Shengfa Wang

CV
h-index9
4papers
18citations
Novelty51%
AI Score42

4 Papers

67.6CVMay 26Code
Underwater360: Reconstructing Underwater Scenes from Panoramic Images with Omnidirectional Gaussian Splatting

Jiangbei Hu, Weichao Song, Shibo Yu et al.

Underwater scene reconstruction is essential for immersive exploration of aquatic environments, yet remains challenging due to complex participating-media effects such as absorption and scattering, as well as the limited field of view (FoV) of conventional cameras. Although combining panoramic imaging with 3D Gaussian Splatting (3DGS) offers a promising direction for photorealistic underwater rendering, traditional 3DGS struggles with both spherical projection distortion and underwater medium degradation. In this paper, we propose \textbf{Underwater360}, a physics-informed omnidirectional 3DGS framework for underwater panoramic scene reconstruction. First, we introduce an Omnidirectional Gaussian Splatting module that performs ray casting directly in spherical camera space instead of relying on 2D projection approximations, thereby reducing geometric distortions under 360$^\circ$ FoV. Second, we design a physics-based appearance-medium modeling architecture with pose-conditioned appearance embeddings to explicitly decouple intrinsic scene radiance from depth-dependent backscatter and attenuation, enabling physically grounded scene appearance restoration. Finally, we establish a new panoramic underwater benchmark dataset containing both synthetic and real-world scenes. Extensive experiments demonstrate that Underwater360 achieves superior performance in underwater novel view synthesis and scene appearance restoration, delivering improved rendering quality and cross-view consistency in complex underwater environments. The code and datasets are released at https://github.com/SwcK423/Underwater360

CVJul 1, 2024
A Lightweight UDF Learning Framework for 3D Reconstruction Based on Local Shape Functions

Jiangbei Hu, Yanggeng Li, Fei Hou et al.

Unsigned distance fields (UDFs) provide a versatile framework for representing a diverse array of 3D shapes, encompassing both watertight and non-watertight geometries. Traditional UDF learning methods typically require extensive training on large 3D shape datasets, which is costly and necessitates re-training for new datasets. This paper presents a novel neural framework, LoSF-UDF, for reconstructing surfaces from 3D point clouds by leveraging local shape functions to learn UDFs. We observe that 3D shapes manifest simple patterns in localized regions, prompting us to develop a training dataset of point cloud patches characterized by mathematical functions that represent a continuum from smooth surfaces to sharp edges and corners. Our approach learns features within a specific radius around each query point and utilizes an attention mechanism to focus on the crucial features for UDF estimation. Despite being highly lightweight, with only 653 KB of trainable parameters and a modest-sized training dataset with 0.5 GB storage, our method enables efficient and robust surface reconstruction from point clouds without requiring for shape-specific training. Furthermore, our method exhibits enhanced resilience to noise and outliers in point clouds compared to existing methods. We conduct comprehensive experiments and comparisons across various datasets, including synthetic and real-scanned point clouds, to validate our method's efficacy. Notably, our lightweight framework offers rapid and reliable initialization for other unsupervised iterative approaches, improving both the efficiency and accuracy of their reconstructions. Our project and code are available at https://jbhu67.github.io/LoSF-UDF.github.io.

CVJan 31, 2024
Topology-Aware Latent Diffusion for 3D Shape Generation

Jiangbei Hu, Ben Fei, Baixin Xu et al.

We introduce a new generative model that combines latent diffusion with persistent homology to create 3D shapes with high diversity, with a special emphasis on their topological characteristics. Our method involves representing 3D shapes as implicit fields, then employing persistent homology to extract topological features, including Betti numbers and persistence diagrams. The shape generation process consists of two steps. Initially, we employ a transformer-based autoencoding module to embed the implicit representation of each 3D shape into a set of latent vectors. Subsequently, we navigate through the learned latent space via a diffusion model. By strategically incorporating topological features into the diffusion process, our generative module is able to produce a richer variety of 3D shapes with different topological structures. Furthermore, our framework is flexible, supporting generation tasks constrained by a variety of inputs, including sparse and partial point clouds, as well as sketches. By modifying the persistence diagrams, we can alter the topology of the shapes generated from these input modalities.

CVMar 20, 2019
Non-rigid 3D shape retrieval based on multi-view metric learning

Haohao Li, Shengfa Wang, Nannan Li et al.

This study presents a novel multi-view metric learning algorithm, which aims to improve 3D non-rigid shape retrieval. With the development of non-rigid 3D shape analysis, there exist many shape descriptors. The intrinsic descriptors can be explored to construct various intrinsic representations for non-rigid 3D shape retrieval task. The different intrinsic representations (features) focus on different geometric properties to describe the same 3D shape, which makes the representations are related. Therefore, it is possible and necessary to learn multiple metrics for different representations jointly. We propose an effective multi-view metric learning algorithm by extending the Marginal Fisher Analysis (MFA) into the multi-view domain, and exploring Hilbert-Schmidt Independence Criteria (HSCI) as a diversity term to jointly learning the new metrics. The different classes can be separated by MFA in our method. Meanwhile, HSCI is exploited to make the multiple representations to be consensus. The learned metrics can reduce the redundancy between the multiple representations, and improve the accuracy of the retrieval results. Experiments are performed on SHREC'10 benchmarks, and the results show that the proposed method outperforms the state-of-the-art non-rigid 3D shape retrieval methods.