HCNov 3, 2025
Student Engagement in AI Assisted Complex Problem Solving: A Pilot Study of Human AI Rubik's Cube CollaborationKirk Vanacore, Jaclyn Ocumpaugh, Forest Agostinelli et al.
Games and puzzles play important pedagogical roles in STEM learning. New AI algorithms that can solve complex problems offer opportunities for scaffolded instruction in puzzle solving. This paper presents the ALLURE system, which uses an AI algorithm (DeepCubeA) to guide students in solving a common first step of the Rubik's Cube (i.e., the white cross). Using data from a pilot study we present preliminary findings about students' behaviors in the system, how these behaviors are associated with STEM skills - including spatial reasoning, critical thinking and algorithmic thinking. We discuss how data from ALLURE can be used in future educational data mining to understand how students benefit from AI assistance and collaboration when solving complex problems.
HCNov 17, 2025Code
The Quick Red Fox gets the best Data Driven Classroom Interviews: A manual for an interview app and its associated methodologyJaclyn Ocumpaugh, Luc Paquette, Ryan S. Baker et al.
Data Driven Classroom Interviews (DDCIs) are an interviewing technique that is facilitated by recent technological developments in the learning analytics community. DDCIs are short, targeted interviews that allow researchers to contextualize students' interactions with a digital learning environment (e.g., intelligent tutoring systems or educational games) while minimizing the amount of time that the researcher interrupts that learning experience, and focusing researcher time on the events they most want to focus on DDCIs are facilitated by a research tool called the Quick Red Fox (QRF)--an open-source server-client Android app that optimizes researcher time by directing interviewers to users that have just displayed an interesting behavior (previously defined by the research team). QRF integrates with existing student modeling technologies (e.g., behavior-sensing, affect-sensing, detection of self-regulated learning) to alert researchers to key moments in a learner's experience. This manual documents the tech while providing training on the processes involved in developing triggers and interview techniques; it also suggests methods of analyses.
CYJun 20, 2025
Automatic Large Language Models Creation of Interactive Learning LessonsJionghao Lin, Jiarui Rao, Yiyang Zhao et al. · cmu
We explore the automatic generation of interactive, scenario-based lessons designed to train novice human tutors who teach middle school mathematics online. Employing prompt engineering through a Retrieval-Augmented Generation approach with GPT-4o, we developed a system capable of creating structured tutor training lessons. Our study generated lessons in English for three key topics: Encouraging Students' Independence, Encouraging Help-Seeking Behavior, and Turning on Cameras, using a task decomposition prompting strategy that breaks lesson generation into sub-tasks. The generated lessons were evaluated by two human evaluators, who provided both quantitative and qualitative evaluations using a comprehensive rubric informed by lesson design research. Results demonstrate that the task decomposition strategy led to higher-rated lessons compared to single-step generation. Human evaluators identified several strengths in the LLM-generated lessons, including well-structured content and time-saving potential, while also noting limitations such as generic feedback and a lack of clarity in some instructional sections. These findings underscore the potential of hybrid human-AI approaches for generating effective lessons in tutor training.
CYFeb 3, 2025
Carelessness Detection using Performance Factor Analysis: A New Operationalization with Unexpectedly Different Relationship to LearningJiayi Zhang, Ryan S. Baker, Namrata Srivastava et al.
Detection of carelessness in digital learning platforms has relied on the contextual slip model, which leverages conditional probability and Bayesian Knowledge Tracing (BKT) to identify careless errors, where students make mistakes despite having the knowledge. However, this model cannot effectively assess carelessness in questions tagged with multiple skills due to the use of conditional probability. This limitation narrows the scope within which the model can be applied. Thus, we propose a novel model, the Beyond Knowledge Feature Carelessness (BKFC) model. The model detects careless errors using performance factor analysis (PFA) and behavioral features distilled from log data, controlling for knowledge when detecting carelessness. We applied the BKFC to detect carelessness in data from middle school students playing a learning game on decimal numbers and operations. We conducted analyses comparing the careless errors detected using contextual slip to the BKFC model. Unexpectedly, careless errors identified by these two approaches did not align. We found students' post-test performance was (corresponding to past results) positively associated with the carelessness detected using the contextual slip model, while negatively associated with the carelessness detected using the BKFC model. These results highlight the complexity of carelessness and underline a broader challenge in operationalizing carelessness and careless errors.