Kaijie Chen

2papers

2 Papers

18.5SEMay 27
GUI Agents for Continual Game Generation

Yixu Huang, Bo Li, Na Li et al.

Generating a game is not the same as making one that can be played. Despite advances in code generation, existing approaches treat game generation as one-shot translation from prompt to artifact, leaving interaction-level failures undetected. We argue that evaluating and improving game generation requires a player, and study two roles for graphical user interface (GUI) agents in this process: (1) as an objective evaluator, for which we introduce PlaytestArena, a new evaluation environment that pairs 200 browser-based game generation tasks across eight genres with rubrics of expected in-play behaviors, adjudicated by a GUI agent that loads each build in a browser and plays it; and (2) as a subjective playtester, for which we propose Play2Code, where a game agent and a GUI agent operate in a sustained loop with shared memory, turning game generation into a dialogue between coding and playing. Our experiments show that even frontier models struggle to generate playable games directly, while Play2Code achieves a 66.8\% rubric pass-rate, improving over single-pass and agentic-coding baselines by 37.1 and 14.6 points respectively. Further analysis shows that GUI playtester feedback is more traceable than a human report, yet idiosyncratic in ways reminiscent of human testers, establishing game playtesting as a critical testbed for interactive code generation. Our project website is available at https://continual-game-generation.vercel.app/.

14.4CVDec 17, 2025
SuperFlow: Training Flow Matching Models with RL on the Fly

Kaijie Chen, Zhiyang Xu, Ying Shen et al.

Recent progress in flow-based generative models and reinforcement learning (RL) has improved text-image alignment and visual quality. However, current RL training for flow models still has two main problems: (i) GRPO-style fixed per-prompt group sizes ignore variation in sampling importance across prompts, which leads to inefficient sampling and slower training; and (ii) trajectory-level advantages are reused as per-step estimates, which biases credit assignment along the flow. We propose SuperFlow, an RL training framework for flow-based models that adjusts group sizes with variance-aware sampling and computes step-level advantages in a way that is consistent with continuous-time flow dynamics. Empirically, SuperFlow reaches promising performance while using only 5.4% to 56.3% of the original training steps and reduces training time by 5.2% to 16.7% without any architectural changes. On standard text-to-image (T2I) tasks, including text rendering, compositional image generation, and human preference alignment, SuperFlow improves over SD3.5-M by 4.6% to 47.2%, and over Flow-GRPO by 1.7% to 16.0%.