17.7ROJul 15
Never Too Late for Force: Accelerating VLA Post-Training with Reactive Force InjectionYi Wang, Wendi Chen, Zimo Wen et al.
Pretrained vision-language-action (VLA) policies provide strong language-conditioned manipulation knowledge, but they remain largely vision-driven and can struggle once manipulation enters contact states where the scene is occluded, depth is ambiguous, or small force errors push execution off the offline demonstration distribution. We present LIFT (Late Reactive Injection of Force for VLA Post-Training), a force-aware post-training framework that adds contact reactivity to a pretrained VLA policy while preserving its general manipulation knowledge. LIFT grafts a reactive action expert beside the original action expert, initializes it from pretrained action weights, and injects recent 6D end-effector force through causal force memory and zero-initialized cross attention, enabling actions to be refreshed during execution. To address the policy-dependent distribution shift of contact feedback, LIFT further couples reactive force injection with an online DAgger loop that trains on a mixture of offline task-alignment data and human-corrected online rollouts. Across towel folding, book insertion, and Hanoi ring placement, LIFT learns faster and reaches higher performance than vision-only post-training, while ablations show that reactive force memory and online corrective data are both important for robust contact-rich manipulation. Our code and data will be publicly available.
5.0CVMar 3
UniG2U-Bench: Do Unified Models Advance Multimodal Understanding?Zimo Wen, Boxiu Li, Wanbo Zhang et al.
Unified multimodal models have recently demonstrated strong generative capabilities, yet whether and when generation improves understanding remains unclear. Existing benchmarks lack a systematic exploration of the specific tasks where generation facilitates understanding. To this end, we introduce UniG2U-Bench, a comprehensive benchmark categorizing generation-to-understanding (G2U) evaluation into 7 regimes and 30 subtasks, requiring varying degrees of implicit or explicit visual transformations. Extensive evaluation of over 30 models reveals three core findings: 1) Unified models generally underperform their base Vision-Language Models (VLMs), and Generate-then-Answer (GtA) inference typically degrades performance relative to direct inference. 2) Consistent enhancements emerge in spatial intelligence, visual illusions, or multi-round reasoning subtasks, where enhanced spatial and shape perception, as well as multi-step intermediate image states, prove beneficial. 3) Tasks with similar reasoning structures and models sharing architectures exhibit correlated behaviors, suggesting that generation-understanding coupling induces class-consistent inductive biases over tasks, pretraining data, and model architectures. These findings highlight the necessity for more diverse training data and novel paradigms to fully unlock the potential of unified multimodal modeling.
1.5CVJan 7
3D-Agent:Tri-Modal Multi-Agent Collaboration for Scalable 3D Object AnnotationJusheng Zhang, Yijia Fan, Zimo Wen et al.
Driven by applications in autonomous driving robotics and augmented reality 3D object annotation presents challenges beyond 2D annotation including spatial complexity occlusion and viewpoint inconsistency Existing approaches based on single models often struggle to address these issues effectively We propose Tri MARF a novel framework that integrates tri modal inputs including 2D multi view images textual descriptions and 3D point clouds within a multi agent collaborative architecture to enhance large scale 3D annotation Tri MARF consists of three specialized agents a vision language model agent for generating multi view descriptions an information aggregation agent for selecting optimal descriptions and a gating agent that aligns textual semantics with 3D geometry for refined captioning Extensive experiments on Objaverse LVIS Objaverse XL and ABO demonstrate that Tri MARF substantially outperforms existing methods achieving a CLIPScore of 88 point 7 compared to prior state of the art methods retrieval accuracy of 45 point 2 and 43 point 8 on ViLT R at 5 and a throughput of up to 12000 objects per hour on a single NVIDIA A100 GPU