Hugo Larochelle

LG
Semantic Scholar Profile
h-index66
84papers
38,552citations
Novelty51%
AI Score59

84 Papers

LGJun 26, 2022Code
Repository-Level Prompt Generation for Large Language Models of Code

Disha Shrivastava, Hugo Larochelle, Daniel Tarlow · mila

With the success of large language models (LLMs) of code and their use as code assistants (e.g. Codex used in GitHub Copilot), techniques for introducing domain-specific knowledge in the prompt design process become important. In this work, we propose a framework called Repo-Level Prompt Generator that learns to generate example-specific prompts using prompt proposals. The prompt proposals take context from the entire repository, thereby incorporating both the structure of the repository and the context from other relevant files (e.g. imports, parent class files). Our technique doesn't require any access to the weights of the LLM, making it applicable in cases where we only have black-box access to the LLM. We conduct experiments on the task of single-line code-autocompletion using code repositories taken from Google Code archives. We demonstrate that an oracle constructed from our prompt proposals gives a remarkably high relative improvement of 36% over Codex, showing the quality of these proposals. Further, we show that when we train a model to predict a prompt proposal, we can achieve significant performance gains over Codex and other baselines. We release our code, data, and trained checkpoints at: \url{https://github.com/shrivastavadisha/repo_level_prompt_generation}.

LGNov 15, 2022
Teaching Algorithmic Reasoning via In-context Learning

Hattie Zhou, Azade Nova, Hugo Larochelle et al.

Large language models (LLMs) have shown increasing in-context learning capabilities through scaling up model and data size. Despite this progress, LLMs are still unable to solve algorithmic reasoning problems. While providing a rationale with the final answer has led to further improvements in multi-step reasoning problems, Anil et al. 2022 showed that even simple algorithmic reasoning tasks such as parity are far from solved. In this work, we identify and study four key stages for successfully teaching algorithmic reasoning to LLMs: (1) formulating algorithms as skills, (2) teaching multiple skills simultaneously (skill accumulation), (3) teaching how to combine skills (skill composition) and (4) teaching how to use skills as tools. We show that it is possible to teach algorithmic reasoning to LLMs via in-context learning, which we refer to as algorithmic prompting. We evaluate our approach on a variety of arithmetic and quantitative reasoning tasks, and demonstrate significant boosts in performance over existing prompting techniques. In particular, for long parity, addition, multiplication and subtraction, we achieve an error reduction of approximately 10x, 9x, 5x and 2x respectively compared to the best available baselines.

LGNov 26, 2023
Unlearning via Sparse Representations

Vedant Shah, Frederik Träuble, Ashish Malik et al. · mila

Machine \emph{unlearning}, which involves erasing knowledge about a \emph{forget set} from a trained model, can prove to be costly and infeasible by existing techniques. We propose a nearly compute-free zero-shot unlearning technique based on a discrete representational bottleneck. We show that the proposed technique efficiently unlearns the forget set and incurs negligible damage to the model's performance on the rest of the data set. We evaluate the proposed technique on the problem of \textit{class unlearning} using three datasets: CIFAR-10, CIFAR-100, and LACUNA-100. We compare the proposed technique to SCRUB, a state-of-the-art approach which uses knowledge distillation for unlearning. Across all three datasets, the proposed technique performs as well as, if not better than SCRUB while incurring almost no computational cost.

CVApr 2, 2022
Matching Feature Sets for Few-Shot Image Classification

Arman Afrasiyabi, Hugo Larochelle, Jean-François Lalonde et al.

In image classification, it is common practice to train deep networks to extract a single feature vector per input image. Few-shot classification methods also mostly follow this trend. In this work, we depart from this established direction and instead propose to extract sets of feature vectors for each image. We argue that a set-based representation intrinsically builds a richer representation of images from the base classes, which can subsequently better transfer to the few-shot classes. To do so, we propose to adapt existing feature extractors to instead produce sets of feature vectors from images. Our approach, dubbed SetFeat, embeds shallow self-attention mechanisms inside existing encoder architectures. The attention modules are lightweight, and as such our method results in encoders that have approximately the same number of parameters as their original versions. During training and inference, a set-to-set matching metric is used to perform image classification. The effectiveness of our proposed architecture and metrics is demonstrated via thorough experiments on standard few-shot datasets -- namely miniImageNet, tieredImageNet, and CUB -- in both the 1- and 5-shot scenarios. In all cases but one, our method outperforms the state-of-the-art.

LGMar 7, 2022
Static Prediction of Runtime Errors by Learning to Execute Programs with External Resource Descriptions

David Bieber, Rishab Goel, Daniel Zheng et al.

The execution behavior of a program often depends on external resources, such as program inputs or file contents, and so cannot be run in isolation. Nevertheless, software developers benefit from fast iteration loops where automated tools identify errors as early as possible, even before programs can be compiled and run. This presents an interesting machine learning challenge: can we predict runtime errors in a "static" setting, where program execution is not possible? Here, we introduce a real-world dataset and task for predicting runtime errors, which we show is difficult for generic models like Transformers. We approach this task by developing an interpreter-inspired architecture with an inductive bias towards mimicking program executions, which models exception handling and "learns to execute" descriptions of the contents of external resources. Surprisingly, we show that the model can also predict the location of the error, despite being trained only on labels indicating the presence/absence and kind of error. In total, we present a practical and difficult-yet-approachable challenge problem related to learning program execution and we demonstrate promising new capabilities of interpreter-inspired machine learning models for code.

AIFeb 6
BRIDGE: Predicting Human Task Completion Time From Model Performance

Fengyuan Liu, Jay Gala, Nilaksh et al. · mila

Evaluating the real-world capabilities of AI systems requires grounding benchmark performance in human-interpretable measures of task difficulty. Existing approaches that rely on direct human task completion time annotations are costly, noisy, and difficult to scale across benchmarks. In this work, we propose BRIDGE, a unified psychometric framework that learns the latent difficulty scale from model responses and anchors it to human task completion time. Using a two-parameter logistic Item Response Theory model, we jointly estimate latent task difficulty and model capability from model performance data across multiple benchmarks. We demonstrate that latent task difficulty varies linearly with the logarithm of human completion time, allowing human task completion time to be inferred for new benchmarks from model performance alone. Leveraging this alignment, we forecast frontier model capabilities in terms of human task length and independently reproduce METR's exponential scaling results, with the 50% solvable task horizon doubling approximately every 6 months.

LGNov 2, 2023
SatBird: Bird Species Distribution Modeling with Remote Sensing and Citizen Science Data

Mélisande Teng, Amna Elmustafa, Benjamin Akera et al.

Biodiversity is declining at an unprecedented rate, impacting ecosystem services necessary to ensure food, water, and human health and well-being. Understanding the distribution of species and their habitats is crucial for conservation policy planning. However, traditional methods in ecology for species distribution models (SDMs) generally focus either on narrow sets of species or narrow geographical areas and there remain significant knowledge gaps about the distribution of species. A major reason for this is the limited availability of data traditionally used, due to the prohibitive amount of effort and expertise required for traditional field monitoring. The wide availability of remote sensing data and the growing adoption of citizen science tools to collect species observations data at low cost offer an opportunity for improving biodiversity monitoring and enabling the modelling of complex ecosystems. We introduce a novel task for mapping bird species to their habitats by predicting species encounter rates from satellite images, and present SatBird, a satellite dataset of locations in the USA with labels derived from presence-absence observation data from the citizen science database eBird, considering summer (breeding) and winter seasons. We also provide a dataset in Kenya representing low-data regimes. We additionally provide environmental data and species range maps for each location. We benchmark a set of baselines on our dataset, including SOTA models for remote sensing tasks. SatBird opens up possibilities for scalably modelling properties of ecosystems worldwide.

LGNov 23, 2023
A density estimation perspective on learning from pairwise human preferences

Vincent Dumoulin, Daniel D. Johnson, Pablo Samuel Castro et al.

Learning from human feedback (LHF) -- and in particular learning from pairwise preferences -- has recently become a crucial ingredient in training large language models (LLMs), and has been the subject of much research. Most recent works frame it as a reinforcement learning problem, where a reward function is learned from pairwise preference data and the LLM is treated as a policy which is adapted to maximize the rewards, often under additional regularization constraints. We propose an alternative interpretation which centers on the generative process for pairwise preferences and treats LHF as a density estimation problem. We provide theoretical and empirical results showing that for a family of generative processes defined via preference behavior distribution equations, training a reward function on pairwise preferences effectively models an annotator's implicit preference distribution. Finally, we discuss and present findings on "annotator misspecification" -- failure cases where wrong modeling assumptions are made about annotator behavior, resulting in poorly-adapted models -- suggesting that approaches that learn from pairwise human preferences could have trouble learning from a population of annotators with diverse viewpoints.

LGApr 17, 2024
Many-Shot In-Context Learning

Rishabh Agarwal, Avi Singh, Lei M. Zhang et al. · mila

Large language models (LLMs) excel at few-shot in-context learning (ICL) -- learning from a few examples provided in context at inference, without any weight updates. Newly expanded context windows allow us to investigate ICL with hundreds or thousands of examples -- the many-shot regime. Going from few-shot to many-shot, we observe significant performance gains across a wide variety of generative and discriminative tasks. While promising, many-shot ICL can be bottlenecked by the available amount of human-generated examples. To mitigate this limitation, we explore two new settings: Reinforced and Unsupervised ICL. Reinforced ICL uses model-generated chain-of-thought rationales in place of human examples. Unsupervised ICL removes rationales from the prompt altogether, and prompts the model only with domain-specific questions. We find that both Reinforced and Unsupervised ICL can be quite effective in the many-shot regime, particularly on complex reasoning tasks. Finally, we demonstrate that, unlike few-shot learning, many-shot learning is effective at overriding pretraining biases, can learn high-dimensional functions with numerical inputs, and performs comparably to fine-tuning. We also find that inference cost increases linearly in the many-shot regime, and frontier LLMs benefit from many-shot ICL to varying degrees. Our analysis also reveals the limitations of next-token prediction loss as an indicator of downstream ICL performance.

LGFeb 12
Towards Sustainable Investment Policies Informed by Opponent Shaping

Juan Agustin Duque, Razvan Ciuca, Ayoub Echchahed et al.

Addressing climate change requires global coordination, yet rational economic actors often prioritize immediate gains over collective welfare, resulting in social dilemmas. InvestESG is a recently proposed multi-agent simulation that captures the dynamic interplay between investors and companies under climate risk. We provide a formal characterization of the conditions under which InvestESG exhibits an intertemporal social dilemma, deriving theoretical thresholds at which individual incentives diverge from collective welfare. Building on this, we apply Advantage Alignment, a scalable opponent shaping algorithm shown to be effective in general-sum games, to influence agent learning in InvestESG. We offer theoretical insights into why Advantage Alignment systematically favors socially beneficial equilibria by biasing learning dynamics toward cooperative outcomes. Our results demonstrate that strategically shaping the learning processes of economic agents can result in better outcomes that could inform policy mechanisms to better align market incentives with long-term sustainability goals.

CVAug 7, 2021Code
Impact of Aliasing on Generalization in Deep Convolutional Networks

Cristina Vasconcelos, Hugo Larochelle, Vincent Dumoulin et al.

We investigate the impact of aliasing on generalization in Deep Convolutional Networks and show that data augmentation schemes alone are unable to prevent it due to structural limitations in widely used architectures. Drawing insights from frequency analysis theory, we take a closer look at ResNet and EfficientNet architectures and review the trade-off between aliasing and information loss in each of their major components. We show how to mitigate aliasing by inserting non-trainable low-pass filters at key locations, particularly where networks lack the capacity to learn them. These simple architectural changes lead to substantial improvements in generalization on i.i.d. and even more on out-of-distribution conditions, such as image classification under natural corruptions on ImageNet-C [11] and few-shot learning on Meta-Dataset [26]. State-of-the art results are achieved on both datasets without introducing additional trainable parameters and using the default hyper-parameters of open source codebases.

LGJun 14, 2021Code
Learning to Combine Per-Example Solutions for Neural Program Synthesis

Disha Shrivastava, Hugo Larochelle, Daniel Tarlow

The goal of program synthesis from examples is to find a computer program that is consistent with a given set of input-output examples. Most learning-based approaches try to find a program that satisfies all examples at once. Our work, by contrast, considers an approach that breaks the problem into two stages: (a) find programs that satisfy only one example, and (b) leverage these per-example solutions to yield a program that satisfies all examples. We introduce the Cross Aggregator neural network module based on a multi-head attention mechanism that learns to combine the cues present in these per-example solutions to synthesize a global solution. Evaluation across programs of different lengths and under two different experimental settings reveal that when given the same time budget, our technique significantly improves the success rate over PCCoder [Zohar et. al 2018] and other ablation baselines. The code, data and trained models for our work can be found at https://github.com/shrivastavadisha/N-PEPS.

CVNov 20, 2020Code
An Effective Anti-Aliasing Approach for Residual Networks

Cristina Vasconcelos, Hugo Larochelle, Vincent Dumoulin et al.

Image pre-processing in the frequency domain has traditionally played a vital role in computer vision and was even part of the standard pipeline in the early days of deep learning. However, with the advent of large datasets, many practitioners concluded that this was unnecessary due to the belief that these priors can be learned from the data itself. Frequency aliasing is a phenomenon that may occur when sub-sampling any signal, such as an image or feature map, causing distortion in the sub-sampled output. We show that we can mitigate this effect by placing non-trainable blur filters and using smooth activation functions at key locations, particularly where networks lack the capacity to learn them. These simple architectural changes lead to substantial improvements in out-of-distribution generalization on both image classification under natural corruptions on ImageNet-C [10] and few-shot learning on Meta-Dataset [17], without introducing additional trainable parameters and using the default hyper-parameters of open source codebases.

LGJun 21, 2020Code
A Universal Representation Transformer Layer for Few-Shot Image Classification

Lu Liu, William Hamilton, Guodong Long et al.

Few-shot classification aims to recognize unseen classes when presented with only a small number of samples. We consider the problem of multi-domain few-shot image classification, where unseen classes and examples come from diverse data sources. This problem has seen growing interest and has inspired the development of benchmarks such as Meta-Dataset. A key challenge in this multi-domain setting is to effectively integrate the feature representations from the diverse set of training domains. Here, we propose a Universal Representation Transformer (URT) layer, that meta-learns to leverage universal features for few-shot classification by dynamically re-weighting and composing the most appropriate domain-specific representations. In experiments, we show that URT sets a new state-of-the-art result on Meta-Dataset. Specifically, it achieves top-performance on the highest number of data sources compared to competing methods. We analyze variants of URT and present a visualization of the attention score heatmaps that sheds light on how the model performs cross-domain generalization. Our code is available at https://github.com/liulu112601/URT.

LGMar 10, 2020Code
Diversity inducing Information Bottleneck in Model Ensembles

Samarth Sinha, Homanga Bharadhwaj, Anirudh Goyal et al.

Although deep learning models have achieved state-of-the-art performance on a number of vision tasks, generalization over high dimensional multi-modal data, and reliable predictive uncertainty estimation are still active areas of research. Bayesian approaches including Bayesian Neural Nets (BNNs) do not scale well to modern computer vision tasks, as they are difficult to train, and have poor generalization under dataset-shift. This motivates the need for effective ensembles which can generalize and give reliable uncertainty estimates. In this paper, we target the problem of generating effective ensembles of neural networks by encouraging diversity in prediction. We explicitly optimize a diversity inducing adversarial loss for learning the stochastic latent variables and thereby obtain diversity in the output predictions necessary for modeling multi-modal data. We evaluate our method on benchmark datasets: MNIST, CIFAR100, TinyImageNet and MIT Places 2, and compared to the most competitive baselines show significant improvements in classification accuracy, under a shift in the data distribution and in out-of-distribution detection. Code will be released in this url https://github.com/rvl-lab-utoronto/dibs

LGFeb 1, 2019Code
The Hanabi Challenge: A New Frontier for AI Research

Nolan Bard, Jakob N. Foerster, Sarath Chandar et al.

From the early days of computing, games have been important testbeds for studying how well machines can do sophisticated decision making. In recent years, machine learning has made dramatic advances with artificial agents reaching superhuman performance in challenge domains like Go, Atari, and some variants of poker. As with their predecessors of chess, checkers, and backgammon, these game domains have driven research by providing sophisticated yet well-defined challenges for artificial intelligence practitioners. We continue this tradition by proposing the game of Hanabi as a new challenge domain with novel problems that arise from its combination of purely cooperative gameplay with two to five players and imperfect information. In particular, we argue that Hanabi elevates reasoning about the beliefs and intentions of other agents to the foreground. We believe developing novel techniques for such theory of mind reasoning will not only be crucial for success in Hanabi, but also in broader collaborative efforts, especially those with human partners. To facilitate future research, we introduce the open-source Hanabi Learning Environment, propose an experimental framework for the research community to evaluate algorithmic advances, and assess the performance of current state-of-the-art techniques.

CLNov 6, 2018Code
Language GANs Falling Short

Massimo Caccia, Lucas Caccia, William Fedus et al.

Generating high-quality text with sufficient diversity is essential for a wide range of Natural Language Generation (NLG) tasks. Maximum-Likelihood (MLE) models trained with teacher forcing have consistently been reported as weak baselines, where poor performance is attributed to exposure bias (Bengio et al., 2015; Ranzato et al., 2015); at inference time, the model is fed its own prediction instead of a ground-truth token, which can lead to accumulating errors and poor samples. This line of reasoning has led to an outbreak of adversarial based approaches for NLG, on the account that GANs do not suffer from exposure bias. In this work, we make several surprising observations which contradict common beliefs. First, we revisit the canonical evaluation framework for NLG, and point out fundamental flaws with quality-only evaluation: we show that one can outperform such metrics using a simple, well-known temperature parameter to artificially reduce the entropy of the model's conditional distributions. Second, we leverage the control over the quality / diversity trade-off given by this parameter to evaluate models over the whole quality-diversity spectrum and find MLE models constantly outperform the proposed GAN variants over the whole quality-diversity space. Our results have several implications: 1) The impact of exposure bias on sample quality is less severe than previously thought, 2) temperature tuning provides a better quality / diversity trade-off than adversarial training while being easier to train, easier to cross-validate, and less computationally expensive. Code to reproduce the experiments is available at github.com/pclucas14/GansFallingShort

AINov 29, 2017Code
HoME: a Household Multimodal Environment

Simon Brodeur, Ethan Perez, Ankesh Anand et al.

We introduce HoME: a Household Multimodal Environment for artificial agents to learn from vision, audio, semantics, physics, and interaction with objects and other agents, all within a realistic context. HoME integrates over 45,000 diverse 3D house layouts based on the SUNCG dataset, a scale which may facilitate learning, generalization, and transfer. HoME is an open-source, OpenAI Gym-compatible platform extensible to tasks in reinforcement learning, language grounding, sound-based navigation, robotics, multi-agent learning, and more. We hope HoME better enables artificial agents to learn as humans do: in an interactive, multimodal, and richly contextualized setting.

AIMar 21, 2025
Capturing Individual Human Preferences with Reward Features

André Barreto, Vincent Dumoulin, Yiran Mao et al.

Reinforcement learning from human feedback usually models preferences using a reward model that does not distinguish between people. We argue that this is unlikely to be a good design choice in contexts with high potential for disagreement, like in the training of large language models. We propose a method to specialise a reward model to a person or group of people. Our approach builds on the observation that individual preferences can be captured as a linear combination of a set of general reward features. We show how to learn such features and subsequently use them to quickly adapt the reward model to a specific individual, even if their preferences are not reflected in the training data. We present experiments with large language models comparing the proposed architecture with a non-adaptive reward model and also adaptive counterparts, including models that do in-context personalisation. Depending on how much disagreement there is in the training data, our model either significantly outperforms the baselines or matches their performance with a simpler architecture and more stable training.

CVMar 26, 2025
Assessing SAM for Tree Crown Instance Segmentation from Drone Imagery

Mélisande Teng, Arthur Ouaknine, Etienne Laliberté et al.

The potential of tree planting as a natural climate solution is often undermined by inadequate monitoring of tree planting projects. Current monitoring methods involve measuring trees by hand for each species, requiring extensive cost, time, and labour. Advances in drone remote sensing and computer vision offer great potential for mapping and characterizing trees from aerial imagery, and large pre-trained vision models, such as the Segment Anything Model (SAM), may be a particularly compelling choice given limited labeled data. In this work, we compare SAM methods for the task of automatic tree crown instance segmentation in high resolution drone imagery of young tree plantations. We explore the potential of SAM for this task, and find that methods using SAM out-of-the-box do not outperform a custom Mask R-CNN, even with well-designed prompts, but that there is potential for methods which tune SAM further. We also show that predictions can be improved by adding Digital Surface Model (DSM) information as an input.

AIOct 9, 2025
ReviewerToo: Should AI Join The Program Committee? A Look At The Future of Peer Review

Gaurav Sahu, Hugo Larochelle, Laurent Charlin et al.

Peer review is the cornerstone of scientific publishing, yet it suffers from inconsistencies, reviewer subjectivity, and scalability challenges. We introduce ReviewerToo, a modular framework for studying and deploying AI-assisted peer review to complement human judgment with systematic and consistent assessments. ReviewerToo supports systematic experiments with specialized reviewer personas and structured evaluation criteria, and can be partially or fully integrated into real conference workflows. We validate ReviewerToo on a carefully curated dataset of 1,963 paper submissions from ICLR 2025, where our experiments with the gpt-oss-120b model achieves 81.8% accuracy for the task of categorizing a paper as accept/reject compared to 83.9% for the average human reviewer. Additionally, ReviewerToo-generated reviews are rated as higher quality than the human average by an LLM judge, though still trailing the strongest expert contributions. Our analysis highlights domains where AI reviewers excel (e.g., fact-checking, literature coverage) and where they struggle (e.g., assessing methodological novelty and theoretical contributions), underscoring the continued need for human expertise. Based on these findings, we propose guidelines for integrating AI into peer-review pipelines, showing how AI can enhance consistency, coverage, and fairness while leaving complex evaluative judgments to domain experts. Our work provides a foundation for systematic, hybrid peer-review systems that scale with the growth of scientific publishing.

SDSep 22, 2025
Identifying birdsong syllables without labelled data

Mélisande Teng, Julien Boussard, David Rolnick et al.

Identifying sequences of syllables within birdsongs is key to tackling a wide array of challenges, including bird individual identification and better understanding of animal communication and sensory-motor learning. Recently, machine learning approaches have demonstrated great potential to alleviate the need for experts to label long audio recordings by hand. However, they still typically rely on the availability of labelled data for model training, restricting applicability to a few species and datasets. In this work, we build the first fully unsupervised algorithm to decompose birdsong recordings into sequences of syllables. We first detect syllable events, then cluster them to extract templates -- syllable representations -- before performing matching pursuit to decompose the recording as a sequence of syllables. We evaluate our automatic annotations against human labels on a dataset of Bengalese finch songs and find that our unsupervised method achieves high performance. We also demonstrate that our approach can distinguish individual birds within a species through their unique vocal signatures, for both Bengalese finches and another species, the great tit.

LGAug 8, 2025
CISO: Species Distribution Modeling Conditioned on Incomplete Species Observations

Hager Radi Abdelwahed, Mélisande Teng, Robin Zbinden et al.

Species distribution models (SDMs) are widely used to predict species' geographic distributions, serving as critical tools for ecological research and conservation planning. Typically, SDMs relate species occurrences to environmental variables representing abiotic factors, such as temperature, precipitation, and soil properties. However, species distributions are also strongly influenced by biotic interactions with other species, which are often overlooked. While some methods partially address this limitation by incorporating biotic interactions, they often assume symmetrical pairwise relationships between species and require consistent co-occurrence data. In practice, species observations are sparse, and the availability of information about the presence or absence of other species varies significantly across locations. To address these challenges, we propose CISO, a deep learning-based method for species distribution modeling Conditioned on Incomplete Species Observations. CISO enables predictions to be conditioned on a flexible number of species observations alongside environmental variables, accommodating the variability and incompleteness of available biotic data. We demonstrate our approach using three datasets representing different species groups: sPlotOpen for plants, SatBird for birds, and a new dataset, SatButterfly, for butterflies. Our results show that including partial biotic information improves predictive performance on spatially separate test sets. When conditioned on a subset of species within the same dataset, CISO outperforms alternative methods in predicting the distribution of the remaining species. Furthermore, we show that combining observations from multiple datasets can improve performance. CISO is a promising ecological tool, capable of incorporating incomplete biotic information and identifying potential interactions between species from disparate taxa.

CVJun 5, 2025
Bringing SAM to new heights: Leveraging elevation data for tree crown segmentation from drone imagery

Mélisande Teng, Arthur Ouaknine, Etienne Laliberté et al.

Information on trees at the individual level is crucial for monitoring forest ecosystems and planning forest management. Current monitoring methods involve ground measurements, requiring extensive cost, time and labor. Advances in drone remote sensing and computer vision offer great potential for mapping individual trees from aerial imagery at broad-scale. Large pre-trained vision models, such as the Segment Anything Model (SAM), represent a particularly compelling choice given limited labeled data. In this work, we compare methods leveraging SAM for the task of automatic tree crown instance segmentation in high resolution drone imagery in three use cases: 1) boreal plantations, 2) temperate forests and 3) tropical forests. We also study the integration of elevation data into models, in the form of Digital Surface Model (DSM) information, which can readily be obtained at no additional cost from RGB drone imagery. We present BalSAM, a model leveraging SAM and DSM information, which shows potential over other methods, particularly in the context of plantations. We find that methods using SAM out-of-the-box do not outperform a custom Mask R-CNN, even with well-designed prompts. However, efficiently tuning SAM end-to-end and integrating DSM information are both promising avenues for tree crown instance segmentation models.

CVMay 1, 2023
Bird Distribution Modelling using Remote Sensing and Citizen Science data

Mélisande Teng, Amna Elmustafa, Benjamin Akera et al.

Climate change is a major driver of biodiversity loss, changing the geographic range and abundance of many species. However, there remain significant knowledge gaps about the distribution of species, due principally to the amount of effort and expertise required for traditional field monitoring. We propose an approach leveraging computer vision to improve species distribution modelling, combining the wide availability of remote sensing data with sparse on-ground citizen science data. We introduce a novel task and dataset for mapping US bird species to their habitats by predicting species encounter rates from satellite images, along with baseline models which demonstrate the power of our approach. Our methods open up possibilities for scalably modelling ecosystems properties worldwide.

LGFeb 1, 2022
Fortuitous Forgetting in Connectionist Networks

Hattie Zhou, Ankit Vani, Hugo Larochelle et al.

Forgetting is often seen as an unwanted characteristic in both human and machine learning. However, we propose that forgetting can in fact be favorable to learning. We introduce "forget-and-relearn" as a powerful paradigm for shaping the learning trajectories of artificial neural networks. In this process, the forgetting step selectively removes undesirable information from the model, and the relearning step reinforces features that are consistently useful under different conditions. The forget-and-relearn framework unifies many existing iterative training algorithms in the image classification and language emergence literature, and allows us to understand the success of these algorithms in terms of the disproportionate forgetting of undesirable information. We leverage this understanding to improve upon existing algorithms by designing more targeted forgetting operations. Insights from our analysis provide a coherent view on the dynamics of iterative training in neural networks and offer a clear path towards performance improvements.

LGJan 10, 2022
Head2Toe: Utilizing Intermediate Representations for Better Transfer Learning

Utku Evci, Vincent Dumoulin, Hugo Larochelle et al.

Transfer-learning methods aim to improve performance in a data-scarce target domain using a model pretrained on a data-rich source domain. A cost-efficient strategy, linear probing, involves freezing the source model and training a new classification head for the target domain. This strategy is outperformed by a more costly but state-of-the-art method -- fine-tuning all parameters of the source model to the target domain -- possibly because fine-tuning allows the model to leverage useful information from intermediate layers which is otherwise discarded by the later pretrained layers. We explore the hypothesis that these intermediate layers might be directly exploited. We propose a method, Head-to-Toe probing (Head2Toe), that selects features from all layers of the source model to train a classification head for the target-domain. In evaluations on the VTAB-1k, Head2Toe matches performance obtained with fine-tuning on average while reducing training and storage cost hundred folds or more, but critically, for out-of-distribution transfer, Head2Toe outperforms fine-tuning.

LGMay 14, 2021
Learning a Universal Template for Few-shot Dataset Generalization

Eleni Triantafillou, Hugo Larochelle, Richard Zemel et al.

Few-shot dataset generalization is a challenging variant of the well-studied few-shot classification problem where a diverse training set of several datasets is given, for the purpose of training an adaptable model that can then learn classes from new datasets using only a few examples. To this end, we propose to utilize the diverse training set to construct a universal template: a partial model that can define a wide array of dataset-specialized models, by plugging in appropriate components. For each new few-shot classification problem, our approach therefore only requires inferring a small number of parameters to insert into the universal template. We design a separate network that produces an initialization of those parameters for each given task, and we then fine-tune its proposed initialization via a few steps of gradient descent. Our approach is more parameter-efficient, scalable and adaptable compared to previous methods, and achieves the state-of-the-art on the challenging Meta-Dataset benchmark.

LGApr 6, 2021
Comparing Transfer and Meta Learning Approaches on a Unified Few-Shot Classification Benchmark

Vincent Dumoulin, Neil Houlsby, Utku Evci et al.

Meta and transfer learning are two successful families of approaches to few-shot learning. Despite highly related goals, state-of-the-art advances in each family are measured largely in isolation of each other. As a result of diverging evaluation norms, a direct or thorough comparison of different approaches is challenging. To bridge this gap, we perform a cross-family study of the best transfer and meta learners on both a large-scale meta-learning benchmark (Meta-Dataset, MD), and a transfer learning benchmark (Visual Task Adaptation Benchmark, VTAB). We find that, on average, large-scale transfer methods (Big Transfer, BiT) outperform competing approaches on MD, even when trained only on ImageNet. In contrast, meta-learning approaches struggle to compete on VTAB when trained and validated on MD. However, BiT is not without limitations, and pushing for scale does not improve performance on highly out-of-distribution MD tasks. In performing this study, we reveal a number of discrepancies in evaluation norms and study some of these in light of the performance gap. We hope that this work facilitates sharing of insights from each community, and accelerates progress on few-shot learning.

CLMar 2, 2021
Interpretable Multi-Modal Hate Speech Detection

Prashanth Vijayaraghavan, Hugo Larochelle, Deb Roy

With growing role of social media in shaping public opinions and beliefs across the world, there has been an increased attention to identify and counter the problem of hate speech on social media. Hate speech on online spaces has serious manifestations, including social polarization and hate crimes. While prior works have proposed automated techniques to detect hate speech online, these techniques primarily fail to look beyond the textual content. Moreover, few attempts have been made to focus on the aspects of interpretability of such models given the social and legal implications of incorrect predictions. In this work, we propose a deep neural multi-modal model that can: (a) detect hate speech by effectively capturing the semantics of the text along with socio-cultural context in which a particular hate expression is made, and (b) provide interpretable insights into decisions of our model. By performing a thorough evaluation of different modeling techniques, we demonstrate that our model is able to outperform the existing state-of-the-art hate speech classification approaches. Finally, we show the importance of social and cultural context features towards unearthing clusters associated with different categories of hate.

CVFeb 1, 2021
Self-Supervised Equivariant Scene Synthesis from Video

Cinjon Resnick, Or Litany, Cosmas Heiß et al.

We propose a self-supervised framework to learn scene representations from video that are automatically delineated into background, characters, and their animations. Our method capitalizes on moving characters being equivariant with respect to their transformation across frames and the background being constant with respect to that same transformation. After training, we can manipulate image encodings in real time to create unseen combinations of the delineated components. As far as we know, we are the first method to perform unsupervised extraction and synthesis of interpretable background, character, and animation. We demonstrate results on three datasets: Moving MNIST with backgrounds, 2D video game sprites, and Fashion Modeling.

CVNov 11, 2020
Learned Equivariant Rendering without Transformation Supervision

Cinjon Resnick, Or Litany, Hugo Larochelle et al.

We propose a self-supervised framework to learn scene representations from video that are automatically delineated into objects and background. Our method relies on moving objects being equivariant with respect to their transformation across frames and the background being constant. After training, we can manipulate and render the scenes in real time to create unseen combinations of objects, transformations, and backgrounds. We show results on moving MNIST with backgrounds.

LGOct 23, 2020
Learning to Execute Programs with Instruction Pointer Attention Graph Neural Networks

David Bieber, Charles Sutton, Hugo Larochelle et al.

Graph neural networks (GNNs) have emerged as a powerful tool for learning software engineering tasks including code completion, bug finding, and program repair. They benefit from leveraging program structure like control flow graphs, but they are not well-suited to tasks like program execution that require far more sequential reasoning steps than number of GNN propagation steps. Recurrent neural networks (RNNs), on the other hand, are well-suited to long sequential chains of reasoning, but they do not naturally incorporate program structure and generally perform worse on the above tasks. Our aim is to achieve the best of both worlds, and we do so by introducing a novel GNN architecture, the Instruction Pointer Attention Graph Neural Networks (IPA-GNN), which achieves improved systematic generalization on the task of learning to execute programs using control flow graphs. The model arises by considering RNNs operating on program traces with branch decisions as latent variables. The IPA-GNN can be seen either as a continuous relaxation of the RNN model or as a GNN variant more tailored to execution. To test the models, we propose evaluating systematic generalization on learning to execute using control flow graphs, which tests sequential reasoning and use of program structure. More practically, we evaluate these models on the task of learning to execute partial programs, as might arise if using the model as a heuristic function in program synthesis. Results show that the IPA-GNN outperforms a variety of RNN and GNN baselines on both tasks.

LGJul 13, 2020
Revisiting Fundamentals of Experience Replay

William Fedus, Prajit Ramachandran, Rishabh Agarwal et al.

Experience replay is central to off-policy algorithms in deep reinforcement learning (RL), but there remain significant gaps in our understanding. We therefore present a systematic and extensive analysis of experience replay in Q-learning methods, focusing on two fundamental properties: the replay capacity and the ratio of learning updates to experience collected (replay ratio). Our additive and ablative studies upend conventional wisdom around experience replay -- greater capacity is found to substantially increase the performance of certain algorithms, while leaving others unaffected. Counterintuitively we show that theoretically ungrounded, uncorrected n-step returns are uniquely beneficial while other techniques confer limited benefit for sifting through larger memory. Separately, by directly controlling the replay ratio we contextualize previous observations in the literature and empirically measure its importance across a variety of deep RL algorithms. Finally, we conclude by testing a set of hypotheses on the nature of these performance benefits.

LGJul 9, 2020
Learning Graph Structure With A Finite-State Automaton Layer

Daniel D. Johnson, Hugo Larochelle, Daniel Tarlow

Graph-based neural network models are producing strong results in a number of domains, in part because graphs provide flexibility to encode domain knowledge in the form of relational structure (edges) between nodes in the graph. In practice, edges are used both to represent intrinsic structure (e.g., abstract syntax trees of programs) and more abstract relations that aid reasoning for a downstream task (e.g., results of relevant program analyses). In this work, we study the problem of learning to derive abstract relations from the intrinsic graph structure. Motivated by their power in program analyses, we consider relations defined by paths on the base graph accepted by a finite-state automaton. We show how to learn these relations end-to-end by relaxing the problem into learning finite-state automata policies on a graph-based POMDP and then training these policies using implicit differentiation. The result is a differentiable Graph Finite-State Automaton (GFSA) layer that adds a new edge type (expressed as a weighted adjacency matrix) to a base graph. We demonstrate that this layer can find shortcuts in grid-world graphs and reproduce simple static analyses on Python programs. Additionally, we combine the GFSA layer with a larger graph-based model trained end-to-end on the variable misuse program understanding task, and find that using the GFSA layer leads to better performance than using hand-engineered semantic edges or other baseline methods for adding learned edge types.

LGJun 30, 2020
Uniform Priors for Data-Efficient Transfer

Samarth Sinha, Karsten Roth, Anirudh Goyal et al.

Deep Neural Networks have shown great promise on a variety of downstream applications; but their ability to adapt and generalize to new data and tasks remains a challenge. However, the ability to perform few or zero-shot adaptation to novel tasks is important for the scalability and deployment of machine learning models. It is therefore crucial to understand what makes for good, transfer-able features in deep networks that best allow for such adaptation. In this paper, we shed light on this by showing that features that are most transferable have high uniformity in the embedding space and propose a uniformity regularization scheme that encourages better transfer and feature reuse. We evaluate the regularization on its ability to facilitate adaptation to unseen tasks and data, for which we conduct a thorough experimental study covering four relevant, and distinct domains: few-shot Meta-Learning, Deep Metric Learning, Zero-Shot Domain Adaptation, as well as Out-of-Distribution classification. Across all experiments, we show that uniformity regularization consistently offers benefits over baseline methods and is able to achieve state-of-the-art performance in Deep Metric Learning and Meta-Learning.

LGMar 27, 2020
Improving Reproducibility in Machine Learning Research (A Report from the NeurIPS 2019 Reproducibility Program)

Joelle Pineau, Philippe Vincent-Lamarre, Koustuv Sinha et al.

One of the challenges in machine learning research is to ensure that presented and published results are sound and reliable. Reproducibility, that is obtaining similar results as presented in a paper or talk, using the same code and data (when available), is a necessary step to verify the reliability of research findings. Reproducibility is also an important step to promote open and accessible research, thereby allowing the scientific community to quickly integrate new findings and convert ideas to practice. Reproducibility also promotes the use of robust experimental workflows, which potentially reduce unintentional errors. In 2019, the Neural Information Processing Systems (NeurIPS) conference, the premier international conference for research in machine learning, introduced a reproducibility program, designed to improve the standards across the community for how we conduct, communicate, and evaluate machine learning research. The program contained three components: a code submission policy, a community-wide reproducibility challenge, and the inclusion of the Machine Learning Reproducibility checklist as part of the paper submission process. In this paper, we describe each of these components, how it was deployed, as well as what we were able to learn from this initiative.

LGMar 26, 2020
On-the-Fly Adaptation of Source Code Models using Meta-Learning

Disha Shrivastava, Hugo Larochelle, Daniel Tarlow

The ability to adapt to unseen, local contexts is an important challenge that successful models of source code must overcome. One of the most popular approaches for the adaptation of such models is dynamic evaluation. With dynamic evaluation, when running a model on an unseen file, the model is updated immediately after having observed each token in that file. In this work, we propose instead to frame the problem of context adaptation as a meta-learning problem. We aim to train a base source code model that is best able to learn from information in a file to deliver improved predictions of missing tokens. Unlike dynamic evaluation, this formulation allows us to select more targeted information (support tokens) for adaptation, that is both before and after a target hole in a file. We consider an evaluation setting that we call line-level maintenance, designed to reflect the downstream task of code auto-completion in an IDE. Leveraging recent developments in meta-learning such as first-order MAML and Reptile, we demonstrate improved performance in experiments on a large scale Java GitHub corpus, compared to other adaptation baselines including dynamic evaluation. Moreover, our analysis shows that, compared to a non-adaptive baseline, our approach improves performance on identifiers and literals by 44\% and 15\%, respectively.

LGMar 12, 2020
Your GAN is Secretly an Energy-based Model and You Should use Discriminator Driven Latent Sampling

Tong Che, Ruixiang Zhang, Jascha Sohl-Dickstein et al.

We show that the sum of the implicit generator log-density $\log p_g$ of a GAN with the logit score of the discriminator defines an energy function which yields the true data density when the generator is imperfect but the discriminator is optimal, thus making it possible to improve on the typical generator (with implicit density $p_g$). To make that practical, we show that sampling from this modified density can be achieved by sampling in latent space according to an energy-based model induced by the sum of the latent prior log-density and the discriminator output score. This can be achieved by running a Langevin MCMC in latent space and then applying the generator function, which we call Discriminator Driven Latent Sampling~(DDLS). We show that DDLS is highly efficient compared to previous methods which work in the high-dimensional pixel space and can be applied to improve on previously trained GANs of many types. We evaluate DDLS on both synthetic and real-world datasets qualitatively and quantitatively. On CIFAR-10, DDLS substantially improves the Inception Score of an off-the-shelf pre-trained SN-GAN~\citep{sngan} from $8.22$ to $9.09$ which is even comparable to the class-conditional BigGAN~\citep{biggan} model. This achieves a new state-of-the-art in unconditional image synthesis setting without introducing extra parameters or additional training.

LGMar 3, 2020
Curriculum By Smoothing

Samarth Sinha, Animesh Garg, Hugo Larochelle

Convolutional Neural Networks (CNNs) have shown impressive performance in computer vision tasks such as image classification, detection, and segmentation. Moreover, recent work in Generative Adversarial Networks (GANs) has highlighted the importance of learning by progressively increasing the difficulty of a learning task [26]. When learning a network from scratch, the information propagated within the network during the earlier stages of training can contain distortion artifacts due to noise which can be detrimental to training. In this paper, we propose an elegant curriculum based scheme that smoothes the feature embedding of a CNN using anti-aliasing or low-pass filters. We propose to augment the train-ing of CNNs by controlling the amount of high frequency information propagated within the CNNs as training progresses, by convolving the output of a CNN feature map of each layer with a Gaussian kernel. By decreasing the variance of the Gaussian kernel, we gradually increase the amount of high-frequency information available within the network for inference. As the amount of information in the feature maps increases during training, the network is able to progressively learn better representations of the data. Our proposed augmented training scheme significantly improves the performance of CNNs on various vision tasks without either adding additional trainable parameters or an auxiliary regularization objective. The generality of our method is demonstrated through empirical performance gains in CNN architectures across four different tasks: transfer learning, cross-task transfer learning, and generative models.

LGFeb 28, 2020
On Catastrophic Interference in Atari 2600 Games

William Fedus, Dibya Ghosh, John D. Martin et al.

Model-free deep reinforcement learning is sample inefficient. One hypothesis -- speculated, but not confirmed -- is that catastrophic interference within an environment inhibits learning. We test this hypothesis through a large-scale empirical study in the Arcade Learning Environment (ALE) and, indeed, find supporting evidence. We show that interference causes performance to plateau; the network cannot train on segments beyond the plateau without degrading the policy used to reach there. By synthetically controlling for interference, we demonstrate performance boosts across architectures, learning algorithms and environments. A more refined analysis shows that learning one segment of a game often increases prediction errors elsewhere. Our study provides a clear empirical link between catastrophic interference and sample efficiency in reinforcement learning.

AINov 28, 2019
Algorithmic Improvements for Deep Reinforcement Learning applied to Interactive Fiction

Vishal Jain, William Fedus, Hugo Larochelle et al.

Text-based games are a natural challenge domain for deep reinforcement learning algorithms. Their state and action spaces are combinatorially large, their reward function is sparse, and they are partially observable: the agent is informed of the consequences of its actions through textual feedback. In this paper we emphasize this latter point and consider the design of a deep reinforcement learning agent that can play from feedback alone. Our design recognizes and takes advantage of the structural characteristics of text-based games. We first propose a contextualisation mechanism, based on accumulated reward, which simplifies the learning problem and mitigates partial observability. We then study different methods that rely on the notion that most actions are ineffectual in any given situation, following Zahavy et al.'s idea of an admissible action. We evaluate these techniques in a series of text-based games of increasing difficulty based on the TextWorld framework, as well as the iconic game Zork. Empirically, we find that these techniques improve the performance of a baseline deep reinforcement learning agent applied to text-based games.

MLOct 29, 2019
Small-GAN: Speeding Up GAN Training Using Core-sets

Samarth Sinha, Han Zhang, Anirudh Goyal et al.

Recent work by Brock et al. (2018) suggests that Generative Adversarial Networks (GANs) benefit disproportionately from large mini-batch sizes. Unfortunately, using large batches is slow and expensive on conventional hardware. Thus, it would be nice if we could generate batches that were effectively large though actually small. In this work, we propose a method to do this, inspired by the use of Coreset-selection in active learning. When training a GAN, we draw a large batch of samples from the prior and then compress that batch using Coreset-selection. To create effectively large batches of 'real' images, we create a cached dataset of Inception activations of each training image, randomly project them down to a smaller dimension, and then use Coreset-selection on those projected activations at training time. We conduct experiments showing that this technique substantially reduces training time and memory usage for modern GAN variants, that it reduces the fraction of dropped modes in a synthetic dataset, and that it allows GANs to reach a new state of the art in anomaly detection.

MLOct 2, 2019
Learning Neural Causal Models from Unknown Interventions

Nan Rosemary Ke, Olexa Bilaniuk, Anirudh Goyal et al.

Promising results have driven a recent surge of interest in continuous optimization methods for Bayesian network structure learning from observational data. However, there are theoretical limitations on the identifiability of underlying structures obtained from observational data alone. Interventional data provides much richer information about the underlying data-generating process. However, the extension and application of methods designed for observational data to include interventions is not straightforward and remains an open problem. In this paper we provide a general framework based on continuous optimization and neural networks to create models for the combination of observational and interventional data. The proposed method is even applicable in the challenging and realistic case that the identity of the intervened upon variable is unknown. We examine the proposed method in the setting of graph recovery both de novo and from a partially-known edge set. We establish strong benchmark results on several structure learning tasks, including structure recovery of both synthetic graphs as well as standard graphs from the Bayesian Network Repository.

LGMar 18, 2019
A RAD approach to deep mixture models

Laurent Dinh, Jascha Sohl-Dickstein, Hugo Larochelle et al.

Flow based models such as Real NVP are an extremely powerful approach to density estimation. However, existing flow based models are restricted to transforming continuous densities over a continuous input space into similarly continuous distributions over continuous latent variables. This makes them poorly suited for modeling and representing discrete structures in data distributions, for example class membership or discrete symmetries. To address this difficulty, we present a normalizing flow architecture which relies on domain partitioning using locally invertible functions, and possesses both real and discrete valued latent variables. This Real and Discrete (RAD) approach retains the desirable normalizing flow properties of exact sampling, exact inference, and analytically computable probabilities, while at the same time allowing simultaneous modeling of both continuous and discrete structure in a data distribution.

LGMar 7, 2019
Meta-Dataset: A Dataset of Datasets for Learning to Learn from Few Examples

Eleni Triantafillou, Tyler Zhu, Vincent Dumoulin et al.

Few-shot classification refers to learning a classifier for new classes given only a few examples. While a plethora of models have emerged to tackle it, we find the procedure and datasets that are used to assess their progress lacking. To address this limitation, we propose Meta-Dataset: a new benchmark for training and evaluating models that is large-scale, consists of diverse datasets, and presents more realistic tasks. We experiment with popular baselines and meta-learners on Meta-Dataset, along with a competitive method that we propose. We analyze performance as a function of various characteristics of test tasks and examine the models' ability to leverage diverse training sources for improving their generalization. We also propose a new set of baselines for quantifying the benefit of meta-learning in Meta-Dataset. Our extensive experimentation has uncovered important research challenges and we hope to inspire work in these directions.

LGFeb 22, 2019
Are Few-Shot Learning Benchmarks too Simple ? Solving them without Task Supervision at Test-Time

Gabriel Huang, Hugo Larochelle, Simon Lacoste-Julien

We show that several popular few-shot learning benchmarks can be solved with varying degrees of success without using support set Labels at Test-time (LT). To this end, we introduce a new baseline called Centroid Networks, a modification of Prototypical Networks in which the support set labels are hidden from the method at test-time and have to be recovered through clustering. A benchmark that can be solved perfectly without LT does not require proper task adaptation and is therefore inadequate for evaluating few-shot methods. In practice, most benchmarks cannot be solved perfectly without LT, but running our baseline on any new combinations of architectures and datasets gives insights on the baseline performance to be expected from leveraging a good representation, before any adaptation to the test-time labels.

MLFeb 19, 2019
Hyperbolic Discounting and Learning over Multiple Horizons

William Fedus, Carles Gelada, Yoshua Bengio et al.

Reinforcement learning (RL) typically defines a discount factor as part of the Markov Decision Process. The discount factor values future rewards by an exponential scheme that leads to theoretical convergence guarantees of the Bellman equation. However, evidence from psychology, economics and neuroscience suggests that humans and animals instead have hyperbolic time-preferences. In this work we revisit the fundamentals of discounting in RL and bridge this disconnect by implementing an RL agent that acts via hyperbolic discounting. We demonstrate that a simple approach approximates hyperbolic discount functions while still using familiar temporal-difference learning techniques in RL. Additionally, and independent of hyperbolic discounting, we make a surprising discovery that simultaneously learning value functions over multiple time-horizons is an effective auxiliary task which often improves over a strong value-based RL agent, Rainbow.

MLJan 30, 2019
InfoBot: Transfer and Exploration via the Information Bottleneck

Anirudh Goyal, Riashat Islam, Daniel Strouse et al.

A central challenge in reinforcement learning is discovering effective policies for tasks where rewards are sparsely distributed. We postulate that in the absence of useful reward signals, an effective exploration strategy should seek out {\it decision states}. These states lie at critical junctions in the state space from where the agent can transition to new, potentially unexplored regions. We propose to learn about decision states from prior experience. By training a goal-conditioned policy with an information bottleneck, we can identify decision states by examining where the model actually leverages the goal state. We find that this simple mechanism effectively identifies decision states, even in partially observed settings. In effect, the model learns the sensory cues that correlate with potential subgoals. In new environments, this model can then identify novel subgoals for further exploration, guiding the agent through a sequence of potential decision states and through new regions of the state space.

CVNov 12, 2018
Blindfold Baselines for Embodied QA

Ankesh Anand, Eugene Belilovsky, Kyle Kastner et al.

We explore blindfold (question-only) baselines for Embodied Question Answering. The EmbodiedQA task requires an agent to answer a question by intelligently navigating in a simulated environment, gathering necessary visual information only through first-person vision before finally answering. Consequently, a blindfold baseline which ignores the environment and visual information is a degenerate solution, yet we show through our experiments on the EQAv1 dataset that a simple question-only baseline achieves state-of-the-art results on the EmbodiedQA task in all cases except when the agent is spawned extremely close to the object.