CCApr 27, 2023
A Parameterized Theory of PAC LearningCornelius Brand, Robert Ganian, Kirill Simonov
Probably Approximately Correct (i.e., PAC) learning is a core concept of sample complexity theory, and efficient PAC learnability is often seen as a natural counterpart to the class P in classical computational complexity. But while the nascent theory of parameterized complexity has allowed us to push beyond the P-NP ``dichotomy'' in classical computational complexity and identify the exact boundaries of tractability for numerous problems, there is no analogue in the domain of sample complexity that could push beyond efficient PAC learnability. As our core contribution, we fill this gap by developing a theory of parameterized PAC learning which allows us to shed new light on several recent PAC learning results that incorporated elements of parameterized complexity. Within the theory, we identify not one but two notions of fixed-parameter learnability that both form distinct counterparts to the class FPT -- the core concept at the center of the parameterized complexity paradigm -- and develop the machinery required to exclude fixed-parameter learnability. We then showcase the applications of this theory to identify refined boundaries of tractability for CNF and DNF learning as well as for a range of learning problems on graphs.
CCJan 25, 2024
A Structural Complexity Analysis of Hierarchical Task Network PlanningCornelius Brand, Robert Ganian, Fionn Mc Inerney et al.
We perform a refined complexity-theoretic analysis of three classical problems in the context of Hierarchical Task Network Planning: the verification of a provided plan, whether an executable plan exists, and whether a given state can be reached. Our focus lies on identifying structural properties which yield tractability. We obtain new polynomial algorithms for all three problems on a natural class of primitive networks, along with corresponding lower bounds. We also obtain an algorithmic meta-theorem for lifting polynomial-time solvability from primitive to general task networks, and prove that its preconditions are tight. Finally, we analyze the parameterized complexity of the three problems.
GTDec 15, 2023
The Complexity of Optimizing Atomic CongestionCornelius Brand, Robert Ganian, Subrahmanyam Kalyanasundaram et al.
Atomic congestion games are a classic topic in network design, routing, and algorithmic game theory, and are capable of modeling congestion and flow optimization tasks in various application areas. While both the price of anarchy for such games as well as the computational complexity of computing their Nash equilibria are by now well-understood, the computational complexity of computing a system-optimal set of strategies -- that is, a centrally planned routing that minimizes the average cost of agents -- is severely understudied in the literature. We close this gap by identifying the exact boundaries of tractability for the problem through the lens of the parameterized complexity paradigm. After showing that the problem remains highly intractable even on extremely simple networks, we obtain a set of results which demonstrate that the structural parameters which control the computational (in)tractability of the problem are not vertex-separator based in nature (such as, e.g., treewidth), but rather based on edge separators. We conclude by extending our analysis towards the (even more challenging) min-max variant of the problem.