Martin Černý

GT
h-index1
4papers
10citations
Novelty54%
AI Score40

4 Papers

GTFeb 24
Maximin Share Guarantees via Limited Cost-Sensitive Sharing

Hana Salavcova, Martin Černý, Arpita Biswas

We study the problem of fairly allocating indivisible goods when limited sharing is allowed, that is, each good may be allocated to up to $k$ agents, while incurring a cost for sharing. While classic maximin share (MMS) allocations may not exist in many instances, we demonstrate that allowing controlled sharing can restore fairness guarantees that are otherwise unattainable in certain scenarios. (1) Our first contribution shows that exact maximin share (MMS) allocations are guaranteed to exist whenever goods are allowed to be cost-sensitively shared among at least half of the agents and the number of agents is even; for odd numbers of agents, we obtain a slightly weaker MMS guarantee. (2) We further design a Shared Bag-Filling Algorithm that guarantees a $(1 - C)(k - 1)$-approximate MMS allocation, where $C$ is the maximum cost of sharing a good. Notably, when $(1 - C)(k - 1) \geq 1$, our algorithm recovers an exact MMS allocation. (3) We additionally introduce the Sharing Maximin Share (SMMS) fairness notion, a natural extension of MMS to the $k$-sharing setting. (4) We show that SMMS allocations always exist under identical utilities and for instances with two agents. (5) We construct a counterexample to show the impossibility of the universal existence of an SMMS allocation. (6) Finally, we establish a connection between SMMS and constrained MMS (CMMS), yielding approximation guarantees for SMMS via existing CMMS results. These contributions provide deep theoretical insights for the problem of fair resource allocation when a limited sharing of resources are allowed in multi-agent environments.

LGFeb 26
Active Value Querying to Minimize Additive Error in Subadditive Set Function Learning

Martin Černý, David Sychrovský, Filip Úradník et al.

Subadditive set functions play a pivotal role in computational economics (especially in combinatorial auctions), combinatorial optimization or artificial intelligence applications such as interpretable machine learning. However, specifying a set function requires assigning values to an exponentially large number of subsets in general, a task that is often resource-intensive in practice, particularly when the values derive from external sources such as retraining of machine learning models. A~simple omission of certain values introduces ambiguity that becomes even more significant when the incomplete set function has to be further optimized over. Motivated by the well-known result about inapproximability of subadditive functions using deterministic value queries with respect to a multiplicative error, we study a problem of approximating an unknown subadditive (or a subclass of thereof) set function with respect to an additive error -- i. e., we aim to efficiently close the distance between minimal and maximal completions. Our contributions are threefold: (i) a thorough exploration of minimal and maximal completions of different classes of set functions with missing values and an analysis of their resulting distance; (ii) the development of methods to minimize this distance over classes of set functions with a known prior, achieved by disclosing values of additional subsets in both offline and online manner; and (iii) empirical demonstrations of the algorithms' performance in practical scenarios.

GTFeb 2, 2024
Reducing Optimism Bias in Incomplete Cooperative Games

Filip Úradník, David Sychrovský, Jakub Černý et al.

Cooperative game theory has diverse applications in contemporary artificial intelligence, including domains like interpretable machine learning, resource allocation, and collaborative decision-making. However, specifying a cooperative game entails assigning values to exponentially many coalitions, and obtaining even a single value can be resource-intensive in practice. Yet simply leaving certain coalition values undisclosed introduces ambiguity regarding individual contributions to the collective grand coalition. This ambiguity often leads to players holding overly optimistic expectations, stemming from either inherent biases or strategic considerations, frequently resulting in collective claims exceeding the actual grand coalition value. In this paper, we present a framework aimed at optimizing the sequence for revealing coalition values, with the overarching goal of efficiently closing the gap between players' expectations and achievable outcomes in cooperative games. Our contributions are threefold: (i) we study the individual players' optimistic completions of games with missing coalition values along with the arising gap, and investigate its analytical characteristics that facilitate more efficient optimization; (ii) we develop methods to minimize this gap over classes of games with a known prior by disclosing values of additional coalitions in both offline and online fashion; and (iii) we empirically demonstrate the algorithms' performance in practical scenarios, together with an investigation into the typical order of revealing coalition values.

AIAug 3, 2015
Using Behavior Objects to Manage Complexity in Virtual Worlds

Martin Černý, Tomáš Plch, Matěj Marko et al.

The quality of high-level AI of non-player characters (NPCs) in commercial open-world games (OWGs) has been increasing during the past years. However, due to constraints specific to the game industry, this increase has been slow and it has been driven by larger budgets rather than adoption of new complex AI techniques. Most of the contemporary AI is still expressed as hard-coded scripts. The complexity and manageability of the script codebase is one of the key limiting factors for further AI improvements. In this paper we address this issue. We present behavior objects - a general approach to development of NPC behaviors for large OWGs. Behavior objects are inspired by object-oriented programming and extend the concept of smart objects. Our approach promotes encapsulation of data and code for multiple related behaviors in one place, hiding internal details and embedding intelligence in the environment. Behavior objects are a natural abstraction of five different techniques that we have implemented to manage AI complexity in an upcoming AAA OWG. We report the details of the implementations in the context of behavior trees and the lessons learned during development. Our work should serve as inspiration for AI architecture designers from both the academia and the industry.