Hannah Dröge

CV
3papers
2citations
Novelty53%
AI Score42

3 Papers

2.8CVFeb 25
Neu-PiG: Neural Preconditioned Grids for Fast Dynamic Surface Reconstruction on Long Sequences

Julian Kaltheuner, Hannah Dröge, Markus Plack et al.

Temporally consistent surface reconstruction of dynamic 3D objects from unstructured point cloud data remains challenging, especially for very long sequences. Existing methods either optimize deformations incrementally, risking drift and requiring long runtimes, or rely on complex learned models that demand category-specific training. We present Neu-PiG, a fast deformation optimization method based on a novel preconditioned latent-grid encoding that distributes spatial features parameterized on the position and normal direction of a keyframe surface. Our method encodes entire deformations across all time steps at various spatial scales into a multi-resolution latent grid, parameterized by the position and normal direction of a reference surface from a single keyframe. This latent representation is then augmented for time modulation and decoded into per-frame 6-DoF deformations via a lightweight multilayer perceptron (MLP). To achieve high-fidelity, drift-free surface reconstructions in seconds, we employ Sobolev preconditioning during gradient-based training of the latent space, completely avoiding the need for any explicit correspondences or further priors. Experiments across diverse human and animal datasets demonstrate that Neu-PiG outperforms state-the-art approaches, offering both superior accuracy and scalability to long sequences while running at least 60x faster than existing training-free methods and achieving inference speeds on the same order as heavy pretrained models.

2.3GRJul 10, 2025
Capture Stage Matting: Challenges, Approaches, and Solutions for Offline and Real-Time Processing

Hannah Dröge, Janelle Pfeifer, Saskia Rabich et al.

Capture stages are high-end sources of state-of-the-art recordings for downstream applications in movies, games, and other media. One crucial step in almost all pipelines is matting, i.e., separating captured performances from the background. While common matting algorithms deliver remarkable performance in other applications like teleconferencing and mobile entertainment, we found that they struggle significantly with the peculiarities of capture stage content. The goal of our work is to share insights into those challenges as a curated list of these characteristics along with a constructive discussion for proactive intervention and present a guideline to practitioners for an improved workflow to mitigate unresolved challenges. To this end, we also demonstrate an efficient pipeline to adapt state-of-the-art approaches to such custom setups without the need for extensive annotations, both offline and real-time. For an objective evaluation, we introduce a validation methodology using a state-of-the-art diffusion model to demonstrate the benefits of our approach.

1.5CVMar 5
Transformer-Based Inpainting for Real-Time 3D Streaming in Sparse Multi-Camera Setups

Leif Van Holland, Domenic Zingsheim, Mana Takhsha et al.

High-quality 3D streaming from multiple cameras is crucial for immersive experiences in many AR/VR applications. The limited number of views - often due to real-time constraints - leads to missing information and incomplete surfaces in the rendered images. Existing approaches typically rely on simple heuristics for the hole filling, which can result in inconsistencies or visual artifacts. We propose to complete the missing textures using a novel, application-targeted inpainting method independent of the underlying representation as an image-based post-processing step after the novel view rendering. The method is designed as a standalone module compatible with any calibrated multi-camera system. For this we introduce a multi-view aware, transformer-based network architecture using spatio-temporal embeddings to ensure consistency across frames while preserving fine details. Additionally, our resolution-independent design allows adaptation to different camera setups, while an adaptive patch selection strategy balances inference speed and quality, allowing real-time performance. We evaluate our approach against state-of-the-art inpainting techniques under the same real-time constraints and demonstrate that our model achieves the best trade-off between quality and speed, outperforming competitors in both image and video-based metrics.