8.6GROct 9, 2023
Neural Impostor: Editing Neural Radiance Fields with Explicit Shape ManipulationRuiyang Liu, Jinxu Xiang, Bowen Zhao et al.
Neural Radiance Fields (NeRF) have significantly advanced the generation of highly realistic and expressive 3D scenes. However, the task of editing NeRF, particularly in terms of geometry modification, poses a significant challenge. This issue has obstructed NeRF's wider adoption across various applications. To tackle the problem of efficiently editing neural implicit fields, we introduce Neural Impostor, a hybrid representation incorporating an explicit tetrahedral mesh alongside a multigrid implicit field designated for each tetrahedron within the explicit mesh. Our framework bridges the explicit shape manipulation and the geometric editing of implicit fields by utilizing multigrid barycentric coordinate encoding, thus offering a pragmatic solution to deform, composite, and generate neural implicit fields while maintaining a complex volumetric appearance. Furthermore, we propose a comprehensive pipeline for editing neural implicit fields based on a set of explicit geometric editing operations. We show the robustness and adaptability of our system through diverse examples and experiments, including the editing of both synthetic objects and real captured data. Finally, we demonstrate the authoring process of a hybrid synthetic-captured object utilizing a variety of editing operations, underlining the transformative potential of Neural Impostor in the field of 3D content creation and manipulation.
10.2CVNov 30, 2025
Efficient and Scalable Monocular Human-Object Interaction Motion ReconstructionBoran Wen, Ye Lu, Keyan Wan et al.
Generalized robots must learn from diverse, large-scale human-object interactions (HOI) to operate robustly in the real world. Monocular internet videos offer a nearly limitless and readily available source of data, capturing an unparalleled diversity of human activities, objects, and environments. However, accurately and scalably extracting 4D interaction data from these in-the-wild videos remains a significant and unsolved challenge. Thus, in this work, we introduce 4DHOISolver, a novel and efficient optimization framework that constrains the ill-posed 4D HOI reconstruction problem by leveraging sparse, human-in-the-loop contact point annotations, while maintaining high spatio-temporal coherence and physical plausibility. Leveraging this framework, we introduce Open4DHOI, a new large-scale 4D HOI dataset featuring a diverse catalog of 144 object types and 103 actions. Furthermore, we demonstrate the effectiveness of our reconstructions by enabling an RL-based agent to imitate the recovered motions. However, a comprehensive benchmark of existing 3D foundation models indicates that automatically predicting precise human-object contact correspondences remains an unsolved problem, underscoring the immediate necessity of our human-in-the-loop strategy while posing an open challenge to the community. Data and code will be publicly available at https://wenboran2002.github.io/open4dhoi/
9.7GRDec 11, 2024
Design2GarmentCode: Turning Design Concepts to Tangible Garments Through Program SynthesisFeng Zhou, Ruiyang Liu, Chen Liu et al.
Sewing patterns, the essential blueprints for fabric cutting and tailoring, act as a crucial bridge between design concepts and producible garments. However, existing uni-modal sewing pattern generation models struggle to effectively encode complex design concepts with a multi-modal nature and correlate them with vectorized sewing patterns that possess precise geometric structures and intricate sewing relations. In this work, we propose a novel sewing pattern generation approach \textbf{Design2GarmentCode} based on Large Multimodal Models (LMMs), to generate parametric pattern-making programs from multi-modal design concepts. LMM offers an intuitive interface for interpreting diverse design inputs, while pattern-making programs could serve as well-structured and semantically meaningful representations of sewing patterns, and act as a robust bridge connecting the cross-domain pattern-making knowledge embedded in LMMs with vectorized sewing patterns. Experimental results demonstrate that our method can flexibly handle various complex design expressions such as images, textual descriptions, designer sketches, or their combinations, and convert them into size-precise sewing patterns with correct stitches. Compared to previous methods, our approach significantly enhances training efficiency, generation quality, and authoring flexibility.
6.6GRApr 2, 2025
GarmageNet: A Multimodal Generative Framework for Sewing Pattern Design and Generic Garment ModelingSiran Li, Ruiyang Liu, Chen Liu et al.
Realistic digital garment modeling remains a labor-intensive task due to the intricate process of translating 2D sewing patterns into high-fidelity, simulation-ready 3D garments. We introduce GarmageNet, a unified generative framework that automates the creation of 2D sewing patterns, the construction of sewing relationships, and the synthesis of 3D garment initializations compatible with physics-based simulation. Central to our approach is Garmage, a novel garment representation that encodes each panel as a structured geometry image, effectively bridging the semantic and geometric gap between 2D structural patterns and 3D garment geometries. Followed by GarmageNet, a latent diffusion transformer to synthesize panel-wise geometry images and GarmageJigsaw, a neural module for predicting point-to-point sewing connections along panel contours. To support training and evaluation, we build GarmageSet, a large-scale dataset comprising 14,801 professionally designed garments with detailed structural and style annotations. Our method demonstrates versatility and efficacy across multiple application scenarios, including scalable garment generation from multi-modal design concepts (text prompts, sketches, photographs), automatic modeling from raw flat sewing patterns, pattern recovery from unstructured point clouds, and progressive garment editing using conventional instructions, laying the foundation for fully automated, production-ready pipelines in digital fashion. Project page: https://style3d.github.io/garmagenet/.
2.0CVJan 27, 2024
Applications of Tao General Difference in Discrete DomainLinmi Tao, Ruiyang Liu, Donglai Tao et al.
Numerical difference computation is one of the cores and indispensable in the modern digital era. Tao general difference (TGD) is a novel theory and approach to difference computation for discrete sequences and arrays in multidimensional space. Built on the solid theoretical foundation of the general difference in a finite interval, the TGD operators demonstrate exceptional signal processing capabilities in real-world applications. A novel smoothness property of a sequence is defined on the first- and second TGD. This property is used to denoise one-dimensional signals, where the noise is the non-smooth points in the sequence. Meanwhile, the center of the gradient in a finite interval can be accurately location via TGD calculation. This solves a traditional challenge in computer vision, which is the precise localization of image edges with noise robustness. Furthermore, the power of TGD operators extends to spatio-temporal edge detection in three-dimensional arrays, enabling the identification of kinetic edges in video data. These diverse applications highlight the properties of TGD in discrete domain and the significant promise of TGD for the computation across signal processing, image analysis, and video analytic.
1.2MMDec 1, 2021
Mutltimodal AI Companion for Interactive Fairytale Co-creationRuiyang Liu, Predrag K. Nikolic
AI fairy tale companions play an important role in early childhood education as an augmentation for parents' efforts to close the participation gap and boost kids' mental and language development. Existing systems are generally designed to provide vivid materials as unidirectional entertaining reading environments, e.g, visualizing inputting texts. However, due to the limited vocabulary of kids, these systems failed to afford effective interaction to motivate kids to write their own fairy tales. In this work, we propose AI.R Taletorium, an illustrative, immersive, and inclusive multimodal AI companion, for interactive fairy tale co-creation that actively involves kids to create fairy tales with both the AI agent and their normal peers. AI.R Taletorium consists a neural story generator and a doodler-based fairy tale visualizer. We design a character-centric bidirectional connection mechanism between the story generator and visualizer equipped with Contrastive Language Image Pretraining (CLIP), thus enabling kids to participant in the story generation process by simple sketching. Extensive experiments and user studies show that our system was able to generate and visualize meaningful and vivid fairy tales with limited training data and complete the full interaction cycle under various inputs (text, doodler) through the bidirectional connection.