CLFeb 9, 2023Code
A Novel Approach for Auto-Formulation of Optimization ProblemsYuting Ning, Jiayu Liu, Longhu Qin et al.
In the Natural Language for Optimization (NL4Opt) NeurIPS 2022 competition, competitors focus on improving the accessibility and usability of optimization solvers, with the aim of subtask 1: recognizing the semantic entities that correspond to the components of the optimization problem; subtask 2: generating formulations for the optimization problem. In this paper, we present the solution of our team. First, we treat subtask 1 as a named entity recognition (NER) problem with the solution pipeline including pre-processing methods, adversarial training, post-processing methods and ensemble learning. Besides, we treat subtask 2 as a generation problem with the solution pipeline including specially designed prompts, adversarial training, post-processing methods and ensemble learning. Our proposed methods have achieved the F1-score of 0.931 in subtask 1 and the accuracy of 0.867 in subtask 2, which won the fourth and third places respectively in this competition. Our code is available at https://github.com/bigdata-ustc/nl4opt.
CLJun 1
SkillHarm: Lifecycle-Aware Skill-Based Attacks via Automated ConstructionYuting Ning, Zhehao Zhang, Yash Kumar Lal et al.
Agent skills occupy a privileged position in the agent workflow, as agents are expected to implicitly follow and execute them, rendering third-party skills a vulnerable attack surface. Existing studies have revealed unsafe agent behaviors induced by skill-based attacks, but they primarily evaluate poisoned skills within a single task execution and enumerate harms through ad-hoc risk lists. To bridge these gaps, we introduce SkillHarm, a benchmark of skill-based attacks across the skill-use lifecycle, paired with a systematic taxonomy of skill-relevant risks. SkillHarm evaluates two attack scenarios: Fixed-Payload Poisoning (FPP), where a fixed poisoned skill package directly compromises any task session that invokes it, and Self-Mutating Poisoning (SMP), where an initially benign execution silently mutates persistent skill content, deferring harm until a subsequent reuse. It further defines 12 risk types based on the agent workflow component targeted by the harm: data pipelines, system environments, and agent autonomy. To instantiate these attacks at scale, we build AutoSkillHarm, an automated construction pipeline with coding agents driven by natural-language harnesses. The resulting benchmark contains 879 attack samples across 71 skills. Experiments show that current agents remain vulnerable with attack success rates up to 86.3% in FPP and 69.3% in SMP. Our analysis further reveals a latent risk: many apparent attack failures stem from the agent failing to engage with the poisoned file rather than genuine resistance, and current defenses still fail to reliably mitigate the threat.
CLNov 13, 2023
In Search of the Long-Tail: Systematic Generation of Long-Tail Inferential Knowledge via Logical Rule Guided SearchHuihan Li, Yuting Ning, Zeyi Liao et al. · uw
To effectively use large language models (LLMs) for real-world queries, it is imperative that they generalize to the long-tail distribution, i.e. rare examples where models exhibit low confidence. In this work, we take the first step towards evaluating LLMs in the long-tail distribution of inferential knowledge. We exemplify long-tail evaluation on the Natural Language Inference task. First, we introduce Logic-Induced-Knowledge-Search (LINK), a systematic long-tail data generation framework, to obtain factually-correct yet long-tail inferential statements. LINK uses variable-wise prompting grounded on symbolic rules to seek low-confidence statements while ensuring factual correctness. We then use LINK to curate Logic-Induced-Long-Tail (LINT), a large-scale long-tail inferential knowledge dataset that contains 108K statements spanning four domains. We evaluate popular LLMs on LINT; we find that state-of-the-art LLMs show significant performance drop (21% relative drop for GPT4) on long-tail data as compared to on head distribution data, and smaller models show even more generalization weakness. These results further underscore the necessity of long-tail evaluation in developing generalizable LLMs.
CLJan 18, 2023
Towards a Holistic Understanding of Mathematical Questions with Contrastive Pre-trainingYuting Ning, Zhenya Huang, Xin Lin et al.
Understanding mathematical questions effectively is a crucial task, which can benefit many applications, such as difficulty estimation. Researchers have drawn much attention to designing pre-training models for question representations due to the scarcity of human annotations (e.g., labeling difficulty). However, unlike general free-format texts (e.g., user comments), mathematical questions are generally designed with explicit purposes and mathematical logic, and usually consist of more complex content, such as formulas, and related mathematical knowledge (e.g., Function). Therefore, the problem of holistically representing mathematical questions remains underexplored. To this end, in this paper, we propose a novel contrastive pre-training approach for mathematical question representations, namely QuesCo, which attempts to bring questions with more similar purposes closer. Specifically, we first design two-level question augmentations, including content-level and structure-level, which generate literally diverse question pairs with similar purposes. Then, to fully exploit hierarchical information of knowledge concepts, we propose a knowledge hierarchy-aware rank strategy (KHAR), which ranks the similarities between questions in a fine-grained manner. Next, we adopt a ranking contrastive learning task to optimize our model based on the augmented and ranked questions. We conduct extensive experiments on two real-world mathematical datasets. The experimental results demonstrate the effectiveness of our model.
CLMay 22
QUEST: Training Frontier Deep Research Agents with Fully Synthetic TasksJian Xie, Tianhe Lin, Zilu Wang et al.
Deep research agents extend the role of search engines from retrieving keyword-matched pages to synthesizing knowledge, fundamentally changing how humans interact with information. However, frontier systems remain proprietary, while existing open agents often generalize poorly across different task types, leaving unclear how to train a broadly capable deep research agent. We release QUEST, a family of open models (ranging from 2B to 35B) that serve as general-purpose deep research agents designed to handle a wide range of long-horizon search tasks, with strong capabilities in fact seeking, citation grounding, and report synthesis. To build QUEST, we propose an effective training recipe combining mid-training, supervised fine-tuning, and reinforcement learning. Central to this recipe is a curated data synthesis pipeline based on unified rubric trees, which applies to different task types and enables synthesizing training data with verifiable rewards without human annotation. In addition, QUEST incorporates a built-in context management mechanism that enables effective long-horizon reasoning and knowledge synthesis. Using only 8K synthesized tasks, QUEST approaches or even surpasses frontier closed-source agents across eight deep research benchmarks spanning diverse task types, and achieves the best overall performance among recent open-weight agents. We released everything: models, data, and training scripts.
CLFeb 9
When Benign Inputs Lead to Severe Harms: Eliciting Unsafe Unintended Behaviors of Computer-Use AgentsJaylen Jones, Zhehao Zhang, Yuting Ning et al.
Although computer-use agents (CUAs) hold significant potential to automate increasingly complex OS workflows, they can demonstrate unsafe unintended behaviors that deviate from expected outcomes even under benign input contexts. However, exploration of this risk remains largely anecdotal, lacking concrete characterization and automated methods to proactively surface long-tail unintended behaviors under realistic CUA scenarios. To fill this gap, we introduce the first conceptual and methodological framework for unintended CUA behaviors, by defining their key characteristics, automatically eliciting them, and analyzing how they arise from benign inputs. We propose AutoElicit: an agentic framework that iteratively perturbs benign instructions using CUA execution feedback, and elicits severe harms while keeping perturbations realistic and benign. Using AutoElicit, we surface hundreds of harmful unintended behaviors from state-of-the-art CUAs such as Claude 4.5 Haiku and Opus. We further evaluate the transferability of human-verified successful perturbations, identifying persistent susceptibility to unintended behaviors across various other frontier CUAs. This work establishes a foundation for systematically analyzing unintended behaviors in realistic computer-use settings.
CLFeb 9
When Actions Go Off-Task: Detecting and Correcting Misaligned Actions in Computer-Use AgentsYuting Ning, Jaylen Jones, Zhehao Zhang et al.
Computer-use agents (CUAs) have made tremendous progress in the past year, yet they still frequently produce misaligned actions that deviate from the user's original intent. Such misaligned actions may arise from external attacks (e.g., indirect prompt injection) or from internal limitations (e.g., erroneous reasoning). They not only expose CUAs to safety risks, but also degrade task efficiency and reliability. This work makes the first effort to define and study misaligned action detection in CUAs, with comprehensive coverage of both externally induced and internally arising misaligned actions. We further identify three common categories in real-world CUA deployment and construct MisActBench, a benchmark of realistic trajectories with human-annotated, action-level alignment labels. Moreover, we propose DeAction, a practical and universal guardrail that detects misaligned actions before execution and iteratively corrects them through structured feedback. DeAction outperforms all existing baselines across offline and online evaluations with moderate latency overhead: (1) On MisActBench, it outperforms baselines by over 15% absolute in F1 score; (2) In online evaluation, it reduces attack success rate by over 90% under adversarial settings while preserving or even improving task success rate in benign environments.
CLJun 3, 2024Code
EduNLP: Towards a Unified and Modularized Library for Educational ResourcesZhenya Huang, Yuting Ning, Longhu Qin et al.
Educational resource understanding is vital to online learning platforms, which have demonstrated growing applications recently. However, researchers and developers always struggle with using existing general natural language toolkits or domain-specific models. The issue raises a need to develop an effective and easy-to-use one that benefits AI education-related research and applications. To bridge this gap, we present a unified, modularized, and extensive library, EduNLP, focusing on educational resource understanding. In the library, we decouple the whole workflow to four key modules with consistent interfaces including data configuration, processing, model implementation, and model evaluation. We also provide a configurable pipeline to unify the data usage and model usage in standard ways, where users can customize their own needs. For the current version, we primarily provide 10 typical models from four categories, and 5 common downstream-evaluation tasks in the education domain on 8 subjects for users' usage. The project is released at: https://github.com/bigdata-ustc/EduNLP.
AINov 10, 2024
Is Your LLM Secretly a World Model of the Internet? Model-Based Planning for Web AgentsYu Gu, Kai Zhang, Yuting Ning et al. · microsoft-research
Language agents based on large language models (LLMs) have demonstrated great promise in automating web-based tasks. Recent work has shown that incorporating advanced planning algorithms, e.g., tree search, is advantageous over reactive planning for web agents. However, unlike simulated sandbox environments, real-world environments such as the web are rife with irreversible actions. This undermines the feasibility of backtracking, a cornerstone of (tree) search. Overly relying on test-time search also hurts efficiency. We advocate model-based planning for web agents that employs a world model to simulate and deliberate over the outcome of each candidate action before committing to one. We systematically explore this paradigm by (1) Proposing a model-based planning framework, WebDreamer, which employs LLMs to serve as both world models and value functions; (2) Training specialized LLMs as world models with a scalable data synthesis pipeline. Empirical results demonstrate that WebDreamer achieves substantial performance improvements over reactive baselines. It is competitive, while being 4-5 times more efficient, with tree search in sandbox environments (VisualWebArena) and also works effectively on real-world websites (Online-Mind2Web and Mind2Web-Live). Furthermore, our trained world model, Dreamer-7B, performs comparable to GPT-4o, highlighting the potential of specialized world models for efficient and effective planning in complex web environments.
AIJun 26, 2025
Mind2Web 2: Evaluating Agentic Search with Agent-as-a-JudgeBoyu Gou, Zanming Huang, Yuting Ning et al. · microsoft-research
Agentic search such as Deep Research systems-where agents autonomously browse the web, synthesize information, and return comprehensive citation-backed answers-represents a major shift in how users interact with web-scale information. While promising greater efficiency and cognitive offloading, the growing complexity and open-endedness of agentic search have outpaced existing evaluation benchmarks and methodologies, which largely assume short search horizons and static answers. In this paper, we introduce Mind2Web 2, a benchmark of 130 realistic, high-quality, and long-horizon tasks that require real-time web browsing and extensive information synthesis, constructed with over 1000 hours of human labor. To address the challenge of evaluating time-varying and complex answers, we propose a novel Agent-as-a-Judge framework. Our method constructs task-specific judge agents based on a tree-structured rubric design to automatically assess both answer correctness and source attribution. We conduct a comprehensive evaluation of ten frontier agentic search systems and human performance, along with a detailed error analysis to draw insights for future development. The best-performing system, OpenAI Deep Research, can already achieve 50-70% of human performance while spending half the time, highlighting its great potential. Altogether, Mind2Web 2 provides a rigorous foundation for developing and benchmarking the next generation of agentic search systems.
CLMay 28, 2025
RedTeamCUA: Realistic Adversarial Testing of Computer-Use Agents in Hybrid Web-OS EnvironmentsZeyi Liao, Jaylen Jones, Linxi Jiang et al. · microsoft-research
Computer-use agents (CUAs) promise to automate complex tasks across operating systems (OS) and the web, but remain vulnerable to indirect prompt injection. Current evaluations of this threat either lack support realistic but controlled environments or ignore hybrid web-OS attack scenarios involving both interfaces. To address this, we propose RedTeamCUA, an adversarial testing framework featuring a novel hybrid sandbox that integrates a VM-based OS environment with Docker-based web platforms. Our sandbox supports key features tailored for red teaming, such as flexible adversarial scenario configuration, and a setting that decouples adversarial evaluation from navigational limitations of CUAs by initializing tests directly at the point of an adversarial injection. Using RedTeamCUA, we develop RTC-Bench, a comprehensive benchmark with 864 examples that investigate realistic, hybrid web-OS attack scenarios and fundamental security vulnerabilities. Benchmarking current frontier CUAs identifies significant vulnerabilities: Claude 3.7 Sonnet | CUA demonstrates an ASR of 42.9%, while Operator, the most secure CUA evaluated, still exhibits an ASR of 7.6%. Notably, CUAs often attempt to execute adversarial tasks with an Attempt Rate as high as 92.5%, although failing to complete them due to capability limitations. Nevertheless, we observe concerning high ASRs in realistic end-to-end settings, with the strongest-to-date Claude 4.5 Sonnet | CUA exhibiting the highest ASR of 60%, indicating that CUA threats can already result in tangible risks to users and computer systems. Overall, RedTeamCUA provides an essential framework for advancing realistic, controlled, and systematic analysis of CUA vulnerabilities, highlighting the urgent need for robust defenses to indirect prompt injection prior to real-world deployment.
AIOct 9, 2025
Agent Learning via Early ExperienceKai Zhang, Xiangchao Chen, Bo Liu et al. · microsoft-research
A long-term goal of language agents is to learn and improve through their own experience, ultimately outperforming humans in complex, real-world tasks. However, training agents from experience data with reinforcement learning remains difficult in many environments, which either lack verifiable rewards (e.g., websites) or require inefficient long-horizon rollouts (e.g., multi-turn tool use). As a result, most current agents rely on supervised fine-tuning on expert data, which is challenging to scale and generalizes poorly. This limitation stems from the nature of expert demonstrations: they capture only a narrow range of scenarios and expose the agent to limited environment diversity. We address this limitation with a middle-ground paradigm we call early experience: interaction data generated by the agent's own actions, where the resulting future states serve as supervision without reward signals. Within this paradigm we study two strategies of using such data: (1) Implicit world modeling, which uses collected states to ground the policy in environment dynamics; and (2) Self-reflection, where the agent learns from its suboptimal actions to improve reasoning and decision-making. We evaluate across eight diverse environments and multiple model families. Our approaches consistently improve effectiveness and out-of-domain generalization, highlighting the value of early experience. Moreover, in environments with verifiable rewards, our results provide promising signals that early experience offers a strong foundation for subsequent reinforcement learning, positioning it as a practical bridge between imitation learning and fully experience-driven agents.
CVJun 12, 2024
Pandora: Towards General World Model with Natural Language Actions and Video StatesJiannan Xiang, Guangyi Liu, Yi Gu et al.
World models simulate future states of the world in response to different actions. They facilitate interactive content creation and provides a foundation for grounded, long-horizon reasoning. Current foundation models do not fully meet the capabilities of general world models: large language models (LLMs) are constrained by their reliance on language modality and their limited understanding of the physical world, while video models lack interactive action control over the world simulations. This paper makes a step towards building a general world model by introducing Pandora, a hybrid autoregressive-diffusion model that simulates world states by generating videos and allows real-time control with free-text actions. Pandora achieves domain generality, video consistency, and controllability through large-scale pretraining and instruction tuning. Crucially, Pandora bypasses the cost of training-from-scratch by integrating a pretrained LLM (7B) and a pretrained video model, requiring only additional lightweight finetuning. We illustrate extensive outputs by Pandora across diverse domains (indoor/outdoor, natural/urban, human/robot, 2D/3D, etc.). The results indicate great potential of building stronger general world models with larger-scale training.