Veronika A. Zimmer, Alberto Gomez, Emily Skelton et al.
Automatic segmentation of the placenta in fetal ultrasound (US) is challenging due to the (i) high diversity of placenta appearance, (ii) the restricted quality in US resulting in highly variable reference annotations, and (iii) the limited field-of-view of US prohibiting whole placenta assessment at late gestation. In this work, we address these three challenges with a multi-task learning approach that combines the classification of placental location (e.g., anterior, posterior) and semantic placenta segmentation in a single convolutional neural network. Through the classification task the model can learn from larger and more diverse datasets while improving the accuracy of the segmentation task in particular in limited training set conditions. With this approach we investigate the variability in annotations from multiple raters and show that our automatic segmentations (Dice of 0.86 for anterior and 0.83 for posterior placentas) achieve human-level performance as compared to intra- and inter-observer variability. Lastly, our approach can deliver whole placenta segmentation using a multi-view US acquisition pipeline consisting of three stages: multi-probe image acquisition, image fusion and image segmentation. This results in high quality segmentation of larger structures such as the placenta in US with reduced image artifacts which are beyond the field-of-view of single probes.
Jonathan Balloch, Zhiyu Lin, Mustafa Hussain et al. · gatech
A robust body of reinforcement learning techniques have been developed to solve complex sequential decision making problems. However, these methods assume that train and evaluation tasks come from similarly or identically distributed environments. This assumption does not hold in real life where small novel changes to the environment can make a previously learned policy fail or introduce simpler solutions that might never be found. To that end we explore the concept of {\em novelty}, defined in this work as the sudden change to the mechanics or properties of environment. We provide an ontology of for novelties most relevant to sequential decision making, which distinguishes between novelties that affect objects versus actions, unary properties versus non-unary relations, and the distribution of solutions to a task. We introduce NovGrid, a novelty generation framework built on MiniGrid, acting as a toolkit for rapidly developing and evaluating novelty-adaptation-enabled reinforcement learning techniques. Along with the core NovGrid we provide exemplar novelties aligned with our ontology and instantiate them as novelty templates that can be applied to many MiniGrid-compliant environments. Finally, we present a set of metrics built into our framework for the evaluation of novelty-adaptation-enabled machine-learning techniques, and show characteristics of a baseline RL model using these metrics.
Jonathan Balloch, Zhiyu Lin, Robert Wright et al. · gatech
Open-world novelty--a sudden change in the mechanics or properties of an environment--is a common occurrence in the real world. Novelty adaptation is an agent's ability to improve its policy performance post-novelty. Most reinforcement learning (RL) methods assume that the world is a closed, fixed process. Consequentially, RL policies adapt inefficiently to novelties. To address this, we introduce WorldCloner, an end-to-end trainable neuro-symbolic world model for rapid novelty adaptation. WorldCloner learns an efficient symbolic representation of the pre-novelty environment transitions, and uses this transition model to detect novelty and efficiently adapt to novelty in a single-shot fashion. Additionally, WorldCloner augments the policy learning process using imagination-based adaptation, where the world model simulates transitions of the post-novelty environment to help the policy adapt. By blending ''imagined'' transitions with interactions in the post-novelty environment, performance can be recovered with fewer total environment interactions. Using environments designed for studying novelty in sequential decision-making problems, we show that the symbolic world model helps its neural policy adapt more efficiently than model-based and model-based neural-only reinforcement learning methods.
Recent advancements in reasoning abilities of Large Language Models (LLM) has promoted their usage in problems that require high-level planning for robots and artificial agents. However, current techniques that utilize LLMs for such planning tasks make certain key assumptions such as, access to datasets that permit finetuning, meticulously engineered prompts that only provide relevant and essential information to the LLM, and most importantly, a deterministic approach to allow execution of the LLM responses either in the form of existing policies or plan operators. In this work, we propose LgTS (LLM-guided Teacher-Student learning), a novel approach that explores the planning abilities of LLMs to provide a graphical representation of the sub-goals to a reinforcement learning (RL) agent that does not have access to the transition dynamics of the environment. The RL agent uses Teacher-Student learning algorithm to learn a set of successful policies for reaching the goal state from the start state while simultaneously minimizing the number of environmental interactions. Unlike previous methods that utilize LLMs, our approach does not assume access to a propreitary or a fine-tuned LLM, nor does it require pre-trained policies that achieve the sub-goals proposed by the LLM. Through experiments on a gridworld based DoorKey domain and a search-and-rescue inspired domain, we show that generating a graphical structure of sub-goals helps in learning policies for the LLM proposed sub-goals and the Teacher-Student learning algorithm minimizes the number of environment interactions when the transition dynamics are unknown.
Despite recent progress in Reinforcement Learning for robotics applications, many tasks remain prohibitively difficult to solve because of the expensive interaction cost. Transfer learning helps reduce the training time in the target domain by transferring knowledge learned in a source domain. Sim2Real transfer helps transfer knowledge from a simulated robotic domain to a physical target domain. Knowledge transfer reduces the time required to train a task in the physical world, where the cost of interactions is high. However, most existing approaches assume exact correspondence in the task structure and the physical properties of the two domains. This work proposes a framework for Few-Shot Policy Transfer between two domains through Observation Mapping and Behavior Cloning. We use Generative Adversarial Networks (GANs) along with a cycle-consistency loss to map the observations between the source and target domains and later use this learned mapping to clone the successful source task behavior policy to the target domain. We observe successful behavior policy transfer with limited target task interactions and in cases where the source and target task are semantically dissimilar.
Yash Shukla, Abhishek Kulkarni, Robert Wright et al.
Despite advances in Reinforcement Learning, many sequential decision making tasks remain prohibitively expensive and impractical to learn. Recently, approaches that automatically generate reward functions from logical task specifications have been proposed to mitigate this issue; however, they scale poorly on long-horizon tasks (i.e., tasks where the agent needs to perform a series of correct actions to reach the goal state, considering future transitions while choosing an action). Employing a curriculum (a sequence of increasingly complex tasks) further improves the learning speed of the agent by sequencing intermediate tasks suited to the learning capacity of the agent. However, generating curricula from the logical specification still remains an unsolved problem. To this end, we propose AGCL, Automaton-guided Curriculum Learning, a novel method for automatically generating curricula for the target task in the form of Directed Acyclic Graphs (DAGs). AGCL encodes the specification in the form of a deterministic finite automaton (DFA), and then uses the DFA along with the Object-Oriented MDP (OOMDP) representation to generate a curriculum as a DAG, where the vertices correspond to tasks, and edges correspond to the direction of knowledge transfer. Experiments in gridworld and physics-based simulated robotics domains show that the curricula produced by AGCL achieve improved time-to-threshold performance on a complex sequential decision-making problem relative to state-of-the-art curriculum learning (e.g, teacher-student, self-play) and automaton-guided reinforcement learning baselines (e.g, Q-Learning for Reward Machines). Further, we demonstrate that AGCL performs well even in the presence of noise in the task's OOMDP description, and also when distractor objects are present that are not modeled in the logical specification of the tasks' objectives.
Geigh Zollicoffer, Kenneth Eaton, Jonathan Balloch et al.
Reinforcement learning (RL) using world models has found significant recent successes. However, when a sudden change to world mechanics or properties occurs then agent performance and reliability can dramatically decline. We refer to the sudden change in visual properties or state transitions as novelties. Implementing novelty detection within generated world model frameworks is a crucial task for protecting the agent when deployed. In this paper, we propose straightforward bounding approaches to incorporate novelty detection into world model RL agents, by utilizing the misalignment of the world model's hallucinated states and the true observed states as an anomaly score. We provide effective approaches to detecting novelties in a distribution of transitions learned by an agent in a world model. Finally, we show the advantage of our work in a novel environment compared to traditional machine learning novelty detection methods as well as currently accepted RL focused novelty detection algorithms.
Alberto Gomez, Veronika A. Zimmer, Gavin Wheeler et al.
We present PRETUS -a Plugin-based Real Time UltraSound software platform for live ultrasound image analysis and operator support. The software is lightweight; functionality is brought in via independent plug-ins that can be arranged in sequence. The software allows to capture the real-time stream of ultrasound images from virtually any ultrasound machine, applies computational methods and visualises the results on-the-fly. Plug-ins can run concurrently without blocking each other. They can be implemented in C ++ and Python. A graphical user interface can be implemented for each plug-in, and presented to the user in a compact way. The software is free and open source, and allows for rapid prototyping and testing of real-time ultrasound imaging methods in a manufacturer-agnostic fashion. The software is provided with input, output and processing plug-ins, as well as with tutorials to illustrate how to develop new plug-ins for PRETUS.
Yash Shukla, Tanushree Burman, Abhishek Kulkarni et al.
Reinforcement Learning (RL) has made significant strides in enabling artificial agents to learn diverse behaviors. However, learning an effective policy often requires a large number of environment interactions. To mitigate sample complexity issues, recent approaches have used high-level task specifications, such as Linear Temporal Logic (LTL$_f$) formulas or Reward Machines (RM), to guide the learning progress of the agent. In this work, we propose a novel approach, called Logical Specifications-guided Dynamic Task Sampling (LSTS), that learns a set of RL policies to guide an agent from an initial state to a goal state based on a high-level task specification, while minimizing the number of environmental interactions. Unlike previous work, LSTS does not assume information about the environment dynamics or the Reward Machine, and dynamically samples promising tasks that lead to successful goal policies. We evaluate LSTS on a gridworld and show that it achieves improved time-to-threshold performance on complex sequential decision-making problems compared to state-of-the-art RM and Automaton-guided RL baselines, such as Q-Learning for Reward Machines and Compositional RL from logical Specifications (DIRL). Moreover, we demonstrate that our method outperforms RM and Automaton-guided RL baselines in terms of sample-efficiency, both in a partially observable robotic task and in a continuous control robotic manipulation task.
Behavioral biometrics are key components in the landscape of research in continuous and active user authentication. However, there is a lack of large datasets with multiple activities, such as typing, gait and swipe performed by the same person. Furthermore, large datasets with multiple activities performed on multiple devices by the same person are non-existent. The difficulties of procuring devices, participants, designing protocol, secure storage and on-field hindrances may have contributed to this scarcity. The availability of such a dataset is crucial to forward the research in behavioral biometrics as usage of multiple devices by a person is common nowadays. Through this paper, we share our dataset, the details of its collection, features for each modality and our findings of how keystroke features vary across devices. We have collected data from 117 subjects for typing (both fixed and free text), gait (walking, upstairs and downstairs) and touch on Desktop, Tablet and Phone. The dataset consists a total of about: 3.5 million keystroke events; 57.1 million data-points for accelerometer and gyroscope each; 1.7 million data-points for swipes; and enables future research to explore previously unexplored directions in inter-device and inter-modality biometrics. Our analysis on keystrokes reveals that in most cases, keyhold times are smaller but inter-key latencies are larger, on hand-held devices when compared to desktop. We also present; detailed comparison with related datasets; possible research directions with the dataset; and lessons learnt from the data collection.