CVAug 31, 2024
EraseDraw: Learning to Draw Step-by-Step via Erasing Objects from ImagesAlper Canberk, Maksym Bondarenko, Ege Ozguroglu et al.
Creative processes such as painting often involve creating different components of an image one by one. Can we build a computational model to perform this task? Prior works often fail by making global changes to the image, inserting objects in unrealistic spatial locations, and generating inaccurate lighting details. We observe that while state-of-the-art models perform poorly on object insertion, they can remove objects and erase the background in natural images very well. Inverting the direction of object removal, we obtain high-quality data for learning to insert objects that are spatially, physically, and optically consistent with the surroundings. With this scalable automatic data generation pipeline, we can create a dataset for learning object insertion, which is used to train our proposed text conditioned diffusion model. Qualitative and quantitative experiments have shown that our model achieves state-of-the-art results in object insertion, particularly for in-the-wild images. We show compelling results on diverse insertion prompts and images across various domains.In addition, we automate iterative insertion by combining our insertion model with beam search guided by CLIP.
CVMay 23, 2024
Generative Camera Dolly: Extreme Monocular Dynamic Novel View SynthesisBasile Van Hoorick, Rundi Wu, Ege Ozguroglu et al.
Accurate reconstruction of complex dynamic scenes from just a single viewpoint continues to be a challenging task in computer vision. Current dynamic novel view synthesis methods typically require videos from many different camera viewpoints, necessitating careful recording setups, and significantly restricting their utility in the wild as well as in terms of embodied AI applications. In this paper, we propose $\textbf{GCD}$, a controllable monocular dynamic view synthesis pipeline that leverages large-scale diffusion priors to, given a video of any scene, generate a synchronous video from any other chosen perspective, conditioned on a set of relative camera pose parameters. Our model does not require depth as input, and does not explicitly model 3D scene geometry, instead performing end-to-end video-to-video translation in order to achieve its goal efficiently. Despite being trained on synthetic multi-view video data only, zero-shot real-world generalization experiments show promising results in multiple domains, including robotics, object permanence, and driving environments. We believe our framework can potentially unlock powerful applications in rich dynamic scene understanding, perception for robotics, and interactive 3D video viewing experiences for virtual reality.
CVNov 25, 2025
New York Smells: A Large Multimodal Dataset for OlfactionEge Ozguroglu, Junbang Liang, Ruoshi Liu et al.
While olfaction is central to how animals perceive the world, this rich chemical sensory modality remains largely inaccessible to machines. One key bottleneck is the lack of diverse, multimodal olfactory training data collected in natural settings. We present New York Smells, a large dataset of paired image and olfactory signals captured ``in the wild.'' Our dataset contains 7,000 smell-image pairs from 3,500 distinct objects across indoor and outdoor environments, with approximately 70$\times$ more objects than existing olfactory datasets. Our benchmark has three tasks: cross-modal smell-to-image retrieval, recognizing scenes, objects, and materials from smell alone, and fine-grained discrimination between grass species. Through experiments on our dataset, we find that visual data enables cross-modal olfactory representation learning, and that our learned olfactory representations outperform widely-used hand-crafted features.
ROJun 24, 2024
Dreamitate: Real-World Visuomotor Policy Learning via Video GenerationJunbang Liang, Ruoshi Liu, Ege Ozguroglu et al.
A key challenge in manipulation is learning a policy that can robustly generalize to diverse visual environments. A promising mechanism for learning robust policies is to leverage video generative models, which are pretrained on large-scale datasets of internet videos. In this paper, we propose a visuomotor policy learning framework that fine-tunes a video diffusion model on human demonstrations of a given task. At test time, we generate an example of an execution of the task conditioned on images of a novel scene, and use this synthesized execution directly to control the robot. Our key insight is that using common tools allows us to effortlessly bridge the embodiment gap between the human hand and the robot manipulator. We evaluate our approach on four tasks of increasing complexity and demonstrate that harnessing internet-scale generative models allows the learned policy to achieve a significantly higher degree of generalization than existing behavior cloning approaches.
CVJan 25, 2024
pix2gestalt: Amodal Segmentation by Synthesizing WholesEge Ozguroglu, Ruoshi Liu, Dídac Surís et al.
We introduce pix2gestalt, a framework for zero-shot amodal segmentation, which learns to estimate the shape and appearance of whole objects that are only partially visible behind occlusions. By capitalizing on large-scale diffusion models and transferring their representations to this task, we learn a conditional diffusion model for reconstructing whole objects in challenging zero-shot cases, including examples that break natural and physical priors, such as art. As training data, we use a synthetically curated dataset containing occluded objects paired with their whole counterparts. Experiments show that our approach outperforms supervised baselines on established benchmarks. Our model can furthermore be used to significantly improve the performance of existing object recognition and 3D reconstruction methods in the presence of occlusions.