Xiaojun Shan

2papers

2 Papers

13.0LGJun 2, 2025
MINT: Multimodal Instruction Tuning with Multimodal Interaction Grouping

Xiaojun Shan, Qi Cao, Xing Han et al.

Recent advances in multimodal foundation models have achieved state-of-the-art performance across a range of tasks. These breakthroughs are largely driven by new pre-training paradigms that leverage large-scale, unlabeled multimodal data, followed by instruction fine-tuning on curated labeled datasets and high-quality prompts. While there is growing interest in scaling instruction fine-tuning to ever-larger datasets in both quantity and scale, our findings reveal that simply increasing the number of instruction-tuning tasks does not consistently yield better performance. Instead, we observe that grouping tasks by the common interactions across modalities, such as discovering redundant shared information, prioritizing modality selection with unique information, or requiring synergistic fusion to discover new information from both modalities, encourages the models to learn transferrable skills within a group while suppressing interference from mismatched tasks. To this end, we introduce MINT, a simple yet surprisingly effective task-grouping strategy based on the type of multimodal interaction. We demonstrate that the proposed method greatly outperforms existing task grouping baselines for multimodal instruction tuning, striking an effective balance between generalization and specialization.

3.6CVMar 31, 2025
Visual Acoustic Fields

Yuelei Li, Hyunjin Kim, Fangneng Zhan et al.

Objects produce different sounds when hit, and humans can intuitively infer how an object might sound based on its appearance and material properties. Inspired by this intuition, we propose Visual Acoustic Fields, a framework that bridges hitting sounds and visual signals within a 3D space using 3D Gaussian Splatting (3DGS). Our approach features two key modules: sound generation and sound localization. The sound generation module leverages a conditional diffusion model, which takes multiscale features rendered from a feature-augmented 3DGS to generate realistic hitting sounds. Meanwhile, the sound localization module enables querying the 3D scene, represented by the feature-augmented 3DGS, to localize hitting positions based on the sound sources. To support this framework, we introduce a novel pipeline for collecting scene-level visual-sound sample pairs, achieving alignment between captured images, impact locations, and corresponding sounds. To the best of our knowledge, this is the first dataset to connect visual and acoustic signals in a 3D context. Extensive experiments on our dataset demonstrate the effectiveness of Visual Acoustic Fields in generating plausible impact sounds and accurately localizing impact sources. Our project page is at https://yuelei0428.github.io/projects/Visual-Acoustic-Fields/.