to test time tasks with limited data and low computational cost. Few-shot learning is widely used as one of the standard benchmarks in meta-learning. In this work, we show that a simple baseline: learning a supervised or self-supervised representation on the meta-training set, followed by training a linear classifier on top of this representation, outperforms state-of-the-art few-shot learning methods. An additional boost can be achieved through the use of self-distillation. This demonstrates that using a good learned embedding model can be more effective than sophisticated meta-learning algorithms. We believe that our findings motivate a rethinking of few-shot image classification benchmarks and the associated role of meta-learning algorithms. Code is available at: http://github.com/WangYueFt/rfs/.
LGOct 23, 2019Code
Contrastive Representation DistillationYonglong Tian, Dilip Krishnan, Phillip Isola
Often we wish to transfer representational knowledge from one neural network to another. Examples include distilling a large network into a smaller one, transferring knowledge from one sensory modality to a second, or ensembling a collection of models into a single estimator. Knowledge distillation, the standard approach to these problems, minimizes the KL divergence between the probabilistic outputs of a teacher and student network. We demonstrate that this objective ignores important structural knowledge of the teacher network. This motivates an alternative objective by which we train a student to capture significantly more information in the teacher's representation of the data. We formulate this objective as contrastive learning. Experiments demonstrate that our resulting new objective outperforms knowledge distillation and other cutting-edge distillers on a variety of knowledge transfer tasks, including single model compression, ensemble distillation, and cross-modal transfer. Our method sets a new state-of-the-art in many transfer tasks, and sometimes even outperforms the teacher network when combined with knowledge distillation. Code: http://github.com/HobbitLong/RepDistiller.
CVJun 13, 2019Code
Contrastive Multiview CodingYonglong Tian, Dilip Krishnan, Phillip Isola
Humans view the world through many sensory channels, e.g., the long-wavelength light channel, viewed by the left eye, or the high-frequency vibrations channel, heard by the right ear. Each view is noisy and incomplete, but important factors, such as physics, geometry, and semantics, tend to be shared between all views (e.g., a "dog" can be seen, heard, and felt). We investigate the classic hypothesis that a powerful representation is one that models view-invariant factors. We study this hypothesis under the framework of multiview contrastive learning, where we learn a representation that aims to maximize mutual information between different views of the same scene but is otherwise compact. Our approach scales to any number of views, and is view-agnostic. We analyze key properties of the approach that make it work, finding that the contrastive loss outperforms a popular alternative based on cross-view prediction, and that the more views we learn from, the better the resulting representation captures underlying scene semantics. Our approach achieves state-of-the-art results on image and video unsupervised learning benchmarks. Code is released at: http://github.com/HobbitLong/CMC/.
CVDec 28, 2023
Learning Vision from Models Rivals Learning Vision from DataYonglong Tian, Lijie Fan, Kaifeng Chen et al.
We introduce SynCLR, a novel approach for learning visual representations exclusively from synthetic images and synthetic captions, without any real data. We synthesize a large dataset of image captions using LLMs, then use an off-the-shelf text-to-image model to generate multiple images corresponding to each synthetic caption. We perform visual representation learning on these synthetic images via contrastive learning, treating images sharing the same caption as positive pairs. The resulting representations transfer well to many downstream tasks, competing favorably with other general-purpose visual representation learners such as CLIP and DINO v2 in image classification tasks. Furthermore, in dense prediction tasks such as semantic segmentation, SynCLR outperforms previous self-supervised methods by a significant margin, e.g., improving over MAE and iBOT by 6.2 and 4.3 mIoU on ADE20k for ViT-B/16.
CVJan 3, 2024
A Vision Check-up for Language ModelsPratyusha Sharma, Tamar Rott Shaham, Manel Baradad et al. · mit
What does learning to model relationships between strings teach large language models (LLMs) about the visual world? We systematically evaluate LLMs' abilities to generate and recognize an assortment of visual concepts of increasing complexity and then demonstrate how a preliminary visual representation learning system can be trained using models of text. As language models lack the ability to consume or output visual information as pixels, we use code to represent images in our study. Although LLM-generated images do not look like natural images, results on image generation and the ability of models to correct these generated images indicate that precise modeling of strings can teach language models about numerous aspects of the visual world. Furthermore, experiments on self-supervised visual representation learning, utilizing images generated with text models, highlight the potential to train vision models capable of making semantic assessments of natural images using just LLMs.
76.3ROApr 30
Lucid-XR: An Extended-Reality Data Engine for Robotic ManipulationYajvan Ravan, Adam Rashid, Alan Yu et al.
We introduce Lucid-XR, a generative data engine for creating diverse and realistic-looking multi-modal data to train real-world robotic systems. At the core of Lucid-XR is vuer, a web-based physics simulation environment that runs directly on the XR headset, enabling internet-scale access to immersive, latency-free virtual interactions without requiring specialized equipment. The complete system integrates on-device physics simulation with human-to-robot pose retargeting. Data collected is further amplified by a physics-guided video generation pipeline steerable via natural language specifications. We demonstrate zero-shot transfer of robot visual policies to unseen, cluttered, and badly lit evaluation environments, after training entirely on Lucid-XR's synthetic data. We include examples across dexterous manipulation tasks that involve soft materials, loosely bound particles, and rigid body contact. Project website: https://lucidxr.github.io
AIDec 23, 2024
Automating the Search for Artificial Life with Foundation ModelsAkarsh Kumar, Chris Lu, Louis Kirsch et al.
With the recent Nobel Prize awarded for radical advances in protein discovery, foundation models (FMs) for exploring large combinatorial spaces promise to revolutionize many scientific fields. Artificial Life (ALife) has not yet integrated FMs, thus presenting a major opportunity for the field to alleviate the historical burden of relying chiefly on manual design and trial-and-error to discover the configurations of lifelike simulations. This paper presents, for the first time, a successful realization of this opportunity using vision-language FMs. The proposed approach, called Automated Search for Artificial Life (ASAL), (1) finds simulations that produce target phenomena, (2) discovers simulations that generate temporally open-ended novelty, and (3) illuminates an entire space of interestingly diverse simulations. Because of the generality of FMs, ASAL works effectively across a diverse range of ALife substrates including Boids, Particle Life, Game of Life, Lenia, and Neural Cellular Automata. A major result highlighting the potential of this technique is the discovery of previously unseen Lenia and Boids lifeforms, as well as cellular automata that are open-ended like Conway's Game of Life. Additionally, the use of FMs allows for the quantification of previously qualitative phenomena in a human-aligned way. This new paradigm promises to accelerate ALife research beyond what is possible through human ingenuity alone.
LGFeb 26, 2024
Training Neural Networks from Scratch with Parallel Low-Rank AdaptersMinyoung Huh, Brian Cheung, Jeremy Bernstein et al. · mit
The scalability of deep learning models is fundamentally limited by computing resources, memory, and communication. Although methods like low-rank adaptation (LoRA) have reduced the cost of model finetuning, its application in model pre-training remains largely unexplored. This paper explores extending LoRA to model pre-training, identifying the inherent constraints and limitations of standard LoRA in this context. We introduce LoRA-the-Explorer (LTE), a novel bi-level optimization algorithm designed to enable parallel training of multiple low-rank heads across computing nodes, thereby reducing the need for frequent synchronization. Our approach includes extensive experimentation on vision transformers using various vision datasets, demonstrating that LTE is competitive with standard pre-training.