Justin Lin

LG
h-index19
12papers
931citations
Novelty50%
AI Score54

12 Papers

ROJul 13, 2023
DRAGON: A Dialogue-Based Robot for Assistive Navigation with Visual Language Grounding

Shuijing Liu, Aamir Hasan, Kaiwen Hong et al.

Persons with visual impairments (PwVI) have difficulties understanding and navigating spaces around them. Current wayfinding technologies either focus solely on navigation or provide limited communication about the environment. Motivated by recent advances in visual-language grounding and semantic navigation, we propose DRAGON, a guiding robot powered by a dialogue system and the ability to associate the environment with natural language. By understanding the commands from the user, DRAGON is able to guide the user to the desired landmarks on the map, describe the environment, and answer questions from visual observations. Through effective utilization of dialogue, the robot can ground the user's free-form descriptions to landmarks in the environment, and give the user semantic information through spoken language. We conduct a user study with blindfolded participants in an everyday indoor environment. Our results demonstrate that DRAGON is able to communicate with the user smoothly, provide a good guiding experience, and connect users with their surrounding environment in an intuitive manner. Videos and code are available at https://sites.google.com/view/dragon-wayfinding/home.

LGDec 21, 2022
Neighboring State-based Exploration for Reinforcement Learning

Yu-Teng Li, Justin Lin, Jeffery Cheng et al.

Reinforcement Learning is a powerful tool to model decision-making processes. However, it relies on an exploration-exploitation trade-off that remains an open challenge for many tasks. In this work, we study neighboring state-based, model-free exploration led by the intuition that, for an early-stage agent, considering actions derived from a bounded region of nearby states may lead to better actions when exploring. We propose two algorithms that choose exploratory actions based on a survey of nearby states, and find that one of our methods, $ρ$-explore, consistently outperforms the Double DQN baseline in an discrete environment by 49% in terms of Eval Reward Return.

LGJun 20, 2024Code
Consistency Models Made Easy

Zhengyang Geng, Ashwini Pokle, William Luo et al.

Consistency models (CMs) offer faster sampling than traditional diffusion models, but their training is resource-intensive. For example, as of 2024, training a state-of-the-art CM on CIFAR-10 takes one week on 8 GPUs. In this work, we propose an effective scheme for training CMs that largely improves the efficiency of building such models. Specifically, by expressing CM trajectories via a particular differential equation, we argue that diffusion models can be viewed as a special case of CMs. We can thus fine-tune a consistency model starting from a pretrained diffusion model and progressively approximate the full consistency condition to stronger degrees over the training process. Our resulting method, which we term Easy Consistency Tuning (ECT), achieves vastly reduced training times while improving upon the quality of previous methods: for example, ECT achieves a 2-step FID of 2.73 on CIFAR10 within 1 hour on a single A100 GPU, matching Consistency Distillation trained for hundreds of GPU hours. Owing to this computational efficiency, we investigate the scaling laws of CMs under ECT, showing that they obey the classic power law scaling, hinting at their ability to improve efficiency and performance at larger scales. Our code (https://github.com/locuslab/ect) is publicly available, making CMs more accessible to the broader community.

82.9LGApr 29
How to Guide Your Flow: Few-Step Alignment via Flow Map Reward Guidance

Jerry Y. Huang, Justin Lin, Sheel Shah et al.

In generative modeling, we often wish to produce samples that maximize a user-specified reward such as aesthetic quality or alignment with human preferences, a problem known as guidance. Despite their widespread use, existing guidance methods either require expensive multi-particle, many-step schemes or rely on poorly understood approximations. We reformulate guidance as a deterministic optimal control problem, yielding a hierarchy of algorithms that subsumes existing approaches at the coarsest level. We show that the flow map, an object of significant recent interest for its role in fast inference, arises naturally in the optimal solution. Based on this observation, we propose Flow Map Reward Guidance (FMRG): a training-free, single-trajectory framework that uses the flow map to both integrate and guide the flow. At text-to-image scale, FMRG matches or surpasses baselines across inverse problems, style transfer, human preferences, and VLM rewards with as few as 3 NFEs, giving at least an order-of-magnitude speedup in comparison to prior state of the art.

CVOct 24, 2024
VideoWebArena: Evaluating Long Context Multimodal Agents with Video Understanding Web Tasks

Lawrence Jang, Yinheng Li, Dan Zhao et al.

Videos are often used to learn or extract the necessary information to complete tasks in ways different than what text and static imagery alone can provide. However, many existing agent benchmarks neglect long-context video understanding, instead focusing on text or static image inputs. To bridge this gap, we introduce VideoWebArena (VideoWA), a benchmark for evaluating the capabilities of long-context multimodal agents for video understanding. VideoWA consists of 2,021 web agent tasks based on manually crafted video tutorials, which total almost four hours of content. For our benchmark, we define a taxonomy of long-context video-based agent tasks with two main areas of focus: skill retention and factual retention. While skill retention tasks evaluate whether an agent can use a given human demonstration to complete a task efficiently, the factual retention task evaluates whether an agent can retrieve instruction-relevant information from a video to complete a task. We find that the best model achieves 13.3% success on factual retention tasks and 45.8% on factual retention QA pairs, far below human performance at 73.9% and 79.3%, respectively. On skill retention tasks, long-context models perform worse with tutorials than without, exhibiting a 5% performance decrease in WebArena tasks and a 10.3% decrease in VisualWebArena tasks. Our work highlights the need to improve the agentic abilities of long-context multimodal models and provides a testbed for future development with long-context video agents.

8.4LGApr 8
A comparative analysis of machine learning models in SHAP analysis

Justin Lin, Julia Fukuyama

In this growing age of data and technology, large black-box models are becoming the norm due to their ability to handle vast amounts of data and learn incredibly complex data patterns. The deficiency of these methods, however, is their inability to explain the prediction process, making them untrustworthy and their use precarious in high-stakes situations. SHapley Additive exPlanations (SHAP) analysis is an explainable AI method growing in popularity for its ability to explain model predictions in terms of the original features. For each sample and feature in the data set, an associated SHAP value quantifies the contribution of that feature to the prediction of that sample. Analysis of these SHAP values provides valuable insight into the model's decision-making process, which can be leveraged to create data-driven solutions. The interpretation of these SHAP values, however, is model-dependent, so there does not exist a universal analysis procedure. To aid in these efforts, we present a detailed investigation of SHAP analysis across various machine learning models and data sets. In uncovering the details and nuance behind SHAP analysis, we hope to empower analysts in this less-explored territory. We also present a novel generalization of the waterfall plot to the multi-classification problem.

CROct 21, 2024
Enhancing Trust and Safety in Digital Payments: An LLM-Powered Approach

Devendra Dahiphale, Naveen Madiraju, Justin Lin et al.

Digital payment systems have revolutionized financial transactions, offering unparalleled convenience and accessibility to users worldwide. However, the increasing popularity of these platforms has also attracted malicious actors seeking to exploit their vulnerabilities for financial gain. To address this challenge, robust and adaptable scam detection mechanisms are crucial for maintaining the trust and safety of digital payment ecosystems. This paper presents a comprehensive approach to scam detection, focusing on the Unified Payments Interface (UPI) in India, Google Pay (GPay) as a specific use case. The approach leverages Large Language Models (LLMs) to enhance scam classification accuracy and designs a digital assistant to aid human reviewers in identifying and mitigating fraudulent activities. The results demonstrate the potential of LLMs in augmenting existing machine learning models and improving the efficiency, accuracy, quality, and consistency of scam reviews, ultimately contributing to a safer and more secure digital payment landscape. Our evaluation of the Gemini Ultra model on curated transaction data showed a 93.33% accuracy in scam classification. Furthermore, the model demonstrated 89% accuracy in generating reasoning for these classifications. A promising fact, the model identified 32% new accurate reasons for suspected scams that human reviewers had not included in the review notes.

LGOct 9, 2025
SHAP-Based Supervised Clustering for Sample Classification and the Generalized Waterfall Plot

Justin Lin, Julia Fukuyama

In this growing age of data and technology, large black-box models are becoming the norm due to their ability to handle vast amounts of data and learn incredibly complex input-output relationships. The deficiency of these methods, however, is their inability to explain the prediction process, making them untrustworthy and their use precarious in high-stakes situations. SHapley Additive exPlanations (SHAP) analysis is an explainable AI method growing in popularity for its ability to explain model predictions in terms of the original features. For each sample and feature in the data set, we associate a SHAP value that quantifies the contribution of that feature to the prediction of that sample. Clustering these SHAP values can provide insight into the data by grouping samples that not only received the same prediction, but received the same prediction for similar reasons. In doing so, we map the various pathways through which distinct samples arrive at the same prediction. To showcase this methodology, we present a simulated experiment in addition to a case study in Alzheimer's disease using data from the Alzheimer's Disease Neuroimaging Initiative (ADNI) database. We also present a novel generalization of the waterfall plot for multi-classification.

APSep 4, 2025
DRtool: An Interactive Tool for Analyzing High-Dimensional Clusterings

Justin Lin, Julia Fukuyama

Technological advances have spurred an increase in data complexity and dimensionality. We are now in an era in which data sets containing thousands of features are commonplace. To digest and analyze such high-dimensional data, dimension reduction techniques have been developed and advanced along with computational power. Of these techniques, nonlinear methods are most commonly employed because of their ability to construct visually interpretable embeddings. Unlike linear methods, these methods non-uniformly stretch and shrink space to create a visual impression of the high-dimensional data. Since capturing high-dimensional structures in a significantly lower number of dimensions requires drastic manipulation of space, nonlinear dimension reduction methods are known to occasionally produce false structures, especially in noisy settings. In an effort to deal with this phenomenon, we developed an interactive tool that enables analysts to better understand and diagnose their dimension reduction results. It uses various analytical plots to provide a multi-faceted perspective on results to determine legitimacy. The tool is available via an R package named DRtool.

ROMar 8, 2019
Learning to Identify Object Instances by Touch: Tactile Recognition via Multimodal Matching

Justin Lin, Roberto Calandra, Sergey Levine

Much of the literature on robotic perception focuses on the visual modality. Vision provides a global observation of a scene, making it broadly useful. However, in the domain of robotic manipulation, vision alone can sometimes prove inadequate: in the presence of occlusions or poor lighting, visual object identification might be difficult. The sense of touch can provide robots with an alternative mechanism for recognizing objects. In this paper, we study the problem of touch-based instance recognition. We propose a novel framing of the problem as multi-modal recognition: the goal of our system is to recognize, given a visual and tactile observation, whether or not these observations correspond to the same object. To our knowledge, our work is the first to address this type of multi-modal instance recognition problem on such a large-scale with our analysis spanning 98 different objects. We employ a robot equipped with two GelSight touch sensors, one on each finger, and a self-supervised, autonomous data collection procedure to collect a dataset of tactile observations and images. Our experimental results show that it is possible to accurately recognize object instances by touch alone, including instances of novel objects that were never seen during training. Our learned model outperforms other methods on this complex task, including that of human volunteers.

ROMay 28, 2018
More Than a Feeling: Learning to Grasp and Regrasp using Vision and Touch

Roberto Calandra, Andrew Owens, Dinesh Jayaraman et al.

For humans, the process of grasping an object relies heavily on rich tactile feedback. Most recent robotic grasping work, however, has been based only on visual input, and thus cannot easily benefit from feedback after initiating contact. In this paper, we investigate how a robot can learn to use tactile information to iteratively and efficiently adjust its grasp. To this end, we propose an end-to-end action-conditional model that learns regrasping policies from raw visuo-tactile data. This model -- a deep, multimodal convolutional network -- predicts the outcome of a candidate grasp adjustment, and then executes a grasp by iteratively selecting the most promising actions. Our approach requires neither calibration of the tactile sensors, nor any analytical modeling of contact forces, thus reducing the engineering effort required to obtain efficient grasping policies. We train our model with data from about 6,450 grasping trials on a two-finger gripper equipped with GelSight high-resolution tactile sensors on each finger. Across extensive experiments, our approach outperforms a variety of baselines at (i) estimating grasp adjustment outcomes, (ii) selecting efficient grasp adjustments for quick grasping, and (iii) reducing the amount of force applied at the fingers, while maintaining competitive performance. Finally, we study the choices made by our model and show that it has successfully acquired useful and interpretable grasping behaviors.

ROOct 16, 2017
The Feeling of Success: Does Touch Sensing Help Predict Grasp Outcomes?

Roberto Calandra, Andrew Owens, Manu Upadhyaya et al.

A successful grasp requires careful balancing of the contact forces. Deducing whether a particular grasp will be successful from indirect measurements, such as vision, is therefore quite challenging, and direct sensing of contacts through touch sensing provides an appealing avenue toward more successful and consistent robotic grasping. However, in order to fully evaluate the value of touch sensing for grasp outcome prediction, we must understand how touch sensing can influence outcome prediction accuracy when combined with other modalities. Doing so using conventional model-based techniques is exceptionally difficult. In this work, we investigate the question of whether touch sensing aids in predicting grasp outcomes within a multimodal sensing framework that combines vision and touch. To that end, we collected more than 9,000 grasping trials using a two-finger gripper equipped with GelSight high-resolution tactile sensors on each finger, and evaluated visuo-tactile deep neural network models to directly predict grasp outcomes from either modality individually, and from both modalities together. Our experimental results indicate that incorporating tactile readings substantially improve grasping performance.