94.6LGMar 30
Stepwise Credit Assignment for GRPO on Flow-Matching ModelsYash Savani, Branislav Kveton, Yuchen Liu et al. · cmu, stanford
Flow-GRPO successfully applies reinforcement learning to flow models, but uses uniform credit assignment across all steps. This ignores the temporal structure of diffusion generation: early steps determine composition and content (low-frequency structure), while late steps resolve details and textures (high-frequency details). Moreover, assigning uniform credit based solely on the final image can inadvertently reward suboptimal intermediate steps, especially when errors are corrected later in the diffusion trajectory. We propose Stepwise-Flow-GRPO, which assigns credit based on each step's reward improvement. By leveraging Tweedie's formula to obtain intermediate reward estimates and introducing gain-based advantages, our method achieves superior sample efficiency and faster convergence. We also introduce a DDIM-inspired SDE that improves reward quality while preserving stochasticity for policy gradients.
92.1CLApr 27
A Survey on LLM-based Conversational User SimulationBo Ni, Leyao Wang, Yu Wang et al.
User simulation has long played a vital role in computer science due to its potential to support a wide range of applications. Language, as the primary medium of human communication, forms the foundation of social interaction and behavior. Consequently, simulating conversational behavior has become a key area of study. Recent advancements in large language models (LLMs) have significantly catalyzed progress in this domain by enabling high-fidelity generation of synthetic user conversation. In this paper, we survey recent advancements in LLM-based conversational user simulation. We introduce a novel taxonomy covering user granularity and simulation objectives. Additionally, we systematically analyze core techniques and evaluation methodologies. We aim to keep the research community informed of the latest advancements in conversational user simulation and to further facilitate future research by identifying open challenges and organizing existing work under a unified framework.
LGMar 9, 2022
ReVar: Strengthening Policy Evaluation via Reduced Variance SamplingSubhojyoti Mukherjee, Josiah P. Hanna, Robert Nowak
This paper studies the problem of data collection for policy evaluation in Markov decision processes (MDPs). In policy evaluation, we are given a target policy and asked to estimate the expected cumulative reward it will obtain in an environment formalized as an MDP. We develop theory for optimal data collection within the class of tree-structured MDPs by first deriving an oracle data collection strategy that uses knowledge of the variance of the reward distributions. We then introduce the Reduced Variance Sampling (ReVar) algorithm that approximates the oracle strategy when the reward variances are unknown a priori and bound its sub-optimality compared to the oracle strategy. Finally, we empirically validate that ReVar leads to policy evaluation with mean squared error comparable to the oracle strategy and significantly lower than simply running the target policy.
CVMar 4
InfinityStory: Unlimited Video Generation with World Consistency and Character-Aware Shot TransitionsMohamed Elmoghany, Liangbing Zhao, Xiaoqian Shen et al. · allen-ai
Generating long-form storytelling videos with consistent visual narratives remains a significant challenge in video synthesis. We present a novel framework, dataset, and a model that address three critical limitations: background consistency across shots, seamless multi-subject shot-to-shot transitions, and scalability to hour-long narratives. Our approach introduces a background-consistent generation pipeline that maintains visual coherence across scenes while preserving character identity and spatial relationships. We further propose a transition-aware video synthesis module that generates smooth shot transitions for complex scenarios involving multiple subjects entering or exiting frames, going beyond the single-subject limitations of prior work. To support this, we contribute with a synthetic dataset of 10,000 multi-subject transition sequences covering underrepresented dynamic scene compositions. On VBench, InfinityStory achieves the highest Background Consistency (88.94), highest Subject Consistency (82.11), and the best overall average rank (2.80), showing improved stability, smoother transitions, and better temporal coherence.
CVFeb 13
Human-Aligned MLLM Judges for Fine-Grained Image Editing Evaluation: A Benchmark, Framework, and AnalysisRunzhou Liu, Hailey Weingord, Sejal Mittal et al.
Evaluating image editing models remains challenging due to the coarse granularity and limited interpretability of traditional metrics, which often fail to capture aspects important to human perception and intent. Such metrics frequently reward visually plausible outputs while overlooking controllability, edit localization, and faithfulness to user instructions. In this work, we introduce a fine-grained Multimodal Large Language Model (MLLM)-as-a-Judge framework for image editing that decomposes common evaluation notions into twelve fine-grained interpretable factors spanning image preservation, edit quality, and instruction fidelity. Building on this formulation, we present a new human-validated benchmark that integrates human judgments, MLLM-based evaluations, model outputs, and traditional metrics across diverse image editing tasks. Through extensive human studies, we show that the proposed MLLM judges align closely with human evaluations at a fine granularity, supporting their use as reliable and scalable evaluators. We further demonstrate that traditional image editing metrics are often poor proxies for these factors, failing to distinguish over-edited or semantically imprecise outputs, whereas our judges provide more intuitive and informative assessments in both offline and online settings. Together, this work introduces a benchmark, a principled factorization, and empirical evidence positioning fine-grained MLLM judges as a practical foundation for studying, comparing, and improving image editing approaches.
LGOct 23, 2023
Efficient and Interpretable Bandit AlgorithmsSubhojyoti Mukherjee, Ruihao Zhu, Branislav Kveton
Motivated by the importance of explainability in modern machine learning, we design bandit algorithms that are efficient and interpretable. A bandit algorithm is interpretable if it explores with the objective of reducing uncertainty in the unknown model parameter. To quantify the interpretability, we introduce a novel metric of model error, which compares the rate reduction of the mean reward estimates to their actual means among all the plausible actions. We propose CODE, a bandit algorithm based on a Constrained Optimal DEsign, that is interpretable and maximally reduces the uncertainty. The key idea in CODE is to explore among all plausible actions, determined by a statistical constraint, to achieve interpretability. We implement CODE efficiently in both multi-armed and linear bandits and derive near-optimal regret bounds by leveraging the optimality criteria of the approximate optimal design. CODE can be also viewed as removing phases in conventional phased elimination, which makes it more practical and general. We demonstrate the advantage of CODE by numerical experiments on both synthetic and real-world problems. CODE outperforms other state-of-the-art interpretable designs while matching the performance of popular but uninterpretable designs, such as upper confidence bound algorithms.
LGNov 1, 2023
Multi-task Representation Learning for Pure Exploration in Bilinear BanditsSubhojyoti Mukherjee, Qiaomin Xie, Josiah P. Hanna et al.
We study multi-task representation learning for the problem of pure exploration in bilinear bandits. In bilinear bandits, an action takes the form of a pair of arms from two different entity types and the reward is a bilinear function of the known feature vectors of the arms. In the \textit{multi-task bilinear bandit problem}, we aim to find optimal actions for multiple tasks that share a common low-dimensional linear representation. The objective is to leverage this characteristic to expedite the process of identifying the best pair of arms for all tasks. We propose the algorithm GOBLIN that uses an experimental design approach to optimize sample allocations for learning the global representation as well as minimize the number of samples needed to identify the optimal pair of arms in individual tasks. To the best of our knowledge, this is the first study to give sample complexity analysis for pure exploration in bilinear bandits with shared representation. Our results demonstrate that by learning the shared representation across tasks, we achieve significantly improved sample complexity compared to the traditional approach of solving tasks independently.
83.3AIApr 27
Sparse Personalized Text Generation with Multi-Trajectory ReasoningBo Ni, Haowei Fu, Qinwen Ge et al.
As Large Language Models (LLMs) advance, personalization has become a key mechanism for tailoring outputs to individual user needs. However, most existing methods rely heavily on dense interaction histories, making them ineffective in cold-start scenarios where such data is sparse or unavailable. While external signals (e.g., content of similar users) can offer a potential remedy, leveraging them effectively remains challenging: raw context is often noisy, and existing methods struggle to reason over heterogeneous data sources. To address these issues, we introduce PAT (Personalization with Aligned Trajectories), a reasoning framework for cold-start LLM personalization. PAT first retrieves information along two complementary trajectories: writing-style cues from stylistically similar users and topic-specific context from preference-aligned users. It then employs a reinforcement learning-based, iterative dual-reasoning mechanism that enables the LLM to jointly refine and integrate these signals. Experimental results across real-world personalization benchmarks show that PAT consistently improves generation quality and alignment under sparse-data conditions, establishing a strong solution to the cold-start personalization problem.
MLJan 29, 2023
SPEED: Experimental Design for Policy Evaluation in Linear Heteroscedastic BanditsSubhojyoti Mukherjee, Qiaomin Xie, Josiah Hanna et al.
In this paper, we study the problem of optimal data collection for policy evaluation in linear bandits. In policy evaluation, we are given a target policy and asked to estimate the expected reward it will obtain when executed in a multi-armed bandit environment. Our work is the first work that focuses on such optimal data collection strategy for policy evaluation involving heteroscedastic reward noise in the linear bandit setting. We first formulate an optimal design for weighted least squares estimates in the heteroscedastic linear bandit setting that reduces the MSE of the value of the target policy. We then use this formulation to derive the optimal allocation of samples per action during data collection. We then introduce a novel algorithm SPEED (Structured Policy Evaluation Experimental Design) that tracks the optimal design and derive its regret with respect to the optimal design. Finally, we empirically validate that SPEED leads to policy evaluation with mean squared error comparable to the oracle strategy and significantly lower than simply running the target policy.
87.4LGMay 25
AdvantageFlow: Advantage-Weighted Least Squares for RL in Flow ModelsBranislav Kveton, Anup Rao, Subhojyoti Mukherjee et al.
We introduce AdvantageFlow, a forward-process reinforcement learning algorithm for rectified flow models. Unlike Flow-GRPO, which optimizes the reverse process, we optimize an advantage-weighted forward-process prediction loss. This optimization problem is unstable when advantages are negative and the loss becomes non-convex. We stabilize it by rollout policy regularization, which reduces variance and arises from fitting a local reward-improving target distribution. We evaluate AdvantageFlow on image generation tasks with Stable Diffusion 3.5 Medium. It outperforms both Flow-GRPO and a state-of-the-art forward-process RL baseline based on negative-aware fine-tuning.
CVDec 1, 2025
StreamGaze: Gaze-Guided Temporal Reasoning and Proactive Understanding in Streaming VideosDaeun Lee, Subhojyoti Mukherjee, Branislav Kveton et al.
Streaming video understanding requires models not only to process temporally incoming frames, but also to anticipate user intention for realistic applications like AR glasses. While prior streaming benchmarks evaluate temporal reasoning, none measure whether MLLMs can interpret or leverage human gaze signals within a streaming setting. To fill this gap, we introduce StreamGaze, the first benchmark designed to evaluate how effectively MLLMs use gaze for temporal and proactive reasoning in streaming videos. StreamGaze introduces gaze-guided past, present, and proactive tasks that comprehensively evaluate streaming video understanding. These tasks assess whether models can use real-time gaze to follow shifting attention and infer user intentions from only past and currently observed frames. To build StreamGaze, we develop a gaze-video QA generation pipeline that aligns egocentric videos with raw gaze trajectories via fixation extraction, region-specific visual prompting, and scanpath construction. This pipeline produces spatio-temporally grounded QA pairs that closely reflect human perceptual dynamics. Across all StreamGaze tasks, we observe substantial performance gaps between state-of-the-art MLLMs and human performance, revealing fundamental limitations in gaze-based temporal reasoning, intention modeling, and proactive prediction. We further provide detailed analyses of gaze-prompting strategies, reasoning behaviors, and task-specific failure modes, offering deeper insight into why current MLLMs struggle and what capabilities future models must develop. All data and code will be publicly released to support continued research in gaze-guided streaming video understanding.
LGDec 23, 2025
Learning to Reason in LLMs by Expectation MaximizationJunghyun Lee, Branislav Kveton, Sunav Choudhary et al.
Large language models (LLMs) solve reasoning problems by first generating a rationale and then answering. We formalize reasoning as a latent variable model and derive an expectation-maximization (EM) objective for learning to reason. This view connects EM and modern reward-based optimization, and shows that the main challenge lies in designing a sampling distribution that generates rationales that justify correct answers. We instantiate and compare several sampling schemes: rejection sampling with a budget, self-taught reasoner (STaR), and prompt posterior sampling (PPS), which only keeps the rationalization stage of STaR. Our experiments on the ARC, MMLU, and OpenBookQA datasets with the Llama and Qwen models show that the sampling scheme can significantly affect the accuracy of learned reasoning models. Despite its simplicity, we observe that PPS outperforms the other sampling schemes.
LGMar 6
Partial Policy Gradients for RL in LLMsPuneet Mathur, Branislav Kveton, Subhojyoti Mukherjee et al.
Reinforcement learning is a framework for learning to act sequentially in an unknown environment. We propose a natural approach for modeling policy structure in policy gradients. The key idea is to optimize for a subset of future rewards: smaller subsets represent simpler policies, which can be learned more reliably because their empirical gradient estimates are more accurate. Our approach allows for modeling and comparison of different policy classes, including full planning, greedy, K-step lookahead, and segment policies. We evaluate the policies empirically on multiple persona-alignment conversational problems. Different policies excel in different problems, reflecting their different characteristics and highlighting the importance of our studied policy class.
65.6AIMay 19
MOCHA: Multi-Objective Chebyshev Annealing for Agent Skill OptimizationMd Mehrab Tanjim, Jayakumar Subramanian, Xiang Chen et al.
LLM agents organize behavior through skills - structured natural-language specifications governing how an agent reasons, retrieves, and responds. Unlike monolithic prompts, skills are multi-field artifacts subject to hard platform constraints: description fields are truncated for routing, instruction bodies are compacted via progressive disclosure, and co-resident skills compete for limited context windows. These constraints make skill optimization inherently multi-objective: a skill must simultaneously maximize task performance and satisfy platform limits. Yet existing prompt optimizers either ignore these trade-offs or collapse them into a weighted sum, missing Pareto-optimal variants in non-convex objective regions. We introduce MOCHA (Multi-Objective Chebyshev Annealing), which replaces single-objective selection with Chebyshev scalarization - covering the full Pareto front, including non-convex regions - combined with exponential annealing that transitions from exploration to exploitation. In our experiments across six diverse agent skills - where all methods share the same multi-objective mutation operator and baselines receive identical per-objective textual feedback - existing optimizers fail to improve the seed skill on 4 of 6 tasks: 1000 rollouts yield zero progress. MOCHA breaks through on every task, achieving 7.5% relative improvement in mean correctness over the strongest baseline (up to 14.9% on FEVER and 10.4% on TheoremQA) while discovering twice as many more Pareto-optimal skill variants.
LGMay 27, 2022
Safety Aware Changepoint Detection for Piecewise i.i.d. BanditsSubhojyoti Mukherjee
In this paper, we consider the setting of piecewise i.i.d. bandits under a safety constraint. In this piecewise i.i.d. setting, there exists a finite number of changepoints where the mean of some or all arms change simultaneously. We introduce the safety constraint studied in \citet{wu2016conservative} to this setting such that at any round the cumulative reward is above a constant factor of the default action reward. We propose two actively adaptive algorithms for this setting that satisfy the safety constraint, detect changepoints, and restart without the knowledge of the number of changepoints or their locations. We provide regret bounds for our algorithms and show that the bounds are comparable to their counterparts from the safe bandit and piecewise i.i.d. bandit literature. We also provide the first matching lower bounds for this setting. Empirically, we show that our safety-aware algorithms perform similarly to the state-of-the-art actively adaptive algorithms that do not satisfy the safety constraint.
CLMay 20, 2025Code
A Personalized Conversational Benchmark: Towards Simulating Personalized ConversationsLi Li, Peilin Cai, Ryan A. Rossi et al.
We present PersonaConvBench, a large-scale benchmark for evaluating personalized reasoning and generation in multi-turn conversations with large language models (LLMs). Unlike existing work that focuses on either personalization or conversational structure in isolation, PersonaConvBench integrates both, offering three core tasks: sentence classification, impact regression, and user-centric text generation across ten diverse Reddit-based domains. This design enables systematic analysis of how personalized conversational context shapes LLM outputs in realistic multi-user scenarios. We benchmark several commercial and open-source LLMs under a unified prompting setup and observe that incorporating personalized history yields substantial performance improvements, including a 198 percent relative gain over the best non-conversational baseline in sentiment classification. By releasing PersonaConvBench with evaluations and code, we aim to support research on LLMs that adapt to individual styles, track long-term context, and produce contextually rich, engaging responses.
LGDec 6, 2024
Multi-Objective Alignment of Large Language Models Through Hypervolume MaximizationSubhojyoti Mukherjee, Anusha Lalitha, Sailik Sengupta et al.
Multi-objective alignment from human feedback (MOAHF) in large language models (LLMs) is a challenging problem as human preferences are complex, multifaceted, and often conflicting. Recent works on MOAHF considered a-priori multi-objective optimization (MOO), where human preferences are known at training or inference time. In contrast, when human preferences are unknown or difficult to quantify, a natural approach is to cover the Pareto front by multiple diverse solutions. We propose an algorithm HaM for learning diverse LLM policies that maximizes their hypervolume. This is the first application of a-posteriori MOO to MOAHF. HaM is computationally and space efficient, and empirically superior across objectives such as harmlessness, helpfulness, humor, faithfulness, and hallucination, on various datasets.
LGApr 22, 2024
Optimal Design for Human Preference ElicitationSubhojyoti Mukherjee, Anusha Lalitha, Kousha Kalantari et al.
Learning of preference models from human feedback has been central to recent advances in artificial intelligence. Motivated by the cost of obtaining high-quality human annotations, we study efficient human preference elicitation for learning preference models. The key idea in our work is to generalize optimal designs, a methodology for computing optimal information-gathering policies, to questions with multiple answers, represented as lists of items. The policy is a distribution over lists and we elicit preferences from the list proportionally to its probability. To show the generality of our ideas, we study both absolute and ranking feedback models on items in the list. We design efficient algorithms for both and analyze them. Finally, we demonstrate that our algorithms are practical by evaluating them on existing question-answering problems.
LGFeb 17, 2025
From Selection to Generation: A Survey of LLM-based Active LearningYu Xia, Subhojyoti Mukherjee, Zhouhang Xie et al.
Active Learning (AL) has been a powerful paradigm for improving model efficiency and performance by selecting the most informative data points for labeling and training. In recent active learning frameworks, Large Language Models (LLMs) have been employed not only for selection but also for generating entirely new data instances and providing more cost-effective annotations. Motivated by the increasing importance of high-quality data and efficient model training in the era of LLMs, we present a comprehensive survey on LLM-based Active Learning. We introduce an intuitive taxonomy that categorizes these techniques and discuss the transformative roles LLMs can play in the active learning loop. We further examine the impact of AL on LLM learning paradigms and its applications across various domains. Finally, we identify open challenges and propose future research directions. This survey aims to serve as an up-to-date resource for researchers and practitioners seeking to gain an intuitive understanding of LLM-based AL techniques and deploy them to new applications.
CLJun 8, 2025
Offline RL by Reward-Weighted Fine-Tuning for Conversation OptimizationSubhojyoti Mukherjee, Viet Dac Lai, Raghavendra Addanki et al.
Offline reinforcement learning (RL) is a variant of RL where the policy is learned from a previously collected dataset of trajectories and rewards. In our work, we propose a practical approach to offline RL with large language models (LLMs). We recast the problem as reward-weighted fine-tuning, which can be solved using similar techniques to supervised fine-tuning (SFT). To showcase the value of our approach, we apply it to learning short-horizon question-answering policies of a fixed length, where the agent reasons about potential answers or asks clarifying questions. Our work stands in a stark contrast to state-of-the-art methods in this domain, based on SFT and direct preference optimization, which have additional hyper-parameters and do not directly optimize for rewards. We compare to them empirically, and report major gains in both optimized rewards and language quality.
HCOct 9, 2025
MLLM as a UI Judge: Benchmarking Multimodal LLMs for Predicting Human Perception of User InterfacesReuben A. Luera, Ryan Rossi, Franck Dernoncourt et al.
In an ideal design pipeline, user interface (UI) design is intertwined with user research to validate decisions, yet studies are often resource-constrained during early exploration. Recent advances in multimodal large language models (MLLMs) offer a promising opportunity to act as early evaluators, helping designers narrow options before formal testing. Unlike prior work that emphasizes user behavior in narrow domains such as e-commerce with metrics like clicks or conversions, we focus on subjective user evaluations across varied interfaces. We investigate whether MLLMs can mimic human preferences when evaluating individual UIs and comparing them. Using data from a crowdsourcing platform, we benchmark GPT-4o, Claude, and Llama across 30 interfaces and examine alignment with human judgments on multiple UI factors. Our results show that MLLMs approximate human preferences on some dimensions but diverge on others, underscoring both their potential and limitations in supplementing early UX research.
LGApr 12, 2024
Experimental Design for Active Transductive Inference in Large Language ModelsSubhojyoti Mukherjee, Anusha Lalitha, Aniket Deshmukh et al.
One emergent ability of large language models (LLMs) is that query-specific examples can be included in the prompt at inference time. In this work, we use active learning for adaptive prompt design and call it Active In-context Prompt Design (AIPD). We design the LLM prompt by adaptively choosing few-shot examples from a training set to optimize performance on a test set. The training examples are initially unlabeled and we obtain the label of the most informative ones, which maximally reduces uncertainty in the LLM prediction. We propose two algorithms, GO and SAL, which differ in how the few-shot examples are chosen. We analyze these algorithms in linear models: first GO and then use its equivalence with SAL. We experiment with many different tasks in small, medium-sized, and large language models; and show that GO and SAL outperform other methods for choosing few-shot examples in the LLM prompt at inference time.
LGMar 7
Agentic Planning with Reasoning for Image Styling via Offline RLSubhojyoti Mukherjee, Stefano Petrangeli, Branislav Kveton et al.
Direct prompt-based editing often fails on complex transformations because vague and subjective prompts often require nuanced understanding of what should be changed in the image. Our core intuition is that leveraging compositional image editing tools rather than direct prompting profits from structured agent-level planning with explicit reasoning, leading to better results. This structured planning framework enables efficient offline RL post-training on quality-scored trajectories to improve performance. We present a tool-based agentic RL post-training framework that addresses this through structured planning with chain-of-thought reasoning. Our key contributions include: (1) A tool-based agentic planning methodology that combines a compositional library of orthogonal primitive transformations, structured context representation, and explicit per-step reasoning to decompose complex styling into interpretable tool sequences. (2) A synthetic data generation pipeline producing three large-scale datasets (each $\sim$10K trajectories) with reasoning chains, plans, and quality scores, as no existing datasets provide such supervision. Our datasets and code are publicly available at the HuggingFace repository. (3) Offline RL training methods for learning planners with reasoning as our core algorithmic contributions, which consistently improve over the Edit-Only baseline in visual quality and instruction following. (4) Comprehensive evaluation across 4B and 8B parameter Qwen3-VL models showing that our methods outperform other baselines in the majority of compositional tasks, validated by human evaluations.
CVJul 9, 2025
A Survey on Long-Video Storytelling Generation: Architectures, Consistency, and Cinematic QualityMohamed Elmoghany, Ryan Rossi, Seunghyun Yoon et al.
Despite the significant progress that has been made in video generative models, existing state-of-the-art methods can only produce videos lasting 5-16 seconds, often labeled "long-form videos". Furthermore, videos exceeding 16 seconds struggle to maintain consistent character appearances and scene layouts throughout the narrative. In particular, multi-subject long videos still fail to preserve character consistency and motion coherence. While some methods can generate videos up to 150 seconds long, they often suffer from frame redundancy and low temporal diversity. Recent work has attempted to produce long-form videos featuring multiple characters, narrative coherence, and high-fidelity detail. We comprehensively studied 32 papers on video generation to identify key architectural components and training strategies that consistently yield these qualities. We also construct a comprehensive novel taxonomy of existing methods and present comparative tables that categorize papers by their architectural designs and performance characteristics.
LGFeb 3, 2025
Logits are All We Need to Adapt Closed ModelsGaurush Hiranandani, Haolun Wu, Subhojyoti Mukherjee et al.
Many commercial Large Language Models (LLMs) are often closed-source, limiting developers to prompt tuning for aligning content generation with specific applications. While these models currently do not provide access to token logits, we argue that if such access were available, it would enable more powerful adaptation techniques beyond prompt engineering. In this paper, we propose a token-level probability reweighting framework that, given access to logits and a small amount of task-specific data, can effectively steer black-box LLMs toward application-specific content generation. Our approach views next-token prediction through the lens of supervised classification. We show that aligning black-box LLMs with task-specific data can be formulated as a label noise correction problem, leading to Plugin model -- an autoregressive probability reweighting model that operates solely on logits. We provide theoretical justification for why reweighting logits alone is sufficient for task adaptation. Extensive experiments with multiple datasets, LLMs, and reweighting models demonstrate the effectiveness of our method, advocating for broader access to token logits in closed-source models.
LGJun 14, 2024
Off-Policy Evaluation from Logged Human FeedbackAniruddha Bhargava, Lalit Jain, Branislav Kveton et al.
Learning from human feedback has been central to recent advances in artificial intelligence and machine learning. Since the collection of human feedback is costly, a natural question to ask is if the new feedback always needs to collected. Or could we evaluate a new model with the human feedback on responses of another model? This motivates us to study off-policy evaluation from logged human feedback. We formalize the problem, propose both model-based and model-free estimators for policy values, and show how to optimize them. We analyze unbiasedness of our estimators and evaluate them empirically. Our estimators can predict the absolute values of evaluated policies, rank them, and be optimized.
LGJun 7, 2024
Pretraining Decision Transformers with Reward Prediction for In-Context Multi-task Structured Bandit LearningSubhojyoti Mukherjee, Josiah P. Hanna, Qiaomin Xie et al.
We study learning to learn for the multi-task structured bandit problem where the goal is to learn a near-optimal algorithm that minimizes cumulative regret. The tasks share a common structure and an algorithm should exploit the shared structure to minimize the cumulative regret for an unseen but related test task. We use a transformer as a decision-making algorithm to learn this shared structure from data collected by a demonstrator on a set of training task instances. Our objective is to devise a training procedure such that the transformer will learn to outperform the demonstrator's learning algorithm on unseen test task instances. Prior work on pretraining decision transformers either requires privileged information like access to optimal arms or cannot outperform the demonstrator. Going beyond these approaches, we introduce a pre-training approach that trains a transformer network to learn a near-optimal policy in-context. This approach leverages the shared structure across tasks, does not require access to optimal actions, and can outperform the demonstrator. We validate these claims over a wide variety of structured bandit problems to show that our proposed solution is general and can quickly identify expected rewards on unseen test tasks to support effective exploration.
LGJun 4, 2024
SaVeR: Optimal Data Collection Strategy for Safe Policy Evaluation in Tabular MDPSubhojyoti Mukherjee, Josiah P. Hanna, Robert Nowak
In this paper, we study safe data collection for the purpose of policy evaluation in tabular Markov decision processes (MDPs). In policy evaluation, we are given a \textit{target} policy and asked to estimate the expected cumulative reward it will obtain. Policy evaluation requires data and we are interested in the question of what \textit{behavior} policy should collect the data for the most accurate evaluation of the target policy. While prior work has considered behavior policy selection, in this paper, we additionally consider a safety constraint on the behavior policy. Namely, we assume there exists a known default policy that incurs a particular expected cost when run and we enforce that the cumulative cost of all behavior policies ran is better than a constant factor of the cost that would be incurred had we always run the default policy. We first show that there exists a class of intractable MDPs where no safe oracle algorithm with knowledge about problem parameters can efficiently collect data and satisfy the safety constraints. We then define the tractability condition for an MDP such that a safe oracle algorithm can efficiently collect data and using that we prove the first lower bound for this setting. We then introduce an algorithm SaVeR for this problem that approximates the safe oracle algorithm and bound the finite-sample mean squared error of the algorithm while ensuring it satisfies the safety constraint. Finally, we show in simulations that SaVeR produces low MSE policy evaluation while satisfying the safety constraint.
MLNov 2, 2021
Nearly Optimal Algorithms for Level Set EstimationBlake Mason, Romain Camilleri, Subhojyoti Mukherjee et al.
The level set estimation problem seeks to find all points in a domain ${\cal X}$ where the value of an unknown function $f:{\cal X}\rightarrow \mathbb{R}$ exceeds a threshold $α$. The estimation is based on noisy function evaluations that may be acquired at sequentially and adaptively chosen locations in ${\cal X}$. The threshold value $α$ can either be \emph{explicit} and provided a priori, or \emph{implicit} and defined relative to the optimal function value, i.e. $α= (1-ε)f(x_\ast)$ for a given $ε> 0$ where $f(x_\ast)$ is the maximal function value and is unknown. In this work we provide a new approach to the level set estimation problem by relating it to recent adaptive experimental design methods for linear bandits in the Reproducing Kernel Hilbert Space (RKHS) setting. We assume that $f$ can be approximated by a function in the RKHS up to an unknown misspecification and provide novel algorithms for both the implicit and explicit cases in this setting with strong theoretical guarantees. Moreover, in the linear (kernel) setting, we show that our bounds are nearly optimal, namely, our upper bounds match existing lower bounds for threshold linear bandits. To our knowledge this work provides the first instance-dependent, non-asymptotic upper bounds on sample complexity of level-set estimation that match information theoretic lower bounds.
MLDec 15, 2020
Chernoff Sampling for Active Testing and Extension to Active RegressionSubhojyoti Mukherjee, Ardhendu Tripathy, Robert Nowak
Active learning can reduce the number of samples needed to perform a hypothesis test and to estimate the parameters of a model. In this paper, we revisit the work of Chernoff that described an asymptotically optimal algorithm for performing a hypothesis test. We obtain a novel sample complexity bound for Chernoff's algorithm, with a non-asymptotic term that characterizes its performance at a fixed confidence level. We also develop an extension of Chernoff sampling that can be used to estimate the parameters of a wide variety of models and we obtain a non-asymptotic bound on the estimation error. We apply our extension of Chernoff sampling to actively learn neural network models and to estimate parameters in real-data linear and non-linear regression problems, where our approach performs favorably to state-of-the-art methods.
LGMay 30, 2019
Distribution-dependent and Time-uniform Bounds for Piecewise i.i.d BanditsSubhojyoti Mukherjee, Odalric-Ambrym Maillard
We consider the setup of stochastic multi-armed bandits in the case when reward distributions are piecewise i.i.d. and bounded with unknown changepoints. We focus on the case when changes happen simultaneously on all arms, and in stark contrast with the existing literature, we target gap-dependent (as opposed to only gap-independent) regret bounds involving the magnitude of changes $(Δ^{chg}_{i,g})$ and optimality-gaps ($Δ^{opt}_{i,g}$). Diverging from previous works, we assume the more realistic scenario that there can be undetectable changepoint gaps and under a different set of assumptions, we show that as long as the compounded delayed detection for each changepoint is bounded there is no need for forced exploration to actively detect changepoints. We introduce two adaptations of UCB-strategies that employ scan-statistics in order to actively detect the changepoints, without knowing in advance the changepoints and also the mean before and after any change. Our first method \UCBLCPD does not know the number of changepoints $G$ or time horizon $T$ and achieves the first time-uniform concentration bound for this setting using the Laplace method of integration. The second strategy \ImpCPD makes use of the knowledge of $T$ to achieve the order optimal regret bound of $\min\big\lbrace O(\sum\limits_{i=1}^{K} \sum\limits_{g=1}^{G}\frac{\log(T/H_{1,g})}{Δ^{opt}_{i,g}}), O(\sqrt{GT})\big\rbrace$, (where $H_{1,g}$ is the problem complexity) thereby closing an important gap with respect to the lower bound in a specific challenging setting. Our theoretical findings are supported by numerical experiments on synthetic and real-life datasets.
MLOct 18, 2018
A Unified Approach to Translate Classical Bandit Algorithms to the Structured Bandit SettingSamarth Gupta, Shreyas Chaudhari, Subhojyoti Mukherjee et al.
We consider a finite-armed structured bandit problem in which mean rewards of different arms are known functions of a common hidden parameter $θ^*$. Since we do not place any restrictions of these functions, the problem setting subsumes several previously studied frameworks that assume linear or invertible reward functions. We propose a novel approach to gradually estimate the hidden $θ^*$ and use the estimate together with the mean reward functions to substantially reduce exploration of sub-optimal arms. This approach enables us to fundamentally generalize any classic bandit algorithm including UCB and Thompson Sampling to the structured bandit setting. We prove via regret analysis that our proposed UCB-C algorithm (structured bandit versions of UCB) pulls only a subset of the sub-optimal arms $O(\log T)$ times while the other sub-optimal arms (referred to as non-competitive arms) are pulled $O(1)$ times. As a result, in cases where all sub-optimal arms are non-competitive, which can happen in many practical scenarios, the proposed algorithms achieve bounded regret. We also conduct simulations on the Movielens recommendations dataset to demonstrate the improvement of the proposed algorithms over existing structured bandit algorithms.
LGNov 9, 2017
Efficient-UCBV: An Almost Optimal Algorithm using Variance EstimatesSubhojyoti Mukherjee, K. P. Naveen, Nandan Sudarsanam et al.
We propose a novel variant of the UCB algorithm (referred to as Efficient-UCB-Variance (EUCBV)) for minimizing cumulative regret in the stochastic multi-armed bandit (MAB) setting. EUCBV incorporates the arm elimination strategy proposed in UCB-Improved \citep{auer2010ucb}, while taking into account the variance estimates to compute the arms' confidence bounds, similar to UCBV \citep{audibert2009exploration}. Through a theoretical analysis we establish that EUCBV incurs a \emph{gap-dependent} regret bound of {\scriptsize $O\left( \dfrac{Kσ^2_{\max} \log (TΔ^2 /K)}Δ\right)$} after $T$ trials, where $Δ$ is the minimal gap between optimal and sub-optimal arms; the above bound is an improvement over that of existing state-of-the-art UCB algorithms (such as UCB1, UCB-Improved, UCBV, MOSS). Further, EUCBV incurs a \emph{gap-independent} regret bound of {\scriptsize $O\left(\sqrt{KT}\right)$} which is an improvement over that of UCB1, UCBV and UCB-Improved, while being comparable with that of MOSS and OCUCB. Through an extensive numerical study we show that EUCBV significantly outperforms the popular UCB variants (like MOSS, OCUCB, etc.) as well as Thompson sampling and Bayes-UCB algorithms.
LGApr 7, 2017
Thresholding Bandits with Augmented UCBSubhojyoti Mukherjee, K. P. Naveen, Nandan Sudarsanam et al.
In this paper we propose the Augmented-UCB (AugUCB) algorithm for a fixed-budget version of the thresholding bandit problem (TBP), where the objective is to identify a set of arms whose quality is above a threshold. A key feature of AugUCB is that it uses both mean and variance estimates to eliminate arms that have been sufficiently explored; to the best of our knowledge this is the first algorithm to employ such an approach for the considered TBP. Theoretically, we obtain an upper bound on the loss (probability of mis-classification) incurred by AugUCB. Although UCBEV in literature provides a better guarantee, it is important to emphasize that UCBEV has access to problem complexity (whose computation requires arms' mean and variances), and hence is not realistic in practice; this is in contrast to AugUCB whose implementation does not require any such complexity inputs. We conduct extensive simulation experiments to validate the performance of AugUCB. Through our simulation work, we establish that AugUCB, owing to its utilization of variance estimates, performs significantly better than the state-of-the-art APT, CSAR and other non variance-based algorithms.