70.0ROMay 27
Imitating and Finetuning Model Predictive Control for Robust and Symmetric Quadrupedal LocomotionDonghoon Youm, Hyunyoung Jung, Hyeongjun Kim et al.
Control of legged robots is a challenging problem that has been investigated by different approaches, such as model-based control and learning algorithms. This work proposes a novel Imitating and Finetuning Model Predictive Control (IFM) framework to take the strengths of both approaches. Our framework first develops a conventional model predictive controller (MPC) using Differential Dynamic Programming and Raibert heuristic, which serves as an expert policy. Then we train a clone of the MPC using imitation learning to make the controller learnable. Finally, we leverage deep reinforcement learning with limited exploration for further finetuning the policy on more challenging terrains. By conducting comprehensive simulation and hardware experiments, we demonstrate that the proposed IFM framework can significantly improve the performance of the given MPC controller on rough, slippery, and conveyor terrains that require careful coordination of footsteps. We also showcase that IFM can efficiently produce more symmetric, periodic, and energy-efficient gaits compared to Vanilla RL with a minimal burden of reward shaping.
ROSep 7, 2023
ArtiGrasp: Physically Plausible Synthesis of Bi-Manual Dexterous Grasping and ArticulationHui Zhang, Sammy Christen, Zicong Fan et al.
We present ArtiGrasp, a novel method to synthesize bi-manual hand-object interactions that include grasping and articulation. This task is challenging due to the diversity of the global wrist motions and the precise finger control that are necessary to articulate objects. ArtiGrasp leverages reinforcement learning and physics simulations to train a policy that controls the global and local hand pose. Our framework unifies grasping and articulation within a single policy guided by a single hand pose reference. Moreover, to facilitate the training of the precise finger control required for articulation, we present a learning curriculum with increasing difficulty. It starts with single-hand manipulation of stationary objects and continues with multi-agent training including both hands and non-stationary objects. To evaluate our method, we introduce Dynamic Object Grasping and Articulation, a task that involves bringing an object into a target articulated pose. This task requires grasping, relocation, and articulation. We show our method's efficacy towards this task. We further demonstrate that our method can generate motions with noisy hand-object pose estimates from an off-the-shelf image-based regressor.
ROAug 24, 2023
Not Only Rewards But Also Constraints: Applications on Legged Robot LocomotionYunho Kim, Hyunsik Oh, Jeonghyun Lee et al.
Several earlier studies have shown impressive control performance in complex robotic systems by designing the controller using a neural network and training it with model-free reinforcement learning. However, these outstanding controllers with natural motion style and high task performance are developed through extensive reward engineering, which is a highly laborious and time-consuming process of designing numerous reward terms and determining suitable reward coefficients. In this work, we propose a novel reinforcement learning framework for training neural network controllers for complex robotic systems consisting of both rewards and constraints. To let the engineers appropriately reflect their intent to constraints and handle them with minimal computation overhead, two constraint types and an efficient policy optimization algorithm are suggested. The learning framework is applied to train locomotion controllers for several legged robots with different morphology and physical attributes to traverse challenging terrains. Extensive simulation and real-world experiments demonstrate that performant controllers can be trained with significantly less reward engineering, by tuning only a single reward coefficient. Furthermore, a more straightforward and intuitive engineering process can be utilized, thanks to the interpretability and generalizability of constraints. The summary video is available at https://youtu.be/KAlm3yskhvM.
ROApr 19, 2022
Learning Forward Dynamics Model and Informed Trajectory Sampler for Safe Quadruped NavigationYunho Kim, Chanyoung Kim, Jemin Hwangbo
For autonomous quadruped robot navigation in various complex environments, a typical SOTA system is composed of four main modules -- mapper, global planner, local planner, and command-tracking controller -- in a hierarchical manner. In this paper, we build a robust and safe local planner which is designed to generate a velocity plan to track a coarsely planned path from the global planner. Previous works used waypoint-based methods (e.g. Proportional-Differential control and pure pursuit) which simplify the path tracking problem to local point-goal navigation. However, they suffer from frequent collisions in geometrically complex and narrow environments because of two reasons; the global planner uses a coarse and inaccurate model and the local planner is unable to track the global plan sufficiently well. Currently, deep learning methods are an appealing alternative because they can learn safety and path feasibility from experience more accurately. However, existing deep learning methods are not capable of planning for a long horizon. In this work, we propose a learning-based fully autonomous navigation framework composed of three innovative elements: a learned forward dynamics model (FDM), an online sampling-based model-predictive controller, and an informed trajectory sampler (ITS). Using our framework, a quadruped robot can autonomously navigate in various complex environments without a collision and generate a smoother command plan compared to the baseline method. Furthermore, our method can reactively handle unexpected obstacles on the planned path and avoid them. Project page https://awesomericky.github.io/projects/FDM_ITS_navigation/.
ROJul 15, 2024
Learning Rapid Turning, Aerial Reorientation, and Balancing using Manipulator as a TailInsung Yang, Jemin Hwangbo
In this research, we investigated the innovative use of a manipulator as a tail in quadruped robots to augment their physical capabilities. Previous studies have primarily focused on enhancing various abilities by attaching robotic tails that function solely as tails on quadruped robots. While these tails improve the performance of the robots, they come with several disadvantages, such as increased overall weight and higher costs. To mitigate these limitations, we propose the use of a 6-DoF manipulator as a tail, allowing it to serve both as a tail and as a manipulator. To control this highly complex robot, we developed a controller based on reinforcement learning for the robot equipped with the manipulator. Our experimental results demonstrate that robots equipped with a manipulator outperform those without a manipulator in tasks such as rapid turning, aerial reorientation, and balancing. These results indicate that the manipulator can improve the agility and stability of quadruped robots, similar to a tail, in addition to its manipulation capabilities.
ROJan 16
Learning Quadrupedal Locomotion for a Heavy Hydraulic Robot Using an Actuator ModelMinho Lee, Hyeonseok Kim, Jin Tak Kim et al.
The simulation-to-reality (sim-to-real) transfer of large-scale hydraulic robots presents a significant challenge in robotics because of the inherent slow control response and complex fluid dynamics. The complex dynamics result from the multiple interconnected cylinder structure and the difference in fluid rates of the cylinders. These characteristics complicate detailed simulation for all joints, making it unsuitable for reinforcement learning (RL) applications. In this work, we propose an analytical actuator model driven by hydraulic dynamics to represent the complicated actuators. The model predicts joint torques for all 12 actuators in under 1 microsecond, allowing rapid processing in RL environments. We compare our model with neural network-based actuator models and demonstrate the advantages of our model in data-limited scenarios. The locomotion policy trained in RL with our model is deployed on a hydraulic quadruped robot, which is over 300 kg. This work is the first demonstration of a successful transfer of stable and robust command-tracking locomotion with RL on a heavy hydraulic quadruped robot, demonstrating advanced sim-to-real transferability.
72.1ROMay 15
Learning Dynamic Pick-and-Place for a Legged ManipulatorMoonkyu Jung, Jiseong Lee, Zhengmao He et al.
Legged manipulators extend robotic capabilities beyond static manipulation by integrating agile locomotion with versatile arm control. However, achieving precise manipulation while maintaining coordinated locomotion remains a major challenge. This work presents a hierarchical reinforcement learning framework for dynamic pick-and-place tasks using a quadruped equipped with a 6-DOF robotic arm. The framework incorporates an explicit mass estimation module enabling adaptive whole-body control for objects with varying weights. In simulation, the system achieves an 86.05% success rate with payloads up to 2.3 kg. The approach is further validated through real-world experiments across six representative scenarios with controlled variations in object physical properties (size and mass) and task heights. Specifically, within a wide vertical workspace ranging from ground level to 1.1~m-high tabletops, the system demonstrates an average success rate of 73.3% for payloads up to 1.3 kg, with an average execution time of 4.06 s. Unlike prior works that handle lightweight objects and execute pick-and-place motions with slow, piecewise motions, the proposed framework exploits concurrent locomotion and manipulation for dynamic, continuous execution. These results demonstrate the potential of quadrupedal mobile manipulators for adaptive, whole-body pick-and-place with heavier payloads and extended workspaces.
ROFeb 1, 2024
Legged Robot State Estimation With Invariant Extended Kalman Filter Using Neural Measurement NetworkDonghoon Youm, Hyunsik Oh, Suyoung Choi et al.
This paper introduces a novel proprioceptive state estimator for legged robots that combines model-based filters and deep neural networks. Recent studies have shown that neural networks such as multi-layer perceptron or recurrent neural networks can estimate the robot states, including contact probability and linear velocity. Inspired by this, we develop a state estimation framework that integrates a neural measurement network (NMN) with an invariant extended Kalman filter. We show that our framework improves estimation performance in various terrains. Existing studies that combine model-based filters and learning-based approaches typically use real-world data. However, our approach relies solely on simulation data, as it allows us to easily obtain extensive data. This difference leads to a gap between the learning and the inference domain, commonly referred to as a sim-to-real gap. We address this challenge by adapting existing learning techniques and regularization. To validate our proposed method, we conduct experiments using a quadruped robot on four types of terrain: \textit{flat}, \textit{debris}, \textit{soft}, and \textit{slippery}. We observe that our approach significantly reduces position drift compared to the existing model-based state estimator.
ROJun 5, 2024
Learning Semantic Traversability with Egocentric Video and Automated Annotation StrategyYunho Kim, Jeong Hyun Lee, Choongin Lee et al.
For reliable autonomous robot navigation in urban settings, the robot must have the ability to identify semantically traversable terrains in the image based on the semantic understanding of the scene. This reasoning ability is based on semantic traversability, which is frequently achieved using semantic segmentation models fine-tuned on the testing domain. This fine-tuning process often involves manual data collection with the target robot and annotation by human labelers which is prohibitively expensive and unscalable. In this work, we present an effective methodology for training a semantic traversability estimator using egocentric videos and an automated annotation process. Egocentric videos are collected from a camera mounted on a pedestrian's chest. The dataset for training the semantic traversability estimator is then automatically generated by extracting semantically traversable regions in each video frame using a recent foundation model in image segmentation and its prompting technique. Extensive experiments with videos taken across several countries and cities, covering diverse urban scenarios, demonstrate the high scalability and generalizability of the proposed annotation method. Furthermore, performance analysis and real-world deployment for autonomous robot navigation showcase that the trained semantic traversability estimator is highly accurate, able to handle diverse camera viewpoints, computationally light, and real-world applicable. The summary video is available at https://youtu.be/EUVoH-wA-lA.
ROFeb 11, 2022
Concurrent Training of a Control Policy and a State Estimator for Dynamic and Robust Legged LocomotionGwanghyeon Ji, Juhyeok Mun, Hyeongjun Kim et al.
In this paper, we propose a locomotion training framework where a control policy and a state estimator are trained concurrently. The framework consists of a policy network which outputs the desired joint positions and a state estimation network which outputs estimates of the robot's states such as the base linear velocity, foot height, and contact probability. We exploit a fast simulation environment to train the networks and the trained networks are transferred to the real robot. The trained policy and state estimator are capable of traversing diverse terrains such as a hill, slippery plate, and bumpy road. We also demonstrate that the learned policy can run at up to 3.75 m/s on normal flat ground and 3.54 m/s on a slippery plate with the coefficient of friction of 0.22.
ROJan 20, 2022
Learning robust perceptive locomotion for quadrupedal robots in the wildTakahiro Miki, Joonho Lee, Jemin Hwangbo et al.
Legged robots that can operate autonomously in remote and hazardous environments will greatly increase opportunities for exploration into under-explored areas. Exteroceptive perception is crucial for fast and energy-efficient locomotion: perceiving the terrain before making contact with it enables planning and adaptation of the gait ahead of time to maintain speed and stability. However, utilizing exteroceptive perception robustly for locomotion has remained a grand challenge in robotics. Snow, vegetation, and water visually appear as obstacles on which the robot cannot step~-- or are missing altogether due to high reflectance. Additionally, depth perception can degrade due to difficult lighting, dust, fog, reflective or transparent surfaces, sensor occlusion, and more. For this reason, the most robust and general solutions to legged locomotion to date rely solely on proprioception. This severely limits locomotion speed, because the robot has to physically feel out the terrain before adapting its gait accordingly. Here we present a robust and general solution to integrating exteroceptive and proprioceptive perception for legged locomotion. We leverage an attention-based recurrent encoder that integrates proprioceptive and exteroceptive input. The encoder is trained end-to-end and learns to seamlessly combine the different perception modalities without resorting to heuristics. The result is a legged locomotion controller with high robustness and speed. The controller was tested in a variety of challenging natural and urban environments over multiple seasons and completed an hour-long hike in the Alps in the time recommended for human hikers.
CVDec 1, 2021
D-Grasp: Physically Plausible Dynamic Grasp Synthesis for Hand-Object InteractionsSammy Christen, Muhammed Kocabas, Emre Aksan et al.
We introduce the dynamic grasp synthesis task: given an object with a known 6D pose and a grasp reference, our goal is to generate motions that move the object to a target 6D pose. This is challenging, because it requires reasoning about the complex articulation of the human hand and the intricate physical interaction with the object. We propose a novel method that frames this problem in the reinforcement learning framework and leverages a physics simulation, both to learn and to evaluate such dynamic interactions. A hierarchical approach decomposes the task into low-level grasping and high-level motion synthesis. It can be used to generate novel hand sequences that approach, grasp, and move an object to a desired location, while retaining human-likeness. We show that our approach leads to stable grasps and generates a wide range of motions. Furthermore, even imperfect labels can be corrected by our method to generate dynamic interaction sequences.
ROOct 21, 2020
Learning Quadrupedal Locomotion over Challenging TerrainJoonho Lee, Jemin Hwangbo, Lorenz Wellhausen et al.
Some of the most challenging environments on our planet are accessible to quadrupedal animals but remain out of reach for autonomous machines. Legged locomotion can dramatically expand the operational domains of robotics. However, conventional controllers for legged locomotion are based on elaborate state machines that explicitly trigger the execution of motion primitives and reflexes. These designs have escalated in complexity while falling short of the generality and robustness of animal locomotion. Here we present a radically robust controller for legged locomotion in challenging natural environments. We present a novel solution to incorporating proprioceptive feedback in locomotion control and demonstrate remarkable zero-shot generalization from simulation to natural environments. The controller is trained by reinforcement learning in simulation. It is based on a neural network that acts on a stream of proprioceptive signals. The trained controller has taken two generations of quadrupedal ANYmal robots to a variety of natural environments that are beyond the reach of prior published work in legged locomotion. The controller retains its robustness under conditions that have never been encountered during training: deformable terrain such as mud and snow, dynamic footholds such as rubble, and overground impediments such as thick vegetation and gushing water. The presented work opens new frontiers for robotics and indicates that radical robustness in natural environments can be achieved by training in much simpler domains.
ROJan 24, 2019
Learning agile and dynamic motor skills for legged robotsJemin Hwangbo, Joonho Lee, Alexey Dosovitskiy et al.
Legged robots pose one of the greatest challenges in robotics. Dynamic and agile maneuvers of animals cannot be imitated by existing methods that are crafted by humans. A compelling alternative is reinforcement learning, which requires minimal craftsmanship and promotes the natural evolution of a control policy. However, so far, reinforcement learning research for legged robots is mainly limited to simulation, and only few and comparably simple examples have been deployed on real systems. The primary reason is that training with real robots, particularly with dynamically balancing systems, is complicated and expensive. In the present work, we introduce a method for training a neural network policy in simulation and transferring it to a state-of-the-art legged system, thereby leveraging fast, automated, and cost-effective data generation schemes. The approach is applied to the ANYmal robot, a sophisticated medium-dog-sized quadrupedal system. Using policies trained in simulation, the quadrupedal machine achieves locomotion skills that go beyond what had been achieved with prior methods: ANYmal is capable of precisely and energy-efficiently following high-level body velocity commands, running faster than before, and recovering from falling even in complex configurations.
ROJan 22, 2019
Robust Recovery Controller for a Quadrupedal Robot using Deep Reinforcement LearningJoonho Lee, Jemin Hwangbo, Marco Hutter
The ability to recover from a fall is an essential feature for a legged robot to navigate in challenging environments robustly. Until today, there has been very little progress on this topic. Current solutions mostly build upon (heuristically) predefined trajectories, resulting in unnatural behaviors and requiring considerable effort in engineering system-specific components. In this paper, we present an approach based on model-free Deep Reinforcement Learning (RL) to control recovery maneuvers of quadrupedal robots using a hierarchical behavior-based controller. The controller consists of four neural network policies including three behaviors and one behavior selector to coordinate them. Each of them is trained individually in simulation and deployed directly on a real system. We experimentally validate our approach on the quadrupedal robot ANYmal, which is a dog-sized quadrupedal system with 12 degrees of freedom. With our method, ANYmal manifests dynamic and reactive recovery behaviors to recover from an arbitrary fall configuration within less than 5 seconds. We tested the recovery maneuver more than 100 times, and the success rate was higher than 97 %.
ROJun 27, 2018
Cable-Driven Actuation for Highly Dynamic Robotic SystemsJemin Hwangbo, Vassilios Tsounis, Hendrik Kolvenbach et al.
This paper presents design and experimental evaluations of an articulated robotic limb called Capler-Leg. The key element of Capler-Leg is its single-stage cable-pulley transmission combined with a high-gap radius motor. Our cable-pulley system is designed to be as light-weight as possible and to additionally serve as the primary cooling element, thus significantly increasing the power density and efficiency of the overall system. The total weight of active elements on the leg, i.e. the stators and the rotors, contribute more than 60% of the total leg weight, which is an order of magnitude higher than most existing robots. The resulting robotic leg has low inertia, high torque transparency, low manufacturing cost, no backlash, and a low number of parts. Capler-Leg system itself, serves as an experimental setup for evaluating the proposed cable- pulley design in terms of robustness and efficiency. A continuous jump experiment shows a remarkable 96.5 % recuperation rate, measured at the battery output. This means that almost all the mechanical energy output used during push-off returned back to the battery during touch-down.
ROJul 17, 2017
Control of a Quadrotor with Reinforcement LearningJemin Hwangbo, Inkyu Sa, Roland Siegwart et al.
In this paper, we present a method to control a quadrotor with a neural network trained using reinforcement learning techniques. With reinforcement learning, a common network can be trained to directly map state to actuator command making any predefined control structure obsolete for training. Moreover, we present a new learning algorithm which differs from the existing ones in certain aspects. Our algorithm is conservative but stable for complicated tasks. We found that it is more applicable to controlling a quadrotor than existing algorithms. We demonstrate the performance of the trained policy both in simulation and with a real quadrotor. Experiments show that our policy network can react to step response relatively accurately. With the same policy, we also demonstrate that we can stabilize the quadrotor in the air even under very harsh initialization (manually throwing it upside-down in the air with an initial velocity of 5 m/s). Computation time of evaluating the policy is only 7 μs per time step which is two orders of magnitude less than common trajectory optimization algorithms with an approximated model.