Yuejiao Su

CV
h-index11
9papers
91citations
Novelty46%
AI Score54

9 Papers

ROAug 21, 2024Code
A Survey of Embodied Learning for Object-Centric Robotic Manipulation

Ying Zheng, Lei Yao, Yuejiao Su et al.

Embodied learning for object-centric robotic manipulation is a rapidly developing and challenging area in embodied AI. It is crucial for advancing next-generation intelligent robots and has garnered significant interest recently. Unlike data-driven machine learning methods, embodied learning focuses on robot learning through physical interaction with the environment and perceptual feedback, making it especially suitable for robotic manipulation. In this paper, we provide a comprehensive survey of the latest advancements in this field and categorize the existing work into three main branches: 1) Embodied perceptual learning, which aims to predict object pose and affordance through various data representations; 2) Embodied policy learning, which focuses on generating optimal robotic decisions using methods such as reinforcement learning and imitation learning; 3) Embodied task-oriented learning, designed to optimize the robot's performance based on the characteristics of different tasks in object grasping and manipulation. In addition, we offer an overview and discussion of public datasets, evaluation metrics, representative applications, current challenges, and potential future research directions. A project associated with this survey has been established at https://github.com/RayYoh/OCRM_survey.

CVJul 8, 2024Code
CaRe-Ego: Contact-aware Relationship Modeling for Egocentric Interactive Hand-object Segmentation

Yuejiao Su, Yi Wang, Lap-Pui Chau

Egocentric Interactive hand-object segmentation (EgoIHOS) requires the segmentation of hands and interacting objects in egocentric images, which is crucial for understanding human behavior in assistive systems. Previous methods typically recognize hands and interacting objects as distinct semantic categories based solely on visual features, or simply use hand predictions as auxiliary cues for object segmentation. Despite the promising progress achieved by these methods, they fail to adequately model the interactive relationships between hands and objects while ignoring the coupled physical relationships among object categories, ultimately constraining their segmentation performance. To make up for the shortcomings of existing methods, we propose a novel method called CaRe-Ego that achieves state-of-the-art performance by emphasizing the contact between hands and objects from two aspects. First, we introduce a Hand-guided Object Feature Enhancer (HOFE) to establish the hand-object interactive relationships to extract more contact-relevant and discriminative object features. Second, we design the Contact-centric Object Decoupling Strategy (CODS) to explicitly model and disentangle coupling relationships among object categories, thereby emphasizing contact-aware feature learning. Experiments on various in-domain and out-of-domain test sets show that Care-Ego significantly outperforms existing methods with robust generalization capability. Codes are publicly available at https://github.com/yuggiehk/CaRe-Ego/.

CVFeb 24Code
Interaction-aware Representation Modeling with Co-occurrence Consistency for Egocentric Hand-Object Parsing

Yuejiao Su, Yi Wang, Lei Yao et al.

A fine-grained understanding of egocentric human-environment interactions is crucial for developing next-generation embodied agents. One fundamental challenge in this area involves accurately parsing hands and active objects. While transformer-based architectures have demonstrated considerable potential for such tasks, several key limitations remain unaddressed: 1) existing query initialization mechanisms rely primarily on semantic cues or learnable parameters, demonstrating limited adaptability to changing active objects across varying input scenes; 2) previous transformer-based methods utilize pixel-level semantic features to iteratively refine queries during mask generation, which may introduce interaction-irrelevant content into the final embeddings; and 3) prevailing models are susceptible to "interaction illusion", producing physically inconsistent predictions. To address these issues, we propose an end-to-end Interaction-aware Transformer (InterFormer), which integrates three key components, i.e., a Dynamic Query Generator (DQG), a Dual-context Feature Selector (DFS), and the Conditional Co-occurrence (CoCo) loss. The DQG explicitly grounds query initialization in the spatial dynamics of hand-object contact, enabling targeted generation of interaction-aware queries for hands and various active objects. The DFS fuses coarse interactive cues with semantic features, thereby suppressing interaction-irrelevant noise and emphasizing the learning of interactive relationships. The CoCo loss incorporates hand-object relationship constraints to enhance physical consistency in prediction. Our model achieves state-of-the-art performance on both the EgoHOS and the challenging out-of-distribution mini-HOI4D datasets, demonstrating its effectiveness and strong generalization ability. Code and models are publicly available at https://github.com/yuggiehk/InterFormer.

CVMar 2
HAMMER: Harnessing MLLM via Cross-Modal Integration for Intention-Driven 3D Affordance Grounding

Lei Yao, Yong Chen, Yuejiao Su et al.

Humans commonly identify 3D object affordance through observed interactions in images or videos, and once formed, such knowledge can be generically generalized to novel objects. Inspired by this principle, we advocate for a novel framework that leverages emerging multimodal large language models (MLLMs) for interaction intention-driven 3D affordance grounding, namely HAMMER. Instead of generating explicit object attribute descriptions or relying on off-the-shelf 2D segmenters, we alternatively aggregate the interaction intention depicted in the image into a contact-aware embedding and guide the model to infer textual affordance labels, ensuring it thoroughly excavates object semantics and contextual cues. We further devise a hierarchical cross-modal integration mechanism to fully exploit the complementary information from the MLLM for 3D representation refinement and introduce a multi-granular geometry lifting module that infuses spatial characteristics into the extracted intention embedding, thus facilitating accurate 3D affordance localization. Extensive experiments on public datasets and our newly constructed corrupted benchmark demonstrate the superiority and robustness of HAMMER compared to existing approaches. All code and weights are publicly available.

69.3CVMay 14
EARL: Towards a Unified Analysis-Guided Reinforcement Learning Framework for Egocentric Interaction Reasoning and Pixel Grounding

Yuejiao Su, Xinshen Zhang, Zhen Ye et al.

Understanding human--environment interactions from egocentric vision is essential for assistive robotics and embodied intelligent agents, yet existing multimodal large language models (MLLMs) still struggle with accurate interaction reasoning and fine-grained pixel grounding. To this end, this paper introduces EARL, an Egocentric Analysis-guided Reinforcement Learning framework that explicitly transfers coarse interaction semantics to query-oriented answering and grounding. Specifically, EARL adopts a two-stage parsing framework including coarse-grained interpretation and fine-grained response. The first stage holistically interprets egocentric interactions and generates a structured textual description. The second stage produces the textual answer and pixel-level mask in response to the user query. To bridge the two stages, we extract a global interaction descriptor as a semantic prior, which is integrated via a novel Analysis-guided Feature Synthesizer (AFS) for query-oriented reasoning. To optimize heterogeneous outputs, including textual answers, bounding boxes, and grounding masks, we design a multi-faceted reward function and train the response stage with GRPO. Experiments on Ego-IRGBench show that EARL achieves 65.48% cIoU for pixel grounding, outperforming previous RL-based methods by 8.37%, while OOD grounding results on EgoHOS indicate strong transferability to unseen egocentric grounding scenarios.

CVApr 2, 2025
ANNEXE: Unified Analyzing, Answering, and Pixel Grounding for Egocentric Interaction

Yuejiao Su, Yi Wang, Qiongyang Hu et al.

Egocentric interaction perception is one of the essential branches in investigating human-environment interaction, which lays the basis for developing next-generation intelligent systems. However, existing egocentric interaction understanding methods cannot yield coherent textual and pixel-level responses simultaneously according to user queries, which lacks flexibility for varying downstream application requirements. To comprehend egocentric interactions exhaustively, this paper presents a novel task named Egocentric Interaction Reasoning and pixel Grounding (Ego-IRG). Taking an egocentric image with the query as input, Ego-IRG is the first task that aims to resolve the interactions through three crucial steps: analyzing, answering, and pixel grounding, which results in fluent textual and fine-grained pixel-level responses. Another challenge is that existing datasets cannot meet the conditions for the Ego-IRG task. To address this limitation, this paper creates the Ego-IRGBench dataset based on extensive manual efforts, which includes over 20k egocentric images with 1.6 million queries and corresponding multimodal responses about interactions. Moreover, we design a unified ANNEXE model to generate text- and pixel-level outputs utilizing multimodal large language models, which enables a comprehensive interpretation of egocentric interactions. The experiments on the Ego-IRGBench exhibit the effectiveness of our ANNEXE model compared with other works.

CVNov 18, 2024
SignEye: Traffic Sign Interpretation from Vehicle First-Person View

Chuang Yang, Xu Han, Tao Han et al.

Traffic signs play a key role in assisting autonomous driving systems (ADS) by enabling the assessment of vehicle behavior in compliance with traffic regulations and providing navigation instructions. However, current works are limited to basic sign understanding without considering the egocentric vehicle's spatial position, which fails to support further regulation assessment and direction navigation. Following the above issues, we introduce a new task: traffic sign interpretation from the vehicle's first-person view, referred to as TSI-FPV. Meanwhile, we develop a traffic guidance assistant (TGA) scenario application to re-explore the role of traffic signs in ADS as a complement to popular autonomous technologies (such as obstacle perception). Notably, TGA is not a replacement for electronic map navigation; rather, TGA can be an automatic tool for updating it and complementing it in situations such as offline conditions or temporary sign adjustments. Lastly, a spatial and semantic logic-aware stepwise reasoning pipeline (SignEye) is constructed to achieve the TSI-FPV and TGA, and an application-specific dataset (Traffic-CN) is built. Experiments show that TSI-FPV and TGA are achievable via our SignEye trained on Traffic-CN. The results also demonstrate that the TGA can provide complementary information to ADS beyond existing popular autonomous technologies.

CVOct 8, 2025
HSNet: Heterogeneous Subgraph Network for Single Image Super-resolution

Qiongyang Hu, Wenyang Liu, Wenbin Zou et al.

Existing deep learning approaches for image super-resolution, particularly those based on CNNs and attention mechanisms, often suffer from structural inflexibility. Although graph-based methods offer greater representational adaptability, they are frequently impeded by excessive computational complexity. To overcome these limitations, this paper proposes the Heterogeneous Subgraph Network (HSNet), a novel framework that efficiently leverages graph modeling while maintaining computational feasibility. The core idea of HSNet is to decompose the global graph into manageable sub-components. First, we introduce the Constructive Subgraph Set Block (CSSB), which generates a diverse set of complementary subgraphs. Rather than relying on a single monolithic graph, CSSB captures heterogeneous characteristics of the image by modeling different relational patterns and feature interactions, producing a rich ensemble of both local and global graph structures. Subsequently, the Subgraph Aggregation Block (SAB) integrates the representations embedded across these subgraphs. Through adaptive weighting and fusion of multi-graph features, SAB constructs a comprehensive and discriminative representation that captures intricate interdependencies. Furthermore, a Node Sampling Strategy (NSS) is designed to selectively retain the most salient features, thereby enhancing accuracy while reducing computational overhead. Extensive experiments demonstrate that HSNet achieves state-of-the-art performance, effectively balancing reconstruction quality with computational efficiency. The code will be made publicly available.

CVMay 10, 2021
Deep feature selection-and-fusion for RGB-D semantic segmentation

Yuejiao Su, Yuan Yuan, Zhiyu Jiang

Scene depth information can help visual information for more accurate semantic segmentation. However, how to effectively integrate multi-modality information into representative features is still an open problem. Most of the existing work uses DCNNs to implicitly fuse multi-modality information. But as the network deepens, some critical distinguishing features may be lost, which reduces the segmentation performance. This work proposes a unified and efficient feature selectionand-fusion network (FSFNet), which contains a symmetric cross-modality residual fusion module used for explicit fusion of multi-modality information. Besides, the network includes a detailed feature propagation module, which is used to maintain low-level detailed information during the forward process of the network. Compared with the state-of-the-art methods, experimental evaluations demonstrate that the proposed model achieves competitive performance on two public datasets.