SDSep 5, 2024
MetaBGM: Dynamic Soundtrack Transformation For Continuous Multi-Scene Experiences With Ambient Awareness And PersonalizationHaoxuan Liu, Zihao Wang, Haorong Hong et al.
This paper introduces MetaBGM, a groundbreaking framework for generating background music that adapts to dynamic scenes and real-time user interactions. We define multi-scene as variations in environmental contexts, such as transitions in game settings or movie scenes. To tackle the challenge of converting backend data into music description texts for audio generation models, MetaBGM employs a novel two-stage generation approach that transforms continuous scene and user state data into these texts, which are then fed into an audio generation model for real-time soundtrack creation. Experimental results demonstrate that MetaBGM effectively generates contextually relevant and dynamic background music for interactive applications.
CLSep 16, 2024
LLM-DER:A Named Entity Recognition Method Based on Large Language Models for Chinese Coal Chemical DomainLe Xiao, Yunfei Xu, Jing Zhao
Domain-specific Named Entity Recognition (NER), whose goal is to recognize domain-specific entities and their categories, provides an important support for constructing domain knowledge graphs. Currently, deep learning-based methods are widely used and effective in NER tasks, but due to the reliance on large-scale labeled data. As a result, the scarcity of labeled data in a specific domain will limit its application.Therefore, many researches started to introduce few-shot methods and achieved some results. However, the entity structures in specific domains are often complex, and the current few-shot methods are difficult to adapt to NER tasks with complex features.Taking the Chinese coal chemical industry domain as an example,there exists a complex structure of multiple entities sharing a single entity, as well as multiple relationships for the same pair of entities, which affects the NER task under the sample less condition.In this paper, we propose a Large Language Models (LLMs)-based entity recognition framework LLM-DER for the domain-specific entity recognition problem in Chinese, which enriches the entity information by generating a list of relationships containing entity types through LLMs, and designing a plausibility and consistency evaluation method to remove misrecognized entities, which can effectively solve the complex structural entity recognition problem in a specific domain.The experimental results of this paper on the Resume dataset and the self-constructed coal chemical dataset Coal show that LLM-DER performs outstandingly in domain-specific entity recognition, not only outperforming the existing GPT-3.5-turbo baseline, but also exceeding the fully-supervised baseline, verifying its effectiveness in entity recognition.
CVOct 9, 2025
VideoNorms: Benchmarking Cultural Awareness of Video Language ModelsNikhil Reddy Varimalla, Yunfei Xu, Arkadiy Saakyan et al.
As Video Large Language Models (VideoLLMs) are deployed globally, they require understanding of and grounding in the relevant cultural background. To properly assess these models' cultural awareness, adequate benchmarks are needed. We introduce VideoNorms, a benchmark of over 1000 (video clip, norm) pairs from US and Chinese cultures annotated with socio-cultural norms grounded in speech act theory, norm adherence and violations labels, and verbal and non-verbal evidence. To build VideoNorms, we use a human-AI collaboration framework, where a teacher model using theoretically-grounded prompting provides candidate annotations and a set of trained human experts validate and correct the annotations. We benchmark a variety of open-weight VideoLLMs on the new dataset which highlight several common trends: 1) models performs worse on norm violation than adherence; 2) models perform worse w.r.t Chinese culture compared to the US culture; 3) models have more difficulty in providing non-verbal evidence compared to verbal for the norm adhere/violation label and struggle to identify the exact norm corresponding to a speech-act; and 4) unlike humans, models perform worse in formal, non-humorous contexts. Our findings emphasize the need for culturally-grounded video language model training - a gap our benchmark and framework begin to address.
ASDec 24, 2024
SongGLM: Lyric-to-Melody Generation with 2D Alignment Encoding and Multi-Task Pre-TrainingJiaxing Yu, Xinda Wu, Yunfei Xu et al.
Lyric-to-melody generation aims to automatically create melodies based on given lyrics, requiring the capture of complex and subtle correlations between them. However, previous works usually suffer from two main challenges: 1) lyric-melody alignment modeling, which is often simplified to one-syllable/word-to-one-note alignment, while others have the problem of low alignment accuracy; 2) lyric-melody harmony modeling, which usually relies heavily on intermediates or strict rules, limiting model's capabilities and generative diversity. In this paper, we propose SongGLM, a lyric-to-melody generation system that leverages 2D alignment encoding and multi-task pre-training based on the General Language Model (GLM) to guarantee the alignment and harmony between lyrics and melodies. Specifically, 1) we introduce a unified symbolic song representation for lyrics and melodies with word-level and phrase-level (2D) alignment encoding to capture the lyric-melody alignment; 2) we design a multi-task pre-training framework with hierarchical blank infilling objectives (n-gram, phrase, and long span), and incorporate lyric-melody relationships into the extraction of harmonized n-grams to ensure the lyric-melody harmony. We also construct a large-scale lyric-melody paired dataset comprising over 200,000 English song pieces for pre-training and fine-tuning. The objective and subjective results indicate that SongGLM can generate melodies from lyrics with significant improvements in both alignment and harmony, outperforming all the previous baseline methods.
SDMay 14, 2023
REMAST: Real-time Emotion-based Music Arrangement with Soft TransitionZihao Wang, Le Ma, Chen Zhang et al.
Music as an emotional intervention medium has important applications in scenarios such as music therapy, games, and movies. However, music needs real-time arrangement according to changing emotions, bringing challenges to balance emotion real-time fit and soft emotion transition due to the fine-grained and mutable nature of the target emotion. Existing studies mainly focus on achieving emotion real-time fit, while the issue of smooth transition remains understudied, affecting the overall emotional coherence of the music. In this paper, we propose REMAST to address this trade-off. Specifically, we recognize the last timestep's music emotion and fuse it with the current timestep's input emotion. The fused emotion then guides REMAST to generate the music based on the input melody. To adjust music similarity and emotion real-time fit flexibly, we downsample the original melody and feed it into the generation model. Furthermore, we design four music theory features by domain knowledge to enhance emotion information and employ semi-supervised learning to mitigate the subjective bias introduced by manual dataset annotation. According to the evaluation results, REMAST surpasses the state-of-the-art methods in objective and subjective metrics. These results demonstrate that REMAST achieves real-time fit and smooth transition simultaneously, enhancing the coherence of the generated music.