Sean P. Walton

NE
h-index5
3papers
20citations
Novelty53%
AI Score24

3 Papers

HCJan 30, 2024
From Metrics to Meaning: Time to Rethink Evaluation in Human-AI Collaborative Design

Sean P. Walton, Ben J. Evans, Alma A. M. Rahat et al.

As AI systems increasingly shape decision making in creative design contexts, understanding how humans engage with these tools has become a critical challenge for interactive intelligent systems research. This paper contributes a challenge to rethink how to evaluate human--AI collaborative systems, advocating for a more nuanced and multidimensional approach. Findings from one of the largest field studies to date (n = 808) of a human--AI co-creative system, The Genetic Car Designer, complemented by a controlled lab study (n = 12) are presented. The system is based on an interactive evolutionary algorithm where participants were tasked with designing a simple two dimensional representation of a car. Participants were exposed to galleries of design suggestions generated by an intelligent system, MAP--Elites, and a random control. Results indicate that exposure to galleries generated by MAP--Elites significantly enhanced both cognitive and behavioural engagement, leading to higher-quality design outcomes. Crucially for the wider community, the analysis reveals that conventional evaluation methods, which often focus on solely behavioural and design quality metrics, fail to capture the full spectrum of user engagement. By considering the human--AI design process as a changing emotional, behavioural and cognitive state of the designer, we propose evaluating human--AI systems holistically and considering intelligent systems as a core part of the user experience -- not simply a back end tool.

NEMay 15, 2020
Evaluating Mixed-Initiative Procedural Level Design Tools using a Triple-Blind Mixed-Method User Study

Sean P. Walton, Alma A. M. Rahat, James Stovold

Results from a triple-blind mixed-method user study into the effectiveness of mixed-initiative tools for the procedural generation of game levels are presented. A tool which generates levels using interactive evolutionary optimisation was designed for this study which (a) is focused on supporting the designer to explore the design space and (b) only requires the designer to interact with it by designing levels. The tool identifies level design patterns in an initial hand-designed map and uses that information to drive an interactive optimisation algorithm. A rigorous user study was designed which compared the experiences of designers using the mixed-initiative tool to designers who were given a tool which provided completely random level suggestions. The designers using the mixed-initiative tool showed an increased engagement in the level design task, reporting that it was effective in inspiring new ideas and design directions. This provides significant evidence that procedural content generation can be used as a powerful tool to support the human design process.

NEJun 25, 2018
Predicting Effective Control Parameters for Differential Evolution using Cluster Analysis of Objective Function Features

Sean P. Walton, M. Rowan Brown

A methodology is introduced which uses three simple objective function features to predict effective control parameters for differential evolution. This is achieved using cluster analysis techniques to classify objective functions using these features. Information on prior performance of various control parameters for each classification is then used to determine which control parameters to use in future optimisations. Our approach is compared to state-of-the-art adaptive and non-adaptive techniques. Two accepted bench mark suites are used to compare performance and in all cases we show that the improvement resulting from our approach is statistically significant. The majority of the computational effort of this methodology is performed off-line, however even when taking into account the additional on-line cost our approach outperforms other adaptive techniques. We also investigate the key tuning parameters of our methodology, such as number of clusters, which further support the finding that the simple features selected are predictors of effective control parameters. The findings presented in this paper are significant because they show that simple to calculate features of objective functions can help to select control parameters for optimisation algorithms. This can have an immediate positive impact on the application of these optimisation algorithms on real world problems, where it is often difficult to select effective control parameters.